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18 changes: 18 additions & 0 deletions assignment7.txt
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
Olivier Gabison

1. ++*p dereferences the value that the p variable is pointing to and then increments it. While *p++ increments the pointer,

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Perfect answer! 💯

and then dereferences it. Finally, *++p first increments the pointer and then dereferences it.

2. No, order of precedence is not done through left to right order.

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Right! 💯


3. I think the best uses of pointers is passing by reference and dynamic starting sizes on arrays.

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right! they also allow references to functions and reduce complexity of programs!


4.1 char *, its a string, and char[] has '\0' at the end of it.

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💯

4.3 1 - the ASCII value of '\0' is 0. Therefore, 0 = 0, which returns 1;

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💯

4.4 int, dereference of pointer a

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right! for integer values, you should have evaluated it (so the answer is 10)

4.5 int *, it creates a pointer that is used upon a[0]

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right!

4.6 int, dereference of pointer p

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right! again, you should have evaluated it (so the answer is 12)

4.7 int **, creates a pointer for pointer p

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💯

4.8 char *, derefernce of the double pointer 'argv'

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💯

4.9 This does not work as you cannot cast a pointer to a function

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Functions in C are actually just pointers to a spot in the program where some code exists. Just like you've been creating pointers to structs, strings, and arrays, you can point a pointer at a function too. The main use for this is to pass "callbacks" to other functions, or to simulate classes and objects. In this exercise we'll do some callbacks, and in the next one we'll make a simple object system.

The format of a function pointer goes like this:

int (*POINTER_NAME)(int a, int b)

So the answer is actually int(*)(int, char**). All you needed to do was evaluate the data types of the &main. Since & returns the memory address, main's data type would change from int to int*. Since argc and argv are just the parameters, they would remain the same data types. So the final answer is int(*)(int, char**).

4.10 5 (only when string.h is included)

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It's actually 8 because pointers are allocated 8 bytes regardless of the size!

18 changes: 18 additions & 0 deletions reverse.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
#include <stdio.h>

int main(){

char word[100] = "HELLOHH"; //THIS IS THE WORD THAT WILL BE REVERSED
char *Start = word - 1;
char *End = Start + strlen(word);
int i;
for (i=0; *Start!=*End; i++) {
printf("%c",*End);
End--;
}
printf("\n");



return 0;
}
48 changes: 48 additions & 0 deletions stringf.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,48 @@
#include <stdio.h>

int strcmp(char *a, char *b){
if(*a > *b){
return 1;
} else {
if (*a < *b){
return -1;
} else {
a++;
b++;
return strcmp(a, b);
}
}
}

char *strcat(char *a, char *b){
char *answer[100];
int i;

for(i = 0; i < 100; i++){
if(*a == '\0'){
break;
}
answer[i] = *a;
a++;
}

for (int j = i; i < 100; j++){
if(*b == '\0'){
break;
}
answer[j] = *b;
b++;
}

return answer;
}

int main(){

char s1[] = "Hello";
char s2[] = "Hallo";

printf("%s", strcat(s1,s2));

return 0;
}
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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18 changes: 18 additions & 0 deletions assignment7.txt
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
Olivier Gabison

1. ++*p dereferences the value that the p variable is pointing to and then increments it. While *p++ increments the pointer,

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Perfect answer! 💯

and then dereferences it. Finally, *++p first increments the pointer and then dereferences it.

2. No, order of precedence is not done through left to right order.

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Right! 💯


3. I think the best uses of pointers is passing by reference and dynamic starting sizes on arrays.

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right! they also allow references to functions and reduce complexity of programs!


4.1 char *, its a string, and char[] has '\0' at the end of it.

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💯

4.3 1 - the ASCII value of '\0' is 0. Therefore, 0 = 0, which returns 1;

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💯

4.4 int, dereference of pointer a

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right! for integer values, you should have evaluated it (so the answer is 10)

4.5 int *, it creates a pointer that is used upon a[0]

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right!

4.6 int, dereference of pointer p

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right! again, you should have evaluated it (so the answer is 12)

4.7 int **, creates a pointer for pointer p

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💯

4.8 char *, derefernce of the double pointer 'argv'

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💯

4.9 This does not work as you cannot cast a pointer to a function

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Functions in C are actually just pointers to a spot in the program where some code exists. Just like you've been creating pointers to structs, strings, and arrays, you can point a pointer at a function too. The main use for this is to pass "callbacks" to other functions, or to simulate classes and objects. In this exercise we'll do some callbacks, and in the next one we'll make a simple object system.

The format of a function pointer goes like this:

int (*POINTER_NAME)(int a, int b)

So the answer is actually int(*)(int, char**). All you needed to do was evaluate the data types of the &main. Since & returns the memory address, main's data type would change from int to int*. Since argc and argv are just the parameters, they would remain the same data types. So the final answer is int(*)(int, char**).

4.10 5 (only when string.h is included)

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It's actually 8 because pointers are allocated 8 bytes regardless of the size!

18 changes: 18 additions & 0 deletions reverse.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
#include <stdio.h>

int main(){

char word[100] = "HELLOHH"; //THIS IS THE WORD THAT WILL BE REVERSED
char *Start = word - 1;
char *End = Start + strlen(word);
int i;
for (i=0; *Start!=*End; i++) {
printf("%c",*End);
End--;
}
printf("\n");



return 0;
}
48 changes: 48 additions & 0 deletions stringf.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,48 @@
#include <stdio.h>

int strcmp(char *a, char *b){
if(*a > *b){
return 1;
} else {
if (*a < *b){
return -1;
} else {
a++;
b++;
return strcmp(a, b);
}
}
}

char *strcat(char *a, char *b){
char *answer[100];
int i;

for(i = 0; i < 100; i++){
if(*a == '\0'){
break;
}
answer[i] = *a;
a++;
}

for (int j = i; i < 100; j++){
if(*b == '\0'){
break;
}
answer[j] = *b;
b++;
}

return answer;
}

int main(){

char s1[] = "Hello";
char s2[] = "Hallo";

printf("%s", strcat(s1,s2));

return 0;
}
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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18 changes: 18 additions & 0 deletions assignment7.txt
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
Olivier Gabison

1. ++*p dereferences the value that the p variable is pointing to and then increments it. While *p++ increments the pointer,

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Contributor

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Perfect answer! 💯

and then dereferences it. Finally, *++p first increments the pointer and then dereferences it.

2. No, order of precedence is not done through left to right order.

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Right! 💯


3. I think the best uses of pointers is passing by reference and dynamic starting sizes on arrays.

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right! they also allow references to functions and reduce complexity of programs!


4.1 char *, its a string, and char[] has '\0' at the end of it.

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💯

4.3 1 - the ASCII value of '\0' is 0. Therefore, 0 = 0, which returns 1;

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💯

4.4 int, dereference of pointer a

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right! for integer values, you should have evaluated it (so the answer is 10)

4.5 int *, it creates a pointer that is used upon a[0]

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right!

4.6 int, dereference of pointer p

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right! again, you should have evaluated it (so the answer is 12)

4.7 int **, creates a pointer for pointer p

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💯

4.8 char *, derefernce of the double pointer 'argv'

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💯

4.9 This does not work as you cannot cast a pointer to a function

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Functions in C are actually just pointers to a spot in the program where some code exists. Just like you've been creating pointers to structs, strings, and arrays, you can point a pointer at a function too. The main use for this is to pass "callbacks" to other functions, or to simulate classes and objects. In this exercise we'll do some callbacks, and in the next one we'll make a simple object system.

The format of a function pointer goes like this:

int (*POINTER_NAME)(int a, int b)

So the answer is actually int(*)(int, char**). All you needed to do was evaluate the data types of the &main. Since & returns the memory address, main's data type would change from int to int*. Since argc and argv are just the parameters, they would remain the same data types. So the final answer is int(*)(int, char**).

4.10 5 (only when string.h is included)

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It's actually 8 because pointers are allocated 8 bytes regardless of the size!

18 changes: 18 additions & 0 deletions reverse.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
#include <stdio.h>

int main(){

char word[100] = "HELLOHH"; //THIS IS THE WORD THAT WILL BE REVERSED
char *Start = word - 1;
char *End = Start + strlen(word);
int i;
for (i=0; *Start!=*End; i++) {
printf("%c",*End);
End--;
}
printf("\n");



return 0;
}
48 changes: 48 additions & 0 deletions stringf.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,48 @@
#include <stdio.h>

int strcmp(char *a, char *b){
if(*a > *b){
return 1;
} else {
if (*a < *b){
return -1;
} else {
a++;
b++;
return strcmp(a, b);
}
}
}

char *strcat(char *a, char *b){
char *answer[100];
int i;

for(i = 0; i < 100; i++){
if(*a == '\0'){
break;
}
answer[i] = *a;
a++;
}

for (int j = i; i < 100; j++){
if(*b == '\0'){
break;
}
answer[j] = *b;
b++;
}

return answer;
}

int main(){

char s1[] = "Hello";
char s2[] = "Hallo";

printf("%s", strcat(s1,s2));

return 0;
}
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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18 changes: 18 additions & 0 deletions assignment7.txt
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
Olivier Gabison

1. ++*p dereferences the value that the p variable is pointing to and then increments it. While *p++ increments the pointer,

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Perfect answer! 💯

and then dereferences it. Finally, *++p first increments the pointer and then dereferences it.

2. No, order of precedence is not done through left to right order.

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Right! 💯


3. I think the best uses of pointers is passing by reference and dynamic starting sizes on arrays.

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right! they also allow references to functions and reduce complexity of programs!


4.1 char *, its a string, and char[] has '\0' at the end of it.

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💯

4.3 1 - the ASCII value of '\0' is 0. Therefore, 0 = 0, which returns 1;

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💯

4.4 int, dereference of pointer a

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right! for integer values, you should have evaluated it (so the answer is 10)

4.5 int *, it creates a pointer that is used upon a[0]

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right!

4.6 int, dereference of pointer p

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right! again, you should have evaluated it (so the answer is 12)

4.7 int **, creates a pointer for pointer p

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💯

4.8 char *, derefernce of the double pointer 'argv'

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💯

4.9 This does not work as you cannot cast a pointer to a function

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Functions in C are actually just pointers to a spot in the program where some code exists. Just like you've been creating pointers to structs, strings, and arrays, you can point a pointer at a function too. The main use for this is to pass "callbacks" to other functions, or to simulate classes and objects. In this exercise we'll do some callbacks, and in the next one we'll make a simple object system.

The format of a function pointer goes like this:

int (*POINTER_NAME)(int a, int b)

So the answer is actually int(*)(int, char**). All you needed to do was evaluate the data types of the &main. Since & returns the memory address, main's data type would change from int to int*. Since argc and argv are just the parameters, they would remain the same data types. So the final answer is int(*)(int, char**).

4.10 5 (only when string.h is included)

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It's actually 8 because pointers are allocated 8 bytes regardless of the size!

18 changes: 18 additions & 0 deletions reverse.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
#include <stdio.h>

int main(){

char word[100] = "HELLOHH"; //THIS IS THE WORD THAT WILL BE REVERSED
char *Start = word - 1;
char *End = Start + strlen(word);
int i;
for (i=0; *Start!=*End; i++) {
printf("%c",*End);
End--;
}
printf("\n");



return 0;
}
48 changes: 48 additions & 0 deletions stringf.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,48 @@
#include <stdio.h>

int strcmp(char *a, char *b){
if(*a > *b){
return 1;
} else {
if (*a < *b){
return -1;
} else {
a++;
b++;
return strcmp(a, b);
}
}
}

char *strcat(char *a, char *b){
char *answer[100];
int i;

for(i = 0; i < 100; i++){
if(*a == '\0'){
break;
}
answer[i] = *a;
a++;
}

for (int j = i; i < 100; j++){
if(*b == '\0'){
break;
}
answer[j] = *b;
b++;
}

return answer;
}

int main(){

char s1[] = "Hello";
char s2[] = "Hallo";

printf("%s", strcat(s1,s2));

return 0;
}
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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18 changes: 18 additions & 0 deletions assignment7.txt
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
Olivier Gabison

1. ++*p dereferences the value that the p variable is pointing to and then increments it. While *p++ increments the pointer,

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Perfect answer! 💯

and then dereferences it. Finally, *++p first increments the pointer and then dereferences it.

2. No, order of precedence is not done through left to right order.

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Right! 💯


3. I think the best uses of pointers is passing by reference and dynamic starting sizes on arrays.

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right! they also allow references to functions and reduce complexity of programs!


4.1 char *, its a string, and char[] has '\0' at the end of it.

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💯

4.3 1 - the ASCII value of '\0' is 0. Therefore, 0 = 0, which returns 1;

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💯

4.4 int, dereference of pointer a

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right! for integer values, you should have evaluated it (so the answer is 10)

4.5 int *, it creates a pointer that is used upon a[0]

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right!

4.6 int, dereference of pointer p

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right! again, you should have evaluated it (so the answer is 12)

4.7 int **, creates a pointer for pointer p

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💯

4.8 char *, derefernce of the double pointer 'argv'

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💯

4.9 This does not work as you cannot cast a pointer to a function

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Functions in C are actually just pointers to a spot in the program where some code exists. Just like you've been creating pointers to structs, strings, and arrays, you can point a pointer at a function too. The main use for this is to pass "callbacks" to other functions, or to simulate classes and objects. In this exercise we'll do some callbacks, and in the next one we'll make a simple object system.

The format of a function pointer goes like this:

int (*POINTER_NAME)(int a, int b)

So the answer is actually int(*)(int, char**). All you needed to do was evaluate the data types of the &main. Since & returns the memory address, main's data type would change from int to int*. Since argc and argv are just the parameters, they would remain the same data types. So the final answer is int(*)(int, char**).

4.10 5 (only when string.h is included)

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It's actually 8 because pointers are allocated 8 bytes regardless of the size!

18 changes: 18 additions & 0 deletions reverse.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
#include <stdio.h>

int main(){

char word[100] = "HELLOHH"; //THIS IS THE WORD THAT WILL BE REVERSED
char *Start = word - 1;
char *End = Start + strlen(word);
int i;
for (i=0; *Start!=*End; i++) {
printf("%c",*End);
End--;
}
printf("\n");



return 0;
}
48 changes: 48 additions & 0 deletions stringf.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,48 @@
#include <stdio.h>

int strcmp(char *a, char *b){
if(*a > *b){
return 1;
} else {
if (*a < *b){
return -1;
} else {
a++;
b++;
return strcmp(a, b);
}
}
}

char *strcat(char *a, char *b){
char *answer[100];
int i;

for(i = 0; i < 100; i++){
if(*a == '\0'){
break;
}
answer[i] = *a;
a++;
}

for (int j = i; i < 100; j++){
if(*b == '\0'){
break;
}
answer[j] = *b;
b++;
}

return answer;
}

int main(){

char s1[] = "Hello";
char s2[] = "Hallo";

printf("%s", strcat(s1,s2));

return 0;
}
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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18 changes: 18 additions & 0 deletions assignment7.txt
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
Olivier Gabison

1. ++*p dereferences the value that the p variable is pointing to and then increments it. While *p++ increments the pointer,

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Perfect answer! 💯

and then dereferences it. Finally, *++p first increments the pointer and then dereferences it.

2. No, order of precedence is not done through left to right order.

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Right! 💯


3. I think the best uses of pointers is passing by reference and dynamic starting sizes on arrays.

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right! they also allow references to functions and reduce complexity of programs!


4.1 char *, its a string, and char[] has '\0' at the end of it.

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💯

4.3 1 - the ASCII value of '\0' is 0. Therefore, 0 = 0, which returns 1;

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💯

4.4 int, dereference of pointer a

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right! for integer values, you should have evaluated it (so the answer is 10)

4.5 int *, it creates a pointer that is used upon a[0]

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right!

4.6 int, dereference of pointer p

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right! again, you should have evaluated it (so the answer is 12)

4.7 int **, creates a pointer for pointer p

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💯

4.8 char *, derefernce of the double pointer 'argv'

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💯

4.9 This does not work as you cannot cast a pointer to a function

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Functions in C are actually just pointers to a spot in the program where some code exists. Just like you've been creating pointers to structs, strings, and arrays, you can point a pointer at a function too. The main use for this is to pass "callbacks" to other functions, or to simulate classes and objects. In this exercise we'll do some callbacks, and in the next one we'll make a simple object system.

The format of a function pointer goes like this:

int (*POINTER_NAME)(int a, int b)

So the answer is actually int(*)(int, char**). All you needed to do was evaluate the data types of the &main. Since & returns the memory address, main's data type would change from int to int*. Since argc and argv are just the parameters, they would remain the same data types. So the final answer is int(*)(int, char**).

4.10 5 (only when string.h is included)

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It's actually 8 because pointers are allocated 8 bytes regardless of the size!

18 changes: 18 additions & 0 deletions reverse.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
#include <stdio.h>

int main(){

char word[100] = "HELLOHH"; //THIS IS THE WORD THAT WILL BE REVERSED
char *Start = word - 1;
char *End = Start + strlen(word);
int i;
for (i=0; *Start!=*End; i++) {
printf("%c",*End);
End--;
}
printf("\n");



return 0;
}
48 changes: 48 additions & 0 deletions stringf.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,48 @@
#include <stdio.h>

int strcmp(char *a, char *b){
if(*a > *b){
return 1;
} else {
if (*a < *b){
return -1;
} else {
a++;
b++;
return strcmp(a, b);
}
}
}

char *strcat(char *a, char *b){
char *answer[100];
int i;

for(i = 0; i < 100; i++){
if(*a == '\0'){
break;
}
answer[i] = *a;
a++;
}

for (int j = i; i < 100; j++){
if(*b == '\0'){
break;
}
answer[j] = *b;
b++;
}

return answer;
}

int main(){

char s1[] = "Hello";
char s2[] = "Hallo";

printf("%s", strcat(s1,s2));

return 0;
}
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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18 changes: 18 additions & 0 deletions assignment7.txt
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
Olivier Gabison

1. ++*p dereferences the value that the p variable is pointing to and then increments it. While *p++ increments the pointer,

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Perfect answer! 💯

and then dereferences it. Finally, *++p first increments the pointer and then dereferences it.

2. No, order of precedence is not done through left to right order.

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Right! 💯


3. I think the best uses of pointers is passing by reference and dynamic starting sizes on arrays.

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right! they also allow references to functions and reduce complexity of programs!


4.1 char *, its a string, and char[] has '\0' at the end of it.

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💯

4.3 1 - the ASCII value of '\0' is 0. Therefore, 0 = 0, which returns 1;

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💯

4.4 int, dereference of pointer a

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right! for integer values, you should have evaluated it (so the answer is 10)

4.5 int *, it creates a pointer that is used upon a[0]

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right!

4.6 int, dereference of pointer p

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right! again, you should have evaluated it (so the answer is 12)

4.7 int **, creates a pointer for pointer p

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💯

4.8 char *, derefernce of the double pointer 'argv'

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💯

4.9 This does not work as you cannot cast a pointer to a function

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Functions in C are actually just pointers to a spot in the program where some code exists. Just like you've been creating pointers to structs, strings, and arrays, you can point a pointer at a function too. The main use for this is to pass "callbacks" to other functions, or to simulate classes and objects. In this exercise we'll do some callbacks, and in the next one we'll make a simple object system.

The format of a function pointer goes like this:

int (*POINTER_NAME)(int a, int b)

So the answer is actually int(*)(int, char**). All you needed to do was evaluate the data types of the &main. Since & returns the memory address, main's data type would change from int to int*. Since argc and argv are just the parameters, they would remain the same data types. So the final answer is int(*)(int, char**).

4.10 5 (only when string.h is included)

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It's actually 8 because pointers are allocated 8 bytes regardless of the size!

18 changes: 18 additions & 0 deletions reverse.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
#include <stdio.h>

int main(){

char word[100] = "HELLOHH"; //THIS IS THE WORD THAT WILL BE REVERSED
char *Start = word - 1;
char *End = Start + strlen(word);
int i;
for (i=0; *Start!=*End; i++) {
printf("%c",*End);
End--;
}
printf("\n");



return 0;
}
48 changes: 48 additions & 0 deletions stringf.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,48 @@
#include <stdio.h>

int strcmp(char *a, char *b){
if(*a > *b){
return 1;
} else {
if (*a < *b){
return -1;
} else {
a++;
b++;
return strcmp(a, b);
}
}
}

char *strcat(char *a, char *b){
char *answer[100];
int i;

for(i = 0; i < 100; i++){
if(*a == '\0'){
break;
}
answer[i] = *a;
a++;
}

for (int j = i; i < 100; j++){
if(*b == '\0'){
break;
}
answer[j] = *b;
b++;
}

return answer;
}

int main(){

char s1[] = "Hello";
char s2[] = "Hallo";

printf("%s", strcat(s1,s2));

return 0;
}
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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18 changes: 18 additions & 0 deletions assignment7.txt
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
Olivier Gabison

1. ++*p dereferences the value that the p variable is pointing to and then increments it. While *p++ increments the pointer,

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Perfect answer! 💯

and then dereferences it. Finally, *++p first increments the pointer and then dereferences it.

2. No, order of precedence is not done through left to right order.

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Right! 💯


3. I think the best uses of pointers is passing by reference and dynamic starting sizes on arrays.

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right! they also allow references to functions and reduce complexity of programs!


4.1 char *, its a string, and char[] has '\0' at the end of it.

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💯

4.3 1 - the ASCII value of '\0' is 0. Therefore, 0 = 0, which returns 1;

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💯

4.4 int, dereference of pointer a

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right! for integer values, you should have evaluated it (so the answer is 10)

4.5 int *, it creates a pointer that is used upon a[0]

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right!

4.6 int, dereference of pointer p

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right! again, you should have evaluated it (so the answer is 12)

4.7 int **, creates a pointer for pointer p

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💯

4.8 char *, derefernce of the double pointer 'argv'

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💯

4.9 This does not work as you cannot cast a pointer to a function

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Functions in C are actually just pointers to a spot in the program where some code exists. Just like you've been creating pointers to structs, strings, and arrays, you can point a pointer at a function too. The main use for this is to pass "callbacks" to other functions, or to simulate classes and objects. In this exercise we'll do some callbacks, and in the next one we'll make a simple object system.

The format of a function pointer goes like this:

int (*POINTER_NAME)(int a, int b)

So the answer is actually int(*)(int, char**). All you needed to do was evaluate the data types of the &main. Since & returns the memory address, main's data type would change from int to int*. Since argc and argv are just the parameters, they would remain the same data types. So the final answer is int(*)(int, char**).

4.10 5 (only when string.h is included)

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It's actually 8 because pointers are allocated 8 bytes regardless of the size!

18 changes: 18 additions & 0 deletions reverse.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
#include <stdio.h>

int main(){

char word[100] = "HELLOHH"; //THIS IS THE WORD THAT WILL BE REVERSED
char *Start = word - 1;
char *End = Start + strlen(word);
int i;
for (i=0; *Start!=*End; i++) {
printf("%c",*End);
End--;
}
printf("\n");



return 0;
}
48 changes: 48 additions & 0 deletions stringf.c
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,48 @@
#include <stdio.h>

int strcmp(char *a, char *b){
if(*a > *b){
return 1;
} else {
if (*a < *b){
return -1;
} else {
a++;
b++;
return strcmp(a, b);
}
}
}

char *strcat(char *a, char *b){
char *answer[100];
int i;

for(i = 0; i < 100; i++){
if(*a == '\0'){
break;
}
answer[i] = *a;
a++;
}

for (int j = i; i < 100; j++){
if(*b == '\0'){
break;
}
answer[j] = *b;
b++;
}

return answer;
}

int main(){

char s1[] = "Hello";
char s2[] = "Hallo";

printf("%s", strcat(s1,s2));

return 0;
}