Aly Milich proposal - #12

Open
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master
Open

Aly Milich proposal#12
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master

Conversation

@atmilich

Copy link
Copy Markdown

No description provided.

Comment threadproposal.txt
For my final project I would like to make a battleship game. The rules will be very similar to the classic board game except the user will be able to customize their level and how large/small they would like the board to be. The easier the level, the more ships will be placed on the board (for a higher probability of hitting the ships). Depending on how much time it takes to code the basic parts of the game, I may have the board write to an external file, but I most likely will just print the board and the computer's moves.
This project will use a lot of arrays and conditional statements. The board will be a 2D array and the conditional statements will represent different scenarios, for example if the user hits a ship. It will also use functions so, instead of rewriting what happens when a ship is hit, I can just call a function to change the score/lives. The entire game will be in a loop while the user has ships left.
I would like to make this project because Battleship is a popular game and I think that it combines many of the topics we have covered. I have made many games in the past in Java but this would be my first of this type and in C.
I plan on using the standard input/output library as well as <assert.h> to check if certain conditions are met (like hitting a ship) and <time.h> to choose random spots to place the ship. These are the only ones I can think of now but I may have to add more as I go.

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

In the classic game of Battleship, the ships are of varying sizes. Do you plan on doing this or do you intend to just make them a fixed size? And does your player select where the ships will be placed or will they be random?

The project sounds good. A suggestion I have is to place your functions in separate files (the definitions go in .c files and the prototypes go in the corresponding .h file) to help keep things organized. Also, it may be interesting to implement a very simple AI for the computer (assuming your ships are larger than 1 in size), where the computer aims in a smaller radius around where it hit until it sinks a ship as opposed to continuing to randomly pick locations.

@atmilichatmilich reopened this Jul 15, 2016
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@atmilich@leighannehsu
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Aly Milich proposal - #12

Open
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master
Open

Aly Milich proposal#12
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master

Conversation

@atmilich

Copy link
Copy Markdown

No description provided.

Comment threadproposal.txt
For my final project I would like to make a battleship game. The rules will be very similar to the classic board game except the user will be able to customize their level and how large/small they would like the board to be. The easier the level, the more ships will be placed on the board (for a higher probability of hitting the ships). Depending on how much time it takes to code the basic parts of the game, I may have the board write to an external file, but I most likely will just print the board and the computer's moves.
This project will use a lot of arrays and conditional statements. The board will be a 2D array and the conditional statements will represent different scenarios, for example if the user hits a ship. It will also use functions so, instead of rewriting what happens when a ship is hit, I can just call a function to change the score/lives. The entire game will be in a loop while the user has ships left.
I would like to make this project because Battleship is a popular game and I think that it combines many of the topics we have covered. I have made many games in the past in Java but this would be my first of this type and in C.
I plan on using the standard input/output library as well as <assert.h> to check if certain conditions are met (like hitting a ship) and <time.h> to choose random spots to place the ship. These are the only ones I can think of now but I may have to add more as I go.

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

In the classic game of Battleship, the ships are of varying sizes. Do you plan on doing this or do you intend to just make them a fixed size? And does your player select where the ships will be placed or will they be random?

The project sounds good. A suggestion I have is to place your functions in separate files (the definitions go in .c files and the prototypes go in the corresponding .h file) to help keep things organized. Also, it may be interesting to implement a very simple AI for the computer (assuming your ships are larger than 1 in size), where the computer aims in a smaller radius around where it hit until it sinks a ship as opposed to continuing to randomly pick locations.

@atmilichatmilich reopened this Jul 15, 2016
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@atmilich@leighannehsu
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Aly Milich proposal - #12

Open
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master
Open

Aly Milich proposal#12
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master

Conversation

@atmilich

Copy link
Copy Markdown

No description provided.

Comment threadproposal.txt
For my final project I would like to make a battleship game. The rules will be very similar to the classic board game except the user will be able to customize their level and how large/small they would like the board to be. The easier the level, the more ships will be placed on the board (for a higher probability of hitting the ships). Depending on how much time it takes to code the basic parts of the game, I may have the board write to an external file, but I most likely will just print the board and the computer's moves.
This project will use a lot of arrays and conditional statements. The board will be a 2D array and the conditional statements will represent different scenarios, for example if the user hits a ship. It will also use functions so, instead of rewriting what happens when a ship is hit, I can just call a function to change the score/lives. The entire game will be in a loop while the user has ships left.
I would like to make this project because Battleship is a popular game and I think that it combines many of the topics we have covered. I have made many games in the past in Java but this would be my first of this type and in C.
I plan on using the standard input/output library as well as <assert.h> to check if certain conditions are met (like hitting a ship) and <time.h> to choose random spots to place the ship. These are the only ones I can think of now but I may have to add more as I go.

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

In the classic game of Battleship, the ships are of varying sizes. Do you plan on doing this or do you intend to just make them a fixed size? And does your player select where the ships will be placed or will they be random?

The project sounds good. A suggestion I have is to place your functions in separate files (the definitions go in .c files and the prototypes go in the corresponding .h file) to help keep things organized. Also, it may be interesting to implement a very simple AI for the computer (assuming your ships are larger than 1 in size), where the computer aims in a smaller radius around where it hit until it sinks a ship as opposed to continuing to randomly pick locations.

@atmilichatmilich reopened this Jul 15, 2016
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@atmilich@leighannehsu
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Aly Milich proposal - #12

Open
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master
Open

Aly Milich proposal#12
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master

Conversation

@atmilich

Copy link
Copy Markdown

No description provided.

Comment threadproposal.txt
For my final project I would like to make a battleship game. The rules will be very similar to the classic board game except the user will be able to customize their level and how large/small they would like the board to be. The easier the level, the more ships will be placed on the board (for a higher probability of hitting the ships). Depending on how much time it takes to code the basic parts of the game, I may have the board write to an external file, but I most likely will just print the board and the computer's moves.
This project will use a lot of arrays and conditional statements. The board will be a 2D array and the conditional statements will represent different scenarios, for example if the user hits a ship. It will also use functions so, instead of rewriting what happens when a ship is hit, I can just call a function to change the score/lives. The entire game will be in a loop while the user has ships left.
I would like to make this project because Battleship is a popular game and I think that it combines many of the topics we have covered. I have made many games in the past in Java but this would be my first of this type and in C.
I plan on using the standard input/output library as well as <assert.h> to check if certain conditions are met (like hitting a ship) and <time.h> to choose random spots to place the ship. These are the only ones I can think of now but I may have to add more as I go.

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

In the classic game of Battleship, the ships are of varying sizes. Do you plan on doing this or do you intend to just make them a fixed size? And does your player select where the ships will be placed or will they be random?

The project sounds good. A suggestion I have is to place your functions in separate files (the definitions go in .c files and the prototypes go in the corresponding .h file) to help keep things organized. Also, it may be interesting to implement a very simple AI for the computer (assuming your ships are larger than 1 in size), where the computer aims in a smaller radius around where it hit until it sinks a ship as opposed to continuing to randomly pick locations.

@atmilichatmilich reopened this Jul 15, 2016
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@atmilich@leighannehsu
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Aly Milich proposal - #12

Open
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master
Open

Aly Milich proposal#12
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master

Conversation

@atmilich

Copy link
Copy Markdown

No description provided.

Comment threadproposal.txt
For my final project I would like to make a battleship game. The rules will be very similar to the classic board game except the user will be able to customize their level and how large/small they would like the board to be. The easier the level, the more ships will be placed on the board (for a higher probability of hitting the ships). Depending on how much time it takes to code the basic parts of the game, I may have the board write to an external file, but I most likely will just print the board and the computer's moves.
This project will use a lot of arrays and conditional statements. The board will be a 2D array and the conditional statements will represent different scenarios, for example if the user hits a ship. It will also use functions so, instead of rewriting what happens when a ship is hit, I can just call a function to change the score/lives. The entire game will be in a loop while the user has ships left.
I would like to make this project because Battleship is a popular game and I think that it combines many of the topics we have covered. I have made many games in the past in Java but this would be my first of this type and in C.
I plan on using the standard input/output library as well as <assert.h> to check if certain conditions are met (like hitting a ship) and <time.h> to choose random spots to place the ship. These are the only ones I can think of now but I may have to add more as I go.

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

In the classic game of Battleship, the ships are of varying sizes. Do you plan on doing this or do you intend to just make them a fixed size? And does your player select where the ships will be placed or will they be random?

The project sounds good. A suggestion I have is to place your functions in separate files (the definitions go in .c files and the prototypes go in the corresponding .h file) to help keep things organized. Also, it may be interesting to implement a very simple AI for the computer (assuming your ships are larger than 1 in size), where the computer aims in a smaller radius around where it hit until it sinks a ship as opposed to continuing to randomly pick locations.

@atmilichatmilich reopened this Jul 15, 2016
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@atmilich@leighannehsu
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Aly Milich proposal - #12

Open
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master
Open

Aly Milich proposal#12
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master

Conversation

@atmilich

Copy link
Copy Markdown

No description provided.

Comment threadproposal.txt
For my final project I would like to make a battleship game. The rules will be very similar to the classic board game except the user will be able to customize their level and how large/small they would like the board to be. The easier the level, the more ships will be placed on the board (for a higher probability of hitting the ships). Depending on how much time it takes to code the basic parts of the game, I may have the board write to an external file, but I most likely will just print the board and the computer's moves.
This project will use a lot of arrays and conditional statements. The board will be a 2D array and the conditional statements will represent different scenarios, for example if the user hits a ship. It will also use functions so, instead of rewriting what happens when a ship is hit, I can just call a function to change the score/lives. The entire game will be in a loop while the user has ships left.
I would like to make this project because Battleship is a popular game and I think that it combines many of the topics we have covered. I have made many games in the past in Java but this would be my first of this type and in C.
I plan on using the standard input/output library as well as <assert.h> to check if certain conditions are met (like hitting a ship) and <time.h> to choose random spots to place the ship. These are the only ones I can think of now but I may have to add more as I go.

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

In the classic game of Battleship, the ships are of varying sizes. Do you plan on doing this or do you intend to just make them a fixed size? And does your player select where the ships will be placed or will they be random?

The project sounds good. A suggestion I have is to place your functions in separate files (the definitions go in .c files and the prototypes go in the corresponding .h file) to help keep things organized. Also, it may be interesting to implement a very simple AI for the computer (assuming your ships are larger than 1 in size), where the computer aims in a smaller radius around where it hit until it sinks a ship as opposed to continuing to randomly pick locations.

@atmilichatmilich reopened this Jul 15, 2016
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@atmilich@leighannehsu
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Aly Milich proposal - #12

Open
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master
Open

Aly Milich proposal#12
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master

Conversation

@atmilich

Copy link
Copy Markdown

No description provided.

Comment threadproposal.txt
For my final project I would like to make a battleship game. The rules will be very similar to the classic board game except the user will be able to customize their level and how large/small they would like the board to be. The easier the level, the more ships will be placed on the board (for a higher probability of hitting the ships). Depending on how much time it takes to code the basic parts of the game, I may have the board write to an external file, but I most likely will just print the board and the computer's moves.
This project will use a lot of arrays and conditional statements. The board will be a 2D array and the conditional statements will represent different scenarios, for example if the user hits a ship. It will also use functions so, instead of rewriting what happens when a ship is hit, I can just call a function to change the score/lives. The entire game will be in a loop while the user has ships left.
I would like to make this project because Battleship is a popular game and I think that it combines many of the topics we have covered. I have made many games in the past in Java but this would be my first of this type and in C.
I plan on using the standard input/output library as well as <assert.h> to check if certain conditions are met (like hitting a ship) and <time.h> to choose random spots to place the ship. These are the only ones I can think of now but I may have to add more as I go.

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

In the classic game of Battleship, the ships are of varying sizes. Do you plan on doing this or do you intend to just make them a fixed size? And does your player select where the ships will be placed or will they be random?

The project sounds good. A suggestion I have is to place your functions in separate files (the definitions go in .c files and the prototypes go in the corresponding .h file) to help keep things organized. Also, it may be interesting to implement a very simple AI for the computer (assuming your ships are larger than 1 in size), where the computer aims in a smaller radius around where it hit until it sinks a ship as opposed to continuing to randomly pick locations.

@atmilichatmilich reopened this Jul 15, 2016
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@atmilich@leighannehsu
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Aly Milich proposal - #12

Open
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master
Open

Aly Milich proposal#12
atmilich wants to merge 4 commits into
CPRO-Session1:masterfrom
atmilich:master

Conversation

@atmilich

Copy link
Copy Markdown

No description provided.

Comment threadproposal.txt
For my final project I would like to make a battleship game. The rules will be very similar to the classic board game except the user will be able to customize their level and how large/small they would like the board to be. The easier the level, the more ships will be placed on the board (for a higher probability of hitting the ships). Depending on how much time it takes to code the basic parts of the game, I may have the board write to an external file, but I most likely will just print the board and the computer's moves.
This project will use a lot of arrays and conditional statements. The board will be a 2D array and the conditional statements will represent different scenarios, for example if the user hits a ship. It will also use functions so, instead of rewriting what happens when a ship is hit, I can just call a function to change the score/lives. The entire game will be in a loop while the user has ships left.
I would like to make this project because Battleship is a popular game and I think that it combines many of the topics we have covered. I have made many games in the past in Java but this would be my first of this type and in C.
I plan on using the standard input/output library as well as <assert.h> to check if certain conditions are met (like hitting a ship) and <time.h> to choose random spots to place the ship. These are the only ones I can think of now but I may have to add more as I go.

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

In the classic game of Battleship, the ships are of varying sizes. Do you plan on doing this or do you intend to just make them a fixed size? And does your player select where the ships will be placed or will they be random?

The project sounds good. A suggestion I have is to place your functions in separate files (the definitions go in .c files and the prototypes go in the corresponding .h file) to help keep things organized. Also, it may be interesting to implement a very simple AI for the computer (assuming your ships are larger than 1 in size), where the computer aims in a smaller radius around where it hit until it sinks a ship as opposed to continuing to randomly pick locations.

@atmilichatmilich reopened this Jul 15, 2016
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@atmilich@leighannehsu