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Text-to-3D with Classifier Score Distillation

Abstract

Text-to-3D generation has made remarkable progress recently, particularly with methods based on Score Distillation Sampling (SDS) that leverages pre-trained 2D diffusion models. While the usage of classifier-free guidance is well acknowledged to be crucial for successful optimization, it is considered an auxiliary trick rather than the most essential component. In this paper, we re-evaluate the role of classifier-free guidance in score distillation and discover a surprising finding: the guidance alone is enough for effective text-to-3D generation tasks. We name this method Classifier Score Distillation (CSD), which can be interpreted as using an implicit classification model for generation. This new perspective reveals new insights for understanding existing techniques. We validate the effectiveness of CSD across a variety of text-to-3D tasks including shape generation, texture synthesis, and shape editing, achieving results superior to those of state-of-the-art methods.

Example 1

Art_Deco_lamp._geometric_glass_shade._high-quality_brass_base._intricate_details._8K_resolution._detailed_textures.mp4
Jeep._high-quality._8K_resolution._detailed_textures.mp4
Owl_wearing_a_wizard_robe._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Jack_Sparrow_from_Pirates_of_the_Caribbean._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Aloy_from_Horizon_Zero_Dawn._full_body._high-quality_leather_and_metal_armor_textures._8K_resolution._photorealistic.mp4
Motorcycle_racer._full_body._high-quality_racing_suit._8K_resolution._photorealistic.mp4

Installation

The codebase is built upon the Threestudio framework. Please follow the installation instructions available at the Threestudio repository for environment setup and basic usage.

Running the Code

To run the Classifier Score Distillation (CSD) code, simply execute the provided run.sh script. For prompts that do not contain clear directional objects, it is recommended to use the alternative configuration by running run2.sh, which is tailored for such scenarios.

Addressing the Janus Problem

While this work does not directly solve the Janus problem, as it primarily arises from the lack of 3D-aware capabilities in diffusion guidance, we offer a workaround. By combining multi-view diffusion guidance with our CSD, it is possible to address this issue. For this, please refer to the code in the 'CSD-MVDream' branch.

Credits

This codebase is built upon the Threestudio. Thanks to the authors for their great codebase and contribution to the community.

Citation

Please consider 😬 staring this repository and citing our work if you feel this repository useful.

@article{yu2023text,
title={Text-to-3d with classifier score distillation},
author={Yu, Xin and Guo, Yuan-Chen and Li, Yangguang and Liang, Ding and Zhang, Song-Hai and Qi, Xiaojuan},
journal={arXiv preprint arXiv:2310.19415},
year={2023}
}

Contact

If you have any questions, you can email me (yuxin27g@gmail.com).

About

(ICLR2024) This is the official PyTorch implementation of ICLR2024 paper: Text-to-3D with Classifier Score Distillation

Resources

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134 stars

Watchers

2 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Text-to-3D with Classifier Score Distillation

Abstract

Text-to-3D generation has made remarkable progress recently, particularly with methods based on Score Distillation Sampling (SDS) that leverages pre-trained 2D diffusion models. While the usage of classifier-free guidance is well acknowledged to be crucial for successful optimization, it is considered an auxiliary trick rather than the most essential component. In this paper, we re-evaluate the role of classifier-free guidance in score distillation and discover a surprising finding: the guidance alone is enough for effective text-to-3D generation tasks. We name this method Classifier Score Distillation (CSD), which can be interpreted as using an implicit classification model for generation. This new perspective reveals new insights for understanding existing techniques. We validate the effectiveness of CSD across a variety of text-to-3D tasks including shape generation, texture synthesis, and shape editing, achieving results superior to those of state-of-the-art methods.

Example 1

Art_Deco_lamp._geometric_glass_shade._high-quality_brass_base._intricate_details._8K_resolution._detailed_textures.mp4
Jeep._high-quality._8K_resolution._detailed_textures.mp4
Owl_wearing_a_wizard_robe._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Jack_Sparrow_from_Pirates_of_the_Caribbean._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Aloy_from_Horizon_Zero_Dawn._full_body._high-quality_leather_and_metal_armor_textures._8K_resolution._photorealistic.mp4
Motorcycle_racer._full_body._high-quality_racing_suit._8K_resolution._photorealistic.mp4

Installation

The codebase is built upon the Threestudio framework. Please follow the installation instructions available at the Threestudio repository for environment setup and basic usage.

Running the Code

To run the Classifier Score Distillation (CSD) code, simply execute the provided run.sh script. For prompts that do not contain clear directional objects, it is recommended to use the alternative configuration by running run2.sh, which is tailored for such scenarios.

Addressing the Janus Problem

While this work does not directly solve the Janus problem, as it primarily arises from the lack of 3D-aware capabilities in diffusion guidance, we offer a workaround. By combining multi-view diffusion guidance with our CSD, it is possible to address this issue. For this, please refer to the code in the 'CSD-MVDream' branch.

Credits

This codebase is built upon the Threestudio. Thanks to the authors for their great codebase and contribution to the community.

Citation

Please consider 😬 staring this repository and citing our work if you feel this repository useful.

@article{yu2023text,
title={Text-to-3d with classifier score distillation},
author={Yu, Xin and Guo, Yuan-Chen and Li, Yangguang and Liang, Ding and Zhang, Song-Hai and Qi, Xiaojuan},
journal={arXiv preprint arXiv:2310.19415},
year={2023}
}

Contact

If you have any questions, you can email me (yuxin27g@gmail.com).

About

(ICLR2024) This is the official PyTorch implementation of ICLR2024 paper: Text-to-3D with Classifier Score Distillation

Resources

Stars

134 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Text-to-3D with Classifier Score Distillation

Abstract

Text-to-3D generation has made remarkable progress recently, particularly with methods based on Score Distillation Sampling (SDS) that leverages pre-trained 2D diffusion models. While the usage of classifier-free guidance is well acknowledged to be crucial for successful optimization, it is considered an auxiliary trick rather than the most essential component. In this paper, we re-evaluate the role of classifier-free guidance in score distillation and discover a surprising finding: the guidance alone is enough for effective text-to-3D generation tasks. We name this method Classifier Score Distillation (CSD), which can be interpreted as using an implicit classification model for generation. This new perspective reveals new insights for understanding existing techniques. We validate the effectiveness of CSD across a variety of text-to-3D tasks including shape generation, texture synthesis, and shape editing, achieving results superior to those of state-of-the-art methods.

Example 1

Art_Deco_lamp._geometric_glass_shade._high-quality_brass_base._intricate_details._8K_resolution._detailed_textures.mp4
Jeep._high-quality._8K_resolution._detailed_textures.mp4
Owl_wearing_a_wizard_robe._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Jack_Sparrow_from_Pirates_of_the_Caribbean._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Aloy_from_Horizon_Zero_Dawn._full_body._high-quality_leather_and_metal_armor_textures._8K_resolution._photorealistic.mp4
Motorcycle_racer._full_body._high-quality_racing_suit._8K_resolution._photorealistic.mp4

Installation

The codebase is built upon the Threestudio framework. Please follow the installation instructions available at the Threestudio repository for environment setup and basic usage.

Running the Code

To run the Classifier Score Distillation (CSD) code, simply execute the provided run.sh script. For prompts that do not contain clear directional objects, it is recommended to use the alternative configuration by running run2.sh, which is tailored for such scenarios.

Addressing the Janus Problem

While this work does not directly solve the Janus problem, as it primarily arises from the lack of 3D-aware capabilities in diffusion guidance, we offer a workaround. By combining multi-view diffusion guidance with our CSD, it is possible to address this issue. For this, please refer to the code in the 'CSD-MVDream' branch.

Credits

This codebase is built upon the Threestudio. Thanks to the authors for their great codebase and contribution to the community.

Citation

Please consider 😬 staring this repository and citing our work if you feel this repository useful.

@article{yu2023text,
title={Text-to-3d with classifier score distillation},
author={Yu, Xin and Guo, Yuan-Chen and Li, Yangguang and Liang, Ding and Zhang, Song-Hai and Qi, Xiaojuan},
journal={arXiv preprint arXiv:2310.19415},
year={2023}
}

Contact

If you have any questions, you can email me (yuxin27g@gmail.com).

About

(ICLR2024) This is the official PyTorch implementation of ICLR2024 paper: Text-to-3D with Classifier Score Distillation

Resources

Stars

134 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Text-to-3D with Classifier Score Distillation

Abstract

Text-to-3D generation has made remarkable progress recently, particularly with methods based on Score Distillation Sampling (SDS) that leverages pre-trained 2D diffusion models. While the usage of classifier-free guidance is well acknowledged to be crucial for successful optimization, it is considered an auxiliary trick rather than the most essential component. In this paper, we re-evaluate the role of classifier-free guidance in score distillation and discover a surprising finding: the guidance alone is enough for effective text-to-3D generation tasks. We name this method Classifier Score Distillation (CSD), which can be interpreted as using an implicit classification model for generation. This new perspective reveals new insights for understanding existing techniques. We validate the effectiveness of CSD across a variety of text-to-3D tasks including shape generation, texture synthesis, and shape editing, achieving results superior to those of state-of-the-art methods.

Example 1

Art_Deco_lamp._geometric_glass_shade._high-quality_brass_base._intricate_details._8K_resolution._detailed_textures.mp4
Jeep._high-quality._8K_resolution._detailed_textures.mp4
Owl_wearing_a_wizard_robe._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Jack_Sparrow_from_Pirates_of_the_Caribbean._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Aloy_from_Horizon_Zero_Dawn._full_body._high-quality_leather_and_metal_armor_textures._8K_resolution._photorealistic.mp4
Motorcycle_racer._full_body._high-quality_racing_suit._8K_resolution._photorealistic.mp4

Installation

The codebase is built upon the Threestudio framework. Please follow the installation instructions available at the Threestudio repository for environment setup and basic usage.

Running the Code

To run the Classifier Score Distillation (CSD) code, simply execute the provided run.sh script. For prompts that do not contain clear directional objects, it is recommended to use the alternative configuration by running run2.sh, which is tailored for such scenarios.

Addressing the Janus Problem

While this work does not directly solve the Janus problem, as it primarily arises from the lack of 3D-aware capabilities in diffusion guidance, we offer a workaround. By combining multi-view diffusion guidance with our CSD, it is possible to address this issue. For this, please refer to the code in the 'CSD-MVDream' branch.

Credits

This codebase is built upon the Threestudio. Thanks to the authors for their great codebase and contribution to the community.

Citation

Please consider 😬 staring this repository and citing our work if you feel this repository useful.

@article{yu2023text,
title={Text-to-3d with classifier score distillation},
author={Yu, Xin and Guo, Yuan-Chen and Li, Yangguang and Liang, Ding and Zhang, Song-Hai and Qi, Xiaojuan},
journal={arXiv preprint arXiv:2310.19415},
year={2023}
}

Contact

If you have any questions, you can email me (yuxin27g@gmail.com).

About

(ICLR2024) This is the official PyTorch implementation of ICLR2024 paper: Text-to-3D with Classifier Score Distillation

Resources

Stars

134 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Text-to-3D with Classifier Score Distillation

Abstract

Text-to-3D generation has made remarkable progress recently, particularly with methods based on Score Distillation Sampling (SDS) that leverages pre-trained 2D diffusion models. While the usage of classifier-free guidance is well acknowledged to be crucial for successful optimization, it is considered an auxiliary trick rather than the most essential component. In this paper, we re-evaluate the role of classifier-free guidance in score distillation and discover a surprising finding: the guidance alone is enough for effective text-to-3D generation tasks. We name this method Classifier Score Distillation (CSD), which can be interpreted as using an implicit classification model for generation. This new perspective reveals new insights for understanding existing techniques. We validate the effectiveness of CSD across a variety of text-to-3D tasks including shape generation, texture synthesis, and shape editing, achieving results superior to those of state-of-the-art methods.

Example 1

Art_Deco_lamp._geometric_glass_shade._high-quality_brass_base._intricate_details._8K_resolution._detailed_textures.mp4
Jeep._high-quality._8K_resolution._detailed_textures.mp4
Owl_wearing_a_wizard_robe._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Jack_Sparrow_from_Pirates_of_the_Caribbean._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Aloy_from_Horizon_Zero_Dawn._full_body._high-quality_leather_and_metal_armor_textures._8K_resolution._photorealistic.mp4
Motorcycle_racer._full_body._high-quality_racing_suit._8K_resolution._photorealistic.mp4

Installation

The codebase is built upon the Threestudio framework. Please follow the installation instructions available at the Threestudio repository for environment setup and basic usage.

Running the Code

To run the Classifier Score Distillation (CSD) code, simply execute the provided run.sh script. For prompts that do not contain clear directional objects, it is recommended to use the alternative configuration by running run2.sh, which is tailored for such scenarios.

Addressing the Janus Problem

While this work does not directly solve the Janus problem, as it primarily arises from the lack of 3D-aware capabilities in diffusion guidance, we offer a workaround. By combining multi-view diffusion guidance with our CSD, it is possible to address this issue. For this, please refer to the code in the 'CSD-MVDream' branch.

Credits

This codebase is built upon the Threestudio. Thanks to the authors for their great codebase and contribution to the community.

Citation

Please consider 😬 staring this repository and citing our work if you feel this repository useful.

@article{yu2023text,
title={Text-to-3d with classifier score distillation},
author={Yu, Xin and Guo, Yuan-Chen and Li, Yangguang and Liang, Ding and Zhang, Song-Hai and Qi, Xiaojuan},
journal={arXiv preprint arXiv:2310.19415},
year={2023}
}

Contact

If you have any questions, you can email me (yuxin27g@gmail.com).

About

(ICLR2024) This is the official PyTorch implementation of ICLR2024 paper: Text-to-3D with Classifier Score Distillation

Resources

Stars

134 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Text-to-3D with Classifier Score Distillation

Abstract

Text-to-3D generation has made remarkable progress recently, particularly with methods based on Score Distillation Sampling (SDS) that leverages pre-trained 2D diffusion models. While the usage of classifier-free guidance is well acknowledged to be crucial for successful optimization, it is considered an auxiliary trick rather than the most essential component. In this paper, we re-evaluate the role of classifier-free guidance in score distillation and discover a surprising finding: the guidance alone is enough for effective text-to-3D generation tasks. We name this method Classifier Score Distillation (CSD), which can be interpreted as using an implicit classification model for generation. This new perspective reveals new insights for understanding existing techniques. We validate the effectiveness of CSD across a variety of text-to-3D tasks including shape generation, texture synthesis, and shape editing, achieving results superior to those of state-of-the-art methods.

Example 1

Art_Deco_lamp._geometric_glass_shade._high-quality_brass_base._intricate_details._8K_resolution._detailed_textures.mp4
Jeep._high-quality._8K_resolution._detailed_textures.mp4
Owl_wearing_a_wizard_robe._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Jack_Sparrow_from_Pirates_of_the_Caribbean._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Aloy_from_Horizon_Zero_Dawn._full_body._high-quality_leather_and_metal_armor_textures._8K_resolution._photorealistic.mp4
Motorcycle_racer._full_body._high-quality_racing_suit._8K_resolution._photorealistic.mp4

Installation

The codebase is built upon the Threestudio framework. Please follow the installation instructions available at the Threestudio repository for environment setup and basic usage.

Running the Code

To run the Classifier Score Distillation (CSD) code, simply execute the provided run.sh script. For prompts that do not contain clear directional objects, it is recommended to use the alternative configuration by running run2.sh, which is tailored for such scenarios.

Addressing the Janus Problem

While this work does not directly solve the Janus problem, as it primarily arises from the lack of 3D-aware capabilities in diffusion guidance, we offer a workaround. By combining multi-view diffusion guidance with our CSD, it is possible to address this issue. For this, please refer to the code in the 'CSD-MVDream' branch.

Credits

This codebase is built upon the Threestudio. Thanks to the authors for their great codebase and contribution to the community.

Citation

Please consider 😬 staring this repository and citing our work if you feel this repository useful.

@article{yu2023text,
title={Text-to-3d with classifier score distillation},
author={Yu, Xin and Guo, Yuan-Chen and Li, Yangguang and Liang, Ding and Zhang, Song-Hai and Qi, Xiaojuan},
journal={arXiv preprint arXiv:2310.19415},
year={2023}
}

Contact

If you have any questions, you can email me (yuxin27g@gmail.com).

About

(ICLR2024) This is the official PyTorch implementation of ICLR2024 paper: Text-to-3D with Classifier Score Distillation

Resources

Stars

134 stars

Watchers

2 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Text-to-3D with Classifier Score Distillation

Abstract

Text-to-3D generation has made remarkable progress recently, particularly with methods based on Score Distillation Sampling (SDS) that leverages pre-trained 2D diffusion models. While the usage of classifier-free guidance is well acknowledged to be crucial for successful optimization, it is considered an auxiliary trick rather than the most essential component. In this paper, we re-evaluate the role of classifier-free guidance in score distillation and discover a surprising finding: the guidance alone is enough for effective text-to-3D generation tasks. We name this method Classifier Score Distillation (CSD), which can be interpreted as using an implicit classification model for generation. This new perspective reveals new insights for understanding existing techniques. We validate the effectiveness of CSD across a variety of text-to-3D tasks including shape generation, texture synthesis, and shape editing, achieving results superior to those of state-of-the-art methods.

Example 1

Art_Deco_lamp._geometric_glass_shade._high-quality_brass_base._intricate_details._8K_resolution._detailed_textures.mp4
Jeep._high-quality._8K_resolution._detailed_textures.mp4
Owl_wearing_a_wizard_robe._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Jack_Sparrow_from_Pirates_of_the_Caribbean._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Aloy_from_Horizon_Zero_Dawn._full_body._high-quality_leather_and_metal_armor_textures._8K_resolution._photorealistic.mp4
Motorcycle_racer._full_body._high-quality_racing_suit._8K_resolution._photorealistic.mp4

Installation

The codebase is built upon the Threestudio framework. Please follow the installation instructions available at the Threestudio repository for environment setup and basic usage.

Running the Code

To run the Classifier Score Distillation (CSD) code, simply execute the provided run.sh script. For prompts that do not contain clear directional objects, it is recommended to use the alternative configuration by running run2.sh, which is tailored for such scenarios.

Addressing the Janus Problem

While this work does not directly solve the Janus problem, as it primarily arises from the lack of 3D-aware capabilities in diffusion guidance, we offer a workaround. By combining multi-view diffusion guidance with our CSD, it is possible to address this issue. For this, please refer to the code in the 'CSD-MVDream' branch.

Credits

This codebase is built upon the Threestudio. Thanks to the authors for their great codebase and contribution to the community.

Citation

Please consider 😬 staring this repository and citing our work if you feel this repository useful.

@article{yu2023text,
title={Text-to-3d with classifier score distillation},
author={Yu, Xin and Guo, Yuan-Chen and Li, Yangguang and Liang, Ding and Zhang, Song-Hai and Qi, Xiaojuan},
journal={arXiv preprint arXiv:2310.19415},
year={2023}
}

Contact

If you have any questions, you can email me (yuxin27g@gmail.com).

About

(ICLR2024) This is the official PyTorch implementation of ICLR2024 paper: Text-to-3D with Classifier Score Distillation

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134 stars

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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6 Commits

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Text-to-3D with Classifier Score Distillation

Abstract

Text-to-3D generation has made remarkable progress recently, particularly with methods based on Score Distillation Sampling (SDS) that leverages pre-trained 2D diffusion models. While the usage of classifier-free guidance is well acknowledged to be crucial for successful optimization, it is considered an auxiliary trick rather than the most essential component. In this paper, we re-evaluate the role of classifier-free guidance in score distillation and discover a surprising finding: the guidance alone is enough for effective text-to-3D generation tasks. We name this method Classifier Score Distillation (CSD), which can be interpreted as using an implicit classification model for generation. This new perspective reveals new insights for understanding existing techniques. We validate the effectiveness of CSD across a variety of text-to-3D tasks including shape generation, texture synthesis, and shape editing, achieving results superior to those of state-of-the-art methods.

Example 1

Art_Deco_lamp._geometric_glass_shade._high-quality_brass_base._intricate_details._8K_resolution._detailed_textures.mp4
Jeep._high-quality._8K_resolution._detailed_textures.mp4
Owl_wearing_a_wizard_robe._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Jack_Sparrow_from_Pirates_of_the_Caribbean._full_body._high-quality_textures._8K_resolution._photorealistic.mp4
Aloy_from_Horizon_Zero_Dawn._full_body._high-quality_leather_and_metal_armor_textures._8K_resolution._photorealistic.mp4
Motorcycle_racer._full_body._high-quality_racing_suit._8K_resolution._photorealistic.mp4

Installation

The codebase is built upon the Threestudio framework. Please follow the installation instructions available at the Threestudio repository for environment setup and basic usage.

Running the Code

To run the Classifier Score Distillation (CSD) code, simply execute the provided run.sh script. For prompts that do not contain clear directional objects, it is recommended to use the alternative configuration by running run2.sh, which is tailored for such scenarios.

Addressing the Janus Problem

While this work does not directly solve the Janus problem, as it primarily arises from the lack of 3D-aware capabilities in diffusion guidance, we offer a workaround. By combining multi-view diffusion guidance with our CSD, it is possible to address this issue. For this, please refer to the code in the 'CSD-MVDream' branch.

Credits

This codebase is built upon the Threestudio. Thanks to the authors for their great codebase and contribution to the community.

Citation

Please consider 😬 staring this repository and citing our work if you feel this repository useful.

@article{yu2023text,
title={Text-to-3d with classifier score distillation},
author={Yu, Xin and Guo, Yuan-Chen and Li, Yangguang and Liang, Ding and Zhang, Song-Hai and Qi, Xiaojuan},
journal={arXiv preprint arXiv:2310.19415},
year={2023}
}

Contact

If you have any questions, you can email me (yuxin27g@gmail.com).

About

(ICLR2024) This is the official PyTorch implementation of ICLR2024 paper: Text-to-3D with Classifier Score Distillation

Resources

Stars

134 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages