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Car Testing

An experimental vehicle controller built entirely in Hypixel Housing with HTSW.

The project turns normal player movement into a small driving system with acceleration, braking, steering, drifting, ramps, crash feedback, rendered wheels, and an in-game HUD. It is also a practical experiment in building real-time movement and physics-like behavior within Housing's action system.

Features

  • Speed-sensitive acceleration, drag, and engine braking
  • View-directed steering with separate forward and lateral velocity
  • Grip, drift entry, drift recovery, and braking behavior
  • Ramp and airborne handling
  • Collision detection with rebound and crash feedback
  • Four-wheel visualization using dropped items
  • HUD indicators for throttle, steering, grip, braking, speed, and crashes
  • Debug readout for tuning the controller in game

Controls

The import includes two custom items:

ItemAction
Toggle CarRight-click to enable or disable the vehicle controller
Car ControlsRight-click to accelerate; left-click repeatedly to brake

Look where you want to steer while the controller is enabled.

How it works

Runner is a repeating Housing function that advances the simulation in several smaller steps. Each update calculates the player's desired heading, applies throttle and braking, separates forward movement from sideways slip, updates traction or drifting, detects ramps and collisions, and finally writes the result back through player velocity.

Housing variables hold the vehicle's state between updates. The constants in functions/set_constants.htsl are the main tuning surface for acceleration, drag, grip, drift, ramp, and crash behavior.

Project structure

.
├── import.json # Root HTSW import
├── functions/
│ ├── import.json # Function declarations
│ ├── Runner.htsl # Repeating simulation loop
│ ├── set_constants.htsl # Handling and physics tuning
│ └── ...
└── items/
├── import.json # Custom control items
├── *.snbt # Item definitions
└── *.htsl # Click actions

Importing

  1. Install HTSW and its in-game module.

  2. Clone this repository into your HTSW projects directory.

  3. Validate the project from this directory:

    htsw check import.json
  4. In Minecraft, stand in the Housing plot where you want the system and import the root import.json through HTSW.

  5. Use the imported Toggle Car and Car Controls items to drive.

This is an experimental Housing project, so it is best imported into a test house before being integrated into a larger game.

About

An HTSW vehicle system for Hypixel Housing with acceleration, steering, wheel rendering, and a HUD.

Topics

Resources

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Car Testing

An experimental vehicle controller built entirely in Hypixel Housing with HTSW.

The project turns normal player movement into a small driving system with acceleration, braking, steering, drifting, ramps, crash feedback, rendered wheels, and an in-game HUD. It is also a practical experiment in building real-time movement and physics-like behavior within Housing's action system.

Features

  • Speed-sensitive acceleration, drag, and engine braking
  • View-directed steering with separate forward and lateral velocity
  • Grip, drift entry, drift recovery, and braking behavior
  • Ramp and airborne handling
  • Collision detection with rebound and crash feedback
  • Four-wheel visualization using dropped items
  • HUD indicators for throttle, steering, grip, braking, speed, and crashes
  • Debug readout for tuning the controller in game

Controls

The import includes two custom items:

ItemAction
Toggle CarRight-click to enable or disable the vehicle controller
Car ControlsRight-click to accelerate; left-click repeatedly to brake

Look where you want to steer while the controller is enabled.

How it works

Runner is a repeating Housing function that advances the simulation in several smaller steps. Each update calculates the player's desired heading, applies throttle and braking, separates forward movement from sideways slip, updates traction or drifting, detects ramps and collisions, and finally writes the result back through player velocity.

Housing variables hold the vehicle's state between updates. The constants in functions/set_constants.htsl are the main tuning surface for acceleration, drag, grip, drift, ramp, and crash behavior.

Project structure

.
├── import.json # Root HTSW import
├── functions/
│ ├── import.json # Function declarations
│ ├── Runner.htsl # Repeating simulation loop
│ ├── set_constants.htsl # Handling and physics tuning
│ └── ...
└── items/
├── import.json # Custom control items
├── *.snbt # Item definitions
└── *.htsl # Click actions

Importing

  1. Install HTSW and its in-game module.

  2. Clone this repository into your HTSW projects directory.

  3. Validate the project from this directory:

    htsw check import.json
  4. In Minecraft, stand in the Housing plot where you want the system and import the root import.json through HTSW.

  5. Use the imported Toggle Car and Car Controls items to drive.

This is an experimental Housing project, so it is best imported into a test house before being integrated into a larger game.

About

An HTSW vehicle system for Hypixel Housing with acceleration, steering, wheel rendering, and a HUD.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Car Testing

An experimental vehicle controller built entirely in Hypixel Housing with HTSW.

The project turns normal player movement into a small driving system with acceleration, braking, steering, drifting, ramps, crash feedback, rendered wheels, and an in-game HUD. It is also a practical experiment in building real-time movement and physics-like behavior within Housing's action system.

Features

  • Speed-sensitive acceleration, drag, and engine braking
  • View-directed steering with separate forward and lateral velocity
  • Grip, drift entry, drift recovery, and braking behavior
  • Ramp and airborne handling
  • Collision detection with rebound and crash feedback
  • Four-wheel visualization using dropped items
  • HUD indicators for throttle, steering, grip, braking, speed, and crashes
  • Debug readout for tuning the controller in game

Controls

The import includes two custom items:

ItemAction
Toggle CarRight-click to enable or disable the vehicle controller
Car ControlsRight-click to accelerate; left-click repeatedly to brake

Look where you want to steer while the controller is enabled.

How it works

Runner is a repeating Housing function that advances the simulation in several smaller steps. Each update calculates the player's desired heading, applies throttle and braking, separates forward movement from sideways slip, updates traction or drifting, detects ramps and collisions, and finally writes the result back through player velocity.

Housing variables hold the vehicle's state between updates. The constants in functions/set_constants.htsl are the main tuning surface for acceleration, drag, grip, drift, ramp, and crash behavior.

Project structure

.
├── import.json # Root HTSW import
├── functions/
│ ├── import.json # Function declarations
│ ├── Runner.htsl # Repeating simulation loop
│ ├── set_constants.htsl # Handling and physics tuning
│ └── ...
└── items/
├── import.json # Custom control items
├── *.snbt # Item definitions
└── *.htsl # Click actions

Importing

  1. Install HTSW and its in-game module.

  2. Clone this repository into your HTSW projects directory.

  3. Validate the project from this directory:

    htsw check import.json
  4. In Minecraft, stand in the Housing plot where you want the system and import the root import.json through HTSW.

  5. Use the imported Toggle Car and Car Controls items to drive.

This is an experimental Housing project, so it is best imported into a test house before being integrated into a larger game.

About

An HTSW vehicle system for Hypixel Housing with acceleration, steering, wheel rendering, and a HUD.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Car Testing

An experimental vehicle controller built entirely in Hypixel Housing with HTSW.

The project turns normal player movement into a small driving system with acceleration, braking, steering, drifting, ramps, crash feedback, rendered wheels, and an in-game HUD. It is also a practical experiment in building real-time movement and physics-like behavior within Housing's action system.

Features

  • Speed-sensitive acceleration, drag, and engine braking
  • View-directed steering with separate forward and lateral velocity
  • Grip, drift entry, drift recovery, and braking behavior
  • Ramp and airborne handling
  • Collision detection with rebound and crash feedback
  • Four-wheel visualization using dropped items
  • HUD indicators for throttle, steering, grip, braking, speed, and crashes
  • Debug readout for tuning the controller in game

Controls

The import includes two custom items:

ItemAction
Toggle CarRight-click to enable or disable the vehicle controller
Car ControlsRight-click to accelerate; left-click repeatedly to brake

Look where you want to steer while the controller is enabled.

How it works

Runner is a repeating Housing function that advances the simulation in several smaller steps. Each update calculates the player's desired heading, applies throttle and braking, separates forward movement from sideways slip, updates traction or drifting, detects ramps and collisions, and finally writes the result back through player velocity.

Housing variables hold the vehicle's state between updates. The constants in functions/set_constants.htsl are the main tuning surface for acceleration, drag, grip, drift, ramp, and crash behavior.

Project structure

.
├── import.json # Root HTSW import
├── functions/
│ ├── import.json # Function declarations
│ ├── Runner.htsl # Repeating simulation loop
│ ├── set_constants.htsl # Handling and physics tuning
│ └── ...
└── items/
├── import.json # Custom control items
├── *.snbt # Item definitions
└── *.htsl # Click actions

Importing

  1. Install HTSW and its in-game module.

  2. Clone this repository into your HTSW projects directory.

  3. Validate the project from this directory:

    htsw check import.json
  4. In Minecraft, stand in the Housing plot where you want the system and import the root import.json through HTSW.

  5. Use the imported Toggle Car and Car Controls items to drive.

This is an experimental Housing project, so it is best imported into a test house before being integrated into a larger game.

About

An HTSW vehicle system for Hypixel Housing with acceleration, steering, wheel rendering, and a HUD.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Car Testing

An experimental vehicle controller built entirely in Hypixel Housing with HTSW.

The project turns normal player movement into a small driving system with acceleration, braking, steering, drifting, ramps, crash feedback, rendered wheels, and an in-game HUD. It is also a practical experiment in building real-time movement and physics-like behavior within Housing's action system.

Features

  • Speed-sensitive acceleration, drag, and engine braking
  • View-directed steering with separate forward and lateral velocity
  • Grip, drift entry, drift recovery, and braking behavior
  • Ramp and airborne handling
  • Collision detection with rebound and crash feedback
  • Four-wheel visualization using dropped items
  • HUD indicators for throttle, steering, grip, braking, speed, and crashes
  • Debug readout for tuning the controller in game

Controls

The import includes two custom items:

ItemAction
Toggle CarRight-click to enable or disable the vehicle controller
Car ControlsRight-click to accelerate; left-click repeatedly to brake

Look where you want to steer while the controller is enabled.

How it works

Runner is a repeating Housing function that advances the simulation in several smaller steps. Each update calculates the player's desired heading, applies throttle and braking, separates forward movement from sideways slip, updates traction or drifting, detects ramps and collisions, and finally writes the result back through player velocity.

Housing variables hold the vehicle's state between updates. The constants in functions/set_constants.htsl are the main tuning surface for acceleration, drag, grip, drift, ramp, and crash behavior.

Project structure

.
├── import.json # Root HTSW import
├── functions/
│ ├── import.json # Function declarations
│ ├── Runner.htsl # Repeating simulation loop
│ ├── set_constants.htsl # Handling and physics tuning
│ └── ...
└── items/
├── import.json # Custom control items
├── *.snbt # Item definitions
└── *.htsl # Click actions

Importing

  1. Install HTSW and its in-game module.

  2. Clone this repository into your HTSW projects directory.

  3. Validate the project from this directory:

    htsw check import.json
  4. In Minecraft, stand in the Housing plot where you want the system and import the root import.json through HTSW.

  5. Use the imported Toggle Car and Car Controls items to drive.

This is an experimental Housing project, so it is best imported into a test house before being integrated into a larger game.

About

An HTSW vehicle system for Hypixel Housing with acceleration, steering, wheel rendering, and a HUD.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Car Testing

An experimental vehicle controller built entirely in Hypixel Housing with HTSW.

The project turns normal player movement into a small driving system with acceleration, braking, steering, drifting, ramps, crash feedback, rendered wheels, and an in-game HUD. It is also a practical experiment in building real-time movement and physics-like behavior within Housing's action system.

Features

  • Speed-sensitive acceleration, drag, and engine braking
  • View-directed steering with separate forward and lateral velocity
  • Grip, drift entry, drift recovery, and braking behavior
  • Ramp and airborne handling
  • Collision detection with rebound and crash feedback
  • Four-wheel visualization using dropped items
  • HUD indicators for throttle, steering, grip, braking, speed, and crashes
  • Debug readout for tuning the controller in game

Controls

The import includes two custom items:

ItemAction
Toggle CarRight-click to enable or disable the vehicle controller
Car ControlsRight-click to accelerate; left-click repeatedly to brake

Look where you want to steer while the controller is enabled.

How it works

Runner is a repeating Housing function that advances the simulation in several smaller steps. Each update calculates the player's desired heading, applies throttle and braking, separates forward movement from sideways slip, updates traction or drifting, detects ramps and collisions, and finally writes the result back through player velocity.

Housing variables hold the vehicle's state between updates. The constants in functions/set_constants.htsl are the main tuning surface for acceleration, drag, grip, drift, ramp, and crash behavior.

Project structure

.
├── import.json # Root HTSW import
├── functions/
│ ├── import.json # Function declarations
│ ├── Runner.htsl # Repeating simulation loop
│ ├── set_constants.htsl # Handling and physics tuning
│ └── ...
└── items/
├── import.json # Custom control items
├── *.snbt # Item definitions
└── *.htsl # Click actions

Importing

  1. Install HTSW and its in-game module.

  2. Clone this repository into your HTSW projects directory.

  3. Validate the project from this directory:

    htsw check import.json
  4. In Minecraft, stand in the Housing plot where you want the system and import the root import.json through HTSW.

  5. Use the imported Toggle Car and Car Controls items to drive.

This is an experimental Housing project, so it is best imported into a test house before being integrated into a larger game.

About

An HTSW vehicle system for Hypixel Housing with acceleration, steering, wheel rendering, and a HUD.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Car Testing

An experimental vehicle controller built entirely in Hypixel Housing with HTSW.

The project turns normal player movement into a small driving system with acceleration, braking, steering, drifting, ramps, crash feedback, rendered wheels, and an in-game HUD. It is also a practical experiment in building real-time movement and physics-like behavior within Housing's action system.

Features

  • Speed-sensitive acceleration, drag, and engine braking
  • View-directed steering with separate forward and lateral velocity
  • Grip, drift entry, drift recovery, and braking behavior
  • Ramp and airborne handling
  • Collision detection with rebound and crash feedback
  • Four-wheel visualization using dropped items
  • HUD indicators for throttle, steering, grip, braking, speed, and crashes
  • Debug readout for tuning the controller in game

Controls

The import includes two custom items:

ItemAction
Toggle CarRight-click to enable or disable the vehicle controller
Car ControlsRight-click to accelerate; left-click repeatedly to brake

Look where you want to steer while the controller is enabled.

How it works

Runner is a repeating Housing function that advances the simulation in several smaller steps. Each update calculates the player's desired heading, applies throttle and braking, separates forward movement from sideways slip, updates traction or drifting, detects ramps and collisions, and finally writes the result back through player velocity.

Housing variables hold the vehicle's state between updates. The constants in functions/set_constants.htsl are the main tuning surface for acceleration, drag, grip, drift, ramp, and crash behavior.

Project structure

.
├── import.json # Root HTSW import
├── functions/
│ ├── import.json # Function declarations
│ ├── Runner.htsl # Repeating simulation loop
│ ├── set_constants.htsl # Handling and physics tuning
│ └── ...
└── items/
├── import.json # Custom control items
├── *.snbt # Item definitions
└── *.htsl # Click actions

Importing

  1. Install HTSW and its in-game module.

  2. Clone this repository into your HTSW projects directory.

  3. Validate the project from this directory:

    htsw check import.json
  4. In Minecraft, stand in the Housing plot where you want the system and import the root import.json through HTSW.

  5. Use the imported Toggle Car and Car Controls items to drive.

This is an experimental Housing project, so it is best imported into a test house before being integrated into a larger game.

About

An HTSW vehicle system for Hypixel Housing with acceleration, steering, wheel rendering, and a HUD.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

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Car Testing

An experimental vehicle controller built entirely in Hypixel Housing with HTSW.

The project turns normal player movement into a small driving system with acceleration, braking, steering, drifting, ramps, crash feedback, rendered wheels, and an in-game HUD. It is also a practical experiment in building real-time movement and physics-like behavior within Housing's action system.

Features

  • Speed-sensitive acceleration, drag, and engine braking
  • View-directed steering with separate forward and lateral velocity
  • Grip, drift entry, drift recovery, and braking behavior
  • Ramp and airborne handling
  • Collision detection with rebound and crash feedback
  • Four-wheel visualization using dropped items
  • HUD indicators for throttle, steering, grip, braking, speed, and crashes
  • Debug readout for tuning the controller in game

Controls

The import includes two custom items:

ItemAction
Toggle CarRight-click to enable or disable the vehicle controller
Car ControlsRight-click to accelerate; left-click repeatedly to brake

Look where you want to steer while the controller is enabled.

How it works

Runner is a repeating Housing function that advances the simulation in several smaller steps. Each update calculates the player's desired heading, applies throttle and braking, separates forward movement from sideways slip, updates traction or drifting, detects ramps and collisions, and finally writes the result back through player velocity.

Housing variables hold the vehicle's state between updates. The constants in functions/set_constants.htsl are the main tuning surface for acceleration, drag, grip, drift, ramp, and crash behavior.

Project structure

.
├── import.json # Root HTSW import
├── functions/
│ ├── import.json # Function declarations
│ ├── Runner.htsl # Repeating simulation loop
│ ├── set_constants.htsl # Handling and physics tuning
│ └── ...
└── items/
├── import.json # Custom control items
├── *.snbt # Item definitions
└── *.htsl # Click actions

Importing

  1. Install HTSW and its in-game module.

  2. Clone this repository into your HTSW projects directory.

  3. Validate the project from this directory:

    htsw check import.json
  4. In Minecraft, stand in the Housing plot where you want the system and import the root import.json through HTSW.

  5. Use the imported Toggle Car and Car Controls items to drive.

This is an experimental Housing project, so it is best imported into a test house before being integrated into a larger game.

About

An HTSW vehicle system for Hypixel Housing with acceleration, steering, wheel rendering, and a HUD.

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