Repository files navigation

Item Commander

Shiny item do stuff

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks). It works by adding NBT data to the item, then when a player uses an item the NBT data for that item is checked, if it contains the ItemCommander tag tree it executes the specified command.

To embed a command in an item, hold it in your main hand and run /commander create "<command>" [CONSUME_ACTION] [COMMAND_SOURCE] [cooldownTicks] [CustomItemNBT]

consume actions:

ActionDescription
CONSUMEConsumes the item
KEEPKeeps the item

command sources:

ActionDescription
SERVERCommand executed by the server
PLAYERCommand executed by the player
OPCommand executed by the player with OP
SERVER_AS_PLAYERCommand executed by the server as the player (like OP)
DANGEROUSLY_OPCommand executed by the player whilst being OP ⚠️

defaults in bold*

Command placeholders

when creating a command you can use the following vanilla-like placeholders:

PlaceholderAction
@itemnameItem Name
@pichPlayer pitch
@yawPlayer yaw
@ixItem use X coordinate
@iyItem use Y coordinate
@izItem use Z coordinate
@xPlayer use X coordinate
@yPlayer use Y coordinate
@zPlayer use Z coordinate
@p and @sThe player using the Commander Item

To append more commands to one item, hold a Commander Item in your main hand and run /commander append "<command>" To save a Commander Item, hold it in your main hand and run /commander save <fileName> To load/give a Commander Item, run /commander give <fileName> [quantity] [player(s)]

  • You can use %modid:type% or %modid:type/data% inside a Commander Item to make use of a custom placeholder
  • Example: commander create
  • commander.command.create allows a player to use this mod to embed commands in items
  • commander.command.append allows a player to use this mod to append commands to Commander Items
  • commander.command.give allows a player to use this mod to give itself Commander Items
  • commander.command.save allows a player to use this mod to save Commander Items to a file on the server

Examples

Creating a Commander Item

/commandercreate"say Hello myself (@s), you clicked at @ix, @iy, @iz!"KEEPOP20paper{display:{Name:'[{"text":"Commander Test Item!","italic":false}]'}}

Appending an extra command to a Commander Item

/commanderappend"If you have Text Placeholder API, this will be your name: %player:name%"

Saving a Commander Item

/commandersavecommander_test_item

Giving/loading a saved item to a player

/commandergivecommander_test_item1@p

Bleeding edge builds

Upstream builds are available via GitHub Actions.


Setup

For setup instructions please see the fabric wiki page that relates to the IDE that you are using.

License

This template is available under the CC0 license. Feel free to learn from it and incorporate it in your own projects.

About

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks)

Topics

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Item Commander

Shiny item do stuff

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks). It works by adding NBT data to the item, then when a player uses an item the NBT data for that item is checked, if it contains the ItemCommander tag tree it executes the specified command.

To embed a command in an item, hold it in your main hand and run /commander create "<command>" [CONSUME_ACTION] [COMMAND_SOURCE] [cooldownTicks] [CustomItemNBT]

consume actions:

ActionDescription
CONSUMEConsumes the item
KEEPKeeps the item

command sources:

ActionDescription
SERVERCommand executed by the server
PLAYERCommand executed by the player
OPCommand executed by the player with OP
SERVER_AS_PLAYERCommand executed by the server as the player (like OP)
DANGEROUSLY_OPCommand executed by the player whilst being OP ⚠️

defaults in bold*

Command placeholders

when creating a command you can use the following vanilla-like placeholders:

PlaceholderAction
@itemnameItem Name
@pichPlayer pitch
@yawPlayer yaw
@ixItem use X coordinate
@iyItem use Y coordinate
@izItem use Z coordinate
@xPlayer use X coordinate
@yPlayer use Y coordinate
@zPlayer use Z coordinate
@p and @sThe player using the Commander Item

To append more commands to one item, hold a Commander Item in your main hand and run /commander append "<command>" To save a Commander Item, hold it in your main hand and run /commander save <fileName> To load/give a Commander Item, run /commander give <fileName> [quantity] [player(s)]

  • You can use %modid:type% or %modid:type/data% inside a Commander Item to make use of a custom placeholder
  • Example: commander create
  • commander.command.create allows a player to use this mod to embed commands in items
  • commander.command.append allows a player to use this mod to append commands to Commander Items
  • commander.command.give allows a player to use this mod to give itself Commander Items
  • commander.command.save allows a player to use this mod to save Commander Items to a file on the server

Examples

Creating a Commander Item

/commandercreate"say Hello myself (@s), you clicked at @ix, @iy, @iz!"KEEPOP20paper{display:{Name:'[{"text":"Commander Test Item!","italic":false}]'}}

Appending an extra command to a Commander Item

/commanderappend"If you have Text Placeholder API, this will be your name: %player:name%"

Saving a Commander Item

/commandersavecommander_test_item

Giving/loading a saved item to a player

/commandergivecommander_test_item1@p

Bleeding edge builds

Upstream builds are available via GitHub Actions.


Setup

For setup instructions please see the fabric wiki page that relates to the IDE that you are using.

License

This template is available under the CC0 license. Feel free to learn from it and incorporate it in your own projects.

About

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks)

Topics

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Item Commander

Shiny item do stuff

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks). It works by adding NBT data to the item, then when a player uses an item the NBT data for that item is checked, if it contains the ItemCommander tag tree it executes the specified command.

To embed a command in an item, hold it in your main hand and run /commander create "<command>" [CONSUME_ACTION] [COMMAND_SOURCE] [cooldownTicks] [CustomItemNBT]

consume actions:

ActionDescription
CONSUMEConsumes the item
KEEPKeeps the item

command sources:

ActionDescription
SERVERCommand executed by the server
PLAYERCommand executed by the player
OPCommand executed by the player with OP
SERVER_AS_PLAYERCommand executed by the server as the player (like OP)
DANGEROUSLY_OPCommand executed by the player whilst being OP ⚠️

defaults in bold*

Command placeholders

when creating a command you can use the following vanilla-like placeholders:

PlaceholderAction
@itemnameItem Name
@pichPlayer pitch
@yawPlayer yaw
@ixItem use X coordinate
@iyItem use Y coordinate
@izItem use Z coordinate
@xPlayer use X coordinate
@yPlayer use Y coordinate
@zPlayer use Z coordinate
@p and @sThe player using the Commander Item

To append more commands to one item, hold a Commander Item in your main hand and run /commander append "<command>" To save a Commander Item, hold it in your main hand and run /commander save <fileName> To load/give a Commander Item, run /commander give <fileName> [quantity] [player(s)]

  • You can use %modid:type% or %modid:type/data% inside a Commander Item to make use of a custom placeholder
  • Example: commander create
  • commander.command.create allows a player to use this mod to embed commands in items
  • commander.command.append allows a player to use this mod to append commands to Commander Items
  • commander.command.give allows a player to use this mod to give itself Commander Items
  • commander.command.save allows a player to use this mod to save Commander Items to a file on the server

Examples

Creating a Commander Item

/commandercreate"say Hello myself (@s), you clicked at @ix, @iy, @iz!"KEEPOP20paper{display:{Name:'[{"text":"Commander Test Item!","italic":false}]'}}

Appending an extra command to a Commander Item

/commanderappend"If you have Text Placeholder API, this will be your name: %player:name%"

Saving a Commander Item

/commandersavecommander_test_item

Giving/loading a saved item to a player

/commandergivecommander_test_item1@p

Bleeding edge builds

Upstream builds are available via GitHub Actions.


Setup

For setup instructions please see the fabric wiki page that relates to the IDE that you are using.

License

This template is available under the CC0 license. Feel free to learn from it and incorporate it in your own projects.

About

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks)

Topics

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Item Commander

Shiny item do stuff

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks). It works by adding NBT data to the item, then when a player uses an item the NBT data for that item is checked, if it contains the ItemCommander tag tree it executes the specified command.

To embed a command in an item, hold it in your main hand and run /commander create "<command>" [CONSUME_ACTION] [COMMAND_SOURCE] [cooldownTicks] [CustomItemNBT]

consume actions:

ActionDescription
CONSUMEConsumes the item
KEEPKeeps the item

command sources:

ActionDescription
SERVERCommand executed by the server
PLAYERCommand executed by the player
OPCommand executed by the player with OP
SERVER_AS_PLAYERCommand executed by the server as the player (like OP)
DANGEROUSLY_OPCommand executed by the player whilst being OP ⚠️

defaults in bold*

Command placeholders

when creating a command you can use the following vanilla-like placeholders:

PlaceholderAction
@itemnameItem Name
@pichPlayer pitch
@yawPlayer yaw
@ixItem use X coordinate
@iyItem use Y coordinate
@izItem use Z coordinate
@xPlayer use X coordinate
@yPlayer use Y coordinate
@zPlayer use Z coordinate
@p and @sThe player using the Commander Item

To append more commands to one item, hold a Commander Item in your main hand and run /commander append "<command>" To save a Commander Item, hold it in your main hand and run /commander save <fileName> To load/give a Commander Item, run /commander give <fileName> [quantity] [player(s)]

  • You can use %modid:type% or %modid:type/data% inside a Commander Item to make use of a custom placeholder
  • Example: commander create
  • commander.command.create allows a player to use this mod to embed commands in items
  • commander.command.append allows a player to use this mod to append commands to Commander Items
  • commander.command.give allows a player to use this mod to give itself Commander Items
  • commander.command.save allows a player to use this mod to save Commander Items to a file on the server

Examples

Creating a Commander Item

/commandercreate"say Hello myself (@s), you clicked at @ix, @iy, @iz!"KEEPOP20paper{display:{Name:'[{"text":"Commander Test Item!","italic":false}]'}}

Appending an extra command to a Commander Item

/commanderappend"If you have Text Placeholder API, this will be your name: %player:name%"

Saving a Commander Item

/commandersavecommander_test_item

Giving/loading a saved item to a player

/commandergivecommander_test_item1@p

Bleeding edge builds

Upstream builds are available via GitHub Actions.


Setup

For setup instructions please see the fabric wiki page that relates to the IDE that you are using.

License

This template is available under the CC0 license. Feel free to learn from it and incorporate it in your own projects.

About

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks)

Topics

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

Item Commander

Shiny item do stuff

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks). It works by adding NBT data to the item, then when a player uses an item the NBT data for that item is checked, if it contains the ItemCommander tag tree it executes the specified command.

To embed a command in an item, hold it in your main hand and run /commander create "<command>" [CONSUME_ACTION] [COMMAND_SOURCE] [cooldownTicks] [CustomItemNBT]

consume actions:

ActionDescription
CONSUMEConsumes the item
KEEPKeeps the item

command sources:

ActionDescription
SERVERCommand executed by the server
PLAYERCommand executed by the player
OPCommand executed by the player with OP
SERVER_AS_PLAYERCommand executed by the server as the player (like OP)
DANGEROUSLY_OPCommand executed by the player whilst being OP ⚠️

defaults in bold*

Command placeholders

when creating a command you can use the following vanilla-like placeholders:

PlaceholderAction
@itemnameItem Name
@pichPlayer pitch
@yawPlayer yaw
@ixItem use X coordinate
@iyItem use Y coordinate
@izItem use Z coordinate
@xPlayer use X coordinate
@yPlayer use Y coordinate
@zPlayer use Z coordinate
@p and @sThe player using the Commander Item

To append more commands to one item, hold a Commander Item in your main hand and run /commander append "<command>" To save a Commander Item, hold it in your main hand and run /commander save <fileName> To load/give a Commander Item, run /commander give <fileName> [quantity] [player(s)]

  • You can use %modid:type% or %modid:type/data% inside a Commander Item to make use of a custom placeholder
  • Example: commander create
  • commander.command.create allows a player to use this mod to embed commands in items
  • commander.command.append allows a player to use this mod to append commands to Commander Items
  • commander.command.give allows a player to use this mod to give itself Commander Items
  • commander.command.save allows a player to use this mod to save Commander Items to a file on the server

Examples

Creating a Commander Item

/commandercreate"say Hello myself (@s), you clicked at @ix, @iy, @iz!"KEEPOP20paper{display:{Name:'[{"text":"Commander Test Item!","italic":false}]'}}

Appending an extra command to a Commander Item

/commanderappend"If you have Text Placeholder API, this will be your name: %player:name%"

Saving a Commander Item

/commandersavecommander_test_item

Giving/loading a saved item to a player

/commandergivecommander_test_item1@p

Bleeding edge builds

Upstream builds are available via GitHub Actions.


Setup

For setup instructions please see the fabric wiki page that relates to the IDE that you are using.

License

This template is available under the CC0 license. Feel free to learn from it and incorporate it in your own projects.

About

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks)

Topics

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Item Commander

Shiny item do stuff

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks). It works by adding NBT data to the item, then when a player uses an item the NBT data for that item is checked, if it contains the ItemCommander tag tree it executes the specified command.

To embed a command in an item, hold it in your main hand and run /commander create "<command>" [CONSUME_ACTION] [COMMAND_SOURCE] [cooldownTicks] [CustomItemNBT]

consume actions:

ActionDescription
CONSUMEConsumes the item
KEEPKeeps the item

command sources:

ActionDescription
SERVERCommand executed by the server
PLAYERCommand executed by the player
OPCommand executed by the player with OP
SERVER_AS_PLAYERCommand executed by the server as the player (like OP)
DANGEROUSLY_OPCommand executed by the player whilst being OP ⚠️

defaults in bold*

Command placeholders

when creating a command you can use the following vanilla-like placeholders:

PlaceholderAction
@itemnameItem Name
@pichPlayer pitch
@yawPlayer yaw
@ixItem use X coordinate
@iyItem use Y coordinate
@izItem use Z coordinate
@xPlayer use X coordinate
@yPlayer use Y coordinate
@zPlayer use Z coordinate
@p and @sThe player using the Commander Item

To append more commands to one item, hold a Commander Item in your main hand and run /commander append "<command>" To save a Commander Item, hold it in your main hand and run /commander save <fileName> To load/give a Commander Item, run /commander give <fileName> [quantity] [player(s)]

  • You can use %modid:type% or %modid:type/data% inside a Commander Item to make use of a custom placeholder
  • Example: commander create
  • commander.command.create allows a player to use this mod to embed commands in items
  • commander.command.append allows a player to use this mod to append commands to Commander Items
  • commander.command.give allows a player to use this mod to give itself Commander Items
  • commander.command.save allows a player to use this mod to save Commander Items to a file on the server

Examples

Creating a Commander Item

/commandercreate"say Hello myself (@s), you clicked at @ix, @iy, @iz!"KEEPOP20paper{display:{Name:'[{"text":"Commander Test Item!","italic":false}]'}}

Appending an extra command to a Commander Item

/commanderappend"If you have Text Placeholder API, this will be your name: %player:name%"

Saving a Commander Item

/commandersavecommander_test_item

Giving/loading a saved item to a player

/commandergivecommander_test_item1@p

Bleeding edge builds

Upstream builds are available via GitHub Actions.


Setup

For setup instructions please see the fabric wiki page that relates to the IDE that you are using.

License

This template is available under the CC0 license. Feel free to learn from it and incorporate it in your own projects.

About

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks)

Topics

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Item Commander

Shiny item do stuff

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks). It works by adding NBT data to the item, then when a player uses an item the NBT data for that item is checked, if it contains the ItemCommander tag tree it executes the specified command.

To embed a command in an item, hold it in your main hand and run /commander create "<command>" [CONSUME_ACTION] [COMMAND_SOURCE] [cooldownTicks] [CustomItemNBT]

consume actions:

ActionDescription
CONSUMEConsumes the item
KEEPKeeps the item

command sources:

ActionDescription
SERVERCommand executed by the server
PLAYERCommand executed by the player
OPCommand executed by the player with OP
SERVER_AS_PLAYERCommand executed by the server as the player (like OP)
DANGEROUSLY_OPCommand executed by the player whilst being OP ⚠️

defaults in bold*

Command placeholders

when creating a command you can use the following vanilla-like placeholders:

PlaceholderAction
@itemnameItem Name
@pichPlayer pitch
@yawPlayer yaw
@ixItem use X coordinate
@iyItem use Y coordinate
@izItem use Z coordinate
@xPlayer use X coordinate
@yPlayer use Y coordinate
@zPlayer use Z coordinate
@p and @sThe player using the Commander Item

To append more commands to one item, hold a Commander Item in your main hand and run /commander append "<command>" To save a Commander Item, hold it in your main hand and run /commander save <fileName> To load/give a Commander Item, run /commander give <fileName> [quantity] [player(s)]

  • You can use %modid:type% or %modid:type/data% inside a Commander Item to make use of a custom placeholder
  • Example: commander create
  • commander.command.create allows a player to use this mod to embed commands in items
  • commander.command.append allows a player to use this mod to append commands to Commander Items
  • commander.command.give allows a player to use this mod to give itself Commander Items
  • commander.command.save allows a player to use this mod to save Commander Items to a file on the server

Examples

Creating a Commander Item

/commandercreate"say Hello myself (@s), you clicked at @ix, @iy, @iz!"KEEPOP20paper{display:{Name:'[{"text":"Commander Test Item!","italic":false}]'}}

Appending an extra command to a Commander Item

/commanderappend"If you have Text Placeholder API, this will be your name: %player:name%"

Saving a Commander Item

/commandersavecommander_test_item

Giving/loading a saved item to a player

/commandergivecommander_test_item1@p

Bleeding edge builds

Upstream builds are available via GitHub Actions.


Setup

For setup instructions please see the fabric wiki page that relates to the IDE that you are using.

License

This template is available under the CC0 license. Feel free to learn from it and incorporate it in your own projects.

About

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks)

Topics

Resources

Stars

3 stars

Watchers

1 watching

Forks

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Item Commander

Shiny item do stuff

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks). It works by adding NBT data to the item, then when a player uses an item the NBT data for that item is checked, if it contains the ItemCommander tag tree it executes the specified command.

To embed a command in an item, hold it in your main hand and run /commander create "<command>" [CONSUME_ACTION] [COMMAND_SOURCE] [cooldownTicks] [CustomItemNBT]

consume actions:

ActionDescription
CONSUMEConsumes the item
KEEPKeeps the item

command sources:

ActionDescription
SERVERCommand executed by the server
PLAYERCommand executed by the player
OPCommand executed by the player with OP
SERVER_AS_PLAYERCommand executed by the server as the player (like OP)
DANGEROUSLY_OPCommand executed by the player whilst being OP ⚠️

defaults in bold*

Command placeholders

when creating a command you can use the following vanilla-like placeholders:

PlaceholderAction
@itemnameItem Name
@pichPlayer pitch
@yawPlayer yaw
@ixItem use X coordinate
@iyItem use Y coordinate
@izItem use Z coordinate
@xPlayer use X coordinate
@yPlayer use Y coordinate
@zPlayer use Z coordinate
@p and @sThe player using the Commander Item

To append more commands to one item, hold a Commander Item in your main hand and run /commander append "<command>" To save a Commander Item, hold it in your main hand and run /commander save <fileName> To load/give a Commander Item, run /commander give <fileName> [quantity] [player(s)]

  • You can use %modid:type% or %modid:type/data% inside a Commander Item to make use of a custom placeholder
  • Example: commander create
  • commander.command.create allows a player to use this mod to embed commands in items
  • commander.command.append allows a player to use this mod to append commands to Commander Items
  • commander.command.give allows a player to use this mod to give itself Commander Items
  • commander.command.save allows a player to use this mod to save Commander Items to a file on the server

Examples

Creating a Commander Item

/commandercreate"say Hello myself (@s), you clicked at @ix, @iy, @iz!"KEEPOP20paper{display:{Name:'[{"text":"Commander Test Item!","italic":false}]'}}

Appending an extra command to a Commander Item

/commanderappend"If you have Text Placeholder API, this will be your name: %player:name%"

Saving a Commander Item

/commandersavecommander_test_item

Giving/loading a saved item to a player

/commandergivecommander_test_item1@p

Bleeding edge builds

Upstream builds are available via GitHub Actions.


Setup

For setup instructions please see the fabric wiki page that relates to the IDE that you are using.

License

This template is available under the CC0 license. Feel free to learn from it and incorporate it in your own projects.

About

A simple Serverside Fabric mod that allows you to assign commands to Item(Stacks)

Topics

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages