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2D Affine Transformation Matrix

An affine transformation matrix (3x3) class for JavaScript that performs various transformations such as rotate, scale, translate, skew, shear, add, subtract, multiply, divide, inverse, decomposing and more (full HTML documentation is included).

It's primarily intended for situations where you need to track or create transforms and want to apply it permanently/manually to your own points and polygons.

The matrix can optionally synchronize a canvas 2D context so that the transformations on the canvas matches pixel perfect the local transformations of the Matrix object. It can be used to synchronize a DOM element using the toCSS()/toCSS3D() method.

No dependencies. Node support.

Install

Download zip and extract to folder.

git via HTTPS:

$ git clone https://github.com/epistemex/transformation-matrix-js.git

git via SSH:

$ git clone git@github.com:epistemex/transformation-matrix-js.git

Using Bower:

$ bower install transformation-matrix-js

Using NPM

$ npm install transformation-matrix-js

Usage

Just include the script and create a new instance:

var matrix = new Matrix([context]);

You can supply an optional canvas 2D context as argument, which will be synchronized with the transformations that are applied to the matrix object.

Using it with Node - use npm to install the package first, then:

var demo = require("transformation-matrix-js");
var matrix = new demo.Matrix();

Some of the methods:

matrix.interpolateAnim(); // decomposed interpolation
matrix.toString();
matrix.toJSON();
matrix.toCSS();
matrix.toCSS3D();
matrix.toArray();
matrix.toTypedArray(); // binary array
matrix.rotate(angle); // angle in radians
matrix.rotateDeg(angle); // angle in degrees
matrix.rotateFromVector(x, y); // use a vector to set angle
matrix.translate(x, y);
matrix.translateX(x);
matrix.translateY(y);
matrix.scale(sx, sy);
matrix.scaleX(sx);
matrix.scaleY(sy);
matrix.scaleU(f); // scale both x and y
matrix.shear(sx, sy);
matrix.shearX(sx);
matrix.shearY(sy);
matrix.skew(ax, ay); // angle in radians
matrix.skewX(ax);
matrix.skewY(ay);
matrix.transform(a, b, c, d, e, f);
matrix.setTransform(a, b, c, d, e, f);
matrix.divide(); // divide matrix on another matrix
matrix.divideScalar(); // divide matrix by scalar value
matrix.inverse();
matrix.decompose([lu]); // BETA decompose matrix using QR or LU
matrix.determinant(); // get determinant of current matrix
matrix.reset();
matrix.clone();
matrix.isInvertible();
matrix.isValid();
matrix.reflectVector(x, y) // reflects vector on normal (=current x-axis);
matrix.concat(childMatrix)

Get current transform matrix properties:

var a = matrix.a;	// scale x
var b = matrix.b;	// shear y
var c = matrix.c;	// shear x
var d = matrix.d;	// scale y
var e = matrix.e;	// translate x
var f = matrix.f;	// translate y

(also see decompose()).

Apply to a point:

var tPoint = matrix.applyToPoint(x, y);

Apply to an Array with point objects or point pair values:

var tPoints = matrix.applyToArray([{x: x1, y: y1}, {x: x2, y: y2}, ...]);
var tPoints = matrix.applyToArray([x1, y1, x2, y2, ...]);
var tPoints = matrix.applyToTypedArray(...);

or apply to a canvas context (other than optionally referenced in constructor):

matrix.applyToContext(myContext);

Get inverse transformation matrix (the matrix you need to apply to get back to an identity matrix from whatever the matrix contains):

var invmatrix = matrix.inverse();

or

var invmatrix;
if (matrix.isInvertible()) { // check if we can inverse
invmatrix = matrix.inverse();
}

You can interpolate between current and a new matrix. The function returns a new matrix:

var imatrix = matrix.interpolate(matrix2, t); // t = [0.0, 1.0]
var imatrix = matrix.interpolateAnim(matrix2, t);

The former does a naive interpolation which works fine with translate and scale. The latter is better suited when there is for example rotation involved to avoid "flipping" (and is what the browsers are using) utilizing decomposition.

Check if there is any transforms applied:

var status = matrix.isIdentity(); // true if identity

Check if two matrices are identical:

var status = matrix.isEqual(matrix2); // true if equal

Reset matrix to an identity matrix:

matrix.reset();

Methods are chainable:

matrix.rotateDeg(45).translate(100, 120); // rotate, then translate

To synchronize a DOM element:

elem.style.transform = matrix.toCSS(); // some browsers may need prefix

See documentation for full overview and usage.

Contributors

See Change.log for details.

License

Released under MIT license. You can use this class in both commercial and non-commercial projects provided that full header (minified and developer versions) is included.

© 2014-2016 Epistemex

Epistemex

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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2D Affine Transformation Matrix

An affine transformation matrix (3x3) class for JavaScript that performs various transformations such as rotate, scale, translate, skew, shear, add, subtract, multiply, divide, inverse, decomposing and more (full HTML documentation is included).

It's primarily intended for situations where you need to track or create transforms and want to apply it permanently/manually to your own points and polygons.

The matrix can optionally synchronize a canvas 2D context so that the transformations on the canvas matches pixel perfect the local transformations of the Matrix object. It can be used to synchronize a DOM element using the toCSS()/toCSS3D() method.

No dependencies. Node support.

Install

Download zip and extract to folder.

git via HTTPS:

$ git clone https://github.com/epistemex/transformation-matrix-js.git

git via SSH:

$ git clone git@github.com:epistemex/transformation-matrix-js.git

Using Bower:

$ bower install transformation-matrix-js

Using NPM

$ npm install transformation-matrix-js

Usage

Just include the script and create a new instance:

var matrix = new Matrix([context]);

You can supply an optional canvas 2D context as argument, which will be synchronized with the transformations that are applied to the matrix object.

Using it with Node - use npm to install the package first, then:

var demo = require("transformation-matrix-js");
var matrix = new demo.Matrix();

Some of the methods:

matrix.interpolateAnim(); // decomposed interpolation
matrix.toString();
matrix.toJSON();
matrix.toCSS();
matrix.toCSS3D();
matrix.toArray();
matrix.toTypedArray(); // binary array
matrix.rotate(angle); // angle in radians
matrix.rotateDeg(angle); // angle in degrees
matrix.rotateFromVector(x, y); // use a vector to set angle
matrix.translate(x, y);
matrix.translateX(x);
matrix.translateY(y);
matrix.scale(sx, sy);
matrix.scaleX(sx);
matrix.scaleY(sy);
matrix.scaleU(f); // scale both x and y
matrix.shear(sx, sy);
matrix.shearX(sx);
matrix.shearY(sy);
matrix.skew(ax, ay); // angle in radians
matrix.skewX(ax);
matrix.skewY(ay);
matrix.transform(a, b, c, d, e, f);
matrix.setTransform(a, b, c, d, e, f);
matrix.divide(); // divide matrix on another matrix
matrix.divideScalar(); // divide matrix by scalar value
matrix.inverse();
matrix.decompose([lu]); // BETA decompose matrix using QR or LU
matrix.determinant(); // get determinant of current matrix
matrix.reset();
matrix.clone();
matrix.isInvertible();
matrix.isValid();
matrix.reflectVector(x, y) // reflects vector on normal (=current x-axis);
matrix.concat(childMatrix)

Get current transform matrix properties:

var a = matrix.a;	// scale x
var b = matrix.b;	// shear y
var c = matrix.c;	// shear x
var d = matrix.d;	// scale y
var e = matrix.e;	// translate x
var f = matrix.f;	// translate y

(also see decompose()).

Apply to a point:

var tPoint = matrix.applyToPoint(x, y);

Apply to an Array with point objects or point pair values:

var tPoints = matrix.applyToArray([{x: x1, y: y1}, {x: x2, y: y2}, ...]);
var tPoints = matrix.applyToArray([x1, y1, x2, y2, ...]);
var tPoints = matrix.applyToTypedArray(...);

or apply to a canvas context (other than optionally referenced in constructor):

matrix.applyToContext(myContext);

Get inverse transformation matrix (the matrix you need to apply to get back to an identity matrix from whatever the matrix contains):

var invmatrix = matrix.inverse();

or

var invmatrix;
if (matrix.isInvertible()) { // check if we can inverse
invmatrix = matrix.inverse();
}

You can interpolate between current and a new matrix. The function returns a new matrix:

var imatrix = matrix.interpolate(matrix2, t); // t = [0.0, 1.0]
var imatrix = matrix.interpolateAnim(matrix2, t);

The former does a naive interpolation which works fine with translate and scale. The latter is better suited when there is for example rotation involved to avoid "flipping" (and is what the browsers are using) utilizing decomposition.

Check if there is any transforms applied:

var status = matrix.isIdentity(); // true if identity

Check if two matrices are identical:

var status = matrix.isEqual(matrix2); // true if equal

Reset matrix to an identity matrix:

matrix.reset();

Methods are chainable:

matrix.rotateDeg(45).translate(100, 120); // rotate, then translate

To synchronize a DOM element:

elem.style.transform = matrix.toCSS(); // some browsers may need prefix

See documentation for full overview and usage.

Contributors

See Change.log for details.

License

Released under MIT license. You can use this class in both commercial and non-commercial projects provided that full header (minified and developer versions) is included.

© 2014-2016 Epistemex

Epistemex

About

No description, website, or topics provided.

Resources

Stars

6 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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2D Affine Transformation Matrix

An affine transformation matrix (3x3) class for JavaScript that performs various transformations such as rotate, scale, translate, skew, shear, add, subtract, multiply, divide, inverse, decomposing and more (full HTML documentation is included).

It's primarily intended for situations where you need to track or create transforms and want to apply it permanently/manually to your own points and polygons.

The matrix can optionally synchronize a canvas 2D context so that the transformations on the canvas matches pixel perfect the local transformations of the Matrix object. It can be used to synchronize a DOM element using the toCSS()/toCSS3D() method.

No dependencies. Node support.

Install

Download zip and extract to folder.

git via HTTPS:

$ git clone https://github.com/epistemex/transformation-matrix-js.git

git via SSH:

$ git clone git@github.com:epistemex/transformation-matrix-js.git

Using Bower:

$ bower install transformation-matrix-js

Using NPM

$ npm install transformation-matrix-js

Usage

Just include the script and create a new instance:

var matrix = new Matrix([context]);

You can supply an optional canvas 2D context as argument, which will be synchronized with the transformations that are applied to the matrix object.

Using it with Node - use npm to install the package first, then:

var demo = require("transformation-matrix-js");
var matrix = new demo.Matrix();

Some of the methods:

matrix.interpolateAnim(); // decomposed interpolation
matrix.toString();
matrix.toJSON();
matrix.toCSS();
matrix.toCSS3D();
matrix.toArray();
matrix.toTypedArray(); // binary array
matrix.rotate(angle); // angle in radians
matrix.rotateDeg(angle); // angle in degrees
matrix.rotateFromVector(x, y); // use a vector to set angle
matrix.translate(x, y);
matrix.translateX(x);
matrix.translateY(y);
matrix.scale(sx, sy);
matrix.scaleX(sx);
matrix.scaleY(sy);
matrix.scaleU(f); // scale both x and y
matrix.shear(sx, sy);
matrix.shearX(sx);
matrix.shearY(sy);
matrix.skew(ax, ay); // angle in radians
matrix.skewX(ax);
matrix.skewY(ay);
matrix.transform(a, b, c, d, e, f);
matrix.setTransform(a, b, c, d, e, f);
matrix.divide(); // divide matrix on another matrix
matrix.divideScalar(); // divide matrix by scalar value
matrix.inverse();
matrix.decompose([lu]); // BETA decompose matrix using QR or LU
matrix.determinant(); // get determinant of current matrix
matrix.reset();
matrix.clone();
matrix.isInvertible();
matrix.isValid();
matrix.reflectVector(x, y) // reflects vector on normal (=current x-axis);
matrix.concat(childMatrix)

Get current transform matrix properties:

var a = matrix.a;	// scale x
var b = matrix.b;	// shear y
var c = matrix.c;	// shear x
var d = matrix.d;	// scale y
var e = matrix.e;	// translate x
var f = matrix.f;	// translate y

(also see decompose()).

Apply to a point:

var tPoint = matrix.applyToPoint(x, y);

Apply to an Array with point objects or point pair values:

var tPoints = matrix.applyToArray([{x: x1, y: y1}, {x: x2, y: y2}, ...]);
var tPoints = matrix.applyToArray([x1, y1, x2, y2, ...]);
var tPoints = matrix.applyToTypedArray(...);

or apply to a canvas context (other than optionally referenced in constructor):

matrix.applyToContext(myContext);

Get inverse transformation matrix (the matrix you need to apply to get back to an identity matrix from whatever the matrix contains):

var invmatrix = matrix.inverse();

or

var invmatrix;
if (matrix.isInvertible()) { // check if we can inverse
invmatrix = matrix.inverse();
}

You can interpolate between current and a new matrix. The function returns a new matrix:

var imatrix = matrix.interpolate(matrix2, t); // t = [0.0, 1.0]
var imatrix = matrix.interpolateAnim(matrix2, t);

The former does a naive interpolation which works fine with translate and scale. The latter is better suited when there is for example rotation involved to avoid "flipping" (and is what the browsers are using) utilizing decomposition.

Check if there is any transforms applied:

var status = matrix.isIdentity(); // true if identity

Check if two matrices are identical:

var status = matrix.isEqual(matrix2); // true if equal

Reset matrix to an identity matrix:

matrix.reset();

Methods are chainable:

matrix.rotateDeg(45).translate(100, 120); // rotate, then translate

To synchronize a DOM element:

elem.style.transform = matrix.toCSS(); // some browsers may need prefix

See documentation for full overview and usage.

Contributors

See Change.log for details.

License

Released under MIT license. You can use this class in both commercial and non-commercial projects provided that full header (minified and developer versions) is included.

© 2014-2016 Epistemex

Epistemex

About

No description, website, or topics provided.

Resources

Stars

6 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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2D Affine Transformation Matrix

An affine transformation matrix (3x3) class for JavaScript that performs various transformations such as rotate, scale, translate, skew, shear, add, subtract, multiply, divide, inverse, decomposing and more (full HTML documentation is included).

It's primarily intended for situations where you need to track or create transforms and want to apply it permanently/manually to your own points and polygons.

The matrix can optionally synchronize a canvas 2D context so that the transformations on the canvas matches pixel perfect the local transformations of the Matrix object. It can be used to synchronize a DOM element using the toCSS()/toCSS3D() method.

No dependencies. Node support.

Install

Download zip and extract to folder.

git via HTTPS:

$ git clone https://github.com/epistemex/transformation-matrix-js.git

git via SSH:

$ git clone git@github.com:epistemex/transformation-matrix-js.git

Using Bower:

$ bower install transformation-matrix-js

Using NPM

$ npm install transformation-matrix-js

Usage

Just include the script and create a new instance:

var matrix = new Matrix([context]);

You can supply an optional canvas 2D context as argument, which will be synchronized with the transformations that are applied to the matrix object.

Using it with Node - use npm to install the package first, then:

var demo = require("transformation-matrix-js");
var matrix = new demo.Matrix();

Some of the methods:

matrix.interpolateAnim(); // decomposed interpolation
matrix.toString();
matrix.toJSON();
matrix.toCSS();
matrix.toCSS3D();
matrix.toArray();
matrix.toTypedArray(); // binary array
matrix.rotate(angle); // angle in radians
matrix.rotateDeg(angle); // angle in degrees
matrix.rotateFromVector(x, y); // use a vector to set angle
matrix.translate(x, y);
matrix.translateX(x);
matrix.translateY(y);
matrix.scale(sx, sy);
matrix.scaleX(sx);
matrix.scaleY(sy);
matrix.scaleU(f); // scale both x and y
matrix.shear(sx, sy);
matrix.shearX(sx);
matrix.shearY(sy);
matrix.skew(ax, ay); // angle in radians
matrix.skewX(ax);
matrix.skewY(ay);
matrix.transform(a, b, c, d, e, f);
matrix.setTransform(a, b, c, d, e, f);
matrix.divide(); // divide matrix on another matrix
matrix.divideScalar(); // divide matrix by scalar value
matrix.inverse();
matrix.decompose([lu]); // BETA decompose matrix using QR or LU
matrix.determinant(); // get determinant of current matrix
matrix.reset();
matrix.clone();
matrix.isInvertible();
matrix.isValid();
matrix.reflectVector(x, y) // reflects vector on normal (=current x-axis);
matrix.concat(childMatrix)

Get current transform matrix properties:

var a = matrix.a;	// scale x
var b = matrix.b;	// shear y
var c = matrix.c;	// shear x
var d = matrix.d;	// scale y
var e = matrix.e;	// translate x
var f = matrix.f;	// translate y

(also see decompose()).

Apply to a point:

var tPoint = matrix.applyToPoint(x, y);

Apply to an Array with point objects or point pair values:

var tPoints = matrix.applyToArray([{x: x1, y: y1}, {x: x2, y: y2}, ...]);
var tPoints = matrix.applyToArray([x1, y1, x2, y2, ...]);
var tPoints = matrix.applyToTypedArray(...);

or apply to a canvas context (other than optionally referenced in constructor):

matrix.applyToContext(myContext);

Get inverse transformation matrix (the matrix you need to apply to get back to an identity matrix from whatever the matrix contains):

var invmatrix = matrix.inverse();

or

var invmatrix;
if (matrix.isInvertible()) { // check if we can inverse
invmatrix = matrix.inverse();
}

You can interpolate between current and a new matrix. The function returns a new matrix:

var imatrix = matrix.interpolate(matrix2, t); // t = [0.0, 1.0]
var imatrix = matrix.interpolateAnim(matrix2, t);

The former does a naive interpolation which works fine with translate and scale. The latter is better suited when there is for example rotation involved to avoid "flipping" (and is what the browsers are using) utilizing decomposition.

Check if there is any transforms applied:

var status = matrix.isIdentity(); // true if identity

Check if two matrices are identical:

var status = matrix.isEqual(matrix2); // true if equal

Reset matrix to an identity matrix:

matrix.reset();

Methods are chainable:

matrix.rotateDeg(45).translate(100, 120); // rotate, then translate

To synchronize a DOM element:

elem.style.transform = matrix.toCSS(); // some browsers may need prefix

See documentation for full overview and usage.

Contributors

See Change.log for details.

License

Released under MIT license. You can use this class in both commercial and non-commercial projects provided that full header (minified and developer versions) is included.

© 2014-2016 Epistemex

Epistemex

About

No description, website, or topics provided.

Resources

Stars

6 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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2D Affine Transformation Matrix

An affine transformation matrix (3x3) class for JavaScript that performs various transformations such as rotate, scale, translate, skew, shear, add, subtract, multiply, divide, inverse, decomposing and more (full HTML documentation is included).

It's primarily intended for situations where you need to track or create transforms and want to apply it permanently/manually to your own points and polygons.

The matrix can optionally synchronize a canvas 2D context so that the transformations on the canvas matches pixel perfect the local transformations of the Matrix object. It can be used to synchronize a DOM element using the toCSS()/toCSS3D() method.

No dependencies. Node support.

Install

Download zip and extract to folder.

git via HTTPS:

$ git clone https://github.com/epistemex/transformation-matrix-js.git

git via SSH:

$ git clone git@github.com:epistemex/transformation-matrix-js.git

Using Bower:

$ bower install transformation-matrix-js

Using NPM

$ npm install transformation-matrix-js

Usage

Just include the script and create a new instance:

var matrix = new Matrix([context]);

You can supply an optional canvas 2D context as argument, which will be synchronized with the transformations that are applied to the matrix object.

Using it with Node - use npm to install the package first, then:

var demo = require("transformation-matrix-js");
var matrix = new demo.Matrix();

Some of the methods:

matrix.interpolateAnim(); // decomposed interpolation
matrix.toString();
matrix.toJSON();
matrix.toCSS();
matrix.toCSS3D();
matrix.toArray();
matrix.toTypedArray(); // binary array
matrix.rotate(angle); // angle in radians
matrix.rotateDeg(angle); // angle in degrees
matrix.rotateFromVector(x, y); // use a vector to set angle
matrix.translate(x, y);
matrix.translateX(x);
matrix.translateY(y);
matrix.scale(sx, sy);
matrix.scaleX(sx);
matrix.scaleY(sy);
matrix.scaleU(f); // scale both x and y
matrix.shear(sx, sy);
matrix.shearX(sx);
matrix.shearY(sy);
matrix.skew(ax, ay); // angle in radians
matrix.skewX(ax);
matrix.skewY(ay);
matrix.transform(a, b, c, d, e, f);
matrix.setTransform(a, b, c, d, e, f);
matrix.divide(); // divide matrix on another matrix
matrix.divideScalar(); // divide matrix by scalar value
matrix.inverse();
matrix.decompose([lu]); // BETA decompose matrix using QR or LU
matrix.determinant(); // get determinant of current matrix
matrix.reset();
matrix.clone();
matrix.isInvertible();
matrix.isValid();
matrix.reflectVector(x, y) // reflects vector on normal (=current x-axis);
matrix.concat(childMatrix)

Get current transform matrix properties:

var a = matrix.a;	// scale x
var b = matrix.b;	// shear y
var c = matrix.c;	// shear x
var d = matrix.d;	// scale y
var e = matrix.e;	// translate x
var f = matrix.f;	// translate y

(also see decompose()).

Apply to a point:

var tPoint = matrix.applyToPoint(x, y);

Apply to an Array with point objects or point pair values:

var tPoints = matrix.applyToArray([{x: x1, y: y1}, {x: x2, y: y2}, ...]);
var tPoints = matrix.applyToArray([x1, y1, x2, y2, ...]);
var tPoints = matrix.applyToTypedArray(...);

or apply to a canvas context (other than optionally referenced in constructor):

matrix.applyToContext(myContext);

Get inverse transformation matrix (the matrix you need to apply to get back to an identity matrix from whatever the matrix contains):

var invmatrix = matrix.inverse();

or

var invmatrix;
if (matrix.isInvertible()) { // check if we can inverse
invmatrix = matrix.inverse();
}

You can interpolate between current and a new matrix. The function returns a new matrix:

var imatrix = matrix.interpolate(matrix2, t); // t = [0.0, 1.0]
var imatrix = matrix.interpolateAnim(matrix2, t);

The former does a naive interpolation which works fine with translate and scale. The latter is better suited when there is for example rotation involved to avoid "flipping" (and is what the browsers are using) utilizing decomposition.

Check if there is any transforms applied:

var status = matrix.isIdentity(); // true if identity

Check if two matrices are identical:

var status = matrix.isEqual(matrix2); // true if equal

Reset matrix to an identity matrix:

matrix.reset();

Methods are chainable:

matrix.rotateDeg(45).translate(100, 120); // rotate, then translate

To synchronize a DOM element:

elem.style.transform = matrix.toCSS(); // some browsers may need prefix

See documentation for full overview and usage.

Contributors

See Change.log for details.

License

Released under MIT license. You can use this class in both commercial and non-commercial projects provided that full header (minified and developer versions) is included.

© 2014-2016 Epistemex

Epistemex

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No description, website, or topics provided.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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2D Affine Transformation Matrix

An affine transformation matrix (3x3) class for JavaScript that performs various transformations such as rotate, scale, translate, skew, shear, add, subtract, multiply, divide, inverse, decomposing and more (full HTML documentation is included).

It's primarily intended for situations where you need to track or create transforms and want to apply it permanently/manually to your own points and polygons.

The matrix can optionally synchronize a canvas 2D context so that the transformations on the canvas matches pixel perfect the local transformations of the Matrix object. It can be used to synchronize a DOM element using the toCSS()/toCSS3D() method.

No dependencies. Node support.

Install

Download zip and extract to folder.

git via HTTPS:

$ git clone https://github.com/epistemex/transformation-matrix-js.git

git via SSH:

$ git clone git@github.com:epistemex/transformation-matrix-js.git

Using Bower:

$ bower install transformation-matrix-js

Using NPM

$ npm install transformation-matrix-js

Usage

Just include the script and create a new instance:

var matrix = new Matrix([context]);

You can supply an optional canvas 2D context as argument, which will be synchronized with the transformations that are applied to the matrix object.

Using it with Node - use npm to install the package first, then:

var demo = require("transformation-matrix-js");
var matrix = new demo.Matrix();

Some of the methods:

matrix.interpolateAnim(); // decomposed interpolation
matrix.toString();
matrix.toJSON();
matrix.toCSS();
matrix.toCSS3D();
matrix.toArray();
matrix.toTypedArray(); // binary array
matrix.rotate(angle); // angle in radians
matrix.rotateDeg(angle); // angle in degrees
matrix.rotateFromVector(x, y); // use a vector to set angle
matrix.translate(x, y);
matrix.translateX(x);
matrix.translateY(y);
matrix.scale(sx, sy);
matrix.scaleX(sx);
matrix.scaleY(sy);
matrix.scaleU(f); // scale both x and y
matrix.shear(sx, sy);
matrix.shearX(sx);
matrix.shearY(sy);
matrix.skew(ax, ay); // angle in radians
matrix.skewX(ax);
matrix.skewY(ay);
matrix.transform(a, b, c, d, e, f);
matrix.setTransform(a, b, c, d, e, f);
matrix.divide(); // divide matrix on another matrix
matrix.divideScalar(); // divide matrix by scalar value
matrix.inverse();
matrix.decompose([lu]); // BETA decompose matrix using QR or LU
matrix.determinant(); // get determinant of current matrix
matrix.reset();
matrix.clone();
matrix.isInvertible();
matrix.isValid();
matrix.reflectVector(x, y) // reflects vector on normal (=current x-axis);
matrix.concat(childMatrix)

Get current transform matrix properties:

var a = matrix.a;	// scale x
var b = matrix.b;	// shear y
var c = matrix.c;	// shear x
var d = matrix.d;	// scale y
var e = matrix.e;	// translate x
var f = matrix.f;	// translate y

(also see decompose()).

Apply to a point:

var tPoint = matrix.applyToPoint(x, y);

Apply to an Array with point objects or point pair values:

var tPoints = matrix.applyToArray([{x: x1, y: y1}, {x: x2, y: y2}, ...]);
var tPoints = matrix.applyToArray([x1, y1, x2, y2, ...]);
var tPoints = matrix.applyToTypedArray(...);

or apply to a canvas context (other than optionally referenced in constructor):

matrix.applyToContext(myContext);

Get inverse transformation matrix (the matrix you need to apply to get back to an identity matrix from whatever the matrix contains):

var invmatrix = matrix.inverse();

or

var invmatrix;
if (matrix.isInvertible()) { // check if we can inverse
invmatrix = matrix.inverse();
}

You can interpolate between current and a new matrix. The function returns a new matrix:

var imatrix = matrix.interpolate(matrix2, t); // t = [0.0, 1.0]
var imatrix = matrix.interpolateAnim(matrix2, t);

The former does a naive interpolation which works fine with translate and scale. The latter is better suited when there is for example rotation involved to avoid "flipping" (and is what the browsers are using) utilizing decomposition.

Check if there is any transforms applied:

var status = matrix.isIdentity(); // true if identity

Check if two matrices are identical:

var status = matrix.isEqual(matrix2); // true if equal

Reset matrix to an identity matrix:

matrix.reset();

Methods are chainable:

matrix.rotateDeg(45).translate(100, 120); // rotate, then translate

To synchronize a DOM element:

elem.style.transform = matrix.toCSS(); // some browsers may need prefix

See documentation for full overview and usage.

Contributors

See Change.log for details.

License

Released under MIT license. You can use this class in both commercial and non-commercial projects provided that full header (minified and developer versions) is included.

© 2014-2016 Epistemex

Epistemex

About

No description, website, or topics provided.

Resources

Stars

6 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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2D Affine Transformation Matrix

An affine transformation matrix (3x3) class for JavaScript that performs various transformations such as rotate, scale, translate, skew, shear, add, subtract, multiply, divide, inverse, decomposing and more (full HTML documentation is included).

It's primarily intended for situations where you need to track or create transforms and want to apply it permanently/manually to your own points and polygons.

The matrix can optionally synchronize a canvas 2D context so that the transformations on the canvas matches pixel perfect the local transformations of the Matrix object. It can be used to synchronize a DOM element using the toCSS()/toCSS3D() method.

No dependencies. Node support.

Install

Download zip and extract to folder.

git via HTTPS:

$ git clone https://github.com/epistemex/transformation-matrix-js.git

git via SSH:

$ git clone git@github.com:epistemex/transformation-matrix-js.git

Using Bower:

$ bower install transformation-matrix-js

Using NPM

$ npm install transformation-matrix-js

Usage

Just include the script and create a new instance:

var matrix = new Matrix([context]);

You can supply an optional canvas 2D context as argument, which will be synchronized with the transformations that are applied to the matrix object.

Using it with Node - use npm to install the package first, then:

var demo = require("transformation-matrix-js");
var matrix = new demo.Matrix();

Some of the methods:

matrix.interpolateAnim(); // decomposed interpolation
matrix.toString();
matrix.toJSON();
matrix.toCSS();
matrix.toCSS3D();
matrix.toArray();
matrix.toTypedArray(); // binary array
matrix.rotate(angle); // angle in radians
matrix.rotateDeg(angle); // angle in degrees
matrix.rotateFromVector(x, y); // use a vector to set angle
matrix.translate(x, y);
matrix.translateX(x);
matrix.translateY(y);
matrix.scale(sx, sy);
matrix.scaleX(sx);
matrix.scaleY(sy);
matrix.scaleU(f); // scale both x and y
matrix.shear(sx, sy);
matrix.shearX(sx);
matrix.shearY(sy);
matrix.skew(ax, ay); // angle in radians
matrix.skewX(ax);
matrix.skewY(ay);
matrix.transform(a, b, c, d, e, f);
matrix.setTransform(a, b, c, d, e, f);
matrix.divide(); // divide matrix on another matrix
matrix.divideScalar(); // divide matrix by scalar value
matrix.inverse();
matrix.decompose([lu]); // BETA decompose matrix using QR or LU
matrix.determinant(); // get determinant of current matrix
matrix.reset();
matrix.clone();
matrix.isInvertible();
matrix.isValid();
matrix.reflectVector(x, y) // reflects vector on normal (=current x-axis);
matrix.concat(childMatrix)

Get current transform matrix properties:

var a = matrix.a;	// scale x
var b = matrix.b;	// shear y
var c = matrix.c;	// shear x
var d = matrix.d;	// scale y
var e = matrix.e;	// translate x
var f = matrix.f;	// translate y

(also see decompose()).

Apply to a point:

var tPoint = matrix.applyToPoint(x, y);

Apply to an Array with point objects or point pair values:

var tPoints = matrix.applyToArray([{x: x1, y: y1}, {x: x2, y: y2}, ...]);
var tPoints = matrix.applyToArray([x1, y1, x2, y2, ...]);
var tPoints = matrix.applyToTypedArray(...);

or apply to a canvas context (other than optionally referenced in constructor):

matrix.applyToContext(myContext);

Get inverse transformation matrix (the matrix you need to apply to get back to an identity matrix from whatever the matrix contains):

var invmatrix = matrix.inverse();

or

var invmatrix;
if (matrix.isInvertible()) { // check if we can inverse
invmatrix = matrix.inverse();
}

You can interpolate between current and a new matrix. The function returns a new matrix:

var imatrix = matrix.interpolate(matrix2, t); // t = [0.0, 1.0]
var imatrix = matrix.interpolateAnim(matrix2, t);

The former does a naive interpolation which works fine with translate and scale. The latter is better suited when there is for example rotation involved to avoid "flipping" (and is what the browsers are using) utilizing decomposition.

Check if there is any transforms applied:

var status = matrix.isIdentity(); // true if identity

Check if two matrices are identical:

var status = matrix.isEqual(matrix2); // true if equal

Reset matrix to an identity matrix:

matrix.reset();

Methods are chainable:

matrix.rotateDeg(45).translate(100, 120); // rotate, then translate

To synchronize a DOM element:

elem.style.transform = matrix.toCSS(); // some browsers may need prefix

See documentation for full overview and usage.

Contributors

See Change.log for details.

License

Released under MIT license. You can use this class in both commercial and non-commercial projects provided that full header (minified and developer versions) is included.

© 2014-2016 Epistemex

Epistemex

About

No description, website, or topics provided.

Resources

Stars

6 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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2D Affine Transformation Matrix

An affine transformation matrix (3x3) class for JavaScript that performs various transformations such as rotate, scale, translate, skew, shear, add, subtract, multiply, divide, inverse, decomposing and more (full HTML documentation is included).

It's primarily intended for situations where you need to track or create transforms and want to apply it permanently/manually to your own points and polygons.

The matrix can optionally synchronize a canvas 2D context so that the transformations on the canvas matches pixel perfect the local transformations of the Matrix object. It can be used to synchronize a DOM element using the toCSS()/toCSS3D() method.

No dependencies. Node support.

Install

Download zip and extract to folder.

git via HTTPS:

$ git clone https://github.com/epistemex/transformation-matrix-js.git

git via SSH:

$ git clone git@github.com:epistemex/transformation-matrix-js.git

Using Bower:

$ bower install transformation-matrix-js

Using NPM

$ npm install transformation-matrix-js

Usage

Just include the script and create a new instance:

var matrix = new Matrix([context]);

You can supply an optional canvas 2D context as argument, which will be synchronized with the transformations that are applied to the matrix object.

Using it with Node - use npm to install the package first, then:

var demo = require("transformation-matrix-js");
var matrix = new demo.Matrix();

Some of the methods:

matrix.interpolateAnim(); // decomposed interpolation
matrix.toString();
matrix.toJSON();
matrix.toCSS();
matrix.toCSS3D();
matrix.toArray();
matrix.toTypedArray(); // binary array
matrix.rotate(angle); // angle in radians
matrix.rotateDeg(angle); // angle in degrees
matrix.rotateFromVector(x, y); // use a vector to set angle
matrix.translate(x, y);
matrix.translateX(x);
matrix.translateY(y);
matrix.scale(sx, sy);
matrix.scaleX(sx);
matrix.scaleY(sy);
matrix.scaleU(f); // scale both x and y
matrix.shear(sx, sy);
matrix.shearX(sx);
matrix.shearY(sy);
matrix.skew(ax, ay); // angle in radians
matrix.skewX(ax);
matrix.skewY(ay);
matrix.transform(a, b, c, d, e, f);
matrix.setTransform(a, b, c, d, e, f);
matrix.divide(); // divide matrix on another matrix
matrix.divideScalar(); // divide matrix by scalar value
matrix.inverse();
matrix.decompose([lu]); // BETA decompose matrix using QR or LU
matrix.determinant(); // get determinant of current matrix
matrix.reset();
matrix.clone();
matrix.isInvertible();
matrix.isValid();
matrix.reflectVector(x, y) // reflects vector on normal (=current x-axis);
matrix.concat(childMatrix)

Get current transform matrix properties:

var a = matrix.a;	// scale x
var b = matrix.b;	// shear y
var c = matrix.c;	// shear x
var d = matrix.d;	// scale y
var e = matrix.e;	// translate x
var f = matrix.f;	// translate y

(also see decompose()).

Apply to a point:

var tPoint = matrix.applyToPoint(x, y);

Apply to an Array with point objects or point pair values:

var tPoints = matrix.applyToArray([{x: x1, y: y1}, {x: x2, y: y2}, ...]);
var tPoints = matrix.applyToArray([x1, y1, x2, y2, ...]);
var tPoints = matrix.applyToTypedArray(...);

or apply to a canvas context (other than optionally referenced in constructor):

matrix.applyToContext(myContext);

Get inverse transformation matrix (the matrix you need to apply to get back to an identity matrix from whatever the matrix contains):

var invmatrix = matrix.inverse();

or

var invmatrix;
if (matrix.isInvertible()) { // check if we can inverse
invmatrix = matrix.inverse();
}

You can interpolate between current and a new matrix. The function returns a new matrix:

var imatrix = matrix.interpolate(matrix2, t); // t = [0.0, 1.0]
var imatrix = matrix.interpolateAnim(matrix2, t);

The former does a naive interpolation which works fine with translate and scale. The latter is better suited when there is for example rotation involved to avoid "flipping" (and is what the browsers are using) utilizing decomposition.

Check if there is any transforms applied:

var status = matrix.isIdentity(); // true if identity

Check if two matrices are identical:

var status = matrix.isEqual(matrix2); // true if equal

Reset matrix to an identity matrix:

matrix.reset();

Methods are chainable:

matrix.rotateDeg(45).translate(100, 120); // rotate, then translate

To synchronize a DOM element:

elem.style.transform = matrix.toCSS(); // some browsers may need prefix

See documentation for full overview and usage.

Contributors

See Change.log for details.

License

Released under MIT license. You can use this class in both commercial and non-commercial projects provided that full header (minified and developer versions) is included.

© 2014-2016 Epistemex

Epistemex

About

No description, website, or topics provided.

Resources

Stars

6 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages