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Harbour Guide

A web based mobile puzzle game written in JavaScript. The aim of the game is simple. Boats come in from the bottom with a colour and a number of crates on their back. Your goal is to navigate these boats around the obstacles in the harbour to get your boats to go out the correct gates.

To move your boats, you simply tap on them with your phones touch screen and swipe in the direction you want them to go (Up/Left/Right/Down). To move an obstacle, you swipe the obstacle left/right or up/down (depending on whether the obstacle is facing horizontally or vertically).

Getting the boat to go through the correct gate gives you points. Getting them through the wrong gate loses points. Points are also lost passively as the game goes on, pushing the user to make faster decisions.

The game is fully dynamic, scaling the puzzles difficulty to match how the player performed in the preceeding puzzles. It uses an elo system we refer to as "Difficulty". Performing well raises your difficulty, performing poorly lowers it. The entire game is auto-generated around this stat.

Features of the game include:

  • Fully dynamic level/puzzle generation.
  • Elo system
  • Online highscore board
  • Achievement System

Tools Used

The game is written with JavaScript as the primary language. The server application is written in C#.

Within JavaScript:

  • Cocos2D-JS is the JavaScript game library used to help with the UI, screen transitions and touch commands.
  • Jquery is the JavaScript library used for communicating with the server application.

How To Play

Redirect your phones browser to http://harbourguide.royalwebhosting.net/.

A few important notes:

  • Until we get proper hosting, that site will do. For whatever reason, the hosting site blocks sound files from being loaded.
  • The hosting is slow, so it takes a while to load.
  • Until we get proper hosting, the server application is temporarily disabled. You can still fully play, however you cannot submit your high scores.

These issues will all be addressed in the near future.

How To Compile/Run Locally

Download and setup Cocos2D-js: http://cocos2d-x.org/filecenter/jsbuilder/

Setup apache (or some type of XAMP stack) to host the game locally.

Move the game files over to the apache folder.

Run index.html

Collaboration

This project was written in collaboration with:

Jaegar Sarauer (https://github.com/JaegarSarauer)

Arthur Pankiewicz (https://github.com/arthurpankiewicz)

Eric Lui (https://github.com/TheFerty7)

Eric Lee (https://github.com/EricLeeSetA)

About

JavaScript mobile puzzle game

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - CarsonRoscoe/HarbourGuide: JavaScript mobile puzzle game · GitHub
Skip to content

Repository files navigation

Harbour Guide

A web based mobile puzzle game written in JavaScript. The aim of the game is simple. Boats come in from the bottom with a colour and a number of crates on their back. Your goal is to navigate these boats around the obstacles in the harbour to get your boats to go out the correct gates.

To move your boats, you simply tap on them with your phones touch screen and swipe in the direction you want them to go (Up/Left/Right/Down). To move an obstacle, you swipe the obstacle left/right or up/down (depending on whether the obstacle is facing horizontally or vertically).

Getting the boat to go through the correct gate gives you points. Getting them through the wrong gate loses points. Points are also lost passively as the game goes on, pushing the user to make faster decisions.

The game is fully dynamic, scaling the puzzles difficulty to match how the player performed in the preceeding puzzles. It uses an elo system we refer to as "Difficulty". Performing well raises your difficulty, performing poorly lowers it. The entire game is auto-generated around this stat.

Features of the game include:

  • Fully dynamic level/puzzle generation.
  • Elo system
  • Online highscore board
  • Achievement System

Tools Used

The game is written with JavaScript as the primary language. The server application is written in C#.

Within JavaScript:

  • Cocos2D-JS is the JavaScript game library used to help with the UI, screen transitions and touch commands.
  • Jquery is the JavaScript library used for communicating with the server application.

How To Play

Redirect your phones browser to http://harbourguide.royalwebhosting.net/.

A few important notes:

  • Until we get proper hosting, that site will do. For whatever reason, the hosting site blocks sound files from being loaded.
  • The hosting is slow, so it takes a while to load.
  • Until we get proper hosting, the server application is temporarily disabled. You can still fully play, however you cannot submit your high scores.

These issues will all be addressed in the near future.

How To Compile/Run Locally

Download and setup Cocos2D-js: http://cocos2d-x.org/filecenter/jsbuilder/

Setup apache (or some type of XAMP stack) to host the game locally.

Move the game files over to the apache folder.

Run index.html

Collaboration

This project was written in collaboration with:

Jaegar Sarauer (https://github.com/JaegarSarauer)

Arthur Pankiewicz (https://github.com/arthurpankiewicz)

Eric Lui (https://github.com/TheFerty7)

Eric Lee (https://github.com/EricLeeSetA)

About

JavaScript mobile puzzle game

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - CarsonRoscoe/HarbourGuide: JavaScript mobile puzzle game · GitHub
Skip to content

Repository files navigation

Harbour Guide

A web based mobile puzzle game written in JavaScript. The aim of the game is simple. Boats come in from the bottom with a colour and a number of crates on their back. Your goal is to navigate these boats around the obstacles in the harbour to get your boats to go out the correct gates.

To move your boats, you simply tap on them with your phones touch screen and swipe in the direction you want them to go (Up/Left/Right/Down). To move an obstacle, you swipe the obstacle left/right or up/down (depending on whether the obstacle is facing horizontally or vertically).

Getting the boat to go through the correct gate gives you points. Getting them through the wrong gate loses points. Points are also lost passively as the game goes on, pushing the user to make faster decisions.

The game is fully dynamic, scaling the puzzles difficulty to match how the player performed in the preceeding puzzles. It uses an elo system we refer to as "Difficulty". Performing well raises your difficulty, performing poorly lowers it. The entire game is auto-generated around this stat.

Features of the game include:

  • Fully dynamic level/puzzle generation.
  • Elo system
  • Online highscore board
  • Achievement System

Tools Used

The game is written with JavaScript as the primary language. The server application is written in C#.

Within JavaScript:

  • Cocos2D-JS is the JavaScript game library used to help with the UI, screen transitions and touch commands.
  • Jquery is the JavaScript library used for communicating with the server application.

How To Play

Redirect your phones browser to http://harbourguide.royalwebhosting.net/.

A few important notes:

  • Until we get proper hosting, that site will do. For whatever reason, the hosting site blocks sound files from being loaded.
  • The hosting is slow, so it takes a while to load.
  • Until we get proper hosting, the server application is temporarily disabled. You can still fully play, however you cannot submit your high scores.

These issues will all be addressed in the near future.

How To Compile/Run Locally

Download and setup Cocos2D-js: http://cocos2d-x.org/filecenter/jsbuilder/

Setup apache (or some type of XAMP stack) to host the game locally.

Move the game files over to the apache folder.

Run index.html

Collaboration

This project was written in collaboration with:

Jaegar Sarauer (https://github.com/JaegarSarauer)

Arthur Pankiewicz (https://github.com/arthurpankiewicz)

Eric Lui (https://github.com/TheFerty7)

Eric Lee (https://github.com/EricLeeSetA)

About

JavaScript mobile puzzle game

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - CarsonRoscoe/HarbourGuide: JavaScript mobile puzzle game · GitHub
Skip to content

Repository files navigation

Harbour Guide

A web based mobile puzzle game written in JavaScript. The aim of the game is simple. Boats come in from the bottom with a colour and a number of crates on their back. Your goal is to navigate these boats around the obstacles in the harbour to get your boats to go out the correct gates.

To move your boats, you simply tap on them with your phones touch screen and swipe in the direction you want them to go (Up/Left/Right/Down). To move an obstacle, you swipe the obstacle left/right or up/down (depending on whether the obstacle is facing horizontally or vertically).

Getting the boat to go through the correct gate gives you points. Getting them through the wrong gate loses points. Points are also lost passively as the game goes on, pushing the user to make faster decisions.

The game is fully dynamic, scaling the puzzles difficulty to match how the player performed in the preceeding puzzles. It uses an elo system we refer to as "Difficulty". Performing well raises your difficulty, performing poorly lowers it. The entire game is auto-generated around this stat.

Features of the game include:

  • Fully dynamic level/puzzle generation.
  • Elo system
  • Online highscore board
  • Achievement System

Tools Used

The game is written with JavaScript as the primary language. The server application is written in C#.

Within JavaScript:

  • Cocos2D-JS is the JavaScript game library used to help with the UI, screen transitions and touch commands.
  • Jquery is the JavaScript library used for communicating with the server application.

How To Play

Redirect your phones browser to http://harbourguide.royalwebhosting.net/.

A few important notes:

  • Until we get proper hosting, that site will do. For whatever reason, the hosting site blocks sound files from being loaded.
  • The hosting is slow, so it takes a while to load.
  • Until we get proper hosting, the server application is temporarily disabled. You can still fully play, however you cannot submit your high scores.

These issues will all be addressed in the near future.

How To Compile/Run Locally

Download and setup Cocos2D-js: http://cocos2d-x.org/filecenter/jsbuilder/

Setup apache (or some type of XAMP stack) to host the game locally.

Move the game files over to the apache folder.

Run index.html

Collaboration

This project was written in collaboration with:

Jaegar Sarauer (https://github.com/JaegarSarauer)

Arthur Pankiewicz (https://github.com/arthurpankiewicz)

Eric Lui (https://github.com/TheFerty7)

Eric Lee (https://github.com/EricLeeSetA)

About

JavaScript mobile puzzle game

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - CarsonRoscoe/HarbourGuide: JavaScript mobile puzzle game · GitHub
Skip to content

Repository files navigation

Harbour Guide

A web based mobile puzzle game written in JavaScript. The aim of the game is simple. Boats come in from the bottom with a colour and a number of crates on their back. Your goal is to navigate these boats around the obstacles in the harbour to get your boats to go out the correct gates.

To move your boats, you simply tap on them with your phones touch screen and swipe in the direction you want them to go (Up/Left/Right/Down). To move an obstacle, you swipe the obstacle left/right or up/down (depending on whether the obstacle is facing horizontally or vertically).

Getting the boat to go through the correct gate gives you points. Getting them through the wrong gate loses points. Points are also lost passively as the game goes on, pushing the user to make faster decisions.

The game is fully dynamic, scaling the puzzles difficulty to match how the player performed in the preceeding puzzles. It uses an elo system we refer to as "Difficulty". Performing well raises your difficulty, performing poorly lowers it. The entire game is auto-generated around this stat.

Features of the game include:

  • Fully dynamic level/puzzle generation.
  • Elo system
  • Online highscore board
  • Achievement System

Tools Used

The game is written with JavaScript as the primary language. The server application is written in C#.

Within JavaScript:

  • Cocos2D-JS is the JavaScript game library used to help with the UI, screen transitions and touch commands.
  • Jquery is the JavaScript library used for communicating with the server application.

How To Play

Redirect your phones browser to http://harbourguide.royalwebhosting.net/.

A few important notes:

  • Until we get proper hosting, that site will do. For whatever reason, the hosting site blocks sound files from being loaded.
  • The hosting is slow, so it takes a while to load.
  • Until we get proper hosting, the server application is temporarily disabled. You can still fully play, however you cannot submit your high scores.

These issues will all be addressed in the near future.

How To Compile/Run Locally

Download and setup Cocos2D-js: http://cocos2d-x.org/filecenter/jsbuilder/

Setup apache (or some type of XAMP stack) to host the game locally.

Move the game files over to the apache folder.

Run index.html

Collaboration

This project was written in collaboration with:

Jaegar Sarauer (https://github.com/JaegarSarauer)

Arthur Pankiewicz (https://github.com/arthurpankiewicz)

Eric Lui (https://github.com/TheFerty7)

Eric Lee (https://github.com/EricLeeSetA)

About

JavaScript mobile puzzle game

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - CarsonRoscoe/HarbourGuide: JavaScript mobile puzzle game · GitHub
Skip to content

Repository files navigation

Harbour Guide

A web based mobile puzzle game written in JavaScript. The aim of the game is simple. Boats come in from the bottom with a colour and a number of crates on their back. Your goal is to navigate these boats around the obstacles in the harbour to get your boats to go out the correct gates.

To move your boats, you simply tap on them with your phones touch screen and swipe in the direction you want them to go (Up/Left/Right/Down). To move an obstacle, you swipe the obstacle left/right or up/down (depending on whether the obstacle is facing horizontally or vertically).

Getting the boat to go through the correct gate gives you points. Getting them through the wrong gate loses points. Points are also lost passively as the game goes on, pushing the user to make faster decisions.

The game is fully dynamic, scaling the puzzles difficulty to match how the player performed in the preceeding puzzles. It uses an elo system we refer to as "Difficulty". Performing well raises your difficulty, performing poorly lowers it. The entire game is auto-generated around this stat.

Features of the game include:

  • Fully dynamic level/puzzle generation.
  • Elo system
  • Online highscore board
  • Achievement System

Tools Used

The game is written with JavaScript as the primary language. The server application is written in C#.

Within JavaScript:

  • Cocos2D-JS is the JavaScript game library used to help with the UI, screen transitions and touch commands.
  • Jquery is the JavaScript library used for communicating with the server application.

How To Play

Redirect your phones browser to http://harbourguide.royalwebhosting.net/.

A few important notes:

  • Until we get proper hosting, that site will do. For whatever reason, the hosting site blocks sound files from being loaded.
  • The hosting is slow, so it takes a while to load.
  • Until we get proper hosting, the server application is temporarily disabled. You can still fully play, however you cannot submit your high scores.

These issues will all be addressed in the near future.

How To Compile/Run Locally

Download and setup Cocos2D-js: http://cocos2d-x.org/filecenter/jsbuilder/

Setup apache (or some type of XAMP stack) to host the game locally.

Move the game files over to the apache folder.

Run index.html

Collaboration

This project was written in collaboration with:

Jaegar Sarauer (https://github.com/JaegarSarauer)

Arthur Pankiewicz (https://github.com/arthurpankiewicz)

Eric Lui (https://github.com/TheFerty7)

Eric Lee (https://github.com/EricLeeSetA)

About

JavaScript mobile puzzle game

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - CarsonRoscoe/HarbourGuide: JavaScript mobile puzzle game · GitHub
Skip to content

Repository files navigation

Harbour Guide

A web based mobile puzzle game written in JavaScript. The aim of the game is simple. Boats come in from the bottom with a colour and a number of crates on their back. Your goal is to navigate these boats around the obstacles in the harbour to get your boats to go out the correct gates.

To move your boats, you simply tap on them with your phones touch screen and swipe in the direction you want them to go (Up/Left/Right/Down). To move an obstacle, you swipe the obstacle left/right or up/down (depending on whether the obstacle is facing horizontally or vertically).

Getting the boat to go through the correct gate gives you points. Getting them through the wrong gate loses points. Points are also lost passively as the game goes on, pushing the user to make faster decisions.

The game is fully dynamic, scaling the puzzles difficulty to match how the player performed in the preceeding puzzles. It uses an elo system we refer to as "Difficulty". Performing well raises your difficulty, performing poorly lowers it. The entire game is auto-generated around this stat.

Features of the game include:

  • Fully dynamic level/puzzle generation.
  • Elo system
  • Online highscore board
  • Achievement System

Tools Used

The game is written with JavaScript as the primary language. The server application is written in C#.

Within JavaScript:

  • Cocos2D-JS is the JavaScript game library used to help with the UI, screen transitions and touch commands.
  • Jquery is the JavaScript library used for communicating with the server application.

How To Play

Redirect your phones browser to http://harbourguide.royalwebhosting.net/.

A few important notes:

  • Until we get proper hosting, that site will do. For whatever reason, the hosting site blocks sound files from being loaded.
  • The hosting is slow, so it takes a while to load.
  • Until we get proper hosting, the server application is temporarily disabled. You can still fully play, however you cannot submit your high scores.

These issues will all be addressed in the near future.

How To Compile/Run Locally

Download and setup Cocos2D-js: http://cocos2d-x.org/filecenter/jsbuilder/

Setup apache (or some type of XAMP stack) to host the game locally.

Move the game files over to the apache folder.

Run index.html

Collaboration

This project was written in collaboration with:

Jaegar Sarauer (https://github.com/JaegarSarauer)

Arthur Pankiewicz (https://github.com/arthurpankiewicz)

Eric Lui (https://github.com/TheFerty7)

Eric Lee (https://github.com/EricLeeSetA)

About

JavaScript mobile puzzle game

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - CarsonRoscoe/HarbourGuide: JavaScript mobile puzzle game · GitHub
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Harbour Guide

A web based mobile puzzle game written in JavaScript. The aim of the game is simple. Boats come in from the bottom with a colour and a number of crates on their back. Your goal is to navigate these boats around the obstacles in the harbour to get your boats to go out the correct gates.

To move your boats, you simply tap on them with your phones touch screen and swipe in the direction you want them to go (Up/Left/Right/Down). To move an obstacle, you swipe the obstacle left/right or up/down (depending on whether the obstacle is facing horizontally or vertically).

Getting the boat to go through the correct gate gives you points. Getting them through the wrong gate loses points. Points are also lost passively as the game goes on, pushing the user to make faster decisions.

The game is fully dynamic, scaling the puzzles difficulty to match how the player performed in the preceeding puzzles. It uses an elo system we refer to as "Difficulty". Performing well raises your difficulty, performing poorly lowers it. The entire game is auto-generated around this stat.

Features of the game include:

  • Fully dynamic level/puzzle generation.
  • Elo system
  • Online highscore board
  • Achievement System

Tools Used

The game is written with JavaScript as the primary language. The server application is written in C#.

Within JavaScript:

  • Cocos2D-JS is the JavaScript game library used to help with the UI, screen transitions and touch commands.
  • Jquery is the JavaScript library used for communicating with the server application.

How To Play

Redirect your phones browser to http://harbourguide.royalwebhosting.net/.

A few important notes:

  • Until we get proper hosting, that site will do. For whatever reason, the hosting site blocks sound files from being loaded.
  • The hosting is slow, so it takes a while to load.
  • Until we get proper hosting, the server application is temporarily disabled. You can still fully play, however you cannot submit your high scores.

These issues will all be addressed in the near future.

How To Compile/Run Locally

Download and setup Cocos2D-js: http://cocos2d-x.org/filecenter/jsbuilder/

Setup apache (or some type of XAMP stack) to host the game locally.

Move the game files over to the apache folder.

Run index.html

Collaboration

This project was written in collaboration with:

Jaegar Sarauer (https://github.com/JaegarSarauer)

Arthur Pankiewicz (https://github.com/arthurpankiewicz)

Eric Lui (https://github.com/TheFerty7)

Eric Lee (https://github.com/EricLeeSetA)

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