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Cortex Command Community Project

This is where you can find the community's plans for Cortex Command's future. There'll be rebalancing, new weapons and units, and much more. Stay up to date in our discord channel.


Installing the Game

If you just want to play the latest version of the game you can get it from our website.

Getting Mods

You can get mods from our mod portal.


How To Make Your Voice Heard

So you want to take part in the project? A good start would be going to the discord where the project is discussed. You can find a link here. After that, all our releases will be available under the releases area and all of our bugs and changes and ideas are tracked in github issues. Feel free to play and suggest changes or point out any problems.


How To Make Issues

If you're familiar with github you should be familiar with making issues. It's as simple as going to the issues tab and clicking a button. Once you do that, you'll see an easy to follow template to fill in. After you've done that, try to put in the appropriate category for the issue and it'll be handled from there.


How to Contribute

If you've got experience with the game's ini data through modding it, are good at spriting or know Lua, maybe you can contribute some of your time directly to the project. We'll look at any pull requests that come in and are always happy to have more hands on deck. If you're an experienced programmer (particularly with C++), there's also tons of work to be done in our source repository.

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The future of Cortex Command

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Cortex Command Community Project

This is where you can find the community's plans for Cortex Command's future. There'll be rebalancing, new weapons and units, and much more. Stay up to date in our discord channel.


Installing the Game

If you just want to play the latest version of the game you can get it from our website.

Getting Mods

You can get mods from our mod portal.


How To Make Your Voice Heard

So you want to take part in the project? A good start would be going to the discord where the project is discussed. You can find a link here. After that, all our releases will be available under the releases area and all of our bugs and changes and ideas are tracked in github issues. Feel free to play and suggest changes or point out any problems.


How To Make Issues

If you're familiar with github you should be familiar with making issues. It's as simple as going to the issues tab and clicking a button. Once you do that, you'll see an easy to follow template to fill in. After you've done that, try to put in the appropriate category for the issue and it'll be handled from there.


How to Contribute

If you've got experience with the game's ini data through modding it, are good at spriting or know Lua, maybe you can contribute some of your time directly to the project. We'll look at any pull requests that come in and are always happy to have more hands on deck. If you're an experienced programmer (particularly with C++), there's also tons of work to be done in our source repository.

About

The future of Cortex Command

Resources

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Cortex Command Community Project

This is where you can find the community's plans for Cortex Command's future. There'll be rebalancing, new weapons and units, and much more. Stay up to date in our discord channel.


Installing the Game

If you just want to play the latest version of the game you can get it from our website.

Getting Mods

You can get mods from our mod portal.


How To Make Your Voice Heard

So you want to take part in the project? A good start would be going to the discord where the project is discussed. You can find a link here. After that, all our releases will be available under the releases area and all of our bugs and changes and ideas are tracked in github issues. Feel free to play and suggest changes or point out any problems.


How To Make Issues

If you're familiar with github you should be familiar with making issues. It's as simple as going to the issues tab and clicking a button. Once you do that, you'll see an easy to follow template to fill in. After you've done that, try to put in the appropriate category for the issue and it'll be handled from there.


How to Contribute

If you've got experience with the game's ini data through modding it, are good at spriting or know Lua, maybe you can contribute some of your time directly to the project. We'll look at any pull requests that come in and are always happy to have more hands on deck. If you're an experienced programmer (particularly with C++), there's also tons of work to be done in our source repository.

About

The future of Cortex Command

Resources

Stars

0 stars

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0 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Cortex Command Community Project

This is where you can find the community's plans for Cortex Command's future. There'll be rebalancing, new weapons and units, and much more. Stay up to date in our discord channel.


Installing the Game

If you just want to play the latest version of the game you can get it from our website.

Getting Mods

You can get mods from our mod portal.


How To Make Your Voice Heard

So you want to take part in the project? A good start would be going to the discord where the project is discussed. You can find a link here. After that, all our releases will be available under the releases area and all of our bugs and changes and ideas are tracked in github issues. Feel free to play and suggest changes or point out any problems.


How To Make Issues

If you're familiar with github you should be familiar with making issues. It's as simple as going to the issues tab and clicking a button. Once you do that, you'll see an easy to follow template to fill in. After you've done that, try to put in the appropriate category for the issue and it'll be handled from there.


How to Contribute

If you've got experience with the game's ini data through modding it, are good at spriting or know Lua, maybe you can contribute some of your time directly to the project. We'll look at any pull requests that come in and are always happy to have more hands on deck. If you're an experienced programmer (particularly with C++), there's also tons of work to be done in our source repository.

About

The future of Cortex Command

Resources

Stars

0 stars

Watchers

0 watching

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Releases

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Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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Cortex Command Community Project

This is where you can find the community's plans for Cortex Command's future. There'll be rebalancing, new weapons and units, and much more. Stay up to date in our discord channel.


Installing the Game

If you just want to play the latest version of the game you can get it from our website.

Getting Mods

You can get mods from our mod portal.


How To Make Your Voice Heard

So you want to take part in the project? A good start would be going to the discord where the project is discussed. You can find a link here. After that, all our releases will be available under the releases area and all of our bugs and changes and ideas are tracked in github issues. Feel free to play and suggest changes or point out any problems.


How To Make Issues

If you're familiar with github you should be familiar with making issues. It's as simple as going to the issues tab and clicking a button. Once you do that, you'll see an easy to follow template to fill in. After you've done that, try to put in the appropriate category for the issue and it'll be handled from there.


How to Contribute

If you've got experience with the game's ini data through modding it, are good at spriting or know Lua, maybe you can contribute some of your time directly to the project. We'll look at any pull requests that come in and are always happy to have more hands on deck. If you're an experienced programmer (particularly with C++), there's also tons of work to be done in our source repository.

About

The future of Cortex Command

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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2,149 Commits

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NameName
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Repository files navigation

Cortex Command Community Project

This is where you can find the community's plans for Cortex Command's future. There'll be rebalancing, new weapons and units, and much more. Stay up to date in our discord channel.


Installing the Game

If you just want to play the latest version of the game you can get it from our website.

Getting Mods

You can get mods from our mod portal.


How To Make Your Voice Heard

So you want to take part in the project? A good start would be going to the discord where the project is discussed. You can find a link here. After that, all our releases will be available under the releases area and all of our bugs and changes and ideas are tracked in github issues. Feel free to play and suggest changes or point out any problems.


How To Make Issues

If you're familiar with github you should be familiar with making issues. It's as simple as going to the issues tab and clicking a button. Once you do that, you'll see an easy to follow template to fill in. After you've done that, try to put in the appropriate category for the issue and it'll be handled from there.


How to Contribute

If you've got experience with the game's ini data through modding it, are good at spriting or know Lua, maybe you can contribute some of your time directly to the project. We'll look at any pull requests that come in and are always happy to have more hands on deck. If you're an experienced programmer (particularly with C++), there's also tons of work to be done in our source repository.

About

The future of Cortex Command

Resources

Stars

0 stars

Watchers

0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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NameName
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Cortex Command Community Project

This is where you can find the community's plans for Cortex Command's future. There'll be rebalancing, new weapons and units, and much more. Stay up to date in our discord channel.


Installing the Game

If you just want to play the latest version of the game you can get it from our website.

Getting Mods

You can get mods from our mod portal.


How To Make Your Voice Heard

So you want to take part in the project? A good start would be going to the discord where the project is discussed. You can find a link here. After that, all our releases will be available under the releases area and all of our bugs and changes and ideas are tracked in github issues. Feel free to play and suggest changes or point out any problems.


How To Make Issues

If you're familiar with github you should be familiar with making issues. It's as simple as going to the issues tab and clicking a button. Once you do that, you'll see an easy to follow template to fill in. After you've done that, try to put in the appropriate category for the issue and it'll be handled from there.


How to Contribute

If you've got experience with the game's ini data through modding it, are good at spriting or know Lua, maybe you can contribute some of your time directly to the project. We'll look at any pull requests that come in and are always happy to have more hands on deck. If you're an experienced programmer (particularly with C++), there's also tons of work to be done in our source repository.

About

The future of Cortex Command

Resources

Stars

0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Cortex Command Community Project

This is where you can find the community's plans for Cortex Command's future. There'll be rebalancing, new weapons and units, and much more. Stay up to date in our discord channel.


Installing the Game

If you just want to play the latest version of the game you can get it from our website.

Getting Mods

You can get mods from our mod portal.


How To Make Your Voice Heard

So you want to take part in the project? A good start would be going to the discord where the project is discussed. You can find a link here. After that, all our releases will be available under the releases area and all of our bugs and changes and ideas are tracked in github issues. Feel free to play and suggest changes or point out any problems.


How To Make Issues

If you're familiar with github you should be familiar with making issues. It's as simple as going to the issues tab and clicking a button. Once you do that, you'll see an easy to follow template to fill in. After you've done that, try to put in the appropriate category for the issue and it'll be handled from there.


How to Contribute

If you've got experience with the game's ini data through modding it, are good at spriting or know Lua, maybe you can contribute some of your time directly to the project. We'll look at any pull requests that come in and are always happy to have more hands on deck. If you're an experienced programmer (particularly with C++), there's also tons of work to be done in our source repository.

About

The future of Cortex Command

Resources

Stars

0 stars

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0 watching

Forks

Releases

Packages

Contributors

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