Repository files navigation

CenterEdge.Async

When you gotta, you gotta.

Don't use this library unless you gotta. Running async code from sync code tends to result in deadlocks, thread pool depletion, poor performance, and unexpected behaviors. However, when gradually converting code from sync to async sometimes you must to keep the scope of work under control.

Usage

// Basic usage for an action running Task or ValueTaskAsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Basic usage for an action running Task<T> or ValueTask<T>varresult=AsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Pass in state as a parameter to reduce heap allocations due to closuresAsyncHelper.RunSync(state =>SomeFunctionAsync(state,true),param1);// or you can use a method group if parameters align preciselyAsyncHelper.RunSync(SomeFunctionAsyncWithOneParameter,param1);

Background

This project is based off this post. The original flavor had the following behaviors:

  • The calling thread is blocked until the asynchronous work is completed
  • Basic await operations will run the continuation on the calling thread
    • Awaiting with .ContinueAwait(false) may run the continuations on the thread pool. However, this is not guaranteed, the continuation may be executed synchronously if the awaited task is returned already complete.
  • The result of the asynchronous task is returned, if applicable
  • Exceptions returned by the asynchronous task will be thrown

Improvements

This implementation offers the following improvements over the original implementation:

  • Support for direct usage of ValueTask and ValueTask<T>. This avoids the need to call .AsTask() and offers better performance in the case where the ValueTask is returned already completed.
  • Exceptions are thrown with a more meaningful stack trace by using .GetResult() on the awaiter.
  • SynchronizationContext.Current is now correctly reset if the asynchronous work returns an exception.
    • This can prevent some esoteric deadlock scenarios, especially in cases like WinForms or WPF which use a single long-lived synchronization context.
  • Asynchronous work left running after the main task completes might never execute their continuations unless they were awaited with .ContinueAwait(false). These continuations will now be run on the SynchronizationContext captured at the time RunSync is called.
  • Dispose is used to perform cleanup which can reduce Gen1 and Gen2 garbage collections on objects with finalizers.
  • Significant overall performance improvements.
    • For example, benchmarks are showing a 78% improvement on .NET 4.8 running in x86 (75% in x64).

Limitations

This implementation still has several limitations. As always, writing truly asynchronous code is the best approach.

  • Work will still be single-threaded in most cases, potentially reducing performance.
  • The calling thread is blocked, which can lead to thread pool depletion issues.
  • In scenarios where many calls to RunSync are running at once in different threads, the ThreadPool may need to scale up to a larger size which can reduce performance due to context switching.
  • RunSync itself adds some additional overhead, though this implementation has less impact than the original.

Running Benchmarks

cd src/CenterEdge.Async.Benchmarks
# x64
dotnet run -c Release -f net8.0 -- job default --runtimes net48 net6.0 net8.0
# x86, .NET 4.8 only
dotnet run -c Release -f net8.0 -- job default --runtimes net48 --platform x86

About

Assists in the (risky) process of blocking a synchronous method waiting for an asynchronous Task to complete.

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Resources

Stars

2 stars

Watchers

3 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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CenterEdge.Async

When you gotta, you gotta.

Don't use this library unless you gotta. Running async code from sync code tends to result in deadlocks, thread pool depletion, poor performance, and unexpected behaviors. However, when gradually converting code from sync to async sometimes you must to keep the scope of work under control.

Usage

// Basic usage for an action running Task or ValueTaskAsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Basic usage for an action running Task<T> or ValueTask<T>varresult=AsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Pass in state as a parameter to reduce heap allocations due to closuresAsyncHelper.RunSync(state =>SomeFunctionAsync(state,true),param1);// or you can use a method group if parameters align preciselyAsyncHelper.RunSync(SomeFunctionAsyncWithOneParameter,param1);

Background

This project is based off this post. The original flavor had the following behaviors:

  • The calling thread is blocked until the asynchronous work is completed
  • Basic await operations will run the continuation on the calling thread
    • Awaiting with .ContinueAwait(false) may run the continuations on the thread pool. However, this is not guaranteed, the continuation may be executed synchronously if the awaited task is returned already complete.
  • The result of the asynchronous task is returned, if applicable
  • Exceptions returned by the asynchronous task will be thrown

Improvements

This implementation offers the following improvements over the original implementation:

  • Support for direct usage of ValueTask and ValueTask<T>. This avoids the need to call .AsTask() and offers better performance in the case where the ValueTask is returned already completed.
  • Exceptions are thrown with a more meaningful stack trace by using .GetResult() on the awaiter.
  • SynchronizationContext.Current is now correctly reset if the asynchronous work returns an exception.
    • This can prevent some esoteric deadlock scenarios, especially in cases like WinForms or WPF which use a single long-lived synchronization context.
  • Asynchronous work left running after the main task completes might never execute their continuations unless they were awaited with .ContinueAwait(false). These continuations will now be run on the SynchronizationContext captured at the time RunSync is called.
  • Dispose is used to perform cleanup which can reduce Gen1 and Gen2 garbage collections on objects with finalizers.
  • Significant overall performance improvements.
    • For example, benchmarks are showing a 78% improvement on .NET 4.8 running in x86 (75% in x64).

Limitations

This implementation still has several limitations. As always, writing truly asynchronous code is the best approach.

  • Work will still be single-threaded in most cases, potentially reducing performance.
  • The calling thread is blocked, which can lead to thread pool depletion issues.
  • In scenarios where many calls to RunSync are running at once in different threads, the ThreadPool may need to scale up to a larger size which can reduce performance due to context switching.
  • RunSync itself adds some additional overhead, though this implementation has less impact than the original.

Running Benchmarks

cd src/CenterEdge.Async.Benchmarks
# x64
dotnet run -c Release -f net8.0 -- job default --runtimes net48 net6.0 net8.0
# x86, .NET 4.8 only
dotnet run -c Release -f net8.0 -- job default --runtimes net48 --platform x86

About

Assists in the (risky) process of blocking a synchronous method waiting for an asynchronous Task to complete.

Topics

Resources

Stars

2 stars

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

CenterEdge.Async

When you gotta, you gotta.

Don't use this library unless you gotta. Running async code from sync code tends to result in deadlocks, thread pool depletion, poor performance, and unexpected behaviors. However, when gradually converting code from sync to async sometimes you must to keep the scope of work under control.

Usage

// Basic usage for an action running Task or ValueTaskAsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Basic usage for an action running Task<T> or ValueTask<T>varresult=AsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Pass in state as a parameter to reduce heap allocations due to closuresAsyncHelper.RunSync(state =>SomeFunctionAsync(state,true),param1);// or you can use a method group if parameters align preciselyAsyncHelper.RunSync(SomeFunctionAsyncWithOneParameter,param1);

Background

This project is based off this post. The original flavor had the following behaviors:

  • The calling thread is blocked until the asynchronous work is completed
  • Basic await operations will run the continuation on the calling thread
    • Awaiting with .ContinueAwait(false) may run the continuations on the thread pool. However, this is not guaranteed, the continuation may be executed synchronously if the awaited task is returned already complete.
  • The result of the asynchronous task is returned, if applicable
  • Exceptions returned by the asynchronous task will be thrown

Improvements

This implementation offers the following improvements over the original implementation:

  • Support for direct usage of ValueTask and ValueTask<T>. This avoids the need to call .AsTask() and offers better performance in the case where the ValueTask is returned already completed.
  • Exceptions are thrown with a more meaningful stack trace by using .GetResult() on the awaiter.
  • SynchronizationContext.Current is now correctly reset if the asynchronous work returns an exception.
    • This can prevent some esoteric deadlock scenarios, especially in cases like WinForms or WPF which use a single long-lived synchronization context.
  • Asynchronous work left running after the main task completes might never execute their continuations unless they were awaited with .ContinueAwait(false). These continuations will now be run on the SynchronizationContext captured at the time RunSync is called.
  • Dispose is used to perform cleanup which can reduce Gen1 and Gen2 garbage collections on objects with finalizers.
  • Significant overall performance improvements.
    • For example, benchmarks are showing a 78% improvement on .NET 4.8 running in x86 (75% in x64).

Limitations

This implementation still has several limitations. As always, writing truly asynchronous code is the best approach.

  • Work will still be single-threaded in most cases, potentially reducing performance.
  • The calling thread is blocked, which can lead to thread pool depletion issues.
  • In scenarios where many calls to RunSync are running at once in different threads, the ThreadPool may need to scale up to a larger size which can reduce performance due to context switching.
  • RunSync itself adds some additional overhead, though this implementation has less impact than the original.

Running Benchmarks

cd src/CenterEdge.Async.Benchmarks
# x64
dotnet run -c Release -f net8.0 -- job default --runtimes net48 net6.0 net8.0
# x86, .NET 4.8 only
dotnet run -c Release -f net8.0 -- job default --runtimes net48 --platform x86

About

Assists in the (risky) process of blocking a synchronous method waiting for an asynchronous Task to complete.

Topics

Resources

Stars

2 stars

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

CenterEdge.Async

When you gotta, you gotta.

Don't use this library unless you gotta. Running async code from sync code tends to result in deadlocks, thread pool depletion, poor performance, and unexpected behaviors. However, when gradually converting code from sync to async sometimes you must to keep the scope of work under control.

Usage

// Basic usage for an action running Task or ValueTaskAsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Basic usage for an action running Task<T> or ValueTask<T>varresult=AsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Pass in state as a parameter to reduce heap allocations due to closuresAsyncHelper.RunSync(state =>SomeFunctionAsync(state,true),param1);// or you can use a method group if parameters align preciselyAsyncHelper.RunSync(SomeFunctionAsyncWithOneParameter,param1);

Background

This project is based off this post. The original flavor had the following behaviors:

  • The calling thread is blocked until the asynchronous work is completed
  • Basic await operations will run the continuation on the calling thread
    • Awaiting with .ContinueAwait(false) may run the continuations on the thread pool. However, this is not guaranteed, the continuation may be executed synchronously if the awaited task is returned already complete.
  • The result of the asynchronous task is returned, if applicable
  • Exceptions returned by the asynchronous task will be thrown

Improvements

This implementation offers the following improvements over the original implementation:

  • Support for direct usage of ValueTask and ValueTask<T>. This avoids the need to call .AsTask() and offers better performance in the case where the ValueTask is returned already completed.
  • Exceptions are thrown with a more meaningful stack trace by using .GetResult() on the awaiter.
  • SynchronizationContext.Current is now correctly reset if the asynchronous work returns an exception.
    • This can prevent some esoteric deadlock scenarios, especially in cases like WinForms or WPF which use a single long-lived synchronization context.
  • Asynchronous work left running after the main task completes might never execute their continuations unless they were awaited with .ContinueAwait(false). These continuations will now be run on the SynchronizationContext captured at the time RunSync is called.
  • Dispose is used to perform cleanup which can reduce Gen1 and Gen2 garbage collections on objects with finalizers.
  • Significant overall performance improvements.
    • For example, benchmarks are showing a 78% improvement on .NET 4.8 running in x86 (75% in x64).

Limitations

This implementation still has several limitations. As always, writing truly asynchronous code is the best approach.

  • Work will still be single-threaded in most cases, potentially reducing performance.
  • The calling thread is blocked, which can lead to thread pool depletion issues.
  • In scenarios where many calls to RunSync are running at once in different threads, the ThreadPool may need to scale up to a larger size which can reduce performance due to context switching.
  • RunSync itself adds some additional overhead, though this implementation has less impact than the original.

Running Benchmarks

cd src/CenterEdge.Async.Benchmarks
# x64
dotnet run -c Release -f net8.0 -- job default --runtimes net48 net6.0 net8.0
# x86, .NET 4.8 only
dotnet run -c Release -f net8.0 -- job default --runtimes net48 --platform x86

About

Assists in the (risky) process of blocking a synchronous method waiting for an asynchronous Task to complete.

Topics

Resources

Stars

2 stars

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

CenterEdge.Async

When you gotta, you gotta.

Don't use this library unless you gotta. Running async code from sync code tends to result in deadlocks, thread pool depletion, poor performance, and unexpected behaviors. However, when gradually converting code from sync to async sometimes you must to keep the scope of work under control.

Usage

// Basic usage for an action running Task or ValueTaskAsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Basic usage for an action running Task<T> or ValueTask<T>varresult=AsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Pass in state as a parameter to reduce heap allocations due to closuresAsyncHelper.RunSync(state =>SomeFunctionAsync(state,true),param1);// or you can use a method group if parameters align preciselyAsyncHelper.RunSync(SomeFunctionAsyncWithOneParameter,param1);

Background

This project is based off this post. The original flavor had the following behaviors:

  • The calling thread is blocked until the asynchronous work is completed
  • Basic await operations will run the continuation on the calling thread
    • Awaiting with .ContinueAwait(false) may run the continuations on the thread pool. However, this is not guaranteed, the continuation may be executed synchronously if the awaited task is returned already complete.
  • The result of the asynchronous task is returned, if applicable
  • Exceptions returned by the asynchronous task will be thrown

Improvements

This implementation offers the following improvements over the original implementation:

  • Support for direct usage of ValueTask and ValueTask<T>. This avoids the need to call .AsTask() and offers better performance in the case where the ValueTask is returned already completed.
  • Exceptions are thrown with a more meaningful stack trace by using .GetResult() on the awaiter.
  • SynchronizationContext.Current is now correctly reset if the asynchronous work returns an exception.
    • This can prevent some esoteric deadlock scenarios, especially in cases like WinForms or WPF which use a single long-lived synchronization context.
  • Asynchronous work left running after the main task completes might never execute their continuations unless they were awaited with .ContinueAwait(false). These continuations will now be run on the SynchronizationContext captured at the time RunSync is called.
  • Dispose is used to perform cleanup which can reduce Gen1 and Gen2 garbage collections on objects with finalizers.
  • Significant overall performance improvements.
    • For example, benchmarks are showing a 78% improvement on .NET 4.8 running in x86 (75% in x64).

Limitations

This implementation still has several limitations. As always, writing truly asynchronous code is the best approach.

  • Work will still be single-threaded in most cases, potentially reducing performance.
  • The calling thread is blocked, which can lead to thread pool depletion issues.
  • In scenarios where many calls to RunSync are running at once in different threads, the ThreadPool may need to scale up to a larger size which can reduce performance due to context switching.
  • RunSync itself adds some additional overhead, though this implementation has less impact than the original.

Running Benchmarks

cd src/CenterEdge.Async.Benchmarks
# x64
dotnet run -c Release -f net8.0 -- job default --runtimes net48 net6.0 net8.0
# x86, .NET 4.8 only
dotnet run -c Release -f net8.0 -- job default --runtimes net48 --platform x86

About

Assists in the (risky) process of blocking a synchronous method waiting for an asynchronous Task to complete.

Topics

Resources

Stars

2 stars

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

CenterEdge.Async

When you gotta, you gotta.

Don't use this library unless you gotta. Running async code from sync code tends to result in deadlocks, thread pool depletion, poor performance, and unexpected behaviors. However, when gradually converting code from sync to async sometimes you must to keep the scope of work under control.

Usage

// Basic usage for an action running Task or ValueTaskAsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Basic usage for an action running Task<T> or ValueTask<T>varresult=AsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Pass in state as a parameter to reduce heap allocations due to closuresAsyncHelper.RunSync(state =>SomeFunctionAsync(state,true),param1);// or you can use a method group if parameters align preciselyAsyncHelper.RunSync(SomeFunctionAsyncWithOneParameter,param1);

Background

This project is based off this post. The original flavor had the following behaviors:

  • The calling thread is blocked until the asynchronous work is completed
  • Basic await operations will run the continuation on the calling thread
    • Awaiting with .ContinueAwait(false) may run the continuations on the thread pool. However, this is not guaranteed, the continuation may be executed synchronously if the awaited task is returned already complete.
  • The result of the asynchronous task is returned, if applicable
  • Exceptions returned by the asynchronous task will be thrown

Improvements

This implementation offers the following improvements over the original implementation:

  • Support for direct usage of ValueTask and ValueTask<T>. This avoids the need to call .AsTask() and offers better performance in the case where the ValueTask is returned already completed.
  • Exceptions are thrown with a more meaningful stack trace by using .GetResult() on the awaiter.
  • SynchronizationContext.Current is now correctly reset if the asynchronous work returns an exception.
    • This can prevent some esoteric deadlock scenarios, especially in cases like WinForms or WPF which use a single long-lived synchronization context.
  • Asynchronous work left running after the main task completes might never execute their continuations unless they were awaited with .ContinueAwait(false). These continuations will now be run on the SynchronizationContext captured at the time RunSync is called.
  • Dispose is used to perform cleanup which can reduce Gen1 and Gen2 garbage collections on objects with finalizers.
  • Significant overall performance improvements.
    • For example, benchmarks are showing a 78% improvement on .NET 4.8 running in x86 (75% in x64).

Limitations

This implementation still has several limitations. As always, writing truly asynchronous code is the best approach.

  • Work will still be single-threaded in most cases, potentially reducing performance.
  • The calling thread is blocked, which can lead to thread pool depletion issues.
  • In scenarios where many calls to RunSync are running at once in different threads, the ThreadPool may need to scale up to a larger size which can reduce performance due to context switching.
  • RunSync itself adds some additional overhead, though this implementation has less impact than the original.

Running Benchmarks

cd src/CenterEdge.Async.Benchmarks
# x64
dotnet run -c Release -f net8.0 -- job default --runtimes net48 net6.0 net8.0
# x86, .NET 4.8 only
dotnet run -c Release -f net8.0 -- job default --runtimes net48 --platform x86

About

Assists in the (risky) process of blocking a synchronous method waiting for an asynchronous Task to complete.

Topics

Resources

Stars

2 stars

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

CenterEdge.Async

When you gotta, you gotta.

Don't use this library unless you gotta. Running async code from sync code tends to result in deadlocks, thread pool depletion, poor performance, and unexpected behaviors. However, when gradually converting code from sync to async sometimes you must to keep the scope of work under control.

Usage

// Basic usage for an action running Task or ValueTaskAsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Basic usage for an action running Task<T> or ValueTask<T>varresult=AsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Pass in state as a parameter to reduce heap allocations due to closuresAsyncHelper.RunSync(state =>SomeFunctionAsync(state,true),param1);// or you can use a method group if parameters align preciselyAsyncHelper.RunSync(SomeFunctionAsyncWithOneParameter,param1);

Background

This project is based off this post. The original flavor had the following behaviors:

  • The calling thread is blocked until the asynchronous work is completed
  • Basic await operations will run the continuation on the calling thread
    • Awaiting with .ContinueAwait(false) may run the continuations on the thread pool. However, this is not guaranteed, the continuation may be executed synchronously if the awaited task is returned already complete.
  • The result of the asynchronous task is returned, if applicable
  • Exceptions returned by the asynchronous task will be thrown

Improvements

This implementation offers the following improvements over the original implementation:

  • Support for direct usage of ValueTask and ValueTask<T>. This avoids the need to call .AsTask() and offers better performance in the case where the ValueTask is returned already completed.
  • Exceptions are thrown with a more meaningful stack trace by using .GetResult() on the awaiter.
  • SynchronizationContext.Current is now correctly reset if the asynchronous work returns an exception.
    • This can prevent some esoteric deadlock scenarios, especially in cases like WinForms or WPF which use a single long-lived synchronization context.
  • Asynchronous work left running after the main task completes might never execute their continuations unless they were awaited with .ContinueAwait(false). These continuations will now be run on the SynchronizationContext captured at the time RunSync is called.
  • Dispose is used to perform cleanup which can reduce Gen1 and Gen2 garbage collections on objects with finalizers.
  • Significant overall performance improvements.
    • For example, benchmarks are showing a 78% improvement on .NET 4.8 running in x86 (75% in x64).

Limitations

This implementation still has several limitations. As always, writing truly asynchronous code is the best approach.

  • Work will still be single-threaded in most cases, potentially reducing performance.
  • The calling thread is blocked, which can lead to thread pool depletion issues.
  • In scenarios where many calls to RunSync are running at once in different threads, the ThreadPool may need to scale up to a larger size which can reduce performance due to context switching.
  • RunSync itself adds some additional overhead, though this implementation has less impact than the original.

Running Benchmarks

cd src/CenterEdge.Async.Benchmarks
# x64
dotnet run -c Release -f net8.0 -- job default --runtimes net48 net6.0 net8.0
# x86, .NET 4.8 only
dotnet run -c Release -f net8.0 -- job default --runtimes net48 --platform x86

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3 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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CenterEdge.Async

When you gotta, you gotta.

Don't use this library unless you gotta. Running async code from sync code tends to result in deadlocks, thread pool depletion, poor performance, and unexpected behaviors. However, when gradually converting code from sync to async sometimes you must to keep the scope of work under control.

Usage

// Basic usage for an action running Task or ValueTaskAsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Basic usage for an action running Task<T> or ValueTask<T>varresult=AsyncHelper.RunSync(()=>SomeFunctionAsync(param1,param2));// Pass in state as a parameter to reduce heap allocations due to closuresAsyncHelper.RunSync(state =>SomeFunctionAsync(state,true),param1);// or you can use a method group if parameters align preciselyAsyncHelper.RunSync(SomeFunctionAsyncWithOneParameter,param1);

Background

This project is based off this post. The original flavor had the following behaviors:

  • The calling thread is blocked until the asynchronous work is completed
  • Basic await operations will run the continuation on the calling thread
    • Awaiting with .ContinueAwait(false) may run the continuations on the thread pool. However, this is not guaranteed, the continuation may be executed synchronously if the awaited task is returned already complete.
  • The result of the asynchronous task is returned, if applicable
  • Exceptions returned by the asynchronous task will be thrown

Improvements

This implementation offers the following improvements over the original implementation:

  • Support for direct usage of ValueTask and ValueTask<T>. This avoids the need to call .AsTask() and offers better performance in the case where the ValueTask is returned already completed.
  • Exceptions are thrown with a more meaningful stack trace by using .GetResult() on the awaiter.
  • SynchronizationContext.Current is now correctly reset if the asynchronous work returns an exception.
    • This can prevent some esoteric deadlock scenarios, especially in cases like WinForms or WPF which use a single long-lived synchronization context.
  • Asynchronous work left running after the main task completes might never execute their continuations unless they were awaited with .ContinueAwait(false). These continuations will now be run on the SynchronizationContext captured at the time RunSync is called.
  • Dispose is used to perform cleanup which can reduce Gen1 and Gen2 garbage collections on objects with finalizers.
  • Significant overall performance improvements.
    • For example, benchmarks are showing a 78% improvement on .NET 4.8 running in x86 (75% in x64).

Limitations

This implementation still has several limitations. As always, writing truly asynchronous code is the best approach.

  • Work will still be single-threaded in most cases, potentially reducing performance.
  • The calling thread is blocked, which can lead to thread pool depletion issues.
  • In scenarios where many calls to RunSync are running at once in different threads, the ThreadPool may need to scale up to a larger size which can reduce performance due to context switching.
  • RunSync itself adds some additional overhead, though this implementation has less impact than the original.

Running Benchmarks

cd src/CenterEdge.Async.Benchmarks
# x64
dotnet run -c Release -f net8.0 -- job default --runtimes net48 net6.0 net8.0
# x86, .NET 4.8 only
dotnet run -c Release -f net8.0 -- job default --runtimes net48 --platform x86

About

Assists in the (risky) process of blocking a synchronous method waiting for an asynchronous Task to complete.

Topics

Resources

Stars

2 stars

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages