Countly not working in WebGL with Package manager #880

Description

@juans-chainsafe

Describe the bug
Logs are not being published into Countly dashboard when WebGL is used, in this case the SDK was imported using Package manager + Git URL

Steps
Steps to reproduce the behavior:

  1. Use the scene [SampleLogin - Web3Auth]
  2. Login with [Web3Auth]
  3. Use some of the examples to get a output

Expected behavior
Log is sent to Countly and is displayed in the dashboard.

Console errors
One of the errors that I see time to time in the console: POST https://chainsafe-40aca7b26551e.flex.countly.com/i?app_key=4d2f30cecf1b7e2b8cd909103c1fac971872aa3f&device_id=CLY_xYMQohFp1709216956288&t=1&sdk_name=csharp-unity-webgl&sdk_version=23.12.0&av=0.1&timestamp=1709217377591&hour=11&dow=4&tz=-180&events=[%0A%20%20%7B%0A%20%20%20%20%22key%22:%20%22Gelato%20initialized%22,%0A%20%20%20%20%22count%22:%201,%0A%20%20%20%20%22sum%22:%200.0,%0A%20%20%20%20%22segmentation%22:%20%7B%0A%20%20%20%20%20%20%22chain%22:%20%2211155111%22,%0A%20%20%20%20%20%20%22network%22:%20%22ETH%22,%0A%20%20%20%20%20%20%22project-id%22:%20%226aa5af5a-cf38-4093-b78a-net::ERR_CONNECTION_RESET

Screenshots/Video
Screenshot 2024-02-29 at 11 40 37

Desktop (please complete the following information):

  • Chainsafe SDK version: [main branch using Package manager with Git URL]
  • Unity Version: [2022.1]
  • Operating System: [Mac]
  • Platform: [WebGL]

Additional context
Didn't test iOS yet, it could be happened there as well or be only a WebGL issue

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Labels

Priority: P0Added to issues and PRs relating to a critical severity bugs.Type: BugAdded to issues and PRs if they are addressing a bug

Type

No type

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions

    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    Countly not working in WebGL with Package manager #880

    Description

    @juans-chainsafe

    Describe the bug
    Logs are not being published into Countly dashboard when WebGL is used, in this case the SDK was imported using Package manager + Git URL

    Steps
    Steps to reproduce the behavior:

    1. Use the scene [SampleLogin - Web3Auth]
    2. Login with [Web3Auth]
    3. Use some of the examples to get a output

    Expected behavior
    Log is sent to Countly and is displayed in the dashboard.

    Console errors
    One of the errors that I see time to time in the console: POST https://chainsafe-40aca7b26551e.flex.countly.com/i?app_key=4d2f30cecf1b7e2b8cd909103c1fac971872aa3f&device_id=CLY_xYMQohFp1709216956288&t=1&sdk_name=csharp-unity-webgl&sdk_version=23.12.0&av=0.1&timestamp=1709217377591&hour=11&dow=4&tz=-180&events=[%0A%20%20%7B%0A%20%20%20%20%22key%22:%20%22Gelato%20initialized%22,%0A%20%20%20%20%22count%22:%201,%0A%20%20%20%20%22sum%22:%200.0,%0A%20%20%20%20%22segmentation%22:%20%7B%0A%20%20%20%20%20%20%22chain%22:%20%2211155111%22,%0A%20%20%20%20%20%20%22network%22:%20%22ETH%22,%0A%20%20%20%20%20%20%22project-id%22:%20%226aa5af5a-cf38-4093-b78a-net::ERR_CONNECTION_RESET

    Screenshots/Video
    Screenshot 2024-02-29 at 11 40 37

    Desktop (please complete the following information):

    • Chainsafe SDK version: [main branch using Package manager with Git URL]
    • Unity Version: [2022.1]
    • Operating System: [Mac]
    • Platform: [WebGL]

    Additional context
    Didn't test iOS yet, it could be happened there as well or be only a WebGL issue

    Metadata

    Metadata

    Assignees

    Labels

    Priority: P0Added to issues and PRs relating to a critical severity bugs.Type: BugAdded to issues and PRs if they are addressing a bug

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      Countly not working in WebGL with Package manager #880

      Description

      @juans-chainsafe

      Describe the bug
      Logs are not being published into Countly dashboard when WebGL is used, in this case the SDK was imported using Package manager + Git URL

      Steps
      Steps to reproduce the behavior:

      1. Use the scene [SampleLogin - Web3Auth]
      2. Login with [Web3Auth]
      3. Use some of the examples to get a output

      Expected behavior
      Log is sent to Countly and is displayed in the dashboard.

      Console errors
      One of the errors that I see time to time in the console: POST https://chainsafe-40aca7b26551e.flex.countly.com/i?app_key=4d2f30cecf1b7e2b8cd909103c1fac971872aa3f&device_id=CLY_xYMQohFp1709216956288&t=1&sdk_name=csharp-unity-webgl&sdk_version=23.12.0&av=0.1&timestamp=1709217377591&hour=11&dow=4&tz=-180&events=[%0A%20%20%7B%0A%20%20%20%20%22key%22:%20%22Gelato%20initialized%22,%0A%20%20%20%20%22count%22:%201,%0A%20%20%20%20%22sum%22:%200.0,%0A%20%20%20%20%22segmentation%22:%20%7B%0A%20%20%20%20%20%20%22chain%22:%20%2211155111%22,%0A%20%20%20%20%20%20%22network%22:%20%22ETH%22,%0A%20%20%20%20%20%20%22project-id%22:%20%226aa5af5a-cf38-4093-b78a-net::ERR_CONNECTION_RESET

      Screenshots/Video
      Screenshot 2024-02-29 at 11 40 37

      Desktop (please complete the following information):

      • Chainsafe SDK version: [main branch using Package manager with Git URL]
      • Unity Version: [2022.1]
      • Operating System: [Mac]
      • Platform: [WebGL]

      Additional context
      Didn't test iOS yet, it could be happened there as well or be only a WebGL issue

      Metadata

      Metadata

      Assignees

      Labels

      Priority: P0Added to issues and PRs relating to a critical severity bugs.Type: BugAdded to issues and PRs if they are addressing a bug

      Type

      No type

      Projects

      No projects

        Milestone

        No milestone

        Relationships

        None yet

        Development

        No branches or pull requests

        Issue actions

        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        Countly not working in WebGL with Package manager #880

        Description

        @juans-chainsafe

        Describe the bug
        Logs are not being published into Countly dashboard when WebGL is used, in this case the SDK was imported using Package manager + Git URL

        Steps
        Steps to reproduce the behavior:

        1. Use the scene [SampleLogin - Web3Auth]
        2. Login with [Web3Auth]
        3. Use some of the examples to get a output

        Expected behavior
        Log is sent to Countly and is displayed in the dashboard.

        Console errors
        One of the errors that I see time to time in the console: POST https://chainsafe-40aca7b26551e.flex.countly.com/i?app_key=4d2f30cecf1b7e2b8cd909103c1fac971872aa3f&device_id=CLY_xYMQohFp1709216956288&t=1&sdk_name=csharp-unity-webgl&sdk_version=23.12.0&av=0.1&timestamp=1709217377591&hour=11&dow=4&tz=-180&events=[%0A%20%20%7B%0A%20%20%20%20%22key%22:%20%22Gelato%20initialized%22,%0A%20%20%20%20%22count%22:%201,%0A%20%20%20%20%22sum%22:%200.0,%0A%20%20%20%20%22segmentation%22:%20%7B%0A%20%20%20%20%20%20%22chain%22:%20%2211155111%22,%0A%20%20%20%20%20%20%22network%22:%20%22ETH%22,%0A%20%20%20%20%20%20%22project-id%22:%20%226aa5af5a-cf38-4093-b78a-net::ERR_CONNECTION_RESET

        Screenshots/Video
        Screenshot 2024-02-29 at 11 40 37

        Desktop (please complete the following information):

        • Chainsafe SDK version: [main branch using Package manager with Git URL]
        • Unity Version: [2022.1]
        • Operating System: [Mac]
        • Platform: [WebGL]

        Additional context
        Didn't test iOS yet, it could be happened there as well or be only a WebGL issue

        Metadata

        Metadata

        Assignees

        Labels

        Priority: P0Added to issues and PRs relating to a critical severity bugs.Type: BugAdded to issues and PRs if they are addressing a bug

        Type

        No type

        Projects

        No projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          Countly not working in WebGL with Package manager #880

          Description

          @juans-chainsafe

          Describe the bug
          Logs are not being published into Countly dashboard when WebGL is used, in this case the SDK was imported using Package manager + Git URL

          Steps
          Steps to reproduce the behavior:

          1. Use the scene [SampleLogin - Web3Auth]
          2. Login with [Web3Auth]
          3. Use some of the examples to get a output

          Expected behavior
          Log is sent to Countly and is displayed in the dashboard.

          Console errors
          One of the errors that I see time to time in the console: POST https://chainsafe-40aca7b26551e.flex.countly.com/i?app_key=4d2f30cecf1b7e2b8cd909103c1fac971872aa3f&device_id=CLY_xYMQohFp1709216956288&t=1&sdk_name=csharp-unity-webgl&sdk_version=23.12.0&av=0.1&timestamp=1709217377591&hour=11&dow=4&tz=-180&events=[%0A%20%20%7B%0A%20%20%20%20%22key%22:%20%22Gelato%20initialized%22,%0A%20%20%20%20%22count%22:%201,%0A%20%20%20%20%22sum%22:%200.0,%0A%20%20%20%20%22segmentation%22:%20%7B%0A%20%20%20%20%20%20%22chain%22:%20%2211155111%22,%0A%20%20%20%20%20%20%22network%22:%20%22ETH%22,%0A%20%20%20%20%20%20%22project-id%22:%20%226aa5af5a-cf38-4093-b78a-net::ERR_CONNECTION_RESET

          Screenshots/Video
          Screenshot 2024-02-29 at 11 40 37

          Desktop (please complete the following information):

          • Chainsafe SDK version: [main branch using Package manager with Git URL]
          • Unity Version: [2022.1]
          • Operating System: [Mac]
          • Platform: [WebGL]

          Additional context
          Didn't test iOS yet, it could be happened there as well or be only a WebGL issue

          Metadata

          Metadata

          Assignees

          Labels

          Priority: P0Added to issues and PRs relating to a critical severity bugs.Type: BugAdded to issues and PRs if they are addressing a bug

          Type

          No type

          Projects

          No projects

            Milestone

            No milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            Countly not working in WebGL with Package manager #880

            Description

            @juans-chainsafe

            Describe the bug
            Logs are not being published into Countly dashboard when WebGL is used, in this case the SDK was imported using Package manager + Git URL

            Steps
            Steps to reproduce the behavior:

            1. Use the scene [SampleLogin - Web3Auth]
            2. Login with [Web3Auth]
            3. Use some of the examples to get a output

            Expected behavior
            Log is sent to Countly and is displayed in the dashboard.

            Console errors
            One of the errors that I see time to time in the console: POST https://chainsafe-40aca7b26551e.flex.countly.com/i?app_key=4d2f30cecf1b7e2b8cd909103c1fac971872aa3f&device_id=CLY_xYMQohFp1709216956288&t=1&sdk_name=csharp-unity-webgl&sdk_version=23.12.0&av=0.1&timestamp=1709217377591&hour=11&dow=4&tz=-180&events=[%0A%20%20%7B%0A%20%20%20%20%22key%22:%20%22Gelato%20initialized%22,%0A%20%20%20%20%22count%22:%201,%0A%20%20%20%20%22sum%22:%200.0,%0A%20%20%20%20%22segmentation%22:%20%7B%0A%20%20%20%20%20%20%22chain%22:%20%2211155111%22,%0A%20%20%20%20%20%20%22network%22:%20%22ETH%22,%0A%20%20%20%20%20%20%22project-id%22:%20%226aa5af5a-cf38-4093-b78a-net::ERR_CONNECTION_RESET

            Screenshots/Video
            Screenshot 2024-02-29 at 11 40 37

            Desktop (please complete the following information):

            • Chainsafe SDK version: [main branch using Package manager with Git URL]
            • Unity Version: [2022.1]
            • Operating System: [Mac]
            • Platform: [WebGL]

            Additional context
            Didn't test iOS yet, it could be happened there as well or be only a WebGL issue

            Metadata

            Metadata

            Assignees

            Labels

            Priority: P0Added to issues and PRs relating to a critical severity bugs.Type: BugAdded to issues and PRs if they are addressing a bug

            Type

            No type

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Countly not working in WebGL with Package manager #880

              Description

              @juans-chainsafe

              Describe the bug
              Logs are not being published into Countly dashboard when WebGL is used, in this case the SDK was imported using Package manager + Git URL

              Steps
              Steps to reproduce the behavior:

              1. Use the scene [SampleLogin - Web3Auth]
              2. Login with [Web3Auth]
              3. Use some of the examples to get a output

              Expected behavior
              Log is sent to Countly and is displayed in the dashboard.

              Console errors
              One of the errors that I see time to time in the console: POST https://chainsafe-40aca7b26551e.flex.countly.com/i?app_key=4d2f30cecf1b7e2b8cd909103c1fac971872aa3f&device_id=CLY_xYMQohFp1709216956288&t=1&sdk_name=csharp-unity-webgl&sdk_version=23.12.0&av=0.1&timestamp=1709217377591&hour=11&dow=4&tz=-180&events=[%0A%20%20%7B%0A%20%20%20%20%22key%22:%20%22Gelato%20initialized%22,%0A%20%20%20%20%22count%22:%201,%0A%20%20%20%20%22sum%22:%200.0,%0A%20%20%20%20%22segmentation%22:%20%7B%0A%20%20%20%20%20%20%22chain%22:%20%2211155111%22,%0A%20%20%20%20%20%20%22network%22:%20%22ETH%22,%0A%20%20%20%20%20%20%22project-id%22:%20%226aa5af5a-cf38-4093-b78a-net::ERR_CONNECTION_RESET

              Screenshots/Video
              Screenshot 2024-02-29 at 11 40 37

              Desktop (please complete the following information):

              • Chainsafe SDK version: [main branch using Package manager with Git URL]
              • Unity Version: [2022.1]
              • Operating System: [Mac]
              • Platform: [WebGL]

              Additional context
              Didn't test iOS yet, it could be happened there as well or be only a WebGL issue

              Metadata

              Metadata

              Assignees

              Labels

              Priority: P0Added to issues and PRs relating to a critical severity bugs.Type: BugAdded to issues and PRs if they are addressing a bug

              Type

              No type

              Projects

              No projects

                Milestone

                No milestone

                Relationships

                None yet

                Development

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                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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                Countly not working in WebGL with Package manager #880

                Description

                @juans-chainsafe

                Describe the bug
                Logs are not being published into Countly dashboard when WebGL is used, in this case the SDK was imported using Package manager + Git URL

                Steps
                Steps to reproduce the behavior:

                1. Use the scene [SampleLogin - Web3Auth]
                2. Login with [Web3Auth]
                3. Use some of the examples to get a output

                Expected behavior
                Log is sent to Countly and is displayed in the dashboard.

                Console errors
                One of the errors that I see time to time in the console: POST https://chainsafe-40aca7b26551e.flex.countly.com/i?app_key=4d2f30cecf1b7e2b8cd909103c1fac971872aa3f&device_id=CLY_xYMQohFp1709216956288&t=1&sdk_name=csharp-unity-webgl&sdk_version=23.12.0&av=0.1&timestamp=1709217377591&hour=11&dow=4&tz=-180&events=[%0A%20%20%7B%0A%20%20%20%20%22key%22:%20%22Gelato%20initialized%22,%0A%20%20%20%20%22count%22:%201,%0A%20%20%20%20%22sum%22:%200.0,%0A%20%20%20%20%22segmentation%22:%20%7B%0A%20%20%20%20%20%20%22chain%22:%20%2211155111%22,%0A%20%20%20%20%20%20%22network%22:%20%22ETH%22,%0A%20%20%20%20%20%20%22project-id%22:%20%226aa5af5a-cf38-4093-b78a-net::ERR_CONNECTION_RESET

                Screenshots/Video
                Screenshot 2024-02-29 at 11 40 37

                Desktop (please complete the following information):

                • Chainsafe SDK version: [main branch using Package manager with Git URL]
                • Unity Version: [2022.1]
                • Operating System: [Mac]
                • Platform: [WebGL]

                Additional context
                Didn't test iOS yet, it could be happened there as well or be only a WebGL issue

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                Priority: P0Added to issues and PRs relating to a critical severity bugs.Type: BugAdded to issues and PRs if they are addressing a bug

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