Marketplace package - #988

Merged
sneakzttv merged 37 commits into
devfrom
Sneakz/marketplace-package
May 30, 2024
Merged

Marketplace package#988
sneakzttv merged 37 commits into
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Sneakz/marketplace-package

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Moved IPFS & marketplace core functionality into a package to modularize it's use and left a placeholder for a use case implementation for 3.0.

To Test:

Run setup.sh
Check that the sdk functions as usual without the marketplace package.
Install the marketplace package locally and check that the marketplace/ipfs functions work there too.
The marketplace calls will enable in the sample scene similar to how ramp does once the package is present.

@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@@ -1,2 +1,2 @@
m_EditorVersion: 2022.3.26f1

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we shouldn't change this

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we should all be on .22f1 right?

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we updated to 2022.3.26 here #938

@sneakzttvsneakzttvMay 29, 2024

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updating, I removed all my versions today to avoid this lol

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if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

@sneakzttv

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if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

Compilation conditional define is being placed in there at the start, i'll need to make it remove itself on deletion. BRB.

Fixes
@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added ready-to-merge Ready to Merge PR - this'll trigger required checks and removed ready-to-merge Ready to Merge PR - this'll trigger required checks labels May 29, 2024
Fix
"url": "https://gaming.chainsafe.io/"
},
"samples": [
{

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This should be an empty array

@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 30, 2024
@sneakzttv
sneakzttv merged commit 578598d into devMay 30, 2024
@sneakzttv
sneakzttv deleted the Sneakz/marketplace-package branch May 30, 2024 14:41
rob1997 pushed a commit that referenced this pull request Jan 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
sergeypanin1994 pushed a commit to sergeypanin1994/web3.unity that referenced this pull request Mar 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
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3 participants

@sneakzttv@kantagara@juans-chainsafe
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Marketplace package - #988

Merged
sneakzttv merged 37 commits into
devfrom
Sneakz/marketplace-package
May 30, 2024
Merged

Marketplace package#988
sneakzttv merged 37 commits into
devfrom
Sneakz/marketplace-package

Conversation

@sneakzttv

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Contributor

Moved IPFS & marketplace core functionality into a package to modularize it's use and left a placeholder for a use case implementation for 3.0.

To Test:

Run setup.sh
Check that the sdk functions as usual without the marketplace package.
Install the marketplace package locally and check that the marketplace/ipfs functions work there too.
The marketplace calls will enable in the sample scene similar to how ramp does once the package is present.

@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@@ -1,2 +1,2 @@
m_EditorVersion: 2022.3.26f1

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we shouldn't change this

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we should all be on .22f1 right?

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we updated to 2022.3.26 here #938

@sneakzttvsneakzttvMay 29, 2024

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updating, I removed all my versions today to avoid this lol

@juans-chainsafejuans-chainsafe left a comment

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if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

@sneakzttv

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ContributorAuthor

if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

Compilation conditional define is being placed in there at the start, i'll need to make it remove itself on deletion. BRB.

Fixes
@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added ready-to-merge Ready to Merge PR - this'll trigger required checks and removed ready-to-merge Ready to Merge PR - this'll trigger required checks labels May 29, 2024
Fix
"url": "https://gaming.chainsafe.io/"
},
"samples": [
{

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This should be an empty array

@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 30, 2024
@sneakzttv
sneakzttv merged commit 578598d into devMay 30, 2024
@sneakzttv
sneakzttv deleted the Sneakz/marketplace-package branch May 30, 2024 14:41
rob1997 pushed a commit that referenced this pull request Jan 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
sergeypanin1994 pushed a commit to sergeypanin1994/web3.unity that referenced this pull request Mar 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
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3 participants

@sneakzttv@kantagara@juans-chainsafe
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Marketplace package - #988

Merged
sneakzttv merged 37 commits into
devfrom
Sneakz/marketplace-package
May 30, 2024
Merged

Marketplace package#988
sneakzttv merged 37 commits into
devfrom
Sneakz/marketplace-package

Conversation

@sneakzttv

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Contributor

Moved IPFS & marketplace core functionality into a package to modularize it's use and left a placeholder for a use case implementation for 3.0.

To Test:

Run setup.sh
Check that the sdk functions as usual without the marketplace package.
Install the marketplace package locally and check that the marketplace/ipfs functions work there too.
The marketplace calls will enable in the sample scene similar to how ramp does once the package is present.

@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@@ -1,2 +1,2 @@
m_EditorVersion: 2022.3.26f1

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we shouldn't change this

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we should all be on .22f1 right?

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we updated to 2022.3.26 here #938

@sneakzttvsneakzttvMay 29, 2024

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updating, I removed all my versions today to avoid this lol

@juans-chainsafejuans-chainsafe left a comment

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if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

@sneakzttv

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ContributorAuthor

if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

Compilation conditional define is being placed in there at the start, i'll need to make it remove itself on deletion. BRB.

Fixes
@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added ready-to-merge Ready to Merge PR - this'll trigger required checks and removed ready-to-merge Ready to Merge PR - this'll trigger required checks labels May 29, 2024
Fix
"url": "https://gaming.chainsafe.io/"
},
"samples": [
{

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This should be an empty array

@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 30, 2024
@sneakzttv
sneakzttv merged commit 578598d into devMay 30, 2024
@sneakzttv
sneakzttv deleted the Sneakz/marketplace-package branch May 30, 2024 14:41
rob1997 pushed a commit that referenced this pull request Jan 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
sergeypanin1994 pushed a commit to sergeypanin1994/web3.unity that referenced this pull request Mar 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Successfully merging this pull request may close these issues.

3 participants

@sneakzttv@kantagara@juans-chainsafe
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Marketplace package - #988

Merged
sneakzttv merged 37 commits into
devfrom
Sneakz/marketplace-package
May 30, 2024
Merged

Marketplace package#988
sneakzttv merged 37 commits into
devfrom
Sneakz/marketplace-package

Conversation

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Moved IPFS & marketplace core functionality into a package to modularize it's use and left a placeholder for a use case implementation for 3.0.

To Test:

Run setup.sh
Check that the sdk functions as usual without the marketplace package.
Install the marketplace package locally and check that the marketplace/ipfs functions work there too.
The marketplace calls will enable in the sample scene similar to how ramp does once the package is present.

@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@@ -1,2 +1,2 @@
m_EditorVersion: 2022.3.26f1

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we shouldn't change this

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we should all be on .22f1 right?

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we updated to 2022.3.26 here #938

@sneakzttvsneakzttvMay 29, 2024

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updating, I removed all my versions today to avoid this lol

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if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

@sneakzttv

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if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

Compilation conditional define is being placed in there at the start, i'll need to make it remove itself on deletion. BRB.

Fixes
@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added ready-to-merge Ready to Merge PR - this'll trigger required checks and removed ready-to-merge Ready to Merge PR - this'll trigger required checks labels May 29, 2024
Fix
"url": "https://gaming.chainsafe.io/"
},
"samples": [
{

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This should be an empty array

@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 30, 2024
@sneakzttv
sneakzttv merged commit 578598d into devMay 30, 2024
@sneakzttv
sneakzttv deleted the Sneakz/marketplace-package branch May 30, 2024 14:41
rob1997 pushed a commit that referenced this pull request Jan 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
sergeypanin1994 pushed a commit to sergeypanin1994/web3.unity that referenced this pull request Mar 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
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@sneakzttv@kantagara@juans-chainsafe
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Marketplace package - #988

Merged
sneakzttv merged 37 commits into
devfrom
Sneakz/marketplace-package
May 30, 2024
Merged

Marketplace package#988
sneakzttv merged 37 commits into
devfrom
Sneakz/marketplace-package

Conversation

@sneakzttv

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Moved IPFS & marketplace core functionality into a package to modularize it's use and left a placeholder for a use case implementation for 3.0.

To Test:

Run setup.sh
Check that the sdk functions as usual without the marketplace package.
Install the marketplace package locally and check that the marketplace/ipfs functions work there too.
The marketplace calls will enable in the sample scene similar to how ramp does once the package is present.

@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@@ -1,2 +1,2 @@
m_EditorVersion: 2022.3.26f1

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we shouldn't change this

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we should all be on .22f1 right?

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we updated to 2022.3.26 here #938

@sneakzttvsneakzttvMay 29, 2024

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updating, I removed all my versions today to avoid this lol

@juans-chainsafejuans-chainsafe left a comment

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if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

@sneakzttv

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if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

Compilation conditional define is being placed in there at the start, i'll need to make it remove itself on deletion. BRB.

Fixes
@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added ready-to-merge Ready to Merge PR - this'll trigger required checks and removed ready-to-merge Ready to Merge PR - this'll trigger required checks labels May 29, 2024
Fix
"url": "https://gaming.chainsafe.io/"
},
"samples": [
{

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This should be an empty array

@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 30, 2024
@sneakzttv
sneakzttv merged commit 578598d into devMay 30, 2024
@sneakzttv
sneakzttv deleted the Sneakz/marketplace-package branch May 30, 2024 14:41
rob1997 pushed a commit that referenced this pull request Jan 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
sergeypanin1994 pushed a commit to sergeypanin1994/web3.unity that referenced this pull request Mar 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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Successfully merging this pull request may close these issues.

3 participants

@sneakzttv@kantagara@juans-chainsafe
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Marketplace package - #988

Merged
sneakzttv merged 37 commits into
devfrom
Sneakz/marketplace-package
May 30, 2024
Merged

Marketplace package#988
sneakzttv merged 37 commits into
devfrom
Sneakz/marketplace-package

Conversation

@sneakzttv

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Contributor

Moved IPFS & marketplace core functionality into a package to modularize it's use and left a placeholder for a use case implementation for 3.0.

To Test:

Run setup.sh
Check that the sdk functions as usual without the marketplace package.
Install the marketplace package locally and check that the marketplace/ipfs functions work there too.
The marketplace calls will enable in the sample scene similar to how ramp does once the package is present.

@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@@ -1,2 +1,2 @@
m_EditorVersion: 2022.3.26f1

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we shouldn't change this

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we should all be on .22f1 right?

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we updated to 2022.3.26 here #938

@sneakzttvsneakzttvMay 29, 2024

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updating, I removed all my versions today to avoid this lol

@juans-chainsafejuans-chainsafe left a comment

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if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

@sneakzttv

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ContributorAuthor

if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

Compilation conditional define is being placed in there at the start, i'll need to make it remove itself on deletion. BRB.

Fixes
@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added ready-to-merge Ready to Merge PR - this'll trigger required checks and removed ready-to-merge Ready to Merge PR - this'll trigger required checks labels May 29, 2024
Fix
"url": "https://gaming.chainsafe.io/"
},
"samples": [
{

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This should be an empty array

@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 30, 2024
@sneakzttv
sneakzttv merged commit 578598d into devMay 30, 2024
@sneakzttv
sneakzttv deleted the Sneakz/marketplace-package branch May 30, 2024 14:41
rob1997 pushed a commit that referenced this pull request Jan 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
sergeypanin1994 pushed a commit to sergeypanin1994/web3.unity that referenced this pull request Mar 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Development

Successfully merging this pull request may close these issues.

3 participants

@sneakzttv@kantagara@juans-chainsafe
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Marketplace package - #988

Merged
sneakzttv merged 37 commits into
devfrom
Sneakz/marketplace-package
May 30, 2024
Merged

Marketplace package#988
sneakzttv merged 37 commits into
devfrom
Sneakz/marketplace-package

Conversation

@sneakzttv

Copy link
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Contributor

Moved IPFS & marketplace core functionality into a package to modularize it's use and left a placeholder for a use case implementation for 3.0.

To Test:

Run setup.sh
Check that the sdk functions as usual without the marketplace package.
Install the marketplace package locally and check that the marketplace/ipfs functions work there too.
The marketplace calls will enable in the sample scene similar to how ramp does once the package is present.

@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@@ -1,2 +1,2 @@
m_EditorVersion: 2022.3.26f1

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we shouldn't change this

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we should all be on .22f1 right?

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we updated to 2022.3.26 here #938

@sneakzttvsneakzttvMay 29, 2024

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updating, I removed all my versions today to avoid this lol

@juans-chainsafejuans-chainsafe left a comment

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if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

@sneakzttv

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if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

Compilation conditional define is being placed in there at the start, i'll need to make it remove itself on deletion. BRB.

Fixes
@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added ready-to-merge Ready to Merge PR - this'll trigger required checks and removed ready-to-merge Ready to Merge PR - this'll trigger required checks labels May 29, 2024
Fix
"url": "https://gaming.chainsafe.io/"
},
"samples": [
{

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This should be an empty array

@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 30, 2024
@sneakzttv
sneakzttv merged commit 578598d into devMay 30, 2024
@sneakzttv
sneakzttv deleted the Sneakz/marketplace-package branch May 30, 2024 14:41
rob1997 pushed a commit that referenced this pull request Jan 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
sergeypanin1994 pushed a commit to sergeypanin1994/web3.unity that referenced this pull request Mar 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
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@sneakzttv@kantagara@juans-chainsafe
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Marketplace package - #988

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sneakzttv merged 37 commits into
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Sneakz/marketplace-package
May 30, 2024
Merged

Marketplace package#988
sneakzttv merged 37 commits into
devfrom
Sneakz/marketplace-package

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@sneakzttv

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Moved IPFS & marketplace core functionality into a package to modularize it's use and left a placeholder for a use case implementation for 3.0.

To Test:

Run setup.sh
Check that the sdk functions as usual without the marketplace package.
Install the marketplace package locally and check that the marketplace/ipfs functions work there too.
The marketplace calls will enable in the sample scene similar to how ramp does once the package is present.

@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@@ -1,2 +1,2 @@
m_EditorVersion: 2022.3.26f1

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we shouldn't change this

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we should all be on .22f1 right?

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we updated to 2022.3.26 here #938

@sneakzttvsneakzttvMay 29, 2024

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updating, I removed all my versions today to avoid this lol

@juans-chainsafejuans-chainsafe left a comment

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if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

@sneakzttv

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if I don't import the marketplace package into the project, I see this build errors:

Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/IPFS/IPFSCalls.cs(4,7): error CS0246: The type or namespace name 'Web3Unity' could not be found (are you missing a using directive or an assembly reference?)
Assets/Samples/web3.unity SDK/2.5.5/Web3.Unity Samples/Scripts/Scenes/SampleMain/Marketplace/MarketplaceCalls.cs(1,19): error CS0234: The type or namespace name 'Marketplace' does not exist in the namespace 'Scripts.EVM' (are you missing an assembly reference?)

Compilation conditional define is being placed in there at the start, i'll need to make it remove itself on deletion. BRB.

Fixes
@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 29, 2024
@sneakzttvsneakzttv added ready-to-merge Ready to Merge PR - this'll trigger required checks and removed ready-to-merge Ready to Merge PR - this'll trigger required checks labels May 29, 2024
Fix
"url": "https://gaming.chainsafe.io/"
},
"samples": [
{

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This should be an empty array

@sneakzttvsneakzttv removed the ready-to-merge Ready to Merge PR - this'll trigger required checks label May 30, 2024
@sneakzttv
sneakzttv merged commit 578598d into devMay 30, 2024
@sneakzttv
sneakzttv deleted the Sneakz/marketplace-package branch May 30, 2024 14:41
rob1997 pushed a commit that referenced this pull request Jan 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
sergeypanin1994 pushed a commit to sergeypanin1994/web3.unity that referenced this pull request Mar 16, 2025
* Marketplace package
Marketplace package
* Compilation conditionals added to sample scripts
Compilation conditionals added to sample scripts
* Cleanup
Cleanup
* Almost there
Almost there
* Update DisableGameObjectIfServiceNotActive.cs
* assembly defs
assembly defs
* Package json
Package json
* testing
testing
* Update io.chainsafe.web3-unity.marketplace.runtime.asmdef
* Defines via asmdef
Defines via asmdef
* Adding MARKETPLACE_AVAILABLE "on demand"
* Adding csc.rsp file because for our project in general should be gucci.
* Login fix
Login fix
* Update SampleMain.unity
* Update SampleMain.unity
* Update CscImporter.cs
* Update CscImporter.cs
* Fixes
Fixes
* Remove debug
* Fixes
Fixes
* Fixes
* Fix
Fix
* Update package.json
* Fix for csc.rsp
* Meta file changed?
* Celanup
* Moving IPFS back to samples
Moving IPFS back to samples & fixing package duplicates.
* Update .gitignore
* Update .gitignore
* samples
samples
* Update .gitignore
* Update
Update
* Fixes
Fixes
* Remove deadfiles
Remove deadfiles
---------
Co-authored-by: Nikola Garabandic <kantagara@gmail.com>
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3 participants

@sneakzttv@kantagara@juans-chainsafe