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Chartboost Threading Utilities for Unity

A way of dispatching functions to the main thread in Unity projects. Useful for functions that Unity limits to the main thread from different threads.

Installation

This package is meant to be a dependency for other Chartboost Packages; however, if you wish to use it by itself, it can be installed through UPM & NuGet as follows:

Using the public npm registry

"dependencies": {
"com.chartboost.unity.threading": "1.0.1",
...
},
"scopedRegistries": [
{
"name": "NpmJS",
"url": "https://registry.npmjs.org",
"scopes": [
"com.chartboost"
]
}
]

Using the public NuGet package

To add the Chartboost Core Unity SDK to your project using the NuGet package, you will first need to add the NugetForUnity package into your Unity Project.

This can be done by adding the following to your Unity Project's manifest.json

"dependencies": {
"com.github-glitchenzo.nugetforunity": "https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity",
...
},

Once NugetForUnity is installed, search for Chartboost.CSharp.Threading.Unity in the search bar of Nuget Explorer window(Nuget -> Manage Nuget Packages). You should be able to see the Chartboost.CSharp.Threading.Unity package. Choose the appropriate version and install.

Usage

Simple Actions

Utilize the following methods to execute calls on the main thread:

voidTestAction(objectstate){//Execute logic on main threadDebug.Log("This is called in the main thread")}// Synchronous; blocks until the callback completesMainThreadDispatcher.Send(TestAction);// Asynchronous; send and forgetMainThreadDispatcher.Post(TestAction)

Tasks

Taks can be utilized in Unity. However, if they contain code that must run on the Unity main thread, the Task too should also be run in the main thread. Use the following:

MainThreadDispatcher.MainThreadTask(async()=>{// Mostly useful when calling task initially from outside of the Unity environmentawaitmyTask();});

Task Continuations

Task continuations are useful when trying to call asynchronous code from a synchronous environment. The following examples represent the same logic.

privatevoidMySyncrhonousMethod(){MyAsynchornousTask().ContinueWithOnMainThread(taskContinuationResultTask =>{// perform any continuation logic here.Debug.Log("My task finished!")});}privateasyncvoidMyAsyncrhonousMethod(){vartaskResult=awatMyAsynchronousTask();Debug.Log("My task finished!")}

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Reusable Threading Utilities for Chartboost's Unity Projects

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