Initial plugin registry setup with hello-world and clock-simple plugins - #1
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- Created plugins.json registry with 2 official plugins - Added comprehensive documentation (README, SUBMISSION, VERIFICATION guides) - Included plugin store implementation docs - Set up proper .gitignore for Python projects
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…erboard, and odds-ticker plugins Basketball Scoreboard (v1.2.1): - Auto-detect March Madness window (March 10 - April 10) for tournament mode - Show tournament seeds, rounds, and regions on scorebugs - Add round-based sorting for recent games (NCG > F4 > E8 > S16 > R32 > R64) - Cap non-favorite tournament games via tournament_games_limit config - Add March Madness separator logo in scroll mode - Fix upcoming games dropping non-favorite tournament games Leaderboard (v1.0.7): - Auto-switch from AP rankings to tournament seeds during March Madness - Show seeds as #1-#16 instead of sequential numbering - Swap league logo to March Madness logo during tournament - Add show_ranking config for ncaam_basketball Odds Ticker (v1.0.4): - Extract tournament round and seeds from ESPN event data - Show seeds as (5) DUKE instead of AP ranking 14. DUKE during tournament - Add show_seeds_in_tournament config option Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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* feat(march-madness): add tournament awareness across basketball, leaderboard, and odds-ticker plugins Basketball Scoreboard (v1.2.1): - Auto-detect March Madness window (March 10 - April 10) for tournament mode - Show tournament seeds, rounds, and regions on scorebugs - Add round-based sorting for recent games (NCG > F4 > E8 > S16 > R32 > R64) - Cap non-favorite tournament games via tournament_games_limit config - Add March Madness separator logo in scroll mode - Fix upcoming games dropping non-favorite tournament games Leaderboard (v1.0.7): - Auto-switch from AP rankings to tournament seeds during March Madness - Show seeds as #1-#16 instead of sequential numbering - Swap league logo to March Madness logo during tournament - Add show_ranking config for ncaam_basketball Odds Ticker (v1.0.4): - Extract tournament round and seeds from ESPN event data - Show seeds as (5) DUKE instead of AP ranking 14. DUKE during tournament - Add show_seeds_in_tournament config option Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: address code review findings for march madness features - Fix critical bug: _fetch_data() and game processing incorrectly nested under show_ranking check in SportsLive, preventing data fetch when disabled - Fix tournament round/region parsing to work for all TRNMNT-type games, not just those with "Championship" in headline - Fix missing "events" key handling in ncaam/ncaaw managers (KeyError when data is dict without events) - Fix seed == 0 exclusion in leaderboard tournament seed fetching - Add TypeError safety for curatedRank values in odds-ticker - Add show_seeds_in_tournament re-read in odds-ticker on_config_change - Make _parse_tournament_region case-insensitive - Move re-sort inside tourney_extras guard to skip when no extras added - Add tournament round overflow protection in game_renderer - Fix Optional[Dict] annotation, remove unnecessary f-string - Bump versions: basketball 1.3.0, leaderboard 1.1.0, odds-ticker 1.1.0 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: address code review round 2 findings - Fix ncaam/ncaaw march_madness settings clobber in game_renderer: store per-league settings and look up by game['league'] at render time - Simplify elif→else in ncaam/ncaaw managers tournament merge block - Remove unused tournament_headline variable from sports.py - Simplify redundant 'elif data and "events" in data' to 'else' in SportsLive - Remove phantom versions from manifests (1.2.0/1.2.1, 1.0.7, 1.0.4) - Extract MARCH_MADNESS_LOGO_PATH class constant in image_renderer - Use logger.exception for traceback in data_fetcher error handling - Add forward-compat comment for ncaaw_basketball in odds-ticker seed display Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: address code review round 3 findings - Fix SyntaxError: remove orphaned else block in SportsLive.update() caused by previous elif→else simplification; merge fetch-failure warning into the 'if not data' branch instead - Fix _get_mm_setting variable shadowing: use next(iter(...), None) instead of loop-with-immediate-return for fallback - Guard tournament metadata extraction to NCAA basketball leagues only in odds-ticker (skip for NFL, MLB, etc.) - Don't cache empty tournament seed results in leaderboard data_fetcher to allow re-fetch on next update cycle - Use parameterized logging in data_fetcher exception handler - Extract TOURNAMENT_ROUND_ORDER as class constant on SportsCore Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: address code review round 4 findings - Fix tournament round overflow in SportsRecent._draw_scorebug_layout: add width guard (display_width - 40) before prepending round text - Remove iteration-order-dependent fallback in _get_mm_setting; return default directly when league not found - Make margin consistent: recent-game status uses same 40px margin as live-game status for tournament round prepend - Add ClassVar annotation to TOURNAMENT_ROUND_ORDER (silences RUF012) - Update odds-ticker API version string from 1.0.0 to 1.1.0 - Tighten seed validation in odds-ticker to 1 <= seed <= 16 range check - Restructure data_fetcher try/except/else: move cache save and return into else block per TRY300 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: address code review round 5 findings - Tighten seed validation to 1-16 range in sports.py (rejects 0, negatives, and 17+) - Add safe int coercion for curatedRank in leaderboard data_fetcher - Extract _get_team_annotation() helper on SportsCore to deduplicate ~140 lines of seed/ranking/record selection logic between SportsUpcoming and SportsRecent Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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The quality filter declares the poll to be the thing worth showing, and then selection ignored the number entirely. #1 against #2 and #25 against an unranked side were interchangeable: both passed the gate, and whichever kicked off sooner took the slot. Rank was fetched, cached, and used for nothing but the badge painted on the card -- the only sort touching it in the whole file was `sorted(rankings)[:8]`, for a log line. The non-favourite pool is now ordered by the better of the two sides' poll positions before the window slices it, with kickoff as the tie-break. The rotation still walks the entire pool, so coverage and the measured gaps are unchanged; it walks DOWN the ladder instead of along the clock. What changes is which games lead: the first window after a restart or an update holds the best game available rather than the earliest, and a board is far more often freshly started than three hours into a lap. Favourites keep kickoff order. Ordering your own teams by rank would put a week-8 fixture ahead of Saturday's, and for your own team the next game is the point -- a test pins that. A league with no poll keeps the chronological order it had, because there is nothing to sort on: `_by_importance` returns the list untouched when the rankings table is empty, which is also what happens on a failed fetch. Reverting the ordering fails the check that the first window holds the best game; the fixture puts the top-ranked matchup last chronologically so the two orderings cannot agree by accident. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9
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Shipping the rank ordering to a real board showed what the chronological order had been hiding: the upcoming pool is not a week of fixtures. For college football it is the whole season -- ledpi logged "Found 947 total upcoming games in data" -- so ordering by rank alone stacked all twelve of the #1 team's games above the #2 team's first one. The board went straight to KENT@OSU, ILL@OSU, then OSU@IOWA, MD@OSU: Ohio State's season, in order, before any other matchup. The pool now keeps one game per team, the soonest, and orders those by rank. It reads as "what each team has next, best matchup first", which is what an upcoming board means, and it is inherently near-term without a horizon setting to tune: a team's next game is by definition its closest one. Deduping happens on a soonest-first pass rather than on the rank-ordered one. Taking the first entry per team out of rank order would keep whichever game sorted first by rank, and for a game between two ranked sides that is not necessarily the one being played next. The ablation reproduces the board's symptom exactly -- top0, top1, top2, top3 -- so the test fails for the reason it was written. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9
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…works (#335) * feat(football): favourites first, ranked others, and a rotation that works Football-scoreboard only. The same work is prepared for the other eight sports plugins and is deliberately held back so each can be judged on its own board rather than nine changing at once. Selection - Five settings added in #332 never reached the display code. Managers read a translated config and that translation is an explicit whitelist, so every one of them was declared in the schema, rendered in the UI, read by sports.py and dropped in between: set it, save it, nothing happens. - Other games are filtered by quality -- ranked by default -- instead of taken in kickoff order. On a real board's college slate, 923 non-favourite upcoming games, 235 of them involving a ranked team. - Within that pool the better matchup leads, and each team appears once. The upcoming list is a whole SEASON, not a week -- ledpi logs 947 games -- so ordering by rank alone put the #1 team's twelve games above the #2 team's first one, and the board walked one team's schedule. - Favourite slots are shared between your teams: each gets its next game before any gets a second. Walked across a real 901-game season with two favourites at a limit of 2, nine days showed one team twice and the other not at all. - The FBS/FCS filter needs one side in a checked division, not both. Requiring both silently removed five of twenty ranked matchups -- a ranked side hosting an FCS school is still a game about a team you asked for. - ncaa_fb defaults to five games with no favourite team, rather than one. Data - College rankings came from the wrong endpoint. /standings was tried first and /rankings only on a 404, but college football answers /standings with 200 and no rankings key, so the fallback never fired: the rank badge never appeared and the ranked filter passed everything, an empty table failing open. - Each poll is fetched once, not once per configured group. - Leagues with no poll no longer request one -- roughly 2,900 dead requests a day, per league, at a 30s interval. - The FBS/FCS group lookup runs for college football alone, the one league ESPN publishes those rosters for. Everywhere else it 500s or returns an empty list. - The division cache expires instead of being held for the life of the process. Pacing - The rotation now re-cuts the slice on the display path. It only ever ran from update(), which returns early until upcoming_update_interval -- an hour, and not settable -- so a four-minute rotation produced one jump of fifteen windows once an hour. ledpi showed the same two matchups 89 times in six hours; it now cycles the ranked slate in about twenty minutes. - recent_update_interval, upcoming_update_interval and stale_game_timeout are declared and translated. They were read by the code and reachable by nobody. Safety - The filters fail open as a set, not only per check: if they leave nothing at all, the unfiltered list is used rather than blanking the mode. Asking for 0 other games is still an explicit "favourites only". - "broadcast" reads coverage off the slate. The payload always carries the key and it is simply empty in leagues ESPN publishes no listings for, so the usual missing-means-allowed reading never fired and the setting removed every non-favourite game there. - A loaded poll that matches no game on the schedule now warns, throttled, and names the abbreviations it holds. - Config values are clamped to their declared ranges. A string where an integer belongs raised inside update()'s own try/except, which surfaces as a mode that renders nothing. Repo guards - scripts/check_selection_settings.py finds every settings block structurally and requires each setting the plugin's own code reads. Deriving the requirement from the code is what lets these nine plugins be ported one at a time without a red build. - run_plugin_tests names the checks that failed instead of the last line logged, which for a script that warns on stderr was the warning, pass or fail. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * test(football): build the resolver's kwargs once, not a keyword it may not take Codacy flagged `DynamicTeamResolver(cache_manager=cache)` as an unexpected keyword, and it is right about the code as written. Five plugins ship a class of that name and three of them -- basketball, hockey, lacrosse -- take no cache_manager at all, so `from dynamic_team_resolver import ...` gives an analyser a call it can prove wrong for whichever class the bare module name resolved to. The runtime guard made it safe; it did not make it checkable. The signature is now inspected once and the argument passed as **kwargs, which also stops the same condition being written twice -- once for the first resolver and once for the second, where the two spellings could drift apart. Verified against both shapes: football's own resolver, and hockey's swapped in, which takes no cache_manager. The second constructs cleanly and then fails the three behavioural checks, because hockey has not been ported yet and still keys its cache per pattern rather than per sport -- which is the bug this PR fixes, and exactly what that test exists to catch. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * fix(football): act on the review -- one selection path, and two silent failures Five of the eight findings held up. The two most serious were mine and recent. 1. The adapter coerced the divisions list before the coercion helper could see it: `list(game_limits.get("other_games_divisions", ["fbs"]))`. A hand-edited "fbs" became ['f','b','s'] -- already a list, so _normalise_divisions' string branch never fired -- and the filter then intersected against three letters that name no division and rejected every non-favourite game. A null was worse: list(None) raises inside _adapt_config_for_manager, which _initialize_managers catches and logs once, leaving all six managers None and the plugin enabled but rendering nothing. Passed through raw now. 2. The no-favourites branch had its own selection path -- filter, sort, truncate -- and so never built the selection pools. Nothing rotated, nothing was ordered by rank. That is the DEFAULT configuration for college football, and this PR had just made it the default for five games, so the board most in need of the pacing work was the one board not getting it. Both branches now call _favorites_first, the no-favourites case with a favourite limit of 0, which retires _filtered_or_all: one path, one fallback. 3. fetch_standings suppressed every non-HTTP failure. `status not in (404, None)` reads None for ConnectionError, Timeout and a body that will not parse, so a board that could not reach ESPN said one debug line and ran the ranked filter against an empty table. Only 404 is routine now. 4. The division roster asked for datetime.now().year. College football's 2026 season runs into January 2027, when that returns groups which do not exist, the roster comes back empty and division filtering fails open -- through the bowls and the playoff. Derived from the season instead. 5. The window advance is a read-modify-write with two writers -- update() and the display path -- and neither held a lock at that point. Interleaved, both see the interval elapsed and each add a width, skipping a window nobody sees. Now under _games_lock, which is an RLock and which the display path takes again immediately after. 6. The rotation gated on `others`, but the whole-set fallback slices `unfiltered`. In exactly the case that triggers the fallback the pool read as empty and the fallback was pinned until the next fetch. Two findings I did not take: - Odds are fetched for the selection, so a card rotated in between fetches renders without a spread. I widened the fetch to cover the rotation pool and scripts/test_odds_fetch_scope.py failed -- correctly. That guard exists because a rig once made 946 odds requests to put one game on the panel, and widening the scope inside update() is exactly what it forbids. Reverted; the gap is real but belongs in a change that revisits that decision deliberately, not in this one. - The README's default for upcoming_games_to_show was stale against the new ncaa_fb schema default. Corrected -- that one I did take. The odds guard needed a change of its own: it located the trim by searching for the literal slice, which merging the two selection branches moved inside the helper. It now accepts either shape, and still fails when the fetch is pointed back at the collected list, which is the bug it was written for. Two probes built with __new__ needed the lock supplied, which is the failure mode their own comments warn about: a missing attribute raises inside update()'s try/except, and the test reads as a wording change rather than an incomplete object. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * fix(football): stop the due-check recomposing every frame, and tell the truth about game counts The rotation due-check guessed which pool _compose_selection would slice as `others or unfiltered`, but the composer only falls back to the unfiltered list when favourites contribute nothing. With a favourite playing and the filters rejecting every other game, the guess said 'rotate', the recompose produced an identical favourites-only list, the rotation clock never advanced, and selection re-ran on every display() call forever. The check now mirrors the composer's rule; the new test fails on the old expression and no other check. The games_to_show schema descriptions still said 'N games per favorite team', which is only true with show_favorite_teams_only on -- in the default favourites-first mode they are totals. Reworded, and the 'additive, never a removal' comment scoped to the counts it is true of. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YF7Q48EYCCkU1Vs932uDY1 * fix: address the CodeRabbit review All six findings verified against the branch before fixing: - broadcast is coerced to a string at extraction; ESPN's undocumented payloads have served it as an object, and a non-string reached _note_broadcast_coverage's .strip() inside update()'s try/except. - _setting_int also catches OverflowError: json parses a bare Infinity and int(inf) raises from __init__, outside any fallback. - check_selection_settings rejects unknown plugin ids up front instead of printing OK and then crashing on the block count. - run_plugin_tests keeps a labelled tail from each output stream; concatenating them reported only stderr when both had evidence. - README: the AP_TOP_10 example now says 'up to 12 favorites' with the overlap caveat, and the rotation example fence names a language. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YF7Q48EYCCkU1Vs932uDY1 --------- Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: Chuck <chuck@example.com>
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…neages (#353) * feat(sports): only fill the other slots with games worth watching Selection was purely chronological, so rotating harder just served more filler. On a real board's college schedule, 923 non-favourite upcoming games: 235 involve a nationally ranked team and the rest are matchups the viewer has never heard of. Two settings now decide what fills the slots left over after favourites, and neither ever touches favourites themselves -- follow a smaller-division school and its games always show. other_games_min_quality (default "ranked") uses the rankings table the plugin already fetches for the rank badge, so it costs no extra requests. That gating had to move: rankings were only fetched when show_ranking was on, which left the filter with an empty table and would have emptied the board. other_games_divisions (default ["fbs"]) needs ESPN's own group rosters -- two requests a day, cached. conferenceId cannot do this job: cross-division games put an FBS conference on an FCS slate, so the id sets overlap and Merrimack at Delaware classifies as FBS. The group rosters are disjoint (148 FBS ids, 130 FCS). Every participant must be in a checked division, so leaving FCS unchecked also removes a ranked side hosting an FCS school -- which is the actual complaint. Every check fails OPEN. A rankings table that did not load, or divisions that did not resolve, allows the game: a board showing filler is poor, a board showing nothing is broken. Three real defects found while testing this, all in the already-pushed commits of this PR: - SportsRecent is a SIBLING of SportsUpcoming, not a subclass, so its call to _favorites_first hit a method it did not have. AttributeError, swallowed by update()'s own try/except, recent games silently blank. The shared helpers now live on SportsCore and a test drives the real SportsRecent class rather than only Upcoming, which is what hid it. - nrl matches favourites by ESPN team id on purpose -- its abbreviations are not unique, "NEW" is both Newcastle Knights and New Zealand Warriors -- and the ported abbreviation-based matcher shadowed that on the upcoming path, where it would favourite the wrong club. Removed; nrl keeps its own. - The custom-league editor is an array-table, and array-table.js stringifies a list into "a,b" before submitting, so an array-typed property inside a row can never validate. The checkbox group is out of custom_leagues; the enum string stays. Class-level defaults for everything the selection path reads, because that read happens inside update()'s try/except: a missing attribute does not raise anywhere visible, it just blanks the board. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01STMbQE4YctTacQXfbYqKuW * fix(sports): make the new settings actually take effect Two defects found while re-checking the logic with the season a week out. Both are the same shape: nothing raises, nothing logs, the feature is just quietly not there. 1. None of the five new settings reached the code. Managers do not read the plugin config -- _adapt_config_for_manager translates it, and that translation is an explicit whitelist. Every one of the new keys was declared in the schema, rendered in the web UI, read by sports.py, and dropped in between. A user could set them, save, and nothing would change; the code kept its own defaults. All nine plugins, and the lineages disagree about where the values live: game_limits, filtering, or the league root, with hockey and lacrosse going through resolve_value instead. Each now reads from the same place its own schema declares them. test_settings_reach_the_manager.py guards it, using values that are NOT the defaults -- a fixture built from defaults passes against a translation that drops the key entirely. 2. Making "ranked" the default quality made every league fetch rankings, and only college leagues have them: NFL's endpoint 404s. _fetch_team_rankings only short-circuits on a NON-empty cache, so a failed fetch leaves it empty and the next update tries again -- roughly 2,900 dead requests a day per non-college league at a 30s interval. Gated on the league actually having a poll. Verified against the live API rather than assumed: the division lookup fetches 148 FBS and 130 FCS team ids, caches them, serves a second instance without touching the network, and is skipped entirely for NFL. college-football's rankings endpoint returns 25; nfl's returns 404. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01STMbQE4YctTacQXfbYqKuW * fix(sports): fetch each ranking poll once, not once per group AP_TOP_5, AP_TOP_10 and AP_TOP_25 all resolve from the same poll and differ only in how far down it they slice -- and the value cached was the whole list. The key, though, named the pattern, so configuring two groups fetched the identical payload twice, stored it twice and expired it twice for no difference in the result. Seen on a real board: dynamic_teams_ncaa_fb_AP_TOP_10.json and dynamic_teams_ncaa_fb_AP_TOP_25.json side by side, both holding the same 25 teams. Keyed by sport instead. Five plugins carry a resolver with patterns; two key spellings between them. afl, nrl and soccer ship a stub with no patterns at all, so there is nothing to key. The test asserts one fetch PER SPORT rather than one overall: hockey and lacrosse declare groups across several sports, and those really are separate polls. It also skips the shared-cache assertion for lineages that pair a class-level dict with a per-instance freshness stamp, where a new instance refetches by construction -- pre-existing, and not what this change governs. Reverting the key in any of the five fails three checks. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01STMbQE4YctTacQXfbYqKuW * fix(sports): fetch college rankings from the endpoint that has them Driving the real NCAAFBUpcomingManager end to end -- which nothing had done -- showed the selection working and "rankings loaded: 0". The quality filter was failing open on every board. fetch_standings tried /standings first and fell back to /rankings only on a 404. College football answers /standings with HTTP 200 and no "rankings" key, so the fallback never fired. Verified against the live API today: football/college-football/standings 200, no "rankings" key football/college-football/rankings 200, 3 ranking blocks football/nfl/standings 200 football/nfl/rankings 404 Nothing ever failed. _fetch_team_rankings parsed a body with no rankings in it and cached an empty table, so the AP rank badge never appeared however show_ranking was set -- that part predates this PR -- and the new "ranked" filter passed every game, because an empty table fails open. The endpoint is now chosen by league rather than discovered by error code, and a 200 without the key counts as a miss. After the fix the same end-to-end run loads 25 rankings and fills the other slots with SJSU@USC (#14), UTEP@OU (#10) and MIA@STAN (#7) instead of the next three unranked games. Also verified end to end, both directions: NFL recent returns 2 TB games plus 2 others, newest first, and fetches 0 rankings -- no poll exists, and none is requested. Note on the baseball copy: the first attempt replaced from fetch_standings to the next top-level class, which in that file swallowed fetch_game_summary, fetch_player_details and _parse_player_details. Its own test_player_card caught it. Redone bounded to the method, and targeted at ESPNDataSource specifically -- the abstract declaration above it has the same signature. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01STMbQE4YctTacQXfbYqKuW * test(football): drive the real manager classes, not just the base ones The SportsRecent defect survived every test because they all drove SportsUpcoming directly. This drives what the plugin actually instantiates -- live, recent and upcoming, for both leagues -- and asserts each carries every selection helper and setting. Favourite detection is checked in BOTH directions. Asserting only that a favourite returns True passes against a matcher that returns True for everything, which would sweep the whole league into the favourites bucket and quietly empty the other-games slots. Reverting the helpers to SportsUpcoming reproduces the original failure verbatim: 'NFLRecentManager' object has no attribute '_is_favorite_game'. Verified alongside, by driving the real managers end to end against live ESPN data rather than fixtures: - NCAA upcoming: 3 favourites (UGA, AUB) plus 3 ranked others -- SJSU@USC (#14), UTEP@OU (#10), MIA@STAN (#7) - NFL recent: 2 TB games plus 2 others, newest first, 0 rankings requested - both live managers update cleanly and resolve favourites - the config the web UI writes from schema defaults validates, a user-edited one validates, and a string where an array belongs is rejected Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01STMbQE4YctTacQXfbYqKuW * docs(sports): explain how favourite selection actually works None of this was written down anywhere a user would look. The settings existed only as schema descriptions in the web UI, plus code comments and commit messages -- and the behaviour is not guessable, which is exactly why it kept being misread. The section leads with the thing that trips people up: upcoming_games_to_show is not "how many cards you see", it is the size of a POOL that the panel cycles, keeping its place between visits. Making it bigger lengthens the lap, so any one game appears LESS often -- the opposite of what people reach for it to do. Then the three modes as a table, because which one you are in depends on two settings at once, and the useful one (favourites first, then others) is the combination that until now did nothing. Facts in it are measured rather than described: ~950 upcoming college games of which ~250 involve a ranked team; 18 distinct matchups over three hours of rotation while the pool stays at 6 cards. Every default quoted was checked against the schema. The AP_TOP_n warning is in both this section and the Dynamic Team Resolution section that introduces those patterns, because that is where someone meets them: expanding a group into the favourites list makes your own teams compete with it, and on a real schedule UGA's next game was favourite-game #5 and Auburn's #8, so neither appeared with a limit of 3. Shorter version in the other eight READMEs, without the college-specific detail, and noting that the quality and division filters are inert for leagues with no poll and no divisions. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01STMbQE4YctTacQXfbYqKuW * fix(sports): expire the division lookup instead of holding it forever The in-memory copy had no clock. _load_division_team_ids returned early on any non-None value, so the first result a process produced was the only one it ever used, and a board that happened to be offline for that first lookup ran with division filtering disabled until someone restarted the service -- on a display that stays up for weeks, indefinitely. A roster that changed between seasons was never picked up either. The copy now expires like the stored one: a day for a resolved lookup, ten minutes for one that came back empty, so a blip costs minutes rather than a day without retrying per frame. Also lower-cases the league before the "college" test -- the guard that decides whether to make the two requests at all was case-sensitive on a value the config supplies. The probe sets the freshness stamp alongside the pre-loaded ids: a populated cache with a zero stamp now reads as stale and goes back to the network, which is not what a test pre-loading divisions means. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * chore(sports): publish the follow-up work as new plugin versions Nine minor bumps, one per sports plugin. The 1.32.0-generation entry that 1.32.0 already shipped under is restored to the text it was released with -- it had been edited in place while this work was still on the same branch, and it now described settings that version does not have. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * fix(sports): act on the review -- divisions, empty favourites, dead tests Six of CodeRabbit's thirteen comments were real. Three are behaviour, three are the tests and docs that let the behaviour hide. 1. FBS/FCS is a college FOOTBALL taxonomy, and the lookup ran for any league whose name contains "college". Checked against the live API, groups 80 and 81 exist for that one league: football/college-football 200, 148 FBS + 130 FCS team ids baseball/college-baseball 500 lacrosse/mens-college-lacrosse 500 basketball/mens-college-basketball 200, 0 items basketball/womens-college-basketball 200, 0 items hockey/mens-college-hockey 200, 0 items An empty roster fails open, so the setting filtered nothing on those leagues; it only cost two requests a day and two warnings in the log. The group ids are now keyed by league, and the schema and READMEs say plainly that the division filter is college football alone rather than implying every college league has divisions to pick from. 2. With no favourite teams configured, selection took the next N games chronologically and never called _passes_other_filters. Every game in that branch is a non-favourite game, so both settings were inert for exactly the boards that have nothing else narrowing the list -- ask for ranked games only, get the next three kickoffs. Both branches now go through _filtered_or_all, which fails open as a whole: a filter matching nothing would blank the mode, and there is no favourite left to carry it. 3. afl and nrl declare these keys twice, at the config root and inside game_limits, and the web UI renders both. afl's translation read the root, nrl's read game_limits, so each plugin had a set of controls that accepted input and dropped it. Both now read either, game_limits first, matching how nrl already resolved the two older limits. 4. The division-filter assertion was vacuous in all nine test copies. The fixture put home ids in the division sets and away ids nowhere, so every away side classified as "other", the filter dropped the whole slate, and all() over the empty result passed -- it would have passed just as well against a filter that rejected everything. The sets now cover both sides, one game straddles deliberately (and is the FIRST game, or selection never reaches it), and the count is asserted. Ablating _game_divisions to the home side only now fails two checks; before, it failed none. 5. test_settings_reach_the_manager now asserts that every location a plugin's own schema offers actually reaches the manager -- root, game_limits or filtering, whichever that schema declares -- rather than one fixture that fills in all three and passes whichever the adapter happens to read. Reverting the afl fallback fails five of its checks. 6. E731: the two assigned lambdas in the ranking-fetch tests are functions. Skipped, with reasons: - "Read broadcast data from `broadcasts`, not `broadcast`." The scoreboard payload carries both, and `broadcast` is the string this code wants: college-football "NBC", nfl "NFL Net", college-baseball "ESPN", mens-college-lacrosse "ESPN", ufc "Paramount+". Where it is empty (soccer/eng.1, nhl) `broadcasts` is an empty list too, so reading the other key changes nothing. - "Namespace the persistent cache keys by plugin." They are already keyed by sport and by league, and the copies of the resolver store the same shape, so a shared entry is the same data fetched once instead of twice. - "Load deferred plugin modules under unique module names." Each test script runs in its own process and puts only its own plugin directory on sys.path, so there is no other plugin's module to collide with. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * fix(sports): make the filters fail open as a set, not just per check Three gaps found reading the selection logic back, all the same shape: a filter doing exactly what it was asked leaves the board with less than the user expected, and nothing says why. 1. `_passes_other_filters` fails open per check -- a ranking table that could not be fetched allows every game -- but the SET of filters had no such guard on the favourites path. Favourites idle inside the schedule window plus a quality bar nothing clears meant an empty list, which is a blank mode rather than a short one. `_filtered_or_all` already made that whole-list fallback for a board with no favourites; the favourites path now makes the same one. `other_..._games_to_show` of 0 is an explicit "favourites only" and is still honoured, blank or not. 2. "broadcast" was the one check that could not fail open, because the scoreboard payload always carries the key -- it is simply empty in leagues ESPN publishes no listings for. Measured today: college-football "NBC" nfl "NFL Net" college-baseball "ESPN" mens-college-lacrosse "ESPN" mma/ufc "Paramount+" soccer/eng.1 "" hockey/nhl "" So picking it on a hockey or soccer board removed every non-favourite game. Coverage is now read off the slate rather than a hardcoded league list: no game carrying a broadcaster means the data is absent, not that nothing is on television, and the check allows everything. 3. The ranking table is keyed by the abbreviation the RANKINGS endpoint returns and matched against the SCOREBOARD's. Nothing guarantees the two agree, and if they stop agreeing the filter silently removes every non-favourite game -- the same silence that let "rankings loaded: 0" run on real boards until someone went looking. A loaded poll matching no game on the schedule now warns, throttled to once an hour, and names the abbreviations it holds so the mismatch is visible rather than inferred. Ablating any one of the three fails its own check and no others. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * feat(sports): one side in a checked division is enough, and guard the schema The division filter required EVERY participant to be in a checked division, so the default ["fbs"] read as "FBS versus FBS only". Measured against the real Week 2 slate, that silently removed five of the twenty ranked matchups -- Missouri, Utah, Tennessee, Texas Tech and BYU, each hosting an FCS school. Those are games about a team the viewer checked the box for. One side is now enough. FBS vs FCS is in; FCS vs FCS is still out unless `fcs` is checked, which is what the setting is actually for. On the same slate, with the same rotation, coverage of ranked matchups goes 15/20 -> 20/20, and the longest gap between two showings of one game moves 40 -> 69 minutes because the pool is five games larger. Favourites remain exempt from every filter, so a favourite's own FCS tune-up game was showing before this change and still is. The quality filter keeps this from becoming a flood: with the default "ranked", an unranked FBS side hosting an FCS school is rejected on quality anyway, so what the looser rule admits is specifically the ranked matchup. Also, from an audit of all 31 selection blocks across the nine schemas: - The five settings are declared in every block, each with a default, matching types, and identical ranges (0-20 counts, 0-86400 seconds, the two enums). The `other_*` counts default to their own block's limit, so an upgrade keeps the games the board was already showing. - scripts/check_selection_settings.py now enforces that, structurally: it finds every properties-dict that declares a game limit, so a league added later is covered without editing the checker. Its self-test asserts the repo passes AND that five separate kinds of gap are caught, because a guard that cannot fail is indistinguishable from one that passes. - soccer's custom_leagues block is the one place a setting is legitimately absent. array-table.js coerceValue() has no array branch: it submits "fbs" where the schema wants ["fbs"], and jsonschema then rejects the entire save, not just that field. Adding it there broke three cases in test_custom_league_config.py, which is how the constraint was found. The checker knows about row editors and does not demand arrays inside one. - The reads are hardened. These land in update()'s own try/except, so a string where an integer belongs surfaced as a mode that rendered nothing rather than as an error. Counts and the interval clamp to their declared range, other_games_min_quality is case-normalised, and a bare "fbs" becomes one division rather than list("fbs") == ['f','b','s'] -- three names matching nothing, which rejected every non-favourite game. Ablating the division rule back fails two checks; ablating any of the schema guarantees fails the guard's self-test. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * fix(sports): rotate on the display path, and make three settings reachable Two findings from auditing the configuration surface, and they compound: the rotation interval was a setting that could not take effect, gated behind an interval that could not be changed. 1. `_other_games_window` only ever ran from update(), which returns early until `upcoming_update_interval` has passed -- an hour. So `other_rotation_interval_seconds: 240` did not produce fifteen slices an hour; it produced one jump of fifteen windows, once an hour. On a real board that reads as the same two matchups for six hours, which is exactly what ledpi's journal showed: 89 visits to ncaa_fb_upcoming, UNC@TCU and SJSU@USC every single time. Which games exist, and which are worth a slot, is a fetch concern. WHICH of them is on screen is a display concern. The composition is now split out of _favorites_first, and the two display paths re-cut the slice when the interval passes -- one list slice and a sort of a few games, no network. Same lesson `_advance_live_game_if_due` already carries a comment about, for the same reason: gating a display decision on the fetch quantises it to the refresh rate. The card on screen keeps its place if it survived the cut, so rotating changes what comes next rather than interrupting what someone is reading. 2. Five settings sports.py reads were unreachable: no schema declaration, no translation, permanently at their built-in defaults. Three are worth exposing and now are -- recent_update_interval, upcoming_update_interval and stale_game_timeout. The odds intervals are left internal: odds are already fetched per selected game, so the knob would be a second lever on the same behaviour. The shape of the gap differed per plugin, which is why one audit found all of it: afl, nrl and soccer DECLARED the two intervals and dropped them in translation -- controls the form rendered and the board ignored, the same bug this PR opened with. baseball, basketball, football and ufc had neither. hockey and lacrosse were already complete, under `update_intervals.recent` and `.upcoming`; only the staleness guard was missing there. `update_interval_seconds` stays undeclared deliberately: all three managers overwrite it with their own per-mode interval, so a control for it would do nothing in the place a user would expect it to. The propagation test now covers all eight settings rather than the five selection ones, and asserts each still arrives from every location its own schema offers. Removing any single adapter entry fails two of its checks. Also updates the empty-mode stand-in in three plugins, which builds a bare object carrying only what display() touches -- it binds the two real rotation methods rather than stubbing them, so a regression that made them raise is caught rather than hidden. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * feat(football): default college football to five games, no favorite team `favorite_teams` was already empty by default; the counts were 1. With no favorites configured every card is a non-favorite card, so a fresh college install showed exactly one game and repeated it until the schedule moved on -- which is the state ledpi was in this morning, two games shown 89 times each over six hours. Five in each of the four counts. The `other_*` pair mirrors its own limit, as in every other block, so adding a favorite team later adds to what is there rather than replacing it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * feat(sports): order the other-games pool by the matchup, not the clock The quality filter declares the poll to be the thing worth showing, and then selection ignored the number entirely. #1 against #2 and #25 against an unranked side were interchangeable: both passed the gate, and whichever kicked off sooner took the slot. Rank was fetched, cached, and used for nothing but the badge painted on the card -- the only sort touching it in the whole file was `sorted(rankings)[:8]`, for a log line. The non-favourite pool is now ordered by the better of the two sides' poll positions before the window slices it, with kickoff as the tie-break. The rotation still walks the entire pool, so coverage and the measured gaps are unchanged; it walks DOWN the ladder instead of along the clock. What changes is which games lead: the first window after a restart or an update holds the best game available rather than the earliest, and a board is far more often freshly started than three hours into a lap. Favourites keep kickoff order. Ordering your own teams by rank would put a week-8 fixture ahead of Saturday's, and for your own team the next game is the point -- a test pins that. A league with no poll keeps the chronological order it had, because there is nothing to sort on: `_by_importance` returns the list untouched when the rankings table is empty, which is also what happens on a failed fetch. Reverting the ordering fails the check that the first window holds the best game; the fixture puts the top-ranked matchup last chronologically so the two orderings cannot agree by accident. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * fix(sports): one game per team in the ordered pool Shipping the rank ordering to a real board showed what the chronological order had been hiding: the upcoming pool is not a week of fixtures. For college football it is the whole season -- ledpi logged "Found 947 total upcoming games in data" -- so ordering by rank alone stacked all twelve of the #1 team's games above the #2 team's first one. The board went straight to KENT@OSU, ILL@OSU, then OSU@IOWA, MD@OSU: Ohio State's season, in order, before any other matchup. The pool now keeps one game per team, the soonest, and orders those by rank. It reads as "what each team has next, best matchup first", which is what an upcoming board means, and it is inherently near-term without a horizon setting to tune: a team's next game is by definition its closest one. Deduping happens on a soonest-first pass rather than on the rank-ordered one. Taking the first entry per team out of rank order would keep whichever game sorted first by rank, and for a game between two ranked sides that is not necessarily the one being played next. The ablation reproduces the board's symptom exactly -- top0, top1, top2, top3 -- so the test fails for the reason it was written. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * fix(sports): share the favourite slots between your teams The other-games pool refuses to spend its slots on one team; favourites were still doing exactly that. `favorites[:limit]` takes the soonest N, and the upcoming list is a season, so a team that plays either side of another's bye takes both slots. Walked across a real 901-game season with UGA and AUB at a limit of 2: nine days showed Auburn twice and Georgia not at all. Round-robin instead -- each favourite team's next game before any team's second. Depth survives where there is room: one favourite with three slots still gets its next three games, because a team's second game only comes up once every team has had a first. A game between two favourites is picked once and counts for both. Which side of a game belongs to which favourite turned out to be a per-lineage question. NRL matches on ESPN team ids because its abbreviations are not unique -- "NEW" is both Newcastle and New Zealand -- while the other eight match on abbreviation. The first version assumed abbreviations and silently grouped nothing there: every queue empty, every favourite slot empty, and the nine plugins would have disagreed about what the setting does. It now asks for the lineage's own matcher. The fixture gives each team both spellings, as the existing one does, so a single test covers both styles -- and the ablation fails on the id-matching lineage too, which is what proves that path is really exercised. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * test(harness): name the check that failed, not the last line logged Nine plugins failed in CI with the same reason -- "ignoring unusable other_upcoming_games_to_show='not a number', using 3" -- which is a log line from a test that PASSES, emitted on stderr near the end of the script. The runner reported the last line of stdout+stderr, and for any script that warns on stderr that is the warning, whether the run passed or failed. The reason was therefore identical for every failure and named nothing. It now reports the checks that actually failed, up to three, and falls back to the exit code plus the last few lines when a script died without naming one -- a traceback, or an exit from somewhere unexpected. That case has to stay visible: it is the one where there is no check name to report and the tail is all the evidence there is. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * fix(sports): a fresh boot must not swallow the first coverage warning CI failed all nine plugins on "the mismatch is reported" and no machine here could reproduce it. The reason is uptime: monotonic() counts from an arbitrary origin, a few hundred seconds on a runner that just booted, and the throttle compared it against a stamp of 0. So "never logged" read as "logged at the epoch", and the first warning was suppressed for the first hour of uptime -- precisely when a misconfigured board is being watched. This machine has days of uptime, so monotonic() dwarfs the hour and it always passed. Zero now means never logged, as it already does for the rotation clock a few methods up. The test drives it at 120 seconds of uptime rather than trusting the host's, so the case is pinned on any machine. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 * feat(hockey): sunset the bundled scroll fallback, floor at 3.2.0 (#346) B6, piloted on one plugin. B5 moved this scoreboard onto the core's src.common.sports_scroll behind a guarded import, keeping the frozen pre-adoption implementation as scroll_display_legacy.py so it still ran on a core that predated the module. That copy is now deleted and the import is plain. The guard goes with the copy, deliberately. Keeping try/except with nothing behind it would name the missing scroll_display_legacy rather than the core module that is actually absent -- and that name is the whole user-visible contract here, because PluginManager catches the ModuleNotFoundError and parks the plugin in ERROR with one log line. Get it wrong and the user is told the wrong thing about why their scoreboard vanished. Hockey first, alone, because B5 shipped four of eight plugins with scroll mode broken at once and every gate was green at the time. It is also the only adoption besides baseball exercised on real hardware. The floor rises to 3.2.0 -- the release that ships the module, not a later one: a floor describes what the plugin needs. compatible_versions moves to >=3.2.0 with it, since compatibility.check evaluates the range before the floor and leaving >=2.0.0 beside a 3.2.0 floor would be self-contradictory even though it changes no verdict. Behaviour is unchanged. The frozen copy and the live path were method-for-method identical for every content method, all 16 safety-harness renders pass across eight panel sizes, and the class-level separator-icon constants -- the exact thing B5 lost -- are byte-identical after the de-indent. 703 lines removed. test_core_fallback.py -> test_core_scroll.py, rewritten rather than deleted: its machinery has already caught two shipped bugs, and both were load-time bugs the harness cannot see because the core base catches exceptions out of prepare_scroll_content. It now asserts the sunset instead of the fallback -- the import is top-level and unguarded, no copy exists or is imported, the base is the core class by identity, an old core fails naming exactly src.common.sports_scroll, and the manifest floors at 3.2.0 or above. That last one is load-bearing: nothing else in either repo checks the floor's VALUE. The harness runs against core main, which has the module whatever the manifest says; check_manifest_version_fields checks the field's spelling, not its number; the registry carries no floor at all. A sunset shipping with a 2.0.0 floor would be green everywhere while the store handed it to a 3.1.0 core. The cross-path attribute diff that caught afl's unset _game_renderer has no second path left to diff against, so it is replaced by a static self-attribute audit: attributes a method reads that nothing in the class assigns and the built object does not carry. Same defect class, one path. check_scroll_adoption.py gains sunset_violations and a SUNSET_PLUGINS set. offending_classes is left byte-identical so its eleven pinned cases keep meaning what they mean. The existing check asks whether the fallback was INLINED and structurally cannot ask whether it still EXISTS -- it opens scroll_display.py and nothing else -- so a resurrected file or a returned guard would both pass. The set is listed rather than inferred: a plugin that never adopted legitimately has neither guard nor copy, so adding an id is the deliberate act of stating the sunset holds, in the same PR as the deletion. The self-test's most important new case is the negative one: an unrelated try/except must not read as the guard returning. This file already has two (ScrollHelper, the Pillow resample constant) and basketball has three, so a check that fired on any try/except would have failed all eight on day one. Also fixes the runner prefix: these scripts printed "FAIL name:", which run_plugin_tests.py does not match (it greps [FAIL] or FAILED), so CI reported the stream tail instead of naming the failing check. Now "[FAIL] name:". Verified both regressions are caught, by both the test and the gate: restoring the guard fails test_the_core_import_is_unguarded and trips the gate; restoring the copy fails test_the_bundled_copy_is_gone and trips it too. hockey 20/20; fleet 222 passed, 2 skipped, 1 failed -- unchanged, that failure being football's pre-existing test_favorite_live_boost.py, which reproduces on a clean origin/main. Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9 Co-authored-by: Claude <noreply@anthropic.com> * fix(hockey-scoreboard): keep this PR to selection, not the scroll sunset The merged branch carried two feature versions. 1.21.0 is the selection work this PR is for; 1.22.0 is the B6 scroll-fallback sunset, which has its own PR (sunset/hockey-scroll-fallback) and raises the core floor to 3.2.0. Shipping them together would have floored every user at 3.2.0 to get a selection fix, and advertised a sunset in the manifest while the bundled copy was still present. Hockey drops to 1.21.0 at >=2.0.0; scroll_display.py, scroll_display_legacy.py and test_core_fallback.py return to main's copies; the sunset-only test_core_scroll.py and the SUNSET_PLUGINS edition of check_scroll_adoption.py go back to main's versions too. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * style(scoreboards): drop the redundant `or {}` in the ranked-quality check `(getattr(self, "_team_rankings_cache", None) or {}) and not ...` is truth-identical to `getattr(...) and not ...` in all three cases -- None, an empty dict, and a populated one -- since `{}` is falsy either way. Codacy flagged it once per lineage, which is the whole of its "8 new issues" on this PR. Football expresses the same guard as `self._rankings_loaded()`; the siblings have no such helper, so this keeps the inline form rather than porting a method to eight copies for a one-line simplification. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
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Created plugins.json registry with 2 official plugins
Added comprehensive documentation (README, SUBMISSION, VERIFICATION guides)
Included plugin store implementation docs
Set up proper .gitignore for Python projects