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MemoryStone
-----------
This plugin for minecraft Bukkit lets you create Memory Stone structures. You can then memorize and teleport to and from memorized stones using your compass
ChangeLog:
----------
2.0.0 (May 2020)
- MASSIVE BREAKING UPDATE. Implement and test like a whole new mod on your server.
- Bring project up to date with Spigot 1.15.2.
- Tore out most of the features that weren't really part of the core value proposition
- Implemented a reagent consumed on teleporting.
- Refactor.
1.1.2 (October 2011)
- @ryantheleach added auto-memorization support
1.1.1
- Fixed an exception comparing locations in different worlds.
1.1.0
- Interaction with other sign based plugins sometimes throws NPE's onSignChange event.
- pointCompassOnly config option if you don't want teleportation, but just set compass to destination.
1.0.9
- Fixed small quirk where memorizing a stone would select that stone to teleport to instead of leaving it as it was before.
- Fixed a pretty show-stopping bug where the compass totally didn't work. Whoops.
1.0.8
- Fixed up an NPE when only one location is memorized and you try teleport stone to stone from it
- Fixed a small bug if you use lava buckets in water to create your memory stones.
1.0.7
- Set the default distanceLimit in structureTypes.yml to infinite on all default structure types. This was tripping a lot of people up.
- Replaced lightningEffect config option with effects.lightningOnCreate and effects.lightningOnBreak
- Added effects.lightningOnTeleportSource and effects.lightningOnTeleportDestination for effects when teleporting
- Allow for teleportItem to be set to NONE, which disabled teleporting with an item.
- Added stonetostone.enabled, to enable teleporting directly from a Memory Stone (without compass)
- Added stonetostone.item and stonetostone.maxUses if you want to have people pay for stonetostone teleporting
- Remove 'already memorized' message if stonetostone.enabled
- Fixed up a charges left bug (was rolling over to 3 charges regardless of max uses)
- Default language refers to <material> now instead of compass (lang.chargesleft, lang.consumed, lang.teleportitemnotfound)
1.0.6a
- Fixed up a small issue when you cycle locations if you have the memorystone.allmemorized permission
1.0.6
- Teleport other with other player's name on title of selection screen
- Teleport within distance of another stone config option
- Fix up double text when selecting destination without Spout
- Changed the EconomyManager to Register to support all versions of iConomy, BOSEconomy, Essentials Economy and MultiCurrency
- Now supports pressing a hotkey to fire up the teleportation screen, defaults to 'C' - Requires Spout on server and SpoutCraft client.
1.0.5a
- Removed dependency to Spout and tested with vanilla CraftBukkit
1.0.5
- Fixed up NPE on loading structuretypes without distance
- Added iConomy Support
- Added BOSEconomy Support
- Make so that you cannot memorize global memory stones... (no need!)
1.0.4
- Fixed up the direction the player faces and exact position after teleporting (thanks to ne0nx3r0 and Specops343 of BlueTelepad, their code helped with this!)
- Cleaned up logging
- Rework the code to handle multiple worlds easier
- Fixed a bug with showing the location popup if it gets overridden by another in-game popup.
- Added memorystone.allmemorized permission, for user to have access to all memory stones in the world.
- Fixed an issue with breaking and rebuilding memory stones
- Added crossworld and global crossworld stones
- Added permissions for building each respective type of memory stone
- Off by one issue on when exactly filling one page with locations
- Added structure specific distanceLimits (put them to zero if you want it to be infinite)
- Sorts memory stones by distance now.
- Added config option to sort by distance (if false will sort by alphabetical as before)
- Added noteleport zone structure
- Externalized the select location title
- Protect memory stones from being blown up by creepers and TNT
1.0.3
- Flip left and right click so that teleport is consistient.
- SpoutCraft teleport selector screen instead of cycling, if client has SpoutCraft installed
- Ignore when interacting with crafting table and furnace
- New global memory stone - Expensive, but everyone always has it memorized. (9 Gold blocks, slabs around it sans center piece, 3 obsidian pillar in the middle with diamond block on top)
- Added permission for zero cooldown.
- Added permission to use instantly (no casting time)
- Added op permission to quickly get free, instant, cooldown-less teleporting
- Fixed plugin.yml version number
1.0.2
- Implemented Permissions
- Tweak event handling so that it works cleaner with doors and other interactables
- Teleport other player by right-clicking on them while holding your compass
- Workaround for right clicking on doors.
- Charges are now immediately consumed, to prevent an item-switching bug.
1.0.1
- Configuration File
- Fizzle cooldown time
- Compass item configurable
- Compass max uses configurable
- Lightning effect configurable
- Externalize strings to config file.
1.0.0 - Initial Release
Credits
-------
Kudos to :
The Bukkit team
The Spout team
tprk77 for HealingTotem - I used his awesome structure code - this should really be in the Core Bukkit code.
krinsdeath for ChestSync - I used some of his coding ideas and signage code.
ne0nx3r0 and Specops343 of BlueTelepad - Their code helped me get the yaw and pitch correct.
Nijikokun for Register - Awesome work!
Also, credit goes to the following people for their fantastic input:
Tylui, PhantomX, Kaiemi

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Build Memory Stones to teleport to using the Compass in Minecraft

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GitHub - CmdrDats/MemoryStone: Build Memory Stones to teleport to using the Compass in Minecraft · GitHub
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MemoryStone
-----------
This plugin for minecraft Bukkit lets you create Memory Stone structures. You can then memorize and teleport to and from memorized stones using your compass
ChangeLog:
----------
2.0.0 (May 2020)
- MASSIVE BREAKING UPDATE. Implement and test like a whole new mod on your server.
- Bring project up to date with Spigot 1.15.2.
- Tore out most of the features that weren't really part of the core value proposition
- Implemented a reagent consumed on teleporting.
- Refactor.
1.1.2 (October 2011)
- @ryantheleach added auto-memorization support
1.1.1
- Fixed an exception comparing locations in different worlds.
1.1.0
- Interaction with other sign based plugins sometimes throws NPE's onSignChange event.
- pointCompassOnly config option if you don't want teleportation, but just set compass to destination.
1.0.9
- Fixed small quirk where memorizing a stone would select that stone to teleport to instead of leaving it as it was before.
- Fixed a pretty show-stopping bug where the compass totally didn't work. Whoops.
1.0.8
- Fixed up an NPE when only one location is memorized and you try teleport stone to stone from it
- Fixed a small bug if you use lava buckets in water to create your memory stones.
1.0.7
- Set the default distanceLimit in structureTypes.yml to infinite on all default structure types. This was tripping a lot of people up.
- Replaced lightningEffect config option with effects.lightningOnCreate and effects.lightningOnBreak
- Added effects.lightningOnTeleportSource and effects.lightningOnTeleportDestination for effects when teleporting
- Allow for teleportItem to be set to NONE, which disabled teleporting with an item.
- Added stonetostone.enabled, to enable teleporting directly from a Memory Stone (without compass)
- Added stonetostone.item and stonetostone.maxUses if you want to have people pay for stonetostone teleporting
- Remove 'already memorized' message if stonetostone.enabled
- Fixed up a charges left bug (was rolling over to 3 charges regardless of max uses)
- Default language refers to <material> now instead of compass (lang.chargesleft, lang.consumed, lang.teleportitemnotfound)
1.0.6a
- Fixed up a small issue when you cycle locations if you have the memorystone.allmemorized permission
1.0.6
- Teleport other with other player's name on title of selection screen
- Teleport within distance of another stone config option
- Fix up double text when selecting destination without Spout
- Changed the EconomyManager to Register to support all versions of iConomy, BOSEconomy, Essentials Economy and MultiCurrency
- Now supports pressing a hotkey to fire up the teleportation screen, defaults to 'C' - Requires Spout on server and SpoutCraft client.
1.0.5a
- Removed dependency to Spout and tested with vanilla CraftBukkit
1.0.5
- Fixed up NPE on loading structuretypes without distance
- Added iConomy Support
- Added BOSEconomy Support
- Make so that you cannot memorize global memory stones... (no need!)
1.0.4
- Fixed up the direction the player faces and exact position after teleporting (thanks to ne0nx3r0 and Specops343 of BlueTelepad, their code helped with this!)
- Cleaned up logging
- Rework the code to handle multiple worlds easier
- Fixed a bug with showing the location popup if it gets overridden by another in-game popup.
- Added memorystone.allmemorized permission, for user to have access to all memory stones in the world.
- Fixed an issue with breaking and rebuilding memory stones
- Added crossworld and global crossworld stones
- Added permissions for building each respective type of memory stone
- Off by one issue on when exactly filling one page with locations
- Added structure specific distanceLimits (put them to zero if you want it to be infinite)
- Sorts memory stones by distance now.
- Added config option to sort by distance (if false will sort by alphabetical as before)
- Added noteleport zone structure
- Externalized the select location title
- Protect memory stones from being blown up by creepers and TNT
1.0.3
- Flip left and right click so that teleport is consistient.
- SpoutCraft teleport selector screen instead of cycling, if client has SpoutCraft installed
- Ignore when interacting with crafting table and furnace
- New global memory stone - Expensive, but everyone always has it memorized. (9 Gold blocks, slabs around it sans center piece, 3 obsidian pillar in the middle with diamond block on top)
- Added permission for zero cooldown.
- Added permission to use instantly (no casting time)
- Added op permission to quickly get free, instant, cooldown-less teleporting
- Fixed plugin.yml version number
1.0.2
- Implemented Permissions
- Tweak event handling so that it works cleaner with doors and other interactables
- Teleport other player by right-clicking on them while holding your compass
- Workaround for right clicking on doors.
- Charges are now immediately consumed, to prevent an item-switching bug.
1.0.1
- Configuration File
- Fizzle cooldown time
- Compass item configurable
- Compass max uses configurable
- Lightning effect configurable
- Externalize strings to config file.
1.0.0 - Initial Release
Credits
-------
Kudos to :
The Bukkit team
The Spout team
tprk77 for HealingTotem - I used his awesome structure code - this should really be in the Core Bukkit code.
krinsdeath for ChestSync - I used some of his coding ideas and signage code.
ne0nx3r0 and Specops343 of BlueTelepad - Their code helped me get the yaw and pitch correct.
Nijikokun for Register - Awesome work!
Also, credit goes to the following people for their fantastic input:
Tylui, PhantomX, Kaiemi

About

Build Memory Stones to teleport to using the Compass in Minecraft

Resources

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8 stars

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - CmdrDats/MemoryStone: Build Memory Stones to teleport to using the Compass in Minecraft · GitHub
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MemoryStone
-----------
This plugin for minecraft Bukkit lets you create Memory Stone structures. You can then memorize and teleport to and from memorized stones using your compass
ChangeLog:
----------
2.0.0 (May 2020)
- MASSIVE BREAKING UPDATE. Implement and test like a whole new mod on your server.
- Bring project up to date with Spigot 1.15.2.
- Tore out most of the features that weren't really part of the core value proposition
- Implemented a reagent consumed on teleporting.
- Refactor.
1.1.2 (October 2011)
- @ryantheleach added auto-memorization support
1.1.1
- Fixed an exception comparing locations in different worlds.
1.1.0
- Interaction with other sign based plugins sometimes throws NPE's onSignChange event.
- pointCompassOnly config option if you don't want teleportation, but just set compass to destination.
1.0.9
- Fixed small quirk where memorizing a stone would select that stone to teleport to instead of leaving it as it was before.
- Fixed a pretty show-stopping bug where the compass totally didn't work. Whoops.
1.0.8
- Fixed up an NPE when only one location is memorized and you try teleport stone to stone from it
- Fixed a small bug if you use lava buckets in water to create your memory stones.
1.0.7
- Set the default distanceLimit in structureTypes.yml to infinite on all default structure types. This was tripping a lot of people up.
- Replaced lightningEffect config option with effects.lightningOnCreate and effects.lightningOnBreak
- Added effects.lightningOnTeleportSource and effects.lightningOnTeleportDestination for effects when teleporting
- Allow for teleportItem to be set to NONE, which disabled teleporting with an item.
- Added stonetostone.enabled, to enable teleporting directly from a Memory Stone (without compass)
- Added stonetostone.item and stonetostone.maxUses if you want to have people pay for stonetostone teleporting
- Remove 'already memorized' message if stonetostone.enabled
- Fixed up a charges left bug (was rolling over to 3 charges regardless of max uses)
- Default language refers to <material> now instead of compass (lang.chargesleft, lang.consumed, lang.teleportitemnotfound)
1.0.6a
- Fixed up a small issue when you cycle locations if you have the memorystone.allmemorized permission
1.0.6
- Teleport other with other player's name on title of selection screen
- Teleport within distance of another stone config option
- Fix up double text when selecting destination without Spout
- Changed the EconomyManager to Register to support all versions of iConomy, BOSEconomy, Essentials Economy and MultiCurrency
- Now supports pressing a hotkey to fire up the teleportation screen, defaults to 'C' - Requires Spout on server and SpoutCraft client.
1.0.5a
- Removed dependency to Spout and tested with vanilla CraftBukkit
1.0.5
- Fixed up NPE on loading structuretypes without distance
- Added iConomy Support
- Added BOSEconomy Support
- Make so that you cannot memorize global memory stones... (no need!)
1.0.4
- Fixed up the direction the player faces and exact position after teleporting (thanks to ne0nx3r0 and Specops343 of BlueTelepad, their code helped with this!)
- Cleaned up logging
- Rework the code to handle multiple worlds easier
- Fixed a bug with showing the location popup if it gets overridden by another in-game popup.
- Added memorystone.allmemorized permission, for user to have access to all memory stones in the world.
- Fixed an issue with breaking and rebuilding memory stones
- Added crossworld and global crossworld stones
- Added permissions for building each respective type of memory stone
- Off by one issue on when exactly filling one page with locations
- Added structure specific distanceLimits (put them to zero if you want it to be infinite)
- Sorts memory stones by distance now.
- Added config option to sort by distance (if false will sort by alphabetical as before)
- Added noteleport zone structure
- Externalized the select location title
- Protect memory stones from being blown up by creepers and TNT
1.0.3
- Flip left and right click so that teleport is consistient.
- SpoutCraft teleport selector screen instead of cycling, if client has SpoutCraft installed
- Ignore when interacting with crafting table and furnace
- New global memory stone - Expensive, but everyone always has it memorized. (9 Gold blocks, slabs around it sans center piece, 3 obsidian pillar in the middle with diamond block on top)
- Added permission for zero cooldown.
- Added permission to use instantly (no casting time)
- Added op permission to quickly get free, instant, cooldown-less teleporting
- Fixed plugin.yml version number
1.0.2
- Implemented Permissions
- Tweak event handling so that it works cleaner with doors and other interactables
- Teleport other player by right-clicking on them while holding your compass
- Workaround for right clicking on doors.
- Charges are now immediately consumed, to prevent an item-switching bug.
1.0.1
- Configuration File
- Fizzle cooldown time
- Compass item configurable
- Compass max uses configurable
- Lightning effect configurable
- Externalize strings to config file.
1.0.0 - Initial Release
Credits
-------
Kudos to :
The Bukkit team
The Spout team
tprk77 for HealingTotem - I used his awesome structure code - this should really be in the Core Bukkit code.
krinsdeath for ChestSync - I used some of his coding ideas and signage code.
ne0nx3r0 and Specops343 of BlueTelepad - Their code helped me get the yaw and pitch correct.
Nijikokun for Register - Awesome work!
Also, credit goes to the following people for their fantastic input:
Tylui, PhantomX, Kaiemi

About

Build Memory Stones to teleport to using the Compass in Minecraft

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - CmdrDats/MemoryStone: Build Memory Stones to teleport to using the Compass in Minecraft · GitHub
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MemoryStone
-----------
This plugin for minecraft Bukkit lets you create Memory Stone structures. You can then memorize and teleport to and from memorized stones using your compass
ChangeLog:
----------
2.0.0 (May 2020)
- MASSIVE BREAKING UPDATE. Implement and test like a whole new mod on your server.
- Bring project up to date with Spigot 1.15.2.
- Tore out most of the features that weren't really part of the core value proposition
- Implemented a reagent consumed on teleporting.
- Refactor.
1.1.2 (October 2011)
- @ryantheleach added auto-memorization support
1.1.1
- Fixed an exception comparing locations in different worlds.
1.1.0
- Interaction with other sign based plugins sometimes throws NPE's onSignChange event.
- pointCompassOnly config option if you don't want teleportation, but just set compass to destination.
1.0.9
- Fixed small quirk where memorizing a stone would select that stone to teleport to instead of leaving it as it was before.
- Fixed a pretty show-stopping bug where the compass totally didn't work. Whoops.
1.0.8
- Fixed up an NPE when only one location is memorized and you try teleport stone to stone from it
- Fixed a small bug if you use lava buckets in water to create your memory stones.
1.0.7
- Set the default distanceLimit in structureTypes.yml to infinite on all default structure types. This was tripping a lot of people up.
- Replaced lightningEffect config option with effects.lightningOnCreate and effects.lightningOnBreak
- Added effects.lightningOnTeleportSource and effects.lightningOnTeleportDestination for effects when teleporting
- Allow for teleportItem to be set to NONE, which disabled teleporting with an item.
- Added stonetostone.enabled, to enable teleporting directly from a Memory Stone (without compass)
- Added stonetostone.item and stonetostone.maxUses if you want to have people pay for stonetostone teleporting
- Remove 'already memorized' message if stonetostone.enabled
- Fixed up a charges left bug (was rolling over to 3 charges regardless of max uses)
- Default language refers to <material> now instead of compass (lang.chargesleft, lang.consumed, lang.teleportitemnotfound)
1.0.6a
- Fixed up a small issue when you cycle locations if you have the memorystone.allmemorized permission
1.0.6
- Teleport other with other player's name on title of selection screen
- Teleport within distance of another stone config option
- Fix up double text when selecting destination without Spout
- Changed the EconomyManager to Register to support all versions of iConomy, BOSEconomy, Essentials Economy and MultiCurrency
- Now supports pressing a hotkey to fire up the teleportation screen, defaults to 'C' - Requires Spout on server and SpoutCraft client.
1.0.5a
- Removed dependency to Spout and tested with vanilla CraftBukkit
1.0.5
- Fixed up NPE on loading structuretypes without distance
- Added iConomy Support
- Added BOSEconomy Support
- Make so that you cannot memorize global memory stones... (no need!)
1.0.4
- Fixed up the direction the player faces and exact position after teleporting (thanks to ne0nx3r0 and Specops343 of BlueTelepad, their code helped with this!)
- Cleaned up logging
- Rework the code to handle multiple worlds easier
- Fixed a bug with showing the location popup if it gets overridden by another in-game popup.
- Added memorystone.allmemorized permission, for user to have access to all memory stones in the world.
- Fixed an issue with breaking and rebuilding memory stones
- Added crossworld and global crossworld stones
- Added permissions for building each respective type of memory stone
- Off by one issue on when exactly filling one page with locations
- Added structure specific distanceLimits (put them to zero if you want it to be infinite)
- Sorts memory stones by distance now.
- Added config option to sort by distance (if false will sort by alphabetical as before)
- Added noteleport zone structure
- Externalized the select location title
- Protect memory stones from being blown up by creepers and TNT
1.0.3
- Flip left and right click so that teleport is consistient.
- SpoutCraft teleport selector screen instead of cycling, if client has SpoutCraft installed
- Ignore when interacting with crafting table and furnace
- New global memory stone - Expensive, but everyone always has it memorized. (9 Gold blocks, slabs around it sans center piece, 3 obsidian pillar in the middle with diamond block on top)
- Added permission for zero cooldown.
- Added permission to use instantly (no casting time)
- Added op permission to quickly get free, instant, cooldown-less teleporting
- Fixed plugin.yml version number
1.0.2
- Implemented Permissions
- Tweak event handling so that it works cleaner with doors and other interactables
- Teleport other player by right-clicking on them while holding your compass
- Workaround for right clicking on doors.
- Charges are now immediately consumed, to prevent an item-switching bug.
1.0.1
- Configuration File
- Fizzle cooldown time
- Compass item configurable
- Compass max uses configurable
- Lightning effect configurable
- Externalize strings to config file.
1.0.0 - Initial Release
Credits
-------
Kudos to :
The Bukkit team
The Spout team
tprk77 for HealingTotem - I used his awesome structure code - this should really be in the Core Bukkit code.
krinsdeath for ChestSync - I used some of his coding ideas and signage code.
ne0nx3r0 and Specops343 of BlueTelepad - Their code helped me get the yaw and pitch correct.
Nijikokun for Register - Awesome work!
Also, credit goes to the following people for their fantastic input:
Tylui, PhantomX, Kaiemi

About

Build Memory Stones to teleport to using the Compass in Minecraft

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - CmdrDats/MemoryStone: Build Memory Stones to teleport to using the Compass in Minecraft · GitHub
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MemoryStone
-----------
This plugin for minecraft Bukkit lets you create Memory Stone structures. You can then memorize and teleport to and from memorized stones using your compass
ChangeLog:
----------
2.0.0 (May 2020)
- MASSIVE BREAKING UPDATE. Implement and test like a whole new mod on your server.
- Bring project up to date with Spigot 1.15.2.
- Tore out most of the features that weren't really part of the core value proposition
- Implemented a reagent consumed on teleporting.
- Refactor.
1.1.2 (October 2011)
- @ryantheleach added auto-memorization support
1.1.1
- Fixed an exception comparing locations in different worlds.
1.1.0
- Interaction with other sign based plugins sometimes throws NPE's onSignChange event.
- pointCompassOnly config option if you don't want teleportation, but just set compass to destination.
1.0.9
- Fixed small quirk where memorizing a stone would select that stone to teleport to instead of leaving it as it was before.
- Fixed a pretty show-stopping bug where the compass totally didn't work. Whoops.
1.0.8
- Fixed up an NPE when only one location is memorized and you try teleport stone to stone from it
- Fixed a small bug if you use lava buckets in water to create your memory stones.
1.0.7
- Set the default distanceLimit in structureTypes.yml to infinite on all default structure types. This was tripping a lot of people up.
- Replaced lightningEffect config option with effects.lightningOnCreate and effects.lightningOnBreak
- Added effects.lightningOnTeleportSource and effects.lightningOnTeleportDestination for effects when teleporting
- Allow for teleportItem to be set to NONE, which disabled teleporting with an item.
- Added stonetostone.enabled, to enable teleporting directly from a Memory Stone (without compass)
- Added stonetostone.item and stonetostone.maxUses if you want to have people pay for stonetostone teleporting
- Remove 'already memorized' message if stonetostone.enabled
- Fixed up a charges left bug (was rolling over to 3 charges regardless of max uses)
- Default language refers to <material> now instead of compass (lang.chargesleft, lang.consumed, lang.teleportitemnotfound)
1.0.6a
- Fixed up a small issue when you cycle locations if you have the memorystone.allmemorized permission
1.0.6
- Teleport other with other player's name on title of selection screen
- Teleport within distance of another stone config option
- Fix up double text when selecting destination without Spout
- Changed the EconomyManager to Register to support all versions of iConomy, BOSEconomy, Essentials Economy and MultiCurrency
- Now supports pressing a hotkey to fire up the teleportation screen, defaults to 'C' - Requires Spout on server and SpoutCraft client.
1.0.5a
- Removed dependency to Spout and tested with vanilla CraftBukkit
1.0.5
- Fixed up NPE on loading structuretypes without distance
- Added iConomy Support
- Added BOSEconomy Support
- Make so that you cannot memorize global memory stones... (no need!)
1.0.4
- Fixed up the direction the player faces and exact position after teleporting (thanks to ne0nx3r0 and Specops343 of BlueTelepad, their code helped with this!)
- Cleaned up logging
- Rework the code to handle multiple worlds easier
- Fixed a bug with showing the location popup if it gets overridden by another in-game popup.
- Added memorystone.allmemorized permission, for user to have access to all memory stones in the world.
- Fixed an issue with breaking and rebuilding memory stones
- Added crossworld and global crossworld stones
- Added permissions for building each respective type of memory stone
- Off by one issue on when exactly filling one page with locations
- Added structure specific distanceLimits (put them to zero if you want it to be infinite)
- Sorts memory stones by distance now.
- Added config option to sort by distance (if false will sort by alphabetical as before)
- Added noteleport zone structure
- Externalized the select location title
- Protect memory stones from being blown up by creepers and TNT
1.0.3
- Flip left and right click so that teleport is consistient.
- SpoutCraft teleport selector screen instead of cycling, if client has SpoutCraft installed
- Ignore when interacting with crafting table and furnace
- New global memory stone - Expensive, but everyone always has it memorized. (9 Gold blocks, slabs around it sans center piece, 3 obsidian pillar in the middle with diamond block on top)
- Added permission for zero cooldown.
- Added permission to use instantly (no casting time)
- Added op permission to quickly get free, instant, cooldown-less teleporting
- Fixed plugin.yml version number
1.0.2
- Implemented Permissions
- Tweak event handling so that it works cleaner with doors and other interactables
- Teleport other player by right-clicking on them while holding your compass
- Workaround for right clicking on doors.
- Charges are now immediately consumed, to prevent an item-switching bug.
1.0.1
- Configuration File
- Fizzle cooldown time
- Compass item configurable
- Compass max uses configurable
- Lightning effect configurable
- Externalize strings to config file.
1.0.0 - Initial Release
Credits
-------
Kudos to :
The Bukkit team
The Spout team
tprk77 for HealingTotem - I used his awesome structure code - this should really be in the Core Bukkit code.
krinsdeath for ChestSync - I used some of his coding ideas and signage code.
ne0nx3r0 and Specops343 of BlueTelepad - Their code helped me get the yaw and pitch correct.
Nijikokun for Register - Awesome work!
Also, credit goes to the following people for their fantastic input:
Tylui, PhantomX, Kaiemi

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Build Memory Stones to teleport to using the Compass in Minecraft

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - CmdrDats/MemoryStone: Build Memory Stones to teleport to using the Compass in Minecraft · GitHub
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MemoryStone
-----------
This plugin for minecraft Bukkit lets you create Memory Stone structures. You can then memorize and teleport to and from memorized stones using your compass
ChangeLog:
----------
2.0.0 (May 2020)
- MASSIVE BREAKING UPDATE. Implement and test like a whole new mod on your server.
- Bring project up to date with Spigot 1.15.2.
- Tore out most of the features that weren't really part of the core value proposition
- Implemented a reagent consumed on teleporting.
- Refactor.
1.1.2 (October 2011)
- @ryantheleach added auto-memorization support
1.1.1
- Fixed an exception comparing locations in different worlds.
1.1.0
- Interaction with other sign based plugins sometimes throws NPE's onSignChange event.
- pointCompassOnly config option if you don't want teleportation, but just set compass to destination.
1.0.9
- Fixed small quirk where memorizing a stone would select that stone to teleport to instead of leaving it as it was before.
- Fixed a pretty show-stopping bug where the compass totally didn't work. Whoops.
1.0.8
- Fixed up an NPE when only one location is memorized and you try teleport stone to stone from it
- Fixed a small bug if you use lava buckets in water to create your memory stones.
1.0.7
- Set the default distanceLimit in structureTypes.yml to infinite on all default structure types. This was tripping a lot of people up.
- Replaced lightningEffect config option with effects.lightningOnCreate and effects.lightningOnBreak
- Added effects.lightningOnTeleportSource and effects.lightningOnTeleportDestination for effects when teleporting
- Allow for teleportItem to be set to NONE, which disabled teleporting with an item.
- Added stonetostone.enabled, to enable teleporting directly from a Memory Stone (without compass)
- Added stonetostone.item and stonetostone.maxUses if you want to have people pay for stonetostone teleporting
- Remove 'already memorized' message if stonetostone.enabled
- Fixed up a charges left bug (was rolling over to 3 charges regardless of max uses)
- Default language refers to <material> now instead of compass (lang.chargesleft, lang.consumed, lang.teleportitemnotfound)
1.0.6a
- Fixed up a small issue when you cycle locations if you have the memorystone.allmemorized permission
1.0.6
- Teleport other with other player's name on title of selection screen
- Teleport within distance of another stone config option
- Fix up double text when selecting destination without Spout
- Changed the EconomyManager to Register to support all versions of iConomy, BOSEconomy, Essentials Economy and MultiCurrency
- Now supports pressing a hotkey to fire up the teleportation screen, defaults to 'C' - Requires Spout on server and SpoutCraft client.
1.0.5a
- Removed dependency to Spout and tested with vanilla CraftBukkit
1.0.5
- Fixed up NPE on loading structuretypes without distance
- Added iConomy Support
- Added BOSEconomy Support
- Make so that you cannot memorize global memory stones... (no need!)
1.0.4
- Fixed up the direction the player faces and exact position after teleporting (thanks to ne0nx3r0 and Specops343 of BlueTelepad, their code helped with this!)
- Cleaned up logging
- Rework the code to handle multiple worlds easier
- Fixed a bug with showing the location popup if it gets overridden by another in-game popup.
- Added memorystone.allmemorized permission, for user to have access to all memory stones in the world.
- Fixed an issue with breaking and rebuilding memory stones
- Added crossworld and global crossworld stones
- Added permissions for building each respective type of memory stone
- Off by one issue on when exactly filling one page with locations
- Added structure specific distanceLimits (put them to zero if you want it to be infinite)
- Sorts memory stones by distance now.
- Added config option to sort by distance (if false will sort by alphabetical as before)
- Added noteleport zone structure
- Externalized the select location title
- Protect memory stones from being blown up by creepers and TNT
1.0.3
- Flip left and right click so that teleport is consistient.
- SpoutCraft teleport selector screen instead of cycling, if client has SpoutCraft installed
- Ignore when interacting with crafting table and furnace
- New global memory stone - Expensive, but everyone always has it memorized. (9 Gold blocks, slabs around it sans center piece, 3 obsidian pillar in the middle with diamond block on top)
- Added permission for zero cooldown.
- Added permission to use instantly (no casting time)
- Added op permission to quickly get free, instant, cooldown-less teleporting
- Fixed plugin.yml version number
1.0.2
- Implemented Permissions
- Tweak event handling so that it works cleaner with doors and other interactables
- Teleport other player by right-clicking on them while holding your compass
- Workaround for right clicking on doors.
- Charges are now immediately consumed, to prevent an item-switching bug.
1.0.1
- Configuration File
- Fizzle cooldown time
- Compass item configurable
- Compass max uses configurable
- Lightning effect configurable
- Externalize strings to config file.
1.0.0 - Initial Release
Credits
-------
Kudos to :
The Bukkit team
The Spout team
tprk77 for HealingTotem - I used his awesome structure code - this should really be in the Core Bukkit code.
krinsdeath for ChestSync - I used some of his coding ideas and signage code.
ne0nx3r0 and Specops343 of BlueTelepad - Their code helped me get the yaw and pitch correct.
Nijikokun for Register - Awesome work!
Also, credit goes to the following people for their fantastic input:
Tylui, PhantomX, Kaiemi

About

Build Memory Stones to teleport to using the Compass in Minecraft

Resources

Stars

8 stars

Watchers

1 watching

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Releases

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - CmdrDats/MemoryStone: Build Memory Stones to teleport to using the Compass in Minecraft · GitHub
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MemoryStone
-----------
This plugin for minecraft Bukkit lets you create Memory Stone structures. You can then memorize and teleport to and from memorized stones using your compass
ChangeLog:
----------
2.0.0 (May 2020)
- MASSIVE BREAKING UPDATE. Implement and test like a whole new mod on your server.
- Bring project up to date with Spigot 1.15.2.
- Tore out most of the features that weren't really part of the core value proposition
- Implemented a reagent consumed on teleporting.
- Refactor.
1.1.2 (October 2011)
- @ryantheleach added auto-memorization support
1.1.1
- Fixed an exception comparing locations in different worlds.
1.1.0
- Interaction with other sign based plugins sometimes throws NPE's onSignChange event.
- pointCompassOnly config option if you don't want teleportation, but just set compass to destination.
1.0.9
- Fixed small quirk where memorizing a stone would select that stone to teleport to instead of leaving it as it was before.
- Fixed a pretty show-stopping bug where the compass totally didn't work. Whoops.
1.0.8
- Fixed up an NPE when only one location is memorized and you try teleport stone to stone from it
- Fixed a small bug if you use lava buckets in water to create your memory stones.
1.0.7
- Set the default distanceLimit in structureTypes.yml to infinite on all default structure types. This was tripping a lot of people up.
- Replaced lightningEffect config option with effects.lightningOnCreate and effects.lightningOnBreak
- Added effects.lightningOnTeleportSource and effects.lightningOnTeleportDestination for effects when teleporting
- Allow for teleportItem to be set to NONE, which disabled teleporting with an item.
- Added stonetostone.enabled, to enable teleporting directly from a Memory Stone (without compass)
- Added stonetostone.item and stonetostone.maxUses if you want to have people pay for stonetostone teleporting
- Remove 'already memorized' message if stonetostone.enabled
- Fixed up a charges left bug (was rolling over to 3 charges regardless of max uses)
- Default language refers to <material> now instead of compass (lang.chargesleft, lang.consumed, lang.teleportitemnotfound)
1.0.6a
- Fixed up a small issue when you cycle locations if you have the memorystone.allmemorized permission
1.0.6
- Teleport other with other player's name on title of selection screen
- Teleport within distance of another stone config option
- Fix up double text when selecting destination without Spout
- Changed the EconomyManager to Register to support all versions of iConomy, BOSEconomy, Essentials Economy and MultiCurrency
- Now supports pressing a hotkey to fire up the teleportation screen, defaults to 'C' - Requires Spout on server and SpoutCraft client.
1.0.5a
- Removed dependency to Spout and tested with vanilla CraftBukkit
1.0.5
- Fixed up NPE on loading structuretypes without distance
- Added iConomy Support
- Added BOSEconomy Support
- Make so that you cannot memorize global memory stones... (no need!)
1.0.4
- Fixed up the direction the player faces and exact position after teleporting (thanks to ne0nx3r0 and Specops343 of BlueTelepad, their code helped with this!)
- Cleaned up logging
- Rework the code to handle multiple worlds easier
- Fixed a bug with showing the location popup if it gets overridden by another in-game popup.
- Added memorystone.allmemorized permission, for user to have access to all memory stones in the world.
- Fixed an issue with breaking and rebuilding memory stones
- Added crossworld and global crossworld stones
- Added permissions for building each respective type of memory stone
- Off by one issue on when exactly filling one page with locations
- Added structure specific distanceLimits (put them to zero if you want it to be infinite)
- Sorts memory stones by distance now.
- Added config option to sort by distance (if false will sort by alphabetical as before)
- Added noteleport zone structure
- Externalized the select location title
- Protect memory stones from being blown up by creepers and TNT
1.0.3
- Flip left and right click so that teleport is consistient.
- SpoutCraft teleport selector screen instead of cycling, if client has SpoutCraft installed
- Ignore when interacting with crafting table and furnace
- New global memory stone - Expensive, but everyone always has it memorized. (9 Gold blocks, slabs around it sans center piece, 3 obsidian pillar in the middle with diamond block on top)
- Added permission for zero cooldown.
- Added permission to use instantly (no casting time)
- Added op permission to quickly get free, instant, cooldown-less teleporting
- Fixed plugin.yml version number
1.0.2
- Implemented Permissions
- Tweak event handling so that it works cleaner with doors and other interactables
- Teleport other player by right-clicking on them while holding your compass
- Workaround for right clicking on doors.
- Charges are now immediately consumed, to prevent an item-switching bug.
1.0.1
- Configuration File
- Fizzle cooldown time
- Compass item configurable
- Compass max uses configurable
- Lightning effect configurable
- Externalize strings to config file.
1.0.0 - Initial Release
Credits
-------
Kudos to :
The Bukkit team
The Spout team
tprk77 for HealingTotem - I used his awesome structure code - this should really be in the Core Bukkit code.
krinsdeath for ChestSync - I used some of his coding ideas and signage code.
ne0nx3r0 and Specops343 of BlueTelepad - Their code helped me get the yaw and pitch correct.
Nijikokun for Register - Awesome work!
Also, credit goes to the following people for their fantastic input:
Tylui, PhantomX, Kaiemi

About

Build Memory Stones to teleport to using the Compass in Minecraft

Resources

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - CmdrDats/MemoryStone: Build Memory Stones to teleport to using the Compass in Minecraft · GitHub
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MemoryStone
-----------
This plugin for minecraft Bukkit lets you create Memory Stone structures. You can then memorize and teleport to and from memorized stones using your compass
ChangeLog:
----------
2.0.0 (May 2020)
- MASSIVE BREAKING UPDATE. Implement and test like a whole new mod on your server.
- Bring project up to date with Spigot 1.15.2.
- Tore out most of the features that weren't really part of the core value proposition
- Implemented a reagent consumed on teleporting.
- Refactor.
1.1.2 (October 2011)
- @ryantheleach added auto-memorization support
1.1.1
- Fixed an exception comparing locations in different worlds.
1.1.0
- Interaction with other sign based plugins sometimes throws NPE's onSignChange event.
- pointCompassOnly config option if you don't want teleportation, but just set compass to destination.
1.0.9
- Fixed small quirk where memorizing a stone would select that stone to teleport to instead of leaving it as it was before.
- Fixed a pretty show-stopping bug where the compass totally didn't work. Whoops.
1.0.8
- Fixed up an NPE when only one location is memorized and you try teleport stone to stone from it
- Fixed a small bug if you use lava buckets in water to create your memory stones.
1.0.7
- Set the default distanceLimit in structureTypes.yml to infinite on all default structure types. This was tripping a lot of people up.
- Replaced lightningEffect config option with effects.lightningOnCreate and effects.lightningOnBreak
- Added effects.lightningOnTeleportSource and effects.lightningOnTeleportDestination for effects when teleporting
- Allow for teleportItem to be set to NONE, which disabled teleporting with an item.
- Added stonetostone.enabled, to enable teleporting directly from a Memory Stone (without compass)
- Added stonetostone.item and stonetostone.maxUses if you want to have people pay for stonetostone teleporting
- Remove 'already memorized' message if stonetostone.enabled
- Fixed up a charges left bug (was rolling over to 3 charges regardless of max uses)
- Default language refers to <material> now instead of compass (lang.chargesleft, lang.consumed, lang.teleportitemnotfound)
1.0.6a
- Fixed up a small issue when you cycle locations if you have the memorystone.allmemorized permission
1.0.6
- Teleport other with other player's name on title of selection screen
- Teleport within distance of another stone config option
- Fix up double text when selecting destination without Spout
- Changed the EconomyManager to Register to support all versions of iConomy, BOSEconomy, Essentials Economy and MultiCurrency
- Now supports pressing a hotkey to fire up the teleportation screen, defaults to 'C' - Requires Spout on server and SpoutCraft client.
1.0.5a
- Removed dependency to Spout and tested with vanilla CraftBukkit
1.0.5
- Fixed up NPE on loading structuretypes without distance
- Added iConomy Support
- Added BOSEconomy Support
- Make so that you cannot memorize global memory stones... (no need!)
1.0.4
- Fixed up the direction the player faces and exact position after teleporting (thanks to ne0nx3r0 and Specops343 of BlueTelepad, their code helped with this!)
- Cleaned up logging
- Rework the code to handle multiple worlds easier
- Fixed a bug with showing the location popup if it gets overridden by another in-game popup.
- Added memorystone.allmemorized permission, for user to have access to all memory stones in the world.
- Fixed an issue with breaking and rebuilding memory stones
- Added crossworld and global crossworld stones
- Added permissions for building each respective type of memory stone
- Off by one issue on when exactly filling one page with locations
- Added structure specific distanceLimits (put them to zero if you want it to be infinite)
- Sorts memory stones by distance now.
- Added config option to sort by distance (if false will sort by alphabetical as before)
- Added noteleport zone structure
- Externalized the select location title
- Protect memory stones from being blown up by creepers and TNT
1.0.3
- Flip left and right click so that teleport is consistient.
- SpoutCraft teleport selector screen instead of cycling, if client has SpoutCraft installed
- Ignore when interacting with crafting table and furnace
- New global memory stone - Expensive, but everyone always has it memorized. (9 Gold blocks, slabs around it sans center piece, 3 obsidian pillar in the middle with diamond block on top)
- Added permission for zero cooldown.
- Added permission to use instantly (no casting time)
- Added op permission to quickly get free, instant, cooldown-less teleporting
- Fixed plugin.yml version number
1.0.2
- Implemented Permissions
- Tweak event handling so that it works cleaner with doors and other interactables
- Teleport other player by right-clicking on them while holding your compass
- Workaround for right clicking on doors.
- Charges are now immediately consumed, to prevent an item-switching bug.
1.0.1
- Configuration File
- Fizzle cooldown time
- Compass item configurable
- Compass max uses configurable
- Lightning effect configurable
- Externalize strings to config file.
1.0.0 - Initial Release
Credits
-------
Kudos to :
The Bukkit team
The Spout team
tprk77 for HealingTotem - I used his awesome structure code - this should really be in the Core Bukkit code.
krinsdeath for ChestSync - I used some of his coding ideas and signage code.
ne0nx3r0 and Specops343 of BlueTelepad - Their code helped me get the yaw and pitch correct.
Nijikokun for Register - Awesome work!
Also, credit goes to the following people for their fantastic input:
Tylui, PhantomX, Kaiemi

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Build Memory Stones to teleport to using the Compass in Minecraft

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