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#EditorUtils

1.Rename Child Name 顺序命名选中一个 GameObject的子GameObject的名字 2.Find Missing Image 查找选择文件夹or一个prefab中有丢失Sprite的GameObject 3.Check UI Image Sprite source 查找选择文件夹or一个prefab中所有Image的引用图片 4.CheckTexture 修改文件夹下贴图,统一修改 5.BuildAndroid 根据playSetting设置 build apk 或者 android 项目 6.AutioBuildController 根据animation 生成 AnimatorController 7.SetTextureConfig 设置一个路径贴图平台对应的格式 8.EditorResourceSetting 自动设置导入资源属性选项(模型、图片、声音)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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#EditorUtils

1.Rename Child Name 顺序命名选中一个 GameObject的子GameObject的名字 2.Find Missing Image 查找选择文件夹or一个prefab中有丢失Sprite的GameObject 3.Check UI Image Sprite source 查找选择文件夹or一个prefab中所有Image的引用图片 4.CheckTexture 修改文件夹下贴图,统一修改 5.BuildAndroid 根据playSetting设置 build apk 或者 android 项目 6.AutioBuildController 根据animation 生成 AnimatorController 7.SetTextureConfig 设置一个路径贴图平台对应的格式 8.EditorResourceSetting 自动设置导入资源属性选项(模型、图片、声音)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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#EditorUtils

1.Rename Child Name 顺序命名选中一个 GameObject的子GameObject的名字 2.Find Missing Image 查找选择文件夹or一个prefab中有丢失Sprite的GameObject 3.Check UI Image Sprite source 查找选择文件夹or一个prefab中所有Image的引用图片 4.CheckTexture 修改文件夹下贴图,统一修改 5.BuildAndroid 根据playSetting设置 build apk 或者 android 项目 6.AutioBuildController 根据animation 生成 AnimatorController 7.SetTextureConfig 设置一个路径贴图平台对应的格式 8.EditorResourceSetting 自动设置导入资源属性选项(模型、图片、声音)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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#EditorUtils

1.Rename Child Name 顺序命名选中一个 GameObject的子GameObject的名字 2.Find Missing Image 查找选择文件夹or一个prefab中有丢失Sprite的GameObject 3.Check UI Image Sprite source 查找选择文件夹or一个prefab中所有Image的引用图片 4.CheckTexture 修改文件夹下贴图,统一修改 5.BuildAndroid 根据playSetting设置 build apk 或者 android 项目 6.AutioBuildController 根据animation 生成 AnimatorController 7.SetTextureConfig 设置一个路径贴图平台对应的格式 8.EditorResourceSetting 自动设置导入资源属性选项(模型、图片、声音)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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#EditorUtils

1.Rename Child Name 顺序命名选中一个 GameObject的子GameObject的名字 2.Find Missing Image 查找选择文件夹or一个prefab中有丢失Sprite的GameObject 3.Check UI Image Sprite source 查找选择文件夹or一个prefab中所有Image的引用图片 4.CheckTexture 修改文件夹下贴图,统一修改 5.BuildAndroid 根据playSetting设置 build apk 或者 android 项目 6.AutioBuildController 根据animation 生成 AnimatorController 7.SetTextureConfig 设置一个路径贴图平台对应的格式 8.EditorResourceSetting 自动设置导入资源属性选项(模型、图片、声音)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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#EditorUtils

1.Rename Child Name 顺序命名选中一个 GameObject的子GameObject的名字 2.Find Missing Image 查找选择文件夹or一个prefab中有丢失Sprite的GameObject 3.Check UI Image Sprite source 查找选择文件夹or一个prefab中所有Image的引用图片 4.CheckTexture 修改文件夹下贴图,统一修改 5.BuildAndroid 根据playSetting设置 build apk 或者 android 项目 6.AutioBuildController 根据animation 生成 AnimatorController 7.SetTextureConfig 设置一个路径贴图平台对应的格式 8.EditorResourceSetting 自动设置导入资源属性选项(模型、图片、声音)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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#EditorUtils

1.Rename Child Name 顺序命名选中一个 GameObject的子GameObject的名字 2.Find Missing Image 查找选择文件夹or一个prefab中有丢失Sprite的GameObject 3.Check UI Image Sprite source 查找选择文件夹or一个prefab中所有Image的引用图片 4.CheckTexture 修改文件夹下贴图,统一修改 5.BuildAndroid 根据playSetting设置 build apk 或者 android 项目 6.AutioBuildController 根据animation 生成 AnimatorController 7.SetTextureConfig 设置一个路径贴图平台对应的格式 8.EditorResourceSetting 自动设置导入资源属性选项(模型、图片、声音)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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#EditorUtils

1.Rename Child Name 顺序命名选中一个 GameObject的子GameObject的名字 2.Find Missing Image 查找选择文件夹or一个prefab中有丢失Sprite的GameObject 3.Check UI Image Sprite source 查找选择文件夹or一个prefab中所有Image的引用图片 4.CheckTexture 修改文件夹下贴图,统一修改 5.BuildAndroid 根据playSetting设置 build apk 或者 android 项目 6.AutioBuildController 根据animation 生成 AnimatorController 7.SetTextureConfig 设置一个路径贴图平台对应的格式 8.EditorResourceSetting 自动设置导入资源属性选项(模型、图片、声音)

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