3. Design Principles

Massimo Savino edited this page Jun 14, 2017 · 5 revisions

The Worldwide Developers' Conference for 2017 at Apple has a link to an hour-long video on 'Essential Design Principles' that does an excellent job of covering these.

I would highly recommend that project facilitators, product supervisors and other interested people make a point of seeing the WWDC video session ‘Essential Design Principles’ in its entirety.

If you are new to development or product design, I’d say this video is mandatory.

This talk is a really good overview of the most important design principles used in conceiving, planning, and executing a given design, be it for mobile, desktop, web, or any other interface of the day. It also provides an easy-to-understand set of practical guidelines that anyone writing software should keep in mind and refer to when creating.

The video is available here. https://developer.apple.com/videos/play/wwdc2017/802/

Another video from WWDC 2016 (among several; I encourage you to seek these out) covers the important related topic of making your app engaging and useful to everyone, including those with accessibility challenges. Accessibility is a huge topic in itself, but this second video gives some very useful points and issues to consider in thinking about your app.

https://developer.apple.com/videos/play/wwdc2016/801/

Viewing these videos requires registration of an Apple Developer account first, but the good news is, these can be had for free; payment is only charged when you as the developer are ready to distribute your works on the App Store.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

3. Design Principles

Massimo Savino edited this page Jun 14, 2017 · 5 revisions

The Worldwide Developers' Conference for 2017 at Apple has a link to an hour-long video on 'Essential Design Principles' that does an excellent job of covering these.

I would highly recommend that project facilitators, product supervisors and other interested people make a point of seeing the WWDC video session ‘Essential Design Principles’ in its entirety.

If you are new to development or product design, I’d say this video is mandatory.

This talk is a really good overview of the most important design principles used in conceiving, planning, and executing a given design, be it for mobile, desktop, web, or any other interface of the day. It also provides an easy-to-understand set of practical guidelines that anyone writing software should keep in mind and refer to when creating.

The video is available here. https://developer.apple.com/videos/play/wwdc2017/802/

Another video from WWDC 2016 (among several; I encourage you to seek these out) covers the important related topic of making your app engaging and useful to everyone, including those with accessibility challenges. Accessibility is a huge topic in itself, but this second video gives some very useful points and issues to consider in thinking about your app.

https://developer.apple.com/videos/play/wwdc2016/801/

Viewing these videos requires registration of an Apple Developer account first, but the good news is, these can be had for free; payment is only charged when you as the developer are ready to distribute your works on the App Store.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

3. Design Principles

Massimo Savino edited this page Jun 14, 2017 · 5 revisions

The Worldwide Developers' Conference for 2017 at Apple has a link to an hour-long video on 'Essential Design Principles' that does an excellent job of covering these.

I would highly recommend that project facilitators, product supervisors and other interested people make a point of seeing the WWDC video session ‘Essential Design Principles’ in its entirety.

If you are new to development or product design, I’d say this video is mandatory.

This talk is a really good overview of the most important design principles used in conceiving, planning, and executing a given design, be it for mobile, desktop, web, or any other interface of the day. It also provides an easy-to-understand set of practical guidelines that anyone writing software should keep in mind and refer to when creating.

The video is available here. https://developer.apple.com/videos/play/wwdc2017/802/

Another video from WWDC 2016 (among several; I encourage you to seek these out) covers the important related topic of making your app engaging and useful to everyone, including those with accessibility challenges. Accessibility is a huge topic in itself, but this second video gives some very useful points and issues to consider in thinking about your app.

https://developer.apple.com/videos/play/wwdc2016/801/

Viewing these videos requires registration of an Apple Developer account first, but the good news is, these can be had for free; payment is only charged when you as the developer are ready to distribute your works on the App Store.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

3. Design Principles

Massimo Savino edited this page Jun 14, 2017 · 5 revisions

The Worldwide Developers' Conference for 2017 at Apple has a link to an hour-long video on 'Essential Design Principles' that does an excellent job of covering these.

I would highly recommend that project facilitators, product supervisors and other interested people make a point of seeing the WWDC video session ‘Essential Design Principles’ in its entirety.

If you are new to development or product design, I’d say this video is mandatory.

This talk is a really good overview of the most important design principles used in conceiving, planning, and executing a given design, be it for mobile, desktop, web, or any other interface of the day. It also provides an easy-to-understand set of practical guidelines that anyone writing software should keep in mind and refer to when creating.

The video is available here. https://developer.apple.com/videos/play/wwdc2017/802/

Another video from WWDC 2016 (among several; I encourage you to seek these out) covers the important related topic of making your app engaging and useful to everyone, including those with accessibility challenges. Accessibility is a huge topic in itself, but this second video gives some very useful points and issues to consider in thinking about your app.

https://developer.apple.com/videos/play/wwdc2016/801/

Viewing these videos requires registration of an Apple Developer account first, but the good news is, these can be had for free; payment is only charged when you as the developer are ready to distribute your works on the App Store.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

3. Design Principles

Massimo Savino edited this page Jun 14, 2017 · 5 revisions

The Worldwide Developers' Conference for 2017 at Apple has a link to an hour-long video on 'Essential Design Principles' that does an excellent job of covering these.

I would highly recommend that project facilitators, product supervisors and other interested people make a point of seeing the WWDC video session ‘Essential Design Principles’ in its entirety.

If you are new to development or product design, I’d say this video is mandatory.

This talk is a really good overview of the most important design principles used in conceiving, planning, and executing a given design, be it for mobile, desktop, web, or any other interface of the day. It also provides an easy-to-understand set of practical guidelines that anyone writing software should keep in mind and refer to when creating.

The video is available here. https://developer.apple.com/videos/play/wwdc2017/802/

Another video from WWDC 2016 (among several; I encourage you to seek these out) covers the important related topic of making your app engaging and useful to everyone, including those with accessibility challenges. Accessibility is a huge topic in itself, but this second video gives some very useful points and issues to consider in thinking about your app.

https://developer.apple.com/videos/play/wwdc2016/801/

Viewing these videos requires registration of an Apple Developer account first, but the good news is, these can be had for free; payment is only charged when you as the developer are ready to distribute your works on the App Store.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

3. Design Principles

Massimo Savino edited this page Jun 14, 2017 · 5 revisions

The Worldwide Developers' Conference for 2017 at Apple has a link to an hour-long video on 'Essential Design Principles' that does an excellent job of covering these.

I would highly recommend that project facilitators, product supervisors and other interested people make a point of seeing the WWDC video session ‘Essential Design Principles’ in its entirety.

If you are new to development or product design, I’d say this video is mandatory.

This talk is a really good overview of the most important design principles used in conceiving, planning, and executing a given design, be it for mobile, desktop, web, or any other interface of the day. It also provides an easy-to-understand set of practical guidelines that anyone writing software should keep in mind and refer to when creating.

The video is available here. https://developer.apple.com/videos/play/wwdc2017/802/

Another video from WWDC 2016 (among several; I encourage you to seek these out) covers the important related topic of making your app engaging and useful to everyone, including those with accessibility challenges. Accessibility is a huge topic in itself, but this second video gives some very useful points and issues to consider in thinking about your app.

https://developer.apple.com/videos/play/wwdc2016/801/

Viewing these videos requires registration of an Apple Developer account first, but the good news is, these can be had for free; payment is only charged when you as the developer are ready to distribute your works on the App Store.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

3. Design Principles

Massimo Savino edited this page Jun 14, 2017 · 5 revisions

The Worldwide Developers' Conference for 2017 at Apple has a link to an hour-long video on 'Essential Design Principles' that does an excellent job of covering these.

I would highly recommend that project facilitators, product supervisors and other interested people make a point of seeing the WWDC video session ‘Essential Design Principles’ in its entirety.

If you are new to development or product design, I’d say this video is mandatory.

This talk is a really good overview of the most important design principles used in conceiving, planning, and executing a given design, be it for mobile, desktop, web, or any other interface of the day. It also provides an easy-to-understand set of practical guidelines that anyone writing software should keep in mind and refer to when creating.

The video is available here. https://developer.apple.com/videos/play/wwdc2017/802/

Another video from WWDC 2016 (among several; I encourage you to seek these out) covers the important related topic of making your app engaging and useful to everyone, including those with accessibility challenges. Accessibility is a huge topic in itself, but this second video gives some very useful points and issues to consider in thinking about your app.

https://developer.apple.com/videos/play/wwdc2016/801/

Viewing these videos requires registration of an Apple Developer account first, but the good news is, these can be had for free; payment is only charged when you as the developer are ready to distribute your works on the App Store.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

3. Design Principles

Massimo Savino edited this page Jun 14, 2017 · 5 revisions

The Worldwide Developers' Conference for 2017 at Apple has a link to an hour-long video on 'Essential Design Principles' that does an excellent job of covering these.

I would highly recommend that project facilitators, product supervisors and other interested people make a point of seeing the WWDC video session ‘Essential Design Principles’ in its entirety.

If you are new to development or product design, I’d say this video is mandatory.

This talk is a really good overview of the most important design principles used in conceiving, planning, and executing a given design, be it for mobile, desktop, web, or any other interface of the day. It also provides an easy-to-understand set of practical guidelines that anyone writing software should keep in mind and refer to when creating.

The video is available here. https://developer.apple.com/videos/play/wwdc2017/802/

Another video from WWDC 2016 (among several; I encourage you to seek these out) covers the important related topic of making your app engaging and useful to everyone, including those with accessibility challenges. Accessibility is a huge topic in itself, but this second video gives some very useful points and issues to consider in thinking about your app.

https://developer.apple.com/videos/play/wwdc2016/801/

Viewing these videos requires registration of an Apple Developer account first, but the good news is, these can be had for free; payment is only charged when you as the developer are ready to distribute your works on the App Store.

Clone this wiki locally