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Add modcharting features (using FunkinModchart) - #526
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Tsaku53
commented
Jan 8, 2025
We need it ! |
sorry to say but this unfortunately doesn't work currently as Codename uses Haxe 4.2.5, even though we've been planning to update soon, as for now this cannot work i wont close this PR though just yet |
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TechnikTil
commented
Jan 13, 2025
I'll go do that asap (sorry I'm late) |
TechnikTil
commented
Jan 13, 2025
gotta probably do that tmrw |
TechnikTil
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I love this! Just please add some documentation of some sorts, took me like an hour to figure out how it works. (It would also be good for the codename wiki)
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TechnikTil
commented
Jan 15, 2025
oh there is??? shit there goes an hour wasted |
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Raltyro
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Shouldn't the Codename adapter in the funkin-modchart codebase instead?
Raltyro
commented
Aug 6, 2025
Furo, since you're fixing something with invisible strumlines crashing, you should do that to funkin-modchart instead of cne repo, it's getting unused, cuz thats for temporary when i forked it |
FuroYT
commented
Aug 6, 2025
Okay but its going to need a haxelib release but we could still use git for it |
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Raltyro
commented
Aug 7, 2025
Huh then whats the FM_VERSION macro even for |
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Technically already in the codes but yeah
This pull request adds modcharting features using FunkinModchart.
Giving the possibility to create modcharts easily through softcoding (scripts) or hardcoding if preferred.
The tool is based on NotITG and the mirin template, by default you have a large number of modifiers to move and rotate the notes in 3D (instead of just 2D) with correct perspective, set custom paths where the notes will move towards, etc.
As mentioned before, you can move notes along Z and rotate them on all possible axes (X, Y, Z). You can also skew them, bend sustained notes along their path, and much more thanks to the rendering system provided by FunkinModchart!
You can set modifier values, or they can be interpolated using easy functions of your choice, at any point in the song using the Events system.
You can create nodes, add aliases for modifier values, create more playing fields with their own modifiers, and even more!
NOTE: Compilation time can be longer due to FunkinModchart's macros.
Modcharting features can be removed by removing the "MODCHARTING_FEATURES" define from Project.xml.