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Learning JavaScript

Console.log()

This is the method used to output text onto the console (not the screen)

console.log("Hello World!");//semi-colons are optional// you can format the code in Console bu using `%c`console.log("%c Hi There!","color:blue; font-size:48px;");

Variables

There are (3) keywords to declare variables:

  • var the most lenient type of Variables.
  • let included in ES6 somewhat strict type of variables
  • const used to create constant (unmodifiable variables)

Variables

There are (3) ways to create a variable in JS:

  • var: creates a somewhat global variable.
  • let: creates a scoped variable
  • const: creates a CONSTANT variable
/* Using let */let_var=67;functionmyFunc(){// this variables is only accessible inside the function.let_var=100;}/* Using const */// this variable can not be 'reassigned'const_constant="I am unchangeable";/* Using var */// This variable can be accessed EVERYWHERE in the codevar_anotherVar=null;

Primitive & Non-Primitive Data Types

Primitive: Data types that are built-in to the language. Examples are:

// nn bb ss ulet_null=null;let_num=34;let_bool=true;let_bigInt=456n;let_string="ARK";let_symbol=Symbol("I am a Symbol!");let_undef=undefined;

Non-Primitive: Data Types that are user-defined. Examples are: Objects.

let_myObj={name: "ARK",age: 19,skinColor: "Dark Orange",};

In the above code an object is assigned to the variable named '_myObj'. The object contains key-value pair this means every properties of object can be accessed by a specific key. There are several ways to access the properties of an object

Using dot (.) operator:

letname=_myObj.name;console.log(name);// output: "ARK"

Using Object Literal:

letage=_myObj["age"];console.log(age);// Output: 19

String Concatenation

Concatenation is the process used to combine two or more string together. There are severel ways of concatenating String in JavaScript

  1. using the concat method
  2. using the + operator
  3. using the , operator

Method 1:

str1="My";str2="String";// combines the two existing stringsstr3=str1.concat(str2);// MyString

Method 2:

str1="My name is";str2="ARK";console.log(str1+str2);// My name isARK

Method 3:

str1="My name is";str2="ARK";console.log(str1,str2);

Loops

There are many types of loops in JS:

  • For loop
for(leti=0;i<11;i++){console.log(i);}
  • For-in loop: Used for printing the values of an object
// An object literal assigned to a variable named 'Obj'letobj={name: "ARK",age: 19,isMale: true,};for(letkeysinobj){console.log(`${keys}: ${obj[keys]}`);}/*Output: name: ARK age: 19 isMale: true */
  • For-of loop: used to iterate over the elements of an Array
// Array of fruits (string).letarr=["lemon","banana","apple","strawberry"];for(letitemofarr){console.log(`${item}`);}/* Output:  lemon banana apple strawberry */
  • While Loop
leti=0;while(true){console.log(++i);}// Output: 1, 2, 3...

String Methods

letname="ark";console.log(name.length);// tells the number of charachters present in the stringconsole.log(name.toUpperCase());// converts the string to UPPERCASEconsole.log(name.toLowerCase());// converts the string to lowercaseconsole.log(name.replace("a","s"));// replaces 'a' in string 'ark' with 's'. Output: 'srk'

Arrays

A data type that is used to store collection of data types.

letarr=["banana",70,3.142,true];

Methods of Array

arr.push("ARK");// adds new element at the endarr.pop();// removes element from the endarr.shift();// removes element from the frontarr.unshift();// adds element from the front

Turnary Operator

Syntax:

condition ? if_true : if_false;

Example:

letresult=1>2 ? "1 is greater than 2" : "1 is NOT greater than 2";console.log(result);

About

Learning JavaScript by coding. The following branch contains codes (in JavaScript language) for each of the programming concept

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - Codewith-ARK/JavaScript: Learning JavaScript by coding. The following branch contains codes (in JavaScript language) for each of the programming concept · GitHub
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Learning JavaScript

Console.log()

This is the method used to output text onto the console (not the screen)

console.log("Hello World!");//semi-colons are optional// you can format the code in Console bu using `%c`console.log("%c Hi There!","color:blue; font-size:48px;");

Variables

There are (3) keywords to declare variables:

  • var the most lenient type of Variables.
  • let included in ES6 somewhat strict type of variables
  • const used to create constant (unmodifiable variables)

Variables

There are (3) ways to create a variable in JS:

  • var: creates a somewhat global variable.
  • let: creates a scoped variable
  • const: creates a CONSTANT variable
/* Using let */let_var=67;functionmyFunc(){// this variables is only accessible inside the function.let_var=100;}/* Using const */// this variable can not be 'reassigned'const_constant="I am unchangeable";/* Using var */// This variable can be accessed EVERYWHERE in the codevar_anotherVar=null;

Primitive & Non-Primitive Data Types

Primitive: Data types that are built-in to the language. Examples are:

// nn bb ss ulet_null=null;let_num=34;let_bool=true;let_bigInt=456n;let_string="ARK";let_symbol=Symbol("I am a Symbol!");let_undef=undefined;

Non-Primitive: Data Types that are user-defined. Examples are: Objects.

let_myObj={name: "ARK",age: 19,skinColor: "Dark Orange",};

In the above code an object is assigned to the variable named '_myObj'. The object contains key-value pair this means every properties of object can be accessed by a specific key. There are several ways to access the properties of an object

Using dot (.) operator:

letname=_myObj.name;console.log(name);// output: "ARK"

Using Object Literal:

letage=_myObj["age"];console.log(age);// Output: 19

String Concatenation

Concatenation is the process used to combine two or more string together. There are severel ways of concatenating String in JavaScript

  1. using the concat method
  2. using the + operator
  3. using the , operator

Method 1:

str1="My";str2="String";// combines the two existing stringsstr3=str1.concat(str2);// MyString

Method 2:

str1="My name is";str2="ARK";console.log(str1+str2);// My name isARK

Method 3:

str1="My name is";str2="ARK";console.log(str1,str2);

Loops

There are many types of loops in JS:

  • For loop
for(leti=0;i<11;i++){console.log(i);}
  • For-in loop: Used for printing the values of an object
// An object literal assigned to a variable named 'Obj'letobj={name: "ARK",age: 19,isMale: true,};for(letkeysinobj){console.log(`${keys}: ${obj[keys]}`);}/*Output: name: ARK age: 19 isMale: true */
  • For-of loop: used to iterate over the elements of an Array
// Array of fruits (string).letarr=["lemon","banana","apple","strawberry"];for(letitemofarr){console.log(`${item}`);}/* Output:  lemon banana apple strawberry */
  • While Loop
leti=0;while(true){console.log(++i);}// Output: 1, 2, 3...

String Methods

letname="ark";console.log(name.length);// tells the number of charachters present in the stringconsole.log(name.toUpperCase());// converts the string to UPPERCASEconsole.log(name.toLowerCase());// converts the string to lowercaseconsole.log(name.replace("a","s"));// replaces 'a' in string 'ark' with 's'. Output: 'srk'

Arrays

A data type that is used to store collection of data types.

letarr=["banana",70,3.142,true];

Methods of Array

arr.push("ARK");// adds new element at the endarr.pop();// removes element from the endarr.shift();// removes element from the frontarr.unshift();// adds element from the front

Turnary Operator

Syntax:

condition ? if_true : if_false;

Example:

letresult=1>2 ? "1 is greater than 2" : "1 is NOT greater than 2";console.log(result);

About

Learning JavaScript by coding. The following branch contains codes (in JavaScript language) for each of the programming concept

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Codewith-ARK/JavaScript: Learning JavaScript by coding. The following branch contains codes (in JavaScript language) for each of the programming concept · GitHub
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Learning JavaScript

Console.log()

This is the method used to output text onto the console (not the screen)

console.log("Hello World!");//semi-colons are optional// you can format the code in Console bu using `%c`console.log("%c Hi There!","color:blue; font-size:48px;");

Variables

There are (3) keywords to declare variables:

  • var the most lenient type of Variables.
  • let included in ES6 somewhat strict type of variables
  • const used to create constant (unmodifiable variables)

Variables

There are (3) ways to create a variable in JS:

  • var: creates a somewhat global variable.
  • let: creates a scoped variable
  • const: creates a CONSTANT variable
/* Using let */let_var=67;functionmyFunc(){// this variables is only accessible inside the function.let_var=100;}/* Using const */// this variable can not be 'reassigned'const_constant="I am unchangeable";/* Using var */// This variable can be accessed EVERYWHERE in the codevar_anotherVar=null;

Primitive & Non-Primitive Data Types

Primitive: Data types that are built-in to the language. Examples are:

// nn bb ss ulet_null=null;let_num=34;let_bool=true;let_bigInt=456n;let_string="ARK";let_symbol=Symbol("I am a Symbol!");let_undef=undefined;

Non-Primitive: Data Types that are user-defined. Examples are: Objects.

let_myObj={name: "ARK",age: 19,skinColor: "Dark Orange",};

In the above code an object is assigned to the variable named '_myObj'. The object contains key-value pair this means every properties of object can be accessed by a specific key. There are several ways to access the properties of an object

Using dot (.) operator:

letname=_myObj.name;console.log(name);// output: "ARK"

Using Object Literal:

letage=_myObj["age"];console.log(age);// Output: 19

String Concatenation

Concatenation is the process used to combine two or more string together. There are severel ways of concatenating String in JavaScript

  1. using the concat method
  2. using the + operator
  3. using the , operator

Method 1:

str1="My";str2="String";// combines the two existing stringsstr3=str1.concat(str2);// MyString

Method 2:

str1="My name is";str2="ARK";console.log(str1+str2);// My name isARK

Method 3:

str1="My name is";str2="ARK";console.log(str1,str2);

Loops

There are many types of loops in JS:

  • For loop
for(leti=0;i<11;i++){console.log(i);}
  • For-in loop: Used for printing the values of an object
// An object literal assigned to a variable named 'Obj'letobj={name: "ARK",age: 19,isMale: true,};for(letkeysinobj){console.log(`${keys}: ${obj[keys]}`);}/*Output: name: ARK age: 19 isMale: true */
  • For-of loop: used to iterate over the elements of an Array
// Array of fruits (string).letarr=["lemon","banana","apple","strawberry"];for(letitemofarr){console.log(`${item}`);}/* Output:  lemon banana apple strawberry */
  • While Loop
leti=0;while(true){console.log(++i);}// Output: 1, 2, 3...

String Methods

letname="ark";console.log(name.length);// tells the number of charachters present in the stringconsole.log(name.toUpperCase());// converts the string to UPPERCASEconsole.log(name.toLowerCase());// converts the string to lowercaseconsole.log(name.replace("a","s"));// replaces 'a' in string 'ark' with 's'. Output: 'srk'

Arrays

A data type that is used to store collection of data types.

letarr=["banana",70,3.142,true];

Methods of Array

arr.push("ARK");// adds new element at the endarr.pop();// removes element from the endarr.shift();// removes element from the frontarr.unshift();// adds element from the front

Turnary Operator

Syntax:

condition ? if_true : if_false;

Example:

letresult=1>2 ? "1 is greater than 2" : "1 is NOT greater than 2";console.log(result);

About

Learning JavaScript by coding. The following branch contains codes (in JavaScript language) for each of the programming concept

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Codewith-ARK/JavaScript: Learning JavaScript by coding. The following branch contains codes (in JavaScript language) for each of the programming concept · GitHub
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Learning JavaScript

Console.log()

This is the method used to output text onto the console (not the screen)

console.log("Hello World!");//semi-colons are optional// you can format the code in Console bu using `%c`console.log("%c Hi There!","color:blue; font-size:48px;");

Variables

There are (3) keywords to declare variables:

  • var the most lenient type of Variables.
  • let included in ES6 somewhat strict type of variables
  • const used to create constant (unmodifiable variables)

Variables

There are (3) ways to create a variable in JS:

  • var: creates a somewhat global variable.
  • let: creates a scoped variable
  • const: creates a CONSTANT variable
/* Using let */let_var=67;functionmyFunc(){// this variables is only accessible inside the function.let_var=100;}/* Using const */// this variable can not be 'reassigned'const_constant="I am unchangeable";/* Using var */// This variable can be accessed EVERYWHERE in the codevar_anotherVar=null;

Primitive & Non-Primitive Data Types

Primitive: Data types that are built-in to the language. Examples are:

// nn bb ss ulet_null=null;let_num=34;let_bool=true;let_bigInt=456n;let_string="ARK";let_symbol=Symbol("I am a Symbol!");let_undef=undefined;

Non-Primitive: Data Types that are user-defined. Examples are: Objects.

let_myObj={name: "ARK",age: 19,skinColor: "Dark Orange",};

In the above code an object is assigned to the variable named '_myObj'. The object contains key-value pair this means every properties of object can be accessed by a specific key. There are several ways to access the properties of an object

Using dot (.) operator:

letname=_myObj.name;console.log(name);// output: "ARK"

Using Object Literal:

letage=_myObj["age"];console.log(age);// Output: 19

String Concatenation

Concatenation is the process used to combine two or more string together. There are severel ways of concatenating String in JavaScript

  1. using the concat method
  2. using the + operator
  3. using the , operator

Method 1:

str1="My";str2="String";// combines the two existing stringsstr3=str1.concat(str2);// MyString

Method 2:

str1="My name is";str2="ARK";console.log(str1+str2);// My name isARK

Method 3:

str1="My name is";str2="ARK";console.log(str1,str2);

Loops

There are many types of loops in JS:

  • For loop
for(leti=0;i<11;i++){console.log(i);}
  • For-in loop: Used for printing the values of an object
// An object literal assigned to a variable named 'Obj'letobj={name: "ARK",age: 19,isMale: true,};for(letkeysinobj){console.log(`${keys}: ${obj[keys]}`);}/*Output: name: ARK age: 19 isMale: true */
  • For-of loop: used to iterate over the elements of an Array
// Array of fruits (string).letarr=["lemon","banana","apple","strawberry"];for(letitemofarr){console.log(`${item}`);}/* Output:  lemon banana apple strawberry */
  • While Loop
leti=0;while(true){console.log(++i);}// Output: 1, 2, 3...

String Methods

letname="ark";console.log(name.length);// tells the number of charachters present in the stringconsole.log(name.toUpperCase());// converts the string to UPPERCASEconsole.log(name.toLowerCase());// converts the string to lowercaseconsole.log(name.replace("a","s"));// replaces 'a' in string 'ark' with 's'. Output: 'srk'

Arrays

A data type that is used to store collection of data types.

letarr=["banana",70,3.142,true];

Methods of Array

arr.push("ARK");// adds new element at the endarr.pop();// removes element from the endarr.shift();// removes element from the frontarr.unshift();// adds element from the front

Turnary Operator

Syntax:

condition ? if_true : if_false;

Example:

letresult=1>2 ? "1 is greater than 2" : "1 is NOT greater than 2";console.log(result);

About

Learning JavaScript by coding. The following branch contains codes (in JavaScript language) for each of the programming concept

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - Codewith-ARK/JavaScript: Learning JavaScript by coding. The following branch contains codes (in JavaScript language) for each of the programming concept · GitHub
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Learning JavaScript

Console.log()

This is the method used to output text onto the console (not the screen)

console.log("Hello World!");//semi-colons are optional// you can format the code in Console bu using `%c`console.log("%c Hi There!","color:blue; font-size:48px;");

Variables

There are (3) keywords to declare variables:

  • var the most lenient type of Variables.
  • let included in ES6 somewhat strict type of variables
  • const used to create constant (unmodifiable variables)

Variables

There are (3) ways to create a variable in JS:

  • var: creates a somewhat global variable.
  • let: creates a scoped variable
  • const: creates a CONSTANT variable
/* Using let */let_var=67;functionmyFunc(){// this variables is only accessible inside the function.let_var=100;}/* Using const */// this variable can not be 'reassigned'const_constant="I am unchangeable";/* Using var */// This variable can be accessed EVERYWHERE in the codevar_anotherVar=null;

Primitive & Non-Primitive Data Types

Primitive: Data types that are built-in to the language. Examples are:

// nn bb ss ulet_null=null;let_num=34;let_bool=true;let_bigInt=456n;let_string="ARK";let_symbol=Symbol("I am a Symbol!");let_undef=undefined;

Non-Primitive: Data Types that are user-defined. Examples are: Objects.

let_myObj={name: "ARK",age: 19,skinColor: "Dark Orange",};

In the above code an object is assigned to the variable named '_myObj'. The object contains key-value pair this means every properties of object can be accessed by a specific key. There are several ways to access the properties of an object

Using dot (.) operator:

letname=_myObj.name;console.log(name);// output: "ARK"

Using Object Literal:

letage=_myObj["age"];console.log(age);// Output: 19

String Concatenation

Concatenation is the process used to combine two or more string together. There are severel ways of concatenating String in JavaScript

  1. using the concat method
  2. using the + operator
  3. using the , operator

Method 1:

str1="My";str2="String";// combines the two existing stringsstr3=str1.concat(str2);// MyString

Method 2:

str1="My name is";str2="ARK";console.log(str1+str2);// My name isARK

Method 3:

str1="My name is";str2="ARK";console.log(str1,str2);

Loops

There are many types of loops in JS:

  • For loop
for(leti=0;i<11;i++){console.log(i);}
  • For-in loop: Used for printing the values of an object
// An object literal assigned to a variable named 'Obj'letobj={name: "ARK",age: 19,isMale: true,};for(letkeysinobj){console.log(`${keys}: ${obj[keys]}`);}/*Output: name: ARK age: 19 isMale: true */
  • For-of loop: used to iterate over the elements of an Array
// Array of fruits (string).letarr=["lemon","banana","apple","strawberry"];for(letitemofarr){console.log(`${item}`);}/* Output:  lemon banana apple strawberry */
  • While Loop
leti=0;while(true){console.log(++i);}// Output: 1, 2, 3...

String Methods

letname="ark";console.log(name.length);// tells the number of charachters present in the stringconsole.log(name.toUpperCase());// converts the string to UPPERCASEconsole.log(name.toLowerCase());// converts the string to lowercaseconsole.log(name.replace("a","s"));// replaces 'a' in string 'ark' with 's'. Output: 'srk'

Arrays

A data type that is used to store collection of data types.

letarr=["banana",70,3.142,true];

Methods of Array

arr.push("ARK");// adds new element at the endarr.pop();// removes element from the endarr.shift();// removes element from the frontarr.unshift();// adds element from the front

Turnary Operator

Syntax:

condition ? if_true : if_false;

Example:

letresult=1>2 ? "1 is greater than 2" : "1 is NOT greater than 2";console.log(result);

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Codewith-ARK/JavaScript: Learning JavaScript by coding. The following branch contains codes (in JavaScript language) for each of the programming concept · GitHub
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Learning JavaScript

Console.log()

This is the method used to output text onto the console (not the screen)

console.log("Hello World!");//semi-colons are optional// you can format the code in Console bu using `%c`console.log("%c Hi There!","color:blue; font-size:48px;");

Variables

There are (3) keywords to declare variables:

  • var the most lenient type of Variables.
  • let included in ES6 somewhat strict type of variables
  • const used to create constant (unmodifiable variables)

Variables

There are (3) ways to create a variable in JS:

  • var: creates a somewhat global variable.
  • let: creates a scoped variable
  • const: creates a CONSTANT variable
/* Using let */let_var=67;functionmyFunc(){// this variables is only accessible inside the function.let_var=100;}/* Using const */// this variable can not be 'reassigned'const_constant="I am unchangeable";/* Using var */// This variable can be accessed EVERYWHERE in the codevar_anotherVar=null;

Primitive & Non-Primitive Data Types

Primitive: Data types that are built-in to the language. Examples are:

// nn bb ss ulet_null=null;let_num=34;let_bool=true;let_bigInt=456n;let_string="ARK";let_symbol=Symbol("I am a Symbol!");let_undef=undefined;

Non-Primitive: Data Types that are user-defined. Examples are: Objects.

let_myObj={name: "ARK",age: 19,skinColor: "Dark Orange",};

In the above code an object is assigned to the variable named '_myObj'. The object contains key-value pair this means every properties of object can be accessed by a specific key. There are several ways to access the properties of an object

Using dot (.) operator:

letname=_myObj.name;console.log(name);// output: "ARK"

Using Object Literal:

letage=_myObj["age"];console.log(age);// Output: 19

String Concatenation

Concatenation is the process used to combine two or more string together. There are severel ways of concatenating String in JavaScript

  1. using the concat method
  2. using the + operator
  3. using the , operator

Method 1:

str1="My";str2="String";// combines the two existing stringsstr3=str1.concat(str2);// MyString

Method 2:

str1="My name is";str2="ARK";console.log(str1+str2);// My name isARK

Method 3:

str1="My name is";str2="ARK";console.log(str1,str2);

Loops

There are many types of loops in JS:

  • For loop
for(leti=0;i<11;i++){console.log(i);}
  • For-in loop: Used for printing the values of an object
// An object literal assigned to a variable named 'Obj'letobj={name: "ARK",age: 19,isMale: true,};for(letkeysinobj){console.log(`${keys}: ${obj[keys]}`);}/*Output: name: ARK age: 19 isMale: true */
  • For-of loop: used to iterate over the elements of an Array
// Array of fruits (string).letarr=["lemon","banana","apple","strawberry"];for(letitemofarr){console.log(`${item}`);}/* Output:  lemon banana apple strawberry */
  • While Loop
leti=0;while(true){console.log(++i);}// Output: 1, 2, 3...

String Methods

letname="ark";console.log(name.length);// tells the number of charachters present in the stringconsole.log(name.toUpperCase());// converts the string to UPPERCASEconsole.log(name.toLowerCase());// converts the string to lowercaseconsole.log(name.replace("a","s"));// replaces 'a' in string 'ark' with 's'. Output: 'srk'

Arrays

A data type that is used to store collection of data types.

letarr=["banana",70,3.142,true];

Methods of Array

arr.push("ARK");// adds new element at the endarr.pop();// removes element from the endarr.shift();// removes element from the frontarr.unshift();// adds element from the front

Turnary Operator

Syntax:

condition ? if_true : if_false;

Example:

letresult=1>2 ? "1 is greater than 2" : "1 is NOT greater than 2";console.log(result);

About

Learning JavaScript by coding. The following branch contains codes (in JavaScript language) for each of the programming concept

Topics

Resources

Stars

1 star

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Codewith-ARK/JavaScript: Learning JavaScript by coding. The following branch contains codes (in JavaScript language) for each of the programming concept · GitHub
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Learning JavaScript

Console.log()

This is the method used to output text onto the console (not the screen)

console.log("Hello World!");//semi-colons are optional// you can format the code in Console bu using `%c`console.log("%c Hi There!","color:blue; font-size:48px;");

Variables

There are (3) keywords to declare variables:

  • var the most lenient type of Variables.
  • let included in ES6 somewhat strict type of variables
  • const used to create constant (unmodifiable variables)

Variables

There are (3) ways to create a variable in JS:

  • var: creates a somewhat global variable.
  • let: creates a scoped variable
  • const: creates a CONSTANT variable
/* Using let */let_var=67;functionmyFunc(){// this variables is only accessible inside the function.let_var=100;}/* Using const */// this variable can not be 'reassigned'const_constant="I am unchangeable";/* Using var */// This variable can be accessed EVERYWHERE in the codevar_anotherVar=null;

Primitive & Non-Primitive Data Types

Primitive: Data types that are built-in to the language. Examples are:

// nn bb ss ulet_null=null;let_num=34;let_bool=true;let_bigInt=456n;let_string="ARK";let_symbol=Symbol("I am a Symbol!");let_undef=undefined;

Non-Primitive: Data Types that are user-defined. Examples are: Objects.

let_myObj={name: "ARK",age: 19,skinColor: "Dark Orange",};

In the above code an object is assigned to the variable named '_myObj'. The object contains key-value pair this means every properties of object can be accessed by a specific key. There are several ways to access the properties of an object

Using dot (.) operator:

letname=_myObj.name;console.log(name);// output: "ARK"

Using Object Literal:

letage=_myObj["age"];console.log(age);// Output: 19

String Concatenation

Concatenation is the process used to combine two or more string together. There are severel ways of concatenating String in JavaScript

  1. using the concat method
  2. using the + operator
  3. using the , operator

Method 1:

str1="My";str2="String";// combines the two existing stringsstr3=str1.concat(str2);// MyString

Method 2:

str1="My name is";str2="ARK";console.log(str1+str2);// My name isARK

Method 3:

str1="My name is";str2="ARK";console.log(str1,str2);

Loops

There are many types of loops in JS:

  • For loop
for(leti=0;i<11;i++){console.log(i);}
  • For-in loop: Used for printing the values of an object
// An object literal assigned to a variable named 'Obj'letobj={name: "ARK",age: 19,isMale: true,};for(letkeysinobj){console.log(`${keys}: ${obj[keys]}`);}/*Output: name: ARK age: 19 isMale: true */
  • For-of loop: used to iterate over the elements of an Array
// Array of fruits (string).letarr=["lemon","banana","apple","strawberry"];for(letitemofarr){console.log(`${item}`);}/* Output:  lemon banana apple strawberry */
  • While Loop
leti=0;while(true){console.log(++i);}// Output: 1, 2, 3...

String Methods

letname="ark";console.log(name.length);// tells the number of charachters present in the stringconsole.log(name.toUpperCase());// converts the string to UPPERCASEconsole.log(name.toLowerCase());// converts the string to lowercaseconsole.log(name.replace("a","s"));// replaces 'a' in string 'ark' with 's'. Output: 'srk'

Arrays

A data type that is used to store collection of data types.

letarr=["banana",70,3.142,true];

Methods of Array

arr.push("ARK");// adds new element at the endarr.pop();// removes element from the endarr.shift();// removes element from the frontarr.unshift();// adds element from the front

Turnary Operator

Syntax:

condition ? if_true : if_false;

Example:

letresult=1>2 ? "1 is greater than 2" : "1 is NOT greater than 2";console.log(result);

About

Learning JavaScript by coding. The following branch contains codes (in JavaScript language) for each of the programming concept

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - Codewith-ARK/JavaScript: Learning JavaScript by coding. The following branch contains codes (in JavaScript language) for each of the programming concept · GitHub
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Learning JavaScript

Console.log()

This is the method used to output text onto the console (not the screen)

console.log("Hello World!");//semi-colons are optional// you can format the code in Console bu using `%c`console.log("%c Hi There!","color:blue; font-size:48px;");

Variables

There are (3) keywords to declare variables:

  • var the most lenient type of Variables.
  • let included in ES6 somewhat strict type of variables
  • const used to create constant (unmodifiable variables)

Variables

There are (3) ways to create a variable in JS:

  • var: creates a somewhat global variable.
  • let: creates a scoped variable
  • const: creates a CONSTANT variable
/* Using let */let_var=67;functionmyFunc(){// this variables is only accessible inside the function.let_var=100;}/* Using const */// this variable can not be 'reassigned'const_constant="I am unchangeable";/* Using var */// This variable can be accessed EVERYWHERE in the codevar_anotherVar=null;

Primitive & Non-Primitive Data Types

Primitive: Data types that are built-in to the language. Examples are:

// nn bb ss ulet_null=null;let_num=34;let_bool=true;let_bigInt=456n;let_string="ARK";let_symbol=Symbol("I am a Symbol!");let_undef=undefined;

Non-Primitive: Data Types that are user-defined. Examples are: Objects.

let_myObj={name: "ARK",age: 19,skinColor: "Dark Orange",};

In the above code an object is assigned to the variable named '_myObj'. The object contains key-value pair this means every properties of object can be accessed by a specific key. There are several ways to access the properties of an object

Using dot (.) operator:

letname=_myObj.name;console.log(name);// output: "ARK"

Using Object Literal:

letage=_myObj["age"];console.log(age);// Output: 19

String Concatenation

Concatenation is the process used to combine two or more string together. There are severel ways of concatenating String in JavaScript

  1. using the concat method
  2. using the + operator
  3. using the , operator

Method 1:

str1="My";str2="String";// combines the two existing stringsstr3=str1.concat(str2);// MyString

Method 2:

str1="My name is";str2="ARK";console.log(str1+str2);// My name isARK

Method 3:

str1="My name is";str2="ARK";console.log(str1,str2);

Loops

There are many types of loops in JS:

  • For loop
for(leti=0;i<11;i++){console.log(i);}
  • For-in loop: Used for printing the values of an object
// An object literal assigned to a variable named 'Obj'letobj={name: "ARK",age: 19,isMale: true,};for(letkeysinobj){console.log(`${keys}: ${obj[keys]}`);}/*Output: name: ARK age: 19 isMale: true */
  • For-of loop: used to iterate over the elements of an Array
// Array of fruits (string).letarr=["lemon","banana","apple","strawberry"];for(letitemofarr){console.log(`${item}`);}/* Output:  lemon banana apple strawberry */
  • While Loop
leti=0;while(true){console.log(++i);}// Output: 1, 2, 3...

String Methods

letname="ark";console.log(name.length);// tells the number of charachters present in the stringconsole.log(name.toUpperCase());// converts the string to UPPERCASEconsole.log(name.toLowerCase());// converts the string to lowercaseconsole.log(name.replace("a","s"));// replaces 'a' in string 'ark' with 's'. Output: 'srk'

Arrays

A data type that is used to store collection of data types.

letarr=["banana",70,3.142,true];

Methods of Array

arr.push("ARK");// adds new element at the endarr.pop();// removes element from the endarr.shift();// removes element from the frontarr.unshift();// adds element from the front

Turnary Operator

Syntax:

condition ? if_true : if_false;

Example:

letresult=1>2 ? "1 is greater than 2" : "1 is NOT greater than 2";console.log(result);

About

Learning JavaScript by coding. The following branch contains codes (in JavaScript language) for each of the programming concept

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Used by

Contributors

Languages