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Web Development for Beginners - A Curriculum

Azure Cloud Advocates at Microsoft are pleased to offer a 12-week, 24-lesson curriculum all about JavaScript, CSS, and HTML basics. Each lesson includes pre- and post-lesson quizzes, written instructions to complete the lesson, a solution, an assignment and more. Our project-based pedagogy allows you to learn while building, a proven way for new skills to 'stick'.

Teachers, we have included some suggestions on how to use this curriculum. If you would like to create your own lessons, we have also included a lesson template

Students, to use this curriculum on your own, fork the entire repo and complete the exercises on your own, starting with a pre-lecture quiz, then reading the lecture and completing the rest of the activities. Try to create the projects by comprehending the lessons rather than copying the solution code; however that code is available in the /solutions folders in each project-oriented lesson. Another idea would be to form a study group with friends and go through the content together. For further study, we recommend Microsoft Learn and by watching the videos mentioned below.

Promo video

Click the image above for a video about the project and the folks who created it!

Pedagogy

We have chosen two pedagogical tenets while building this curriculum: ensuring that it is project-based and that it includes frequent quizzes. By the end of this series, students will have built a typing game, a virtual terrarium, a 'green' browser extension, a 'space invaders' type game, and a business-type banking app, and will have learned the basics of JavaScript, HTML, and CSS along with the modern toolchain of today's web developer.

By ensuring that the content aligns with projects, the process is made more engaging for students and retention of concepts will be augmented. We also wrote several starter lessons in JavaScript basics to introduce concepts, paired with video from the "Beginners Series to: JavaScript" collection of video tutorials, some of whose authors contributed to this curriculum.

In addition, a low-stakes quiz before a class sets the intention of the student towards learning a topic, while a second quiz after class ensures further retention. This curriculum was designed to be flexible and fun and can be taken in whole or in part. The projects start small and become increasingly complex by the end of the 12 week cycle.

While we have purposefully avoided introducing JavaScript frameworks so as to concentrate on the basic skills needed as a web developer before adopting a framework, a good next step to completing this curriculum would be learning about Node.js via another collection of videos: "Beginner Series to: Node.js".

Find our Code of Conduct, Contributing, and Translation guidelines. We welcome your constructive feedback!

Each lesson includes:

  • optional sketchnote
  • optional supplemental video
  • pre-lesson warmup quiz
  • written lesson
  • for project-based lessons, step-by-step guides on how to build the project
  • knowledge checks
  • a challenge
  • supplemental reading
  • assignment
  • post-lesson quiz

Lessons

Project NameConcepts TaughtLearning ObjectivesLinked LessonWritten LessonSketchnoteAssignmentStarting QuizEnding QuizVideoAuthor
01Getting StartedIntroduction to Programming and Tools of the TradeLearn the basic underpinnings behind most programming languages and about software that helps professional developers do their jobsIntro to Programming Languages and Tools of the TradeJasmine
02Getting StartedBasics of GitHub, includes working with a teamHow to use GitHub in your project, how to collaborate with others on a code baseIntro to GitHub🛑Floor
03Getting StartedAccessibilityLearn the basics of web accessibilityAccessibility Fundamentals🛑Christopher
04JS BasicsJavaScript Data TypesThe basics of JavaScript data typesData TypesJasmine
05JS BasicsFunctions and MethodsLearn about functions and methods to manage an application's logic flowFunctions and MethodsJasmine and Christopher
06JS BasicsMaking Decisions with JSLearn how to create conditions in your code using decision-making methodsMaking DecisionsJasmine
07JS BasicsArrays and LoopsWork with data using arrays and loops in JavaScriptArrays and LoopsJasmine
08TerrariumHTML in PracticeBuild the HTML to create an online terrarium, focusing on building a layoutIntroduction to HTML🛑Jen
09TerrariumCSS in PracticeBuild the CSS to style the online terrarium, focusing on the basics of CSS including making the page responsiveIntroduction to CSS🛑Jen
10TerrariumJavaScript Closures, DOM manipulationBuild the JavaScript to make the terrarium function as a drag/drop interface, focusing on closures and DOM manipulationJavaScript Closures, DOM manipulation🛑Jen
11Typing GameBuild a Typing GameLearn how to use keyboard events to drive the logic of your JavaScript appEvent-Driven Programming🛑Christopher
12Green Browser ExtensionWorking with BrowsersLearn how browsers work, their history, and how to scaffold the first elements of a browser extensionAbout Browsers🛑Jen
13Green Browser ExtensionBuilding a form, calling an API and storing variables in local storageBuild the JavaScript elements of your browser extension to call an API using variables stored in local storageAPIs, Forms, and Local Storage🛑Jen
14Green Browser ExtensionBackground processes in the browser, web performanceUse the browser's background processes to manage the extension's icon; learn about web performance and some optimizations to makeBackground Tasks and Performance🛑🛑Jen
15Space GameMore Advanced Game Development with JavaScriptLearn about Inheritance using both Classes and Composition and the Pub/Sub pattern, in preparation for building a gameIntroduction to Advanced Game Development🛑🛑Chris
16Space GameDrawing to canvasLearn about the Canvas API, used to draw elements to a screenDrawing to Canvas🛑🛑Chris
17Space GameMoving elements around the screenDiscover how elements can gain motion using the cartesian coordinates and the Canvas APIMoving Elements Around🛑🛑Chris
18Space GameCollision detectionMake elements collide and react to each other using keypresses and provide a cooldown function to ensure performance of the gameCollision Detection🛑🛑Chris
19Space GameKeeping scorePerform math calculations based on the game's status and performanceKeeping Score🛑🛑Chris
20Space GameEnding and restarting the gameLearn about ending and restarting the game, including cleaning up assets and resetting variable valuesThe Ending Condition🛑🛑Chris
21Banking AppHTML Templates and Routes in a Web AppLearn how to create the scaffold of a multipage website's architecture using routing and HTML templatesHTML Templates and Routes🛑Yohan
22Banking AppBuild a Login and Registration FormLearn about building forms and handing validation routinesForms🛑Yohan
23Banking AppMethods of Fetching and Using DataHow data flows in and out of your app, how to fetch it, store it, and dispose of itData🛑Yohan
24Banking AppConcepts of State ManagementLearn how your app retains state and how to manage it programmaticallyState Management🛑Yohan

Offline access

You can run this documentation offline by using Docsify. Fork this repo, install Docsify on your local machine, and then in the root folder of this repo, type docsify serve. The website will be served on port 3000 on your localhost: localhost:3000.

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GitHub - CodingDevs/Web-Dev-Getting-Started · GitHub
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Repository files navigation

Web Development for Beginners - A Curriculum

Azure Cloud Advocates at Microsoft are pleased to offer a 12-week, 24-lesson curriculum all about JavaScript, CSS, and HTML basics. Each lesson includes pre- and post-lesson quizzes, written instructions to complete the lesson, a solution, an assignment and more. Our project-based pedagogy allows you to learn while building, a proven way for new skills to 'stick'.

Teachers, we have included some suggestions on how to use this curriculum. If you would like to create your own lessons, we have also included a lesson template

Students, to use this curriculum on your own, fork the entire repo and complete the exercises on your own, starting with a pre-lecture quiz, then reading the lecture and completing the rest of the activities. Try to create the projects by comprehending the lessons rather than copying the solution code; however that code is available in the /solutions folders in each project-oriented lesson. Another idea would be to form a study group with friends and go through the content together. For further study, we recommend Microsoft Learn and by watching the videos mentioned below.

Promo video

Click the image above for a video about the project and the folks who created it!

Pedagogy

We have chosen two pedagogical tenets while building this curriculum: ensuring that it is project-based and that it includes frequent quizzes. By the end of this series, students will have built a typing game, a virtual terrarium, a 'green' browser extension, a 'space invaders' type game, and a business-type banking app, and will have learned the basics of JavaScript, HTML, and CSS along with the modern toolchain of today's web developer.

By ensuring that the content aligns with projects, the process is made more engaging for students and retention of concepts will be augmented. We also wrote several starter lessons in JavaScript basics to introduce concepts, paired with video from the "Beginners Series to: JavaScript" collection of video tutorials, some of whose authors contributed to this curriculum.

In addition, a low-stakes quiz before a class sets the intention of the student towards learning a topic, while a second quiz after class ensures further retention. This curriculum was designed to be flexible and fun and can be taken in whole or in part. The projects start small and become increasingly complex by the end of the 12 week cycle.

While we have purposefully avoided introducing JavaScript frameworks so as to concentrate on the basic skills needed as a web developer before adopting a framework, a good next step to completing this curriculum would be learning about Node.js via another collection of videos: "Beginner Series to: Node.js".

Find our Code of Conduct, Contributing, and Translation guidelines. We welcome your constructive feedback!

Each lesson includes:

  • optional sketchnote
  • optional supplemental video
  • pre-lesson warmup quiz
  • written lesson
  • for project-based lessons, step-by-step guides on how to build the project
  • knowledge checks
  • a challenge
  • supplemental reading
  • assignment
  • post-lesson quiz

Lessons

Project NameConcepts TaughtLearning ObjectivesLinked LessonWritten LessonSketchnoteAssignmentStarting QuizEnding QuizVideoAuthor
01Getting StartedIntroduction to Programming and Tools of the TradeLearn the basic underpinnings behind most programming languages and about software that helps professional developers do their jobsIntro to Programming Languages and Tools of the TradeJasmine
02Getting StartedBasics of GitHub, includes working with a teamHow to use GitHub in your project, how to collaborate with others on a code baseIntro to GitHub🛑Floor
03Getting StartedAccessibilityLearn the basics of web accessibilityAccessibility Fundamentals🛑Christopher
04JS BasicsJavaScript Data TypesThe basics of JavaScript data typesData TypesJasmine
05JS BasicsFunctions and MethodsLearn about functions and methods to manage an application's logic flowFunctions and MethodsJasmine and Christopher
06JS BasicsMaking Decisions with JSLearn how to create conditions in your code using decision-making methodsMaking DecisionsJasmine
07JS BasicsArrays and LoopsWork with data using arrays and loops in JavaScriptArrays and LoopsJasmine
08TerrariumHTML in PracticeBuild the HTML to create an online terrarium, focusing on building a layoutIntroduction to HTML🛑Jen
09TerrariumCSS in PracticeBuild the CSS to style the online terrarium, focusing on the basics of CSS including making the page responsiveIntroduction to CSS🛑Jen
10TerrariumJavaScript Closures, DOM manipulationBuild the JavaScript to make the terrarium function as a drag/drop interface, focusing on closures and DOM manipulationJavaScript Closures, DOM manipulation🛑Jen
11Typing GameBuild a Typing GameLearn how to use keyboard events to drive the logic of your JavaScript appEvent-Driven Programming🛑Christopher
12Green Browser ExtensionWorking with BrowsersLearn how browsers work, their history, and how to scaffold the first elements of a browser extensionAbout Browsers🛑Jen
13Green Browser ExtensionBuilding a form, calling an API and storing variables in local storageBuild the JavaScript elements of your browser extension to call an API using variables stored in local storageAPIs, Forms, and Local Storage🛑Jen
14Green Browser ExtensionBackground processes in the browser, web performanceUse the browser's background processes to manage the extension's icon; learn about web performance and some optimizations to makeBackground Tasks and Performance🛑🛑Jen
15Space GameMore Advanced Game Development with JavaScriptLearn about Inheritance using both Classes and Composition and the Pub/Sub pattern, in preparation for building a gameIntroduction to Advanced Game Development🛑🛑Chris
16Space GameDrawing to canvasLearn about the Canvas API, used to draw elements to a screenDrawing to Canvas🛑🛑Chris
17Space GameMoving elements around the screenDiscover how elements can gain motion using the cartesian coordinates and the Canvas APIMoving Elements Around🛑🛑Chris
18Space GameCollision detectionMake elements collide and react to each other using keypresses and provide a cooldown function to ensure performance of the gameCollision Detection🛑🛑Chris
19Space GameKeeping scorePerform math calculations based on the game's status and performanceKeeping Score🛑🛑Chris
20Space GameEnding and restarting the gameLearn about ending and restarting the game, including cleaning up assets and resetting variable valuesThe Ending Condition🛑🛑Chris
21Banking AppHTML Templates and Routes in a Web AppLearn how to create the scaffold of a multipage website's architecture using routing and HTML templatesHTML Templates and Routes🛑Yohan
22Banking AppBuild a Login and Registration FormLearn about building forms and handing validation routinesForms🛑Yohan
23Banking AppMethods of Fetching and Using DataHow data flows in and out of your app, how to fetch it, store it, and dispose of itData🛑Yohan
24Banking AppConcepts of State ManagementLearn how your app retains state and how to manage it programmaticallyState Management🛑Yohan

Offline access

You can run this documentation offline by using Docsify. Fork this repo, install Docsify on your local machine, and then in the root folder of this repo, type docsify serve. The website will be served on port 3000 on your localhost: localhost:3000.

About

No description, website, or topics provided.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - CodingDevs/Web-Dev-Getting-Started · GitHub
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Repository files navigation

Web Development for Beginners - A Curriculum

Azure Cloud Advocates at Microsoft are pleased to offer a 12-week, 24-lesson curriculum all about JavaScript, CSS, and HTML basics. Each lesson includes pre- and post-lesson quizzes, written instructions to complete the lesson, a solution, an assignment and more. Our project-based pedagogy allows you to learn while building, a proven way for new skills to 'stick'.

Teachers, we have included some suggestions on how to use this curriculum. If you would like to create your own lessons, we have also included a lesson template

Students, to use this curriculum on your own, fork the entire repo and complete the exercises on your own, starting with a pre-lecture quiz, then reading the lecture and completing the rest of the activities. Try to create the projects by comprehending the lessons rather than copying the solution code; however that code is available in the /solutions folders in each project-oriented lesson. Another idea would be to form a study group with friends and go through the content together. For further study, we recommend Microsoft Learn and by watching the videos mentioned below.

Promo video

Click the image above for a video about the project and the folks who created it!

Pedagogy

We have chosen two pedagogical tenets while building this curriculum: ensuring that it is project-based and that it includes frequent quizzes. By the end of this series, students will have built a typing game, a virtual terrarium, a 'green' browser extension, a 'space invaders' type game, and a business-type banking app, and will have learned the basics of JavaScript, HTML, and CSS along with the modern toolchain of today's web developer.

By ensuring that the content aligns with projects, the process is made more engaging for students and retention of concepts will be augmented. We also wrote several starter lessons in JavaScript basics to introduce concepts, paired with video from the "Beginners Series to: JavaScript" collection of video tutorials, some of whose authors contributed to this curriculum.

In addition, a low-stakes quiz before a class sets the intention of the student towards learning a topic, while a second quiz after class ensures further retention. This curriculum was designed to be flexible and fun and can be taken in whole or in part. The projects start small and become increasingly complex by the end of the 12 week cycle.

While we have purposefully avoided introducing JavaScript frameworks so as to concentrate on the basic skills needed as a web developer before adopting a framework, a good next step to completing this curriculum would be learning about Node.js via another collection of videos: "Beginner Series to: Node.js".

Find our Code of Conduct, Contributing, and Translation guidelines. We welcome your constructive feedback!

Each lesson includes:

  • optional sketchnote
  • optional supplemental video
  • pre-lesson warmup quiz
  • written lesson
  • for project-based lessons, step-by-step guides on how to build the project
  • knowledge checks
  • a challenge
  • supplemental reading
  • assignment
  • post-lesson quiz

Lessons

Project NameConcepts TaughtLearning ObjectivesLinked LessonWritten LessonSketchnoteAssignmentStarting QuizEnding QuizVideoAuthor
01Getting StartedIntroduction to Programming and Tools of the TradeLearn the basic underpinnings behind most programming languages and about software that helps professional developers do their jobsIntro to Programming Languages and Tools of the TradeJasmine
02Getting StartedBasics of GitHub, includes working with a teamHow to use GitHub in your project, how to collaborate with others on a code baseIntro to GitHub🛑Floor
03Getting StartedAccessibilityLearn the basics of web accessibilityAccessibility Fundamentals🛑Christopher
04JS BasicsJavaScript Data TypesThe basics of JavaScript data typesData TypesJasmine
05JS BasicsFunctions and MethodsLearn about functions and methods to manage an application's logic flowFunctions and MethodsJasmine and Christopher
06JS BasicsMaking Decisions with JSLearn how to create conditions in your code using decision-making methodsMaking DecisionsJasmine
07JS BasicsArrays and LoopsWork with data using arrays and loops in JavaScriptArrays and LoopsJasmine
08TerrariumHTML in PracticeBuild the HTML to create an online terrarium, focusing on building a layoutIntroduction to HTML🛑Jen
09TerrariumCSS in PracticeBuild the CSS to style the online terrarium, focusing on the basics of CSS including making the page responsiveIntroduction to CSS🛑Jen
10TerrariumJavaScript Closures, DOM manipulationBuild the JavaScript to make the terrarium function as a drag/drop interface, focusing on closures and DOM manipulationJavaScript Closures, DOM manipulation🛑Jen
11Typing GameBuild a Typing GameLearn how to use keyboard events to drive the logic of your JavaScript appEvent-Driven Programming🛑Christopher
12Green Browser ExtensionWorking with BrowsersLearn how browsers work, their history, and how to scaffold the first elements of a browser extensionAbout Browsers🛑Jen
13Green Browser ExtensionBuilding a form, calling an API and storing variables in local storageBuild the JavaScript elements of your browser extension to call an API using variables stored in local storageAPIs, Forms, and Local Storage🛑Jen
14Green Browser ExtensionBackground processes in the browser, web performanceUse the browser's background processes to manage the extension's icon; learn about web performance and some optimizations to makeBackground Tasks and Performance🛑🛑Jen
15Space GameMore Advanced Game Development with JavaScriptLearn about Inheritance using both Classes and Composition and the Pub/Sub pattern, in preparation for building a gameIntroduction to Advanced Game Development🛑🛑Chris
16Space GameDrawing to canvasLearn about the Canvas API, used to draw elements to a screenDrawing to Canvas🛑🛑Chris
17Space GameMoving elements around the screenDiscover how elements can gain motion using the cartesian coordinates and the Canvas APIMoving Elements Around🛑🛑Chris
18Space GameCollision detectionMake elements collide and react to each other using keypresses and provide a cooldown function to ensure performance of the gameCollision Detection🛑🛑Chris
19Space GameKeeping scorePerform math calculations based on the game's status and performanceKeeping Score🛑🛑Chris
20Space GameEnding and restarting the gameLearn about ending and restarting the game, including cleaning up assets and resetting variable valuesThe Ending Condition🛑🛑Chris
21Banking AppHTML Templates and Routes in a Web AppLearn how to create the scaffold of a multipage website's architecture using routing and HTML templatesHTML Templates and Routes🛑Yohan
22Banking AppBuild a Login and Registration FormLearn about building forms and handing validation routinesForms🛑Yohan
23Banking AppMethods of Fetching and Using DataHow data flows in and out of your app, how to fetch it, store it, and dispose of itData🛑Yohan
24Banking AppConcepts of State ManagementLearn how your app retains state and how to manage it programmaticallyState Management🛑Yohan

Offline access

You can run this documentation offline by using Docsify. Fork this repo, install Docsify on your local machine, and then in the root folder of this repo, type docsify serve. The website will be served on port 3000 on your localhost: localhost:3000.

About

No description, website, or topics provided.

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - CodingDevs/Web-Dev-Getting-Started · GitHub
Skip to content

Repository files navigation

Web Development for Beginners - A Curriculum

Azure Cloud Advocates at Microsoft are pleased to offer a 12-week, 24-lesson curriculum all about JavaScript, CSS, and HTML basics. Each lesson includes pre- and post-lesson quizzes, written instructions to complete the lesson, a solution, an assignment and more. Our project-based pedagogy allows you to learn while building, a proven way for new skills to 'stick'.

Teachers, we have included some suggestions on how to use this curriculum. If you would like to create your own lessons, we have also included a lesson template

Students, to use this curriculum on your own, fork the entire repo and complete the exercises on your own, starting with a pre-lecture quiz, then reading the lecture and completing the rest of the activities. Try to create the projects by comprehending the lessons rather than copying the solution code; however that code is available in the /solutions folders in each project-oriented lesson. Another idea would be to form a study group with friends and go through the content together. For further study, we recommend Microsoft Learn and by watching the videos mentioned below.

Promo video

Click the image above for a video about the project and the folks who created it!

Pedagogy

We have chosen two pedagogical tenets while building this curriculum: ensuring that it is project-based and that it includes frequent quizzes. By the end of this series, students will have built a typing game, a virtual terrarium, a 'green' browser extension, a 'space invaders' type game, and a business-type banking app, and will have learned the basics of JavaScript, HTML, and CSS along with the modern toolchain of today's web developer.

By ensuring that the content aligns with projects, the process is made more engaging for students and retention of concepts will be augmented. We also wrote several starter lessons in JavaScript basics to introduce concepts, paired with video from the "Beginners Series to: JavaScript" collection of video tutorials, some of whose authors contributed to this curriculum.

In addition, a low-stakes quiz before a class sets the intention of the student towards learning a topic, while a second quiz after class ensures further retention. This curriculum was designed to be flexible and fun and can be taken in whole or in part. The projects start small and become increasingly complex by the end of the 12 week cycle.

While we have purposefully avoided introducing JavaScript frameworks so as to concentrate on the basic skills needed as a web developer before adopting a framework, a good next step to completing this curriculum would be learning about Node.js via another collection of videos: "Beginner Series to: Node.js".

Find our Code of Conduct, Contributing, and Translation guidelines. We welcome your constructive feedback!

Each lesson includes:

  • optional sketchnote
  • optional supplemental video
  • pre-lesson warmup quiz
  • written lesson
  • for project-based lessons, step-by-step guides on how to build the project
  • knowledge checks
  • a challenge
  • supplemental reading
  • assignment
  • post-lesson quiz

Lessons

Project NameConcepts TaughtLearning ObjectivesLinked LessonWritten LessonSketchnoteAssignmentStarting QuizEnding QuizVideoAuthor
01Getting StartedIntroduction to Programming and Tools of the TradeLearn the basic underpinnings behind most programming languages and about software that helps professional developers do their jobsIntro to Programming Languages and Tools of the TradeJasmine
02Getting StartedBasics of GitHub, includes working with a teamHow to use GitHub in your project, how to collaborate with others on a code baseIntro to GitHub🛑Floor
03Getting StartedAccessibilityLearn the basics of web accessibilityAccessibility Fundamentals🛑Christopher
04JS BasicsJavaScript Data TypesThe basics of JavaScript data typesData TypesJasmine
05JS BasicsFunctions and MethodsLearn about functions and methods to manage an application's logic flowFunctions and MethodsJasmine and Christopher
06JS BasicsMaking Decisions with JSLearn how to create conditions in your code using decision-making methodsMaking DecisionsJasmine
07JS BasicsArrays and LoopsWork with data using arrays and loops in JavaScriptArrays and LoopsJasmine
08TerrariumHTML in PracticeBuild the HTML to create an online terrarium, focusing on building a layoutIntroduction to HTML🛑Jen
09TerrariumCSS in PracticeBuild the CSS to style the online terrarium, focusing on the basics of CSS including making the page responsiveIntroduction to CSS🛑Jen
10TerrariumJavaScript Closures, DOM manipulationBuild the JavaScript to make the terrarium function as a drag/drop interface, focusing on closures and DOM manipulationJavaScript Closures, DOM manipulation🛑Jen
11Typing GameBuild a Typing GameLearn how to use keyboard events to drive the logic of your JavaScript appEvent-Driven Programming🛑Christopher
12Green Browser ExtensionWorking with BrowsersLearn how browsers work, their history, and how to scaffold the first elements of a browser extensionAbout Browsers🛑Jen
13Green Browser ExtensionBuilding a form, calling an API and storing variables in local storageBuild the JavaScript elements of your browser extension to call an API using variables stored in local storageAPIs, Forms, and Local Storage🛑Jen
14Green Browser ExtensionBackground processes in the browser, web performanceUse the browser's background processes to manage the extension's icon; learn about web performance and some optimizations to makeBackground Tasks and Performance🛑🛑Jen
15Space GameMore Advanced Game Development with JavaScriptLearn about Inheritance using both Classes and Composition and the Pub/Sub pattern, in preparation for building a gameIntroduction to Advanced Game Development🛑🛑Chris
16Space GameDrawing to canvasLearn about the Canvas API, used to draw elements to a screenDrawing to Canvas🛑🛑Chris
17Space GameMoving elements around the screenDiscover how elements can gain motion using the cartesian coordinates and the Canvas APIMoving Elements Around🛑🛑Chris
18Space GameCollision detectionMake elements collide and react to each other using keypresses and provide a cooldown function to ensure performance of the gameCollision Detection🛑🛑Chris
19Space GameKeeping scorePerform math calculations based on the game's status and performanceKeeping Score🛑🛑Chris
20Space GameEnding and restarting the gameLearn about ending and restarting the game, including cleaning up assets and resetting variable valuesThe Ending Condition🛑🛑Chris
21Banking AppHTML Templates and Routes in a Web AppLearn how to create the scaffold of a multipage website's architecture using routing and HTML templatesHTML Templates and Routes🛑Yohan
22Banking AppBuild a Login and Registration FormLearn about building forms and handing validation routinesForms🛑Yohan
23Banking AppMethods of Fetching and Using DataHow data flows in and out of your app, how to fetch it, store it, and dispose of itData🛑Yohan
24Banking AppConcepts of State ManagementLearn how your app retains state and how to manage it programmaticallyState Management🛑Yohan

Offline access

You can run this documentation offline by using Docsify. Fork this repo, install Docsify on your local machine, and then in the root folder of this repo, type docsify serve. The website will be served on port 3000 on your localhost: localhost:3000.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - CodingDevs/Web-Dev-Getting-Started · GitHub
Skip to content

Repository files navigation

Web Development for Beginners - A Curriculum

Azure Cloud Advocates at Microsoft are pleased to offer a 12-week, 24-lesson curriculum all about JavaScript, CSS, and HTML basics. Each lesson includes pre- and post-lesson quizzes, written instructions to complete the lesson, a solution, an assignment and more. Our project-based pedagogy allows you to learn while building, a proven way for new skills to 'stick'.

Teachers, we have included some suggestions on how to use this curriculum. If you would like to create your own lessons, we have also included a lesson template

Students, to use this curriculum on your own, fork the entire repo and complete the exercises on your own, starting with a pre-lecture quiz, then reading the lecture and completing the rest of the activities. Try to create the projects by comprehending the lessons rather than copying the solution code; however that code is available in the /solutions folders in each project-oriented lesson. Another idea would be to form a study group with friends and go through the content together. For further study, we recommend Microsoft Learn and by watching the videos mentioned below.

Promo video

Click the image above for a video about the project and the folks who created it!

Pedagogy

We have chosen two pedagogical tenets while building this curriculum: ensuring that it is project-based and that it includes frequent quizzes. By the end of this series, students will have built a typing game, a virtual terrarium, a 'green' browser extension, a 'space invaders' type game, and a business-type banking app, and will have learned the basics of JavaScript, HTML, and CSS along with the modern toolchain of today's web developer.

By ensuring that the content aligns with projects, the process is made more engaging for students and retention of concepts will be augmented. We also wrote several starter lessons in JavaScript basics to introduce concepts, paired with video from the "Beginners Series to: JavaScript" collection of video tutorials, some of whose authors contributed to this curriculum.

In addition, a low-stakes quiz before a class sets the intention of the student towards learning a topic, while a second quiz after class ensures further retention. This curriculum was designed to be flexible and fun and can be taken in whole or in part. The projects start small and become increasingly complex by the end of the 12 week cycle.

While we have purposefully avoided introducing JavaScript frameworks so as to concentrate on the basic skills needed as a web developer before adopting a framework, a good next step to completing this curriculum would be learning about Node.js via another collection of videos: "Beginner Series to: Node.js".

Find our Code of Conduct, Contributing, and Translation guidelines. We welcome your constructive feedback!

Each lesson includes:

  • optional sketchnote
  • optional supplemental video
  • pre-lesson warmup quiz
  • written lesson
  • for project-based lessons, step-by-step guides on how to build the project
  • knowledge checks
  • a challenge
  • supplemental reading
  • assignment
  • post-lesson quiz

Lessons

Project NameConcepts TaughtLearning ObjectivesLinked LessonWritten LessonSketchnoteAssignmentStarting QuizEnding QuizVideoAuthor
01Getting StartedIntroduction to Programming and Tools of the TradeLearn the basic underpinnings behind most programming languages and about software that helps professional developers do their jobsIntro to Programming Languages and Tools of the TradeJasmine
02Getting StartedBasics of GitHub, includes working with a teamHow to use GitHub in your project, how to collaborate with others on a code baseIntro to GitHub🛑Floor
03Getting StartedAccessibilityLearn the basics of web accessibilityAccessibility Fundamentals🛑Christopher
04JS BasicsJavaScript Data TypesThe basics of JavaScript data typesData TypesJasmine
05JS BasicsFunctions and MethodsLearn about functions and methods to manage an application's logic flowFunctions and MethodsJasmine and Christopher
06JS BasicsMaking Decisions with JSLearn how to create conditions in your code using decision-making methodsMaking DecisionsJasmine
07JS BasicsArrays and LoopsWork with data using arrays and loops in JavaScriptArrays and LoopsJasmine
08TerrariumHTML in PracticeBuild the HTML to create an online terrarium, focusing on building a layoutIntroduction to HTML🛑Jen
09TerrariumCSS in PracticeBuild the CSS to style the online terrarium, focusing on the basics of CSS including making the page responsiveIntroduction to CSS🛑Jen
10TerrariumJavaScript Closures, DOM manipulationBuild the JavaScript to make the terrarium function as a drag/drop interface, focusing on closures and DOM manipulationJavaScript Closures, DOM manipulation🛑Jen
11Typing GameBuild a Typing GameLearn how to use keyboard events to drive the logic of your JavaScript appEvent-Driven Programming🛑Christopher
12Green Browser ExtensionWorking with BrowsersLearn how browsers work, their history, and how to scaffold the first elements of a browser extensionAbout Browsers🛑Jen
13Green Browser ExtensionBuilding a form, calling an API and storing variables in local storageBuild the JavaScript elements of your browser extension to call an API using variables stored in local storageAPIs, Forms, and Local Storage🛑Jen
14Green Browser ExtensionBackground processes in the browser, web performanceUse the browser's background processes to manage the extension's icon; learn about web performance and some optimizations to makeBackground Tasks and Performance🛑🛑Jen
15Space GameMore Advanced Game Development with JavaScriptLearn about Inheritance using both Classes and Composition and the Pub/Sub pattern, in preparation for building a gameIntroduction to Advanced Game Development🛑🛑Chris
16Space GameDrawing to canvasLearn about the Canvas API, used to draw elements to a screenDrawing to Canvas🛑🛑Chris
17Space GameMoving elements around the screenDiscover how elements can gain motion using the cartesian coordinates and the Canvas APIMoving Elements Around🛑🛑Chris
18Space GameCollision detectionMake elements collide and react to each other using keypresses and provide a cooldown function to ensure performance of the gameCollision Detection🛑🛑Chris
19Space GameKeeping scorePerform math calculations based on the game's status and performanceKeeping Score🛑🛑Chris
20Space GameEnding and restarting the gameLearn about ending and restarting the game, including cleaning up assets and resetting variable valuesThe Ending Condition🛑🛑Chris
21Banking AppHTML Templates and Routes in a Web AppLearn how to create the scaffold of a multipage website's architecture using routing and HTML templatesHTML Templates and Routes🛑Yohan
22Banking AppBuild a Login and Registration FormLearn about building forms and handing validation routinesForms🛑Yohan
23Banking AppMethods of Fetching and Using DataHow data flows in and out of your app, how to fetch it, store it, and dispose of itData🛑Yohan
24Banking AppConcepts of State ManagementLearn how your app retains state and how to manage it programmaticallyState Management🛑Yohan

Offline access

You can run this documentation offline by using Docsify. Fork this repo, install Docsify on your local machine, and then in the root folder of this repo, type docsify serve. The website will be served on port 3000 on your localhost: localhost:3000.

About

No description, website, or topics provided.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - CodingDevs/Web-Dev-Getting-Started · GitHub
Skip to content

Repository files navigation

Web Development for Beginners - A Curriculum

Azure Cloud Advocates at Microsoft are pleased to offer a 12-week, 24-lesson curriculum all about JavaScript, CSS, and HTML basics. Each lesson includes pre- and post-lesson quizzes, written instructions to complete the lesson, a solution, an assignment and more. Our project-based pedagogy allows you to learn while building, a proven way for new skills to 'stick'.

Teachers, we have included some suggestions on how to use this curriculum. If you would like to create your own lessons, we have also included a lesson template

Students, to use this curriculum on your own, fork the entire repo and complete the exercises on your own, starting with a pre-lecture quiz, then reading the lecture and completing the rest of the activities. Try to create the projects by comprehending the lessons rather than copying the solution code; however that code is available in the /solutions folders in each project-oriented lesson. Another idea would be to form a study group with friends and go through the content together. For further study, we recommend Microsoft Learn and by watching the videos mentioned below.

Promo video

Click the image above for a video about the project and the folks who created it!

Pedagogy

We have chosen two pedagogical tenets while building this curriculum: ensuring that it is project-based and that it includes frequent quizzes. By the end of this series, students will have built a typing game, a virtual terrarium, a 'green' browser extension, a 'space invaders' type game, and a business-type banking app, and will have learned the basics of JavaScript, HTML, and CSS along with the modern toolchain of today's web developer.

By ensuring that the content aligns with projects, the process is made more engaging for students and retention of concepts will be augmented. We also wrote several starter lessons in JavaScript basics to introduce concepts, paired with video from the "Beginners Series to: JavaScript" collection of video tutorials, some of whose authors contributed to this curriculum.

In addition, a low-stakes quiz before a class sets the intention of the student towards learning a topic, while a second quiz after class ensures further retention. This curriculum was designed to be flexible and fun and can be taken in whole or in part. The projects start small and become increasingly complex by the end of the 12 week cycle.

While we have purposefully avoided introducing JavaScript frameworks so as to concentrate on the basic skills needed as a web developer before adopting a framework, a good next step to completing this curriculum would be learning about Node.js via another collection of videos: "Beginner Series to: Node.js".

Find our Code of Conduct, Contributing, and Translation guidelines. We welcome your constructive feedback!

Each lesson includes:

  • optional sketchnote
  • optional supplemental video
  • pre-lesson warmup quiz
  • written lesson
  • for project-based lessons, step-by-step guides on how to build the project
  • knowledge checks
  • a challenge
  • supplemental reading
  • assignment
  • post-lesson quiz

Lessons

Project NameConcepts TaughtLearning ObjectivesLinked LessonWritten LessonSketchnoteAssignmentStarting QuizEnding QuizVideoAuthor
01Getting StartedIntroduction to Programming and Tools of the TradeLearn the basic underpinnings behind most programming languages and about software that helps professional developers do their jobsIntro to Programming Languages and Tools of the TradeJasmine
02Getting StartedBasics of GitHub, includes working with a teamHow to use GitHub in your project, how to collaborate with others on a code baseIntro to GitHub🛑Floor
03Getting StartedAccessibilityLearn the basics of web accessibilityAccessibility Fundamentals🛑Christopher
04JS BasicsJavaScript Data TypesThe basics of JavaScript data typesData TypesJasmine
05JS BasicsFunctions and MethodsLearn about functions and methods to manage an application's logic flowFunctions and MethodsJasmine and Christopher
06JS BasicsMaking Decisions with JSLearn how to create conditions in your code using decision-making methodsMaking DecisionsJasmine
07JS BasicsArrays and LoopsWork with data using arrays and loops in JavaScriptArrays and LoopsJasmine
08TerrariumHTML in PracticeBuild the HTML to create an online terrarium, focusing on building a layoutIntroduction to HTML🛑Jen
09TerrariumCSS in PracticeBuild the CSS to style the online terrarium, focusing on the basics of CSS including making the page responsiveIntroduction to CSS🛑Jen
10TerrariumJavaScript Closures, DOM manipulationBuild the JavaScript to make the terrarium function as a drag/drop interface, focusing on closures and DOM manipulationJavaScript Closures, DOM manipulation🛑Jen
11Typing GameBuild a Typing GameLearn how to use keyboard events to drive the logic of your JavaScript appEvent-Driven Programming🛑Christopher
12Green Browser ExtensionWorking with BrowsersLearn how browsers work, their history, and how to scaffold the first elements of a browser extensionAbout Browsers🛑Jen
13Green Browser ExtensionBuilding a form, calling an API and storing variables in local storageBuild the JavaScript elements of your browser extension to call an API using variables stored in local storageAPIs, Forms, and Local Storage🛑Jen
14Green Browser ExtensionBackground processes in the browser, web performanceUse the browser's background processes to manage the extension's icon; learn about web performance and some optimizations to makeBackground Tasks and Performance🛑🛑Jen
15Space GameMore Advanced Game Development with JavaScriptLearn about Inheritance using both Classes and Composition and the Pub/Sub pattern, in preparation for building a gameIntroduction to Advanced Game Development🛑🛑Chris
16Space GameDrawing to canvasLearn about the Canvas API, used to draw elements to a screenDrawing to Canvas🛑🛑Chris
17Space GameMoving elements around the screenDiscover how elements can gain motion using the cartesian coordinates and the Canvas APIMoving Elements Around🛑🛑Chris
18Space GameCollision detectionMake elements collide and react to each other using keypresses and provide a cooldown function to ensure performance of the gameCollision Detection🛑🛑Chris
19Space GameKeeping scorePerform math calculations based on the game's status and performanceKeeping Score🛑🛑Chris
20Space GameEnding and restarting the gameLearn about ending and restarting the game, including cleaning up assets and resetting variable valuesThe Ending Condition🛑🛑Chris
21Banking AppHTML Templates and Routes in a Web AppLearn how to create the scaffold of a multipage website's architecture using routing and HTML templatesHTML Templates and Routes🛑Yohan
22Banking AppBuild a Login and Registration FormLearn about building forms and handing validation routinesForms🛑Yohan
23Banking AppMethods of Fetching and Using DataHow data flows in and out of your app, how to fetch it, store it, and dispose of itData🛑Yohan
24Banking AppConcepts of State ManagementLearn how your app retains state and how to manage it programmaticallyState Management🛑Yohan

Offline access

You can run this documentation offline by using Docsify. Fork this repo, install Docsify on your local machine, and then in the root folder of this repo, type docsify serve. The website will be served on port 3000 on your localhost: localhost:3000.

About

No description, website, or topics provided.

Resources

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - CodingDevs/Web-Dev-Getting-Started · GitHub
Skip to content

Repository files navigation

Web Development for Beginners - A Curriculum

Azure Cloud Advocates at Microsoft are pleased to offer a 12-week, 24-lesson curriculum all about JavaScript, CSS, and HTML basics. Each lesson includes pre- and post-lesson quizzes, written instructions to complete the lesson, a solution, an assignment and more. Our project-based pedagogy allows you to learn while building, a proven way for new skills to 'stick'.

Teachers, we have included some suggestions on how to use this curriculum. If you would like to create your own lessons, we have also included a lesson template

Students, to use this curriculum on your own, fork the entire repo and complete the exercises on your own, starting with a pre-lecture quiz, then reading the lecture and completing the rest of the activities. Try to create the projects by comprehending the lessons rather than copying the solution code; however that code is available in the /solutions folders in each project-oriented lesson. Another idea would be to form a study group with friends and go through the content together. For further study, we recommend Microsoft Learn and by watching the videos mentioned below.

Promo video

Click the image above for a video about the project and the folks who created it!

Pedagogy

We have chosen two pedagogical tenets while building this curriculum: ensuring that it is project-based and that it includes frequent quizzes. By the end of this series, students will have built a typing game, a virtual terrarium, a 'green' browser extension, a 'space invaders' type game, and a business-type banking app, and will have learned the basics of JavaScript, HTML, and CSS along with the modern toolchain of today's web developer.

By ensuring that the content aligns with projects, the process is made more engaging for students and retention of concepts will be augmented. We also wrote several starter lessons in JavaScript basics to introduce concepts, paired with video from the "Beginners Series to: JavaScript" collection of video tutorials, some of whose authors contributed to this curriculum.

In addition, a low-stakes quiz before a class sets the intention of the student towards learning a topic, while a second quiz after class ensures further retention. This curriculum was designed to be flexible and fun and can be taken in whole or in part. The projects start small and become increasingly complex by the end of the 12 week cycle.

While we have purposefully avoided introducing JavaScript frameworks so as to concentrate on the basic skills needed as a web developer before adopting a framework, a good next step to completing this curriculum would be learning about Node.js via another collection of videos: "Beginner Series to: Node.js".

Find our Code of Conduct, Contributing, and Translation guidelines. We welcome your constructive feedback!

Each lesson includes:

  • optional sketchnote
  • optional supplemental video
  • pre-lesson warmup quiz
  • written lesson
  • for project-based lessons, step-by-step guides on how to build the project
  • knowledge checks
  • a challenge
  • supplemental reading
  • assignment
  • post-lesson quiz

Lessons

Project NameConcepts TaughtLearning ObjectivesLinked LessonWritten LessonSketchnoteAssignmentStarting QuizEnding QuizVideoAuthor
01Getting StartedIntroduction to Programming and Tools of the TradeLearn the basic underpinnings behind most programming languages and about software that helps professional developers do their jobsIntro to Programming Languages and Tools of the TradeJasmine
02Getting StartedBasics of GitHub, includes working with a teamHow to use GitHub in your project, how to collaborate with others on a code baseIntro to GitHub🛑Floor
03Getting StartedAccessibilityLearn the basics of web accessibilityAccessibility Fundamentals🛑Christopher
04JS BasicsJavaScript Data TypesThe basics of JavaScript data typesData TypesJasmine
05JS BasicsFunctions and MethodsLearn about functions and methods to manage an application's logic flowFunctions and MethodsJasmine and Christopher
06JS BasicsMaking Decisions with JSLearn how to create conditions in your code using decision-making methodsMaking DecisionsJasmine
07JS BasicsArrays and LoopsWork with data using arrays and loops in JavaScriptArrays and LoopsJasmine
08TerrariumHTML in PracticeBuild the HTML to create an online terrarium, focusing on building a layoutIntroduction to HTML🛑Jen
09TerrariumCSS in PracticeBuild the CSS to style the online terrarium, focusing on the basics of CSS including making the page responsiveIntroduction to CSS🛑Jen
10TerrariumJavaScript Closures, DOM manipulationBuild the JavaScript to make the terrarium function as a drag/drop interface, focusing on closures and DOM manipulationJavaScript Closures, DOM manipulation🛑Jen
11Typing GameBuild a Typing GameLearn how to use keyboard events to drive the logic of your JavaScript appEvent-Driven Programming🛑Christopher
12Green Browser ExtensionWorking with BrowsersLearn how browsers work, their history, and how to scaffold the first elements of a browser extensionAbout Browsers🛑Jen
13Green Browser ExtensionBuilding a form, calling an API and storing variables in local storageBuild the JavaScript elements of your browser extension to call an API using variables stored in local storageAPIs, Forms, and Local Storage🛑Jen
14Green Browser ExtensionBackground processes in the browser, web performanceUse the browser's background processes to manage the extension's icon; learn about web performance and some optimizations to makeBackground Tasks and Performance🛑🛑Jen
15Space GameMore Advanced Game Development with JavaScriptLearn about Inheritance using both Classes and Composition and the Pub/Sub pattern, in preparation for building a gameIntroduction to Advanced Game Development🛑🛑Chris
16Space GameDrawing to canvasLearn about the Canvas API, used to draw elements to a screenDrawing to Canvas🛑🛑Chris
17Space GameMoving elements around the screenDiscover how elements can gain motion using the cartesian coordinates and the Canvas APIMoving Elements Around🛑🛑Chris
18Space GameCollision detectionMake elements collide and react to each other using keypresses and provide a cooldown function to ensure performance of the gameCollision Detection🛑🛑Chris
19Space GameKeeping scorePerform math calculations based on the game's status and performanceKeeping Score🛑🛑Chris
20Space GameEnding and restarting the gameLearn about ending and restarting the game, including cleaning up assets and resetting variable valuesThe Ending Condition🛑🛑Chris
21Banking AppHTML Templates and Routes in a Web AppLearn how to create the scaffold of a multipage website's architecture using routing and HTML templatesHTML Templates and Routes🛑Yohan
22Banking AppBuild a Login and Registration FormLearn about building forms and handing validation routinesForms🛑Yohan
23Banking AppMethods of Fetching and Using DataHow data flows in and out of your app, how to fetch it, store it, and dispose of itData🛑Yohan
24Banking AppConcepts of State ManagementLearn how your app retains state and how to manage it programmaticallyState Management🛑Yohan

Offline access

You can run this documentation offline by using Docsify. Fork this repo, install Docsify on your local machine, and then in the root folder of this repo, type docsify serve. The website will be served on port 3000 on your localhost: localhost:3000.

About

No description, website, or topics provided.

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - CodingDevs/Web-Dev-Getting-Started · GitHub
Skip to content

Repository files navigation

Web Development for Beginners - A Curriculum

Azure Cloud Advocates at Microsoft are pleased to offer a 12-week, 24-lesson curriculum all about JavaScript, CSS, and HTML basics. Each lesson includes pre- and post-lesson quizzes, written instructions to complete the lesson, a solution, an assignment and more. Our project-based pedagogy allows you to learn while building, a proven way for new skills to 'stick'.

Teachers, we have included some suggestions on how to use this curriculum. If you would like to create your own lessons, we have also included a lesson template

Students, to use this curriculum on your own, fork the entire repo and complete the exercises on your own, starting with a pre-lecture quiz, then reading the lecture and completing the rest of the activities. Try to create the projects by comprehending the lessons rather than copying the solution code; however that code is available in the /solutions folders in each project-oriented lesson. Another idea would be to form a study group with friends and go through the content together. For further study, we recommend Microsoft Learn and by watching the videos mentioned below.

Promo video

Click the image above for a video about the project and the folks who created it!

Pedagogy

We have chosen two pedagogical tenets while building this curriculum: ensuring that it is project-based and that it includes frequent quizzes. By the end of this series, students will have built a typing game, a virtual terrarium, a 'green' browser extension, a 'space invaders' type game, and a business-type banking app, and will have learned the basics of JavaScript, HTML, and CSS along with the modern toolchain of today's web developer.

By ensuring that the content aligns with projects, the process is made more engaging for students and retention of concepts will be augmented. We also wrote several starter lessons in JavaScript basics to introduce concepts, paired with video from the "Beginners Series to: JavaScript" collection of video tutorials, some of whose authors contributed to this curriculum.

In addition, a low-stakes quiz before a class sets the intention of the student towards learning a topic, while a second quiz after class ensures further retention. This curriculum was designed to be flexible and fun and can be taken in whole or in part. The projects start small and become increasingly complex by the end of the 12 week cycle.

While we have purposefully avoided introducing JavaScript frameworks so as to concentrate on the basic skills needed as a web developer before adopting a framework, a good next step to completing this curriculum would be learning about Node.js via another collection of videos: "Beginner Series to: Node.js".

Find our Code of Conduct, Contributing, and Translation guidelines. We welcome your constructive feedback!

Each lesson includes:

  • optional sketchnote
  • optional supplemental video
  • pre-lesson warmup quiz
  • written lesson
  • for project-based lessons, step-by-step guides on how to build the project
  • knowledge checks
  • a challenge
  • supplemental reading
  • assignment
  • post-lesson quiz

Lessons

Project NameConcepts TaughtLearning ObjectivesLinked LessonWritten LessonSketchnoteAssignmentStarting QuizEnding QuizVideoAuthor
01Getting StartedIntroduction to Programming and Tools of the TradeLearn the basic underpinnings behind most programming languages and about software that helps professional developers do their jobsIntro to Programming Languages and Tools of the TradeJasmine
02Getting StartedBasics of GitHub, includes working with a teamHow to use GitHub in your project, how to collaborate with others on a code baseIntro to GitHub🛑Floor
03Getting StartedAccessibilityLearn the basics of web accessibilityAccessibility Fundamentals🛑Christopher
04JS BasicsJavaScript Data TypesThe basics of JavaScript data typesData TypesJasmine
05JS BasicsFunctions and MethodsLearn about functions and methods to manage an application's logic flowFunctions and MethodsJasmine and Christopher
06JS BasicsMaking Decisions with JSLearn how to create conditions in your code using decision-making methodsMaking DecisionsJasmine
07JS BasicsArrays and LoopsWork with data using arrays and loops in JavaScriptArrays and LoopsJasmine
08TerrariumHTML in PracticeBuild the HTML to create an online terrarium, focusing on building a layoutIntroduction to HTML🛑Jen
09TerrariumCSS in PracticeBuild the CSS to style the online terrarium, focusing on the basics of CSS including making the page responsiveIntroduction to CSS🛑Jen
10TerrariumJavaScript Closures, DOM manipulationBuild the JavaScript to make the terrarium function as a drag/drop interface, focusing on closures and DOM manipulationJavaScript Closures, DOM manipulation🛑Jen
11Typing GameBuild a Typing GameLearn how to use keyboard events to drive the logic of your JavaScript appEvent-Driven Programming🛑Christopher
12Green Browser ExtensionWorking with BrowsersLearn how browsers work, their history, and how to scaffold the first elements of a browser extensionAbout Browsers🛑Jen
13Green Browser ExtensionBuilding a form, calling an API and storing variables in local storageBuild the JavaScript elements of your browser extension to call an API using variables stored in local storageAPIs, Forms, and Local Storage🛑Jen
14Green Browser ExtensionBackground processes in the browser, web performanceUse the browser's background processes to manage the extension's icon; learn about web performance and some optimizations to makeBackground Tasks and Performance🛑🛑Jen
15Space GameMore Advanced Game Development with JavaScriptLearn about Inheritance using both Classes and Composition and the Pub/Sub pattern, in preparation for building a gameIntroduction to Advanced Game Development🛑🛑Chris
16Space GameDrawing to canvasLearn about the Canvas API, used to draw elements to a screenDrawing to Canvas🛑🛑Chris
17Space GameMoving elements around the screenDiscover how elements can gain motion using the cartesian coordinates and the Canvas APIMoving Elements Around🛑🛑Chris
18Space GameCollision detectionMake elements collide and react to each other using keypresses and provide a cooldown function to ensure performance of the gameCollision Detection🛑🛑Chris
19Space GameKeeping scorePerform math calculations based on the game's status and performanceKeeping Score🛑🛑Chris
20Space GameEnding and restarting the gameLearn about ending and restarting the game, including cleaning up assets and resetting variable valuesThe Ending Condition🛑🛑Chris
21Banking AppHTML Templates and Routes in a Web AppLearn how to create the scaffold of a multipage website's architecture using routing and HTML templatesHTML Templates and Routes🛑Yohan
22Banking AppBuild a Login and Registration FormLearn about building forms and handing validation routinesForms🛑Yohan
23Banking AppMethods of Fetching and Using DataHow data flows in and out of your app, how to fetch it, store it, and dispose of itData🛑Yohan
24Banking AppConcepts of State ManagementLearn how your app retains state and how to manage it programmaticallyState Management🛑Yohan

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