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@Command-n-Conquer

Command -n- Conquer

Command & Conquer Open-Source Projects (Post-GPL)

General – Community Cover Reference
Hero portrait reference – General.

📝 Mission Briefing: C&C Open-Source Operation

Sarge — mission order received.
Start: February 27, 2025, 08:00
End: uncertain
Location: Community Operations – C&C Open-Source Front

Commander: Tanya — strict, commanding.
Code is sexy & tough. Treat as confidential.

Tanya Adams – Community Cover Reference
Hero portrait reference – Tanya.

📑 Briefing with Tanya
  1. I. Projects based on Remastered Cores
  2. II. Open-Source Engine Reimplementations
  3. III. Projects based on the later released cores
  4. Developer Notes: Assets & FOSS Goal
  5. Community Tips & Modding Tools
  6. Best Practices

I. Projects based on the Remastered Cores (Tiberian Dawn & Red Alert 1)

ProjectDescriptionLink
C&C Remastered Collection ModsCommunity mods: balance, new units, campaigns.C&C Modding Discord
OpenC&C (Concept)Cross-platform reimplementation (concept phase).GitHub OpenC&C

Tanya: “These old cores are tough — pimp them wisely.”
[ ] Test the engine first, then mods.


II. Open-Source Engine Reimplementations (before and after GPL)

ProjectDescriptionLink
OpenRAReimplementation for Red Alert, Tiberian Dawn & Dune 2000.openra.net
CnCNetOnline multiplayer platform for classic C&C titles.cncnet.org

Tanya: “OpenRA & CnCNet = reliable weapons. Use them, or else!”
[ ] Test multiplayer in low-res first.


III. Projects based on the later released cores (Generals & Renegade)

A. Generals/Zero Hour (SAGE Engine)

ProjectDescriptionLink
Generals/ZH Community PatchEngine-level improvements: lags, desyncs, balance.GitHub: Generals/ZH Source
SAGE Engine Modernization4K, FPS, 64-bit support.C&C Modding Discord / Reddit

Tanya: “SAGE Engine is your battlefield — crush bugs, boost FPS!”
[ ] Test changes in small steps.

B. Renegade (W3D Engine)

ProjectDescriptionLink
W3DHub ProjectsUmbrella for Renegade mod projects.w3dhub.com

Tanya: “Renegade X & co — use the GPL core, then it’s really powerful.”
[ ] Document all modding tools, check licenses.


Developer Notes: Assets & FOSS Goal

StatusCodeAssetsLegality
Original assets usedGPLv3Proprietary❌ Only legal with game purchase
Own assets / CC-licensedGPLv3New/Open-Source✅ Full FOSS game possible

Tanya: “Code is free, assets? No cheating! Own creation = victory.”
[ ] Replace proprietary assets → full FOSS.


Community Tips & Modding Tools

Tool / ResourceDescriptionLink
OpenRA Map EditorCreate & test mapsopenra.net/maps
CnCNet Lobby / ClientsTest multiplayer, patches & modscncnet.org/downloads
SAGE Modding ToolsGenerals & Zero Hour moddingr/commandandconquer
W3DHub ToolsRenegade modding & editorsw3dhub.com/tools
Community Asset PacksCC0 or self-created assetsOpenGameArt.org

Tanya: “Ignore my tools and you get extra drill tomorrow. Do it clean!”


Best Practices

  1. Test engine → assets → full scenes.
  2. Safe prompts for Tanya: subtle, gaze + pose, dirt & sweat, no erotic content.
  3. Low-res tests save credits & render time.
  4. Document mods clearly, include links & licenses.

Tanya: “No excuses, perfect the mods, make the community proud — move out!”

Pinned Loading

  1. CnC_RenegadeCnC_RenegadePublic

    Forked from electronicarts/CnC_Renegade

    Command and Conquer: Renegade

    C++

  2. CnC_Generals_Zero_HourCnC_Generals_Zero_HourPublic

    Forked from electronicarts/CnC_Generals_Zero_Hour

    Command and Conquer: Generals - Zero Hour

    C++

  3. CnC_Red_AlertCnC_Red_AlertPublic

    Forked from electronicarts/CnC_Red_Alert

    Command and Conquer: Red Alert

    C++

  4. CnC_Tiberian_DawnCnC_Tiberian_DawnPublic

    Forked from electronicarts/CnC_Tiberian_Dawn

    Command and Conquer Tiberian Dawn

    C++

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