docs(design): cmk:visualize, draft plus repo-map specification - #20

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docs(design): cmk:visualize, draft plus repo-map specification#20
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@harrymove-ctrlharrymove-ctrl commented Aug 18, 2026

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Two commits. The first adds docs/design/visualize.md, the feature-level draft for a new cmk:visualize skill. The second adds docs/design/visualize-repo-map.md, which specifies one material type in depth: a map of a repository's own architecture, traced from its real code.

The skill

Renders content someone already has, a design doc, a tracker query, or a description given inline, into something reviewable. It renders, it does not invent. Deciding what to build stays with cmk:design, cmk:requirements, and cmk:adr.

Pipeline: Source ResolverForm SelectorRenderer.

What the repo-map doc adds

  1. A fourth source kind, the repository's own code, handled by a Repo Analyzer that reads docs/ai/ only as a routing hint and gathers a fresh file:line for every node and edge in the run.
  2. A scene-graph contract as the waist of the design. The model emits one validated JSON document and nothing else; fixed renderers draw it. Citations are enforced by JSON Schema, so an uncited node or edge fails validation rather than reaching a picture.
  3. Four independent form axes: diagram type, visual style, altitude, output form. Three visual styles and the static SVG become four consumers of one dataset rather than four generators.
  4. Altitude by node budget (twelve to twenty buildings) with a named-subsystem override, plus eager drill-down to a depth cap. Everything folded is recorded and rendered, never silently truncated.
  5. Secret redaction at sample time, since payload sampling reads real snippets out of real files.
  6. A website playground with three knobs and twelve pre-rendered assets produced by the real renderer, so the demo cannot drift from what the skill emits.

Scope calls

System Architecture is the only diagram type in v1. Process Flow and AI / Data Flow share the analysis pass and slot in later without rework. The broader diagram-generator surface (IoT scenes, travel routes, teaching diagrams, product structure) is recorded in a later checklist with a note that it cannot reuse the analysis pass and would likely be a separate skill.

Consequences worth flagging to a reviewer

  1. This would be the kit's first code-carrying skill. Every existing skill is markdown only. The renderer lives in skills/visualize/assets/ and must be vanilla, offline, and build-free, because cmk:agent-vendors forbids a package referencing anything outside itself by relative traversal. Compatible with cmk:sync as-is, since content_hash already covers all files in a package.
  2. Two implementation plans, not one. The playground consumes the skill's output, so it cannot start until the skill emits a real scene graph.

Status: draft

Open points recorded in the docs: trigger phrases, the drill-down depth cap, node-budget calibration against real repos, and the absence of any upstream requirements doc.

Specifies a skill that renders content someone already has (a design doc,
a tracker query, an inline description) into a reviewable visual, through
a Source Resolver / Form Selector / Renderer pipeline.
Status is draft: trigger phrases, the tracker-security confirmation flow,
and an upstream requirements doc are still open points.
Adds the repository's own code as a fourth source kind and pins the
scene-graph contract that everything else hangs off: the model emits one
validated JSON document, fixed renderers draw it. Citations are a schema
rule, so an uncited node or edge cannot reach a picture.
Covers altitude by node budget with a named-subsystem override and eager
drill-down, four independent form axes, secret redaction at sample time,
and the twelve-asset website playground.
System Architecture is the only diagram type in v1. Process Flow and
AI / Data Flow are designed for and deferred; the broader diagram-generator
surface is recorded in a later checklist rather than designed here.
@harrymove-ctrlharrymove-ctrl changed the title docs(design): draft cmk:visualize skill designdocs(design): cmk:visualize, draft plus repo-map specificationAug 18, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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docs(design): cmk:visualize, draft plus repo-map specification - #20

Open
harrymove-ctrl wants to merge 2 commits into
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docs(design): cmk:visualize, draft plus repo-map specification#20
harrymove-ctrl wants to merge 2 commits into
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docs/visualize-skill-design

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@harrymove-ctrlharrymove-ctrl commented Aug 18, 2026

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Two commits. The first adds docs/design/visualize.md, the feature-level draft for a new cmk:visualize skill. The second adds docs/design/visualize-repo-map.md, which specifies one material type in depth: a map of a repository's own architecture, traced from its real code.

The skill

Renders content someone already has, a design doc, a tracker query, or a description given inline, into something reviewable. It renders, it does not invent. Deciding what to build stays with cmk:design, cmk:requirements, and cmk:adr.

Pipeline: Source ResolverForm SelectorRenderer.

What the repo-map doc adds

  1. A fourth source kind, the repository's own code, handled by a Repo Analyzer that reads docs/ai/ only as a routing hint and gathers a fresh file:line for every node and edge in the run.
  2. A scene-graph contract as the waist of the design. The model emits one validated JSON document and nothing else; fixed renderers draw it. Citations are enforced by JSON Schema, so an uncited node or edge fails validation rather than reaching a picture.
  3. Four independent form axes: diagram type, visual style, altitude, output form. Three visual styles and the static SVG become four consumers of one dataset rather than four generators.
  4. Altitude by node budget (twelve to twenty buildings) with a named-subsystem override, plus eager drill-down to a depth cap. Everything folded is recorded and rendered, never silently truncated.
  5. Secret redaction at sample time, since payload sampling reads real snippets out of real files.
  6. A website playground with three knobs and twelve pre-rendered assets produced by the real renderer, so the demo cannot drift from what the skill emits.

Scope calls

System Architecture is the only diagram type in v1. Process Flow and AI / Data Flow share the analysis pass and slot in later without rework. The broader diagram-generator surface (IoT scenes, travel routes, teaching diagrams, product structure) is recorded in a later checklist with a note that it cannot reuse the analysis pass and would likely be a separate skill.

Consequences worth flagging to a reviewer

  1. This would be the kit's first code-carrying skill. Every existing skill is markdown only. The renderer lives in skills/visualize/assets/ and must be vanilla, offline, and build-free, because cmk:agent-vendors forbids a package referencing anything outside itself by relative traversal. Compatible with cmk:sync as-is, since content_hash already covers all files in a package.
  2. Two implementation plans, not one. The playground consumes the skill's output, so it cannot start until the skill emits a real scene graph.

Status: draft

Open points recorded in the docs: trigger phrases, the drill-down depth cap, node-budget calibration against real repos, and the absence of any upstream requirements doc.

Specifies a skill that renders content someone already has (a design doc,
a tracker query, an inline description) into a reviewable visual, through
a Source Resolver / Form Selector / Renderer pipeline.
Status is draft: trigger phrases, the tracker-security confirmation flow,
and an upstream requirements doc are still open points.
Adds the repository's own code as a fourth source kind and pins the
scene-graph contract that everything else hangs off: the model emits one
validated JSON document, fixed renderers draw it. Citations are a schema
rule, so an uncited node or edge cannot reach a picture.
Covers altitude by node budget with a named-subsystem override and eager
drill-down, four independent form axes, secret redaction at sample time,
and the twelve-asset website playground.
System Architecture is the only diagram type in v1. Process Flow and
AI / Data Flow are designed for and deferred; the broader diagram-generator
surface is recorded in a later checklist rather than designed here.
@harrymove-ctrlharrymove-ctrl changed the title docs(design): draft cmk:visualize skill designdocs(design): cmk:visualize, draft plus repo-map specificationAug 18, 2026
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@harrymove-ctrl@hien-p
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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docs(design): cmk:visualize, draft plus repo-map specification - #20

Open
harrymove-ctrl wants to merge 2 commits into
mainfrom
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Open

docs(design): cmk:visualize, draft plus repo-map specification#20
harrymove-ctrl wants to merge 2 commits into
mainfrom
docs/visualize-skill-design

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@harrymove-ctrl

@harrymove-ctrlharrymove-ctrl commented Aug 18, 2026

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Two commits. The first adds docs/design/visualize.md, the feature-level draft for a new cmk:visualize skill. The second adds docs/design/visualize-repo-map.md, which specifies one material type in depth: a map of a repository's own architecture, traced from its real code.

The skill

Renders content someone already has, a design doc, a tracker query, or a description given inline, into something reviewable. It renders, it does not invent. Deciding what to build stays with cmk:design, cmk:requirements, and cmk:adr.

Pipeline: Source ResolverForm SelectorRenderer.

What the repo-map doc adds

  1. A fourth source kind, the repository's own code, handled by a Repo Analyzer that reads docs/ai/ only as a routing hint and gathers a fresh file:line for every node and edge in the run.
  2. A scene-graph contract as the waist of the design. The model emits one validated JSON document and nothing else; fixed renderers draw it. Citations are enforced by JSON Schema, so an uncited node or edge fails validation rather than reaching a picture.
  3. Four independent form axes: diagram type, visual style, altitude, output form. Three visual styles and the static SVG become four consumers of one dataset rather than four generators.
  4. Altitude by node budget (twelve to twenty buildings) with a named-subsystem override, plus eager drill-down to a depth cap. Everything folded is recorded and rendered, never silently truncated.
  5. Secret redaction at sample time, since payload sampling reads real snippets out of real files.
  6. A website playground with three knobs and twelve pre-rendered assets produced by the real renderer, so the demo cannot drift from what the skill emits.

Scope calls

System Architecture is the only diagram type in v1. Process Flow and AI / Data Flow share the analysis pass and slot in later without rework. The broader diagram-generator surface (IoT scenes, travel routes, teaching diagrams, product structure) is recorded in a later checklist with a note that it cannot reuse the analysis pass and would likely be a separate skill.

Consequences worth flagging to a reviewer

  1. This would be the kit's first code-carrying skill. Every existing skill is markdown only. The renderer lives in skills/visualize/assets/ and must be vanilla, offline, and build-free, because cmk:agent-vendors forbids a package referencing anything outside itself by relative traversal. Compatible with cmk:sync as-is, since content_hash already covers all files in a package.
  2. Two implementation plans, not one. The playground consumes the skill's output, so it cannot start until the skill emits a real scene graph.

Status: draft

Open points recorded in the docs: trigger phrases, the drill-down depth cap, node-budget calibration against real repos, and the absence of any upstream requirements doc.

Specifies a skill that renders content someone already has (a design doc,
a tracker query, an inline description) into a reviewable visual, through
a Source Resolver / Form Selector / Renderer pipeline.
Status is draft: trigger phrases, the tracker-security confirmation flow,
and an upstream requirements doc are still open points.
Adds the repository's own code as a fourth source kind and pins the
scene-graph contract that everything else hangs off: the model emits one
validated JSON document, fixed renderers draw it. Citations are a schema
rule, so an uncited node or edge cannot reach a picture.
Covers altitude by node budget with a named-subsystem override and eager
drill-down, four independent form axes, secret redaction at sample time,
and the twelve-asset website playground.
System Architecture is the only diagram type in v1. Process Flow and
AI / Data Flow are designed for and deferred; the broader diagram-generator
surface is recorded in a later checklist rather than designed here.
@harrymove-ctrlharrymove-ctrl changed the title docs(design): draft cmk:visualize skill designdocs(design): cmk:visualize, draft plus repo-map specificationAug 18, 2026
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2 participants

@harrymove-ctrl@hien-p
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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docs(design): cmk:visualize, draft plus repo-map specification - #20

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harrymove-ctrl wants to merge 2 commits into
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Open

docs(design): cmk:visualize, draft plus repo-map specification#20
harrymove-ctrl wants to merge 2 commits into
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docs/visualize-skill-design

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@harrymove-ctrlharrymove-ctrl commented Aug 18, 2026

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Two commits. The first adds docs/design/visualize.md, the feature-level draft for a new cmk:visualize skill. The second adds docs/design/visualize-repo-map.md, which specifies one material type in depth: a map of a repository's own architecture, traced from its real code.

The skill

Renders content someone already has, a design doc, a tracker query, or a description given inline, into something reviewable. It renders, it does not invent. Deciding what to build stays with cmk:design, cmk:requirements, and cmk:adr.

Pipeline: Source ResolverForm SelectorRenderer.

What the repo-map doc adds

  1. A fourth source kind, the repository's own code, handled by a Repo Analyzer that reads docs/ai/ only as a routing hint and gathers a fresh file:line for every node and edge in the run.
  2. A scene-graph contract as the waist of the design. The model emits one validated JSON document and nothing else; fixed renderers draw it. Citations are enforced by JSON Schema, so an uncited node or edge fails validation rather than reaching a picture.
  3. Four independent form axes: diagram type, visual style, altitude, output form. Three visual styles and the static SVG become four consumers of one dataset rather than four generators.
  4. Altitude by node budget (twelve to twenty buildings) with a named-subsystem override, plus eager drill-down to a depth cap. Everything folded is recorded and rendered, never silently truncated.
  5. Secret redaction at sample time, since payload sampling reads real snippets out of real files.
  6. A website playground with three knobs and twelve pre-rendered assets produced by the real renderer, so the demo cannot drift from what the skill emits.

Scope calls

System Architecture is the only diagram type in v1. Process Flow and AI / Data Flow share the analysis pass and slot in later without rework. The broader diagram-generator surface (IoT scenes, travel routes, teaching diagrams, product structure) is recorded in a later checklist with a note that it cannot reuse the analysis pass and would likely be a separate skill.

Consequences worth flagging to a reviewer

  1. This would be the kit's first code-carrying skill. Every existing skill is markdown only. The renderer lives in skills/visualize/assets/ and must be vanilla, offline, and build-free, because cmk:agent-vendors forbids a package referencing anything outside itself by relative traversal. Compatible with cmk:sync as-is, since content_hash already covers all files in a package.
  2. Two implementation plans, not one. The playground consumes the skill's output, so it cannot start until the skill emits a real scene graph.

Status: draft

Open points recorded in the docs: trigger phrases, the drill-down depth cap, node-budget calibration against real repos, and the absence of any upstream requirements doc.

Specifies a skill that renders content someone already has (a design doc,
a tracker query, an inline description) into a reviewable visual, through
a Source Resolver / Form Selector / Renderer pipeline.
Status is draft: trigger phrases, the tracker-security confirmation flow,
and an upstream requirements doc are still open points.
Adds the repository's own code as a fourth source kind and pins the
scene-graph contract that everything else hangs off: the model emits one
validated JSON document, fixed renderers draw it. Citations are a schema
rule, so an uncited node or edge cannot reach a picture.
Covers altitude by node budget with a named-subsystem override and eager
drill-down, four independent form axes, secret redaction at sample time,
and the twelve-asset website playground.
System Architecture is the only diagram type in v1. Process Flow and
AI / Data Flow are designed for and deferred; the broader diagram-generator
surface is recorded in a later checklist rather than designed here.
@harrymove-ctrlharrymove-ctrl changed the title docs(design): draft cmk:visualize skill designdocs(design): cmk:visualize, draft plus repo-map specificationAug 18, 2026
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2 participants

@harrymove-ctrl@hien-p
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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docs(design): cmk:visualize, draft plus repo-map specification - #20

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harrymove-ctrl wants to merge 2 commits into
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Open

docs(design): cmk:visualize, draft plus repo-map specification#20
harrymove-ctrl wants to merge 2 commits into
mainfrom
docs/visualize-skill-design

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@harrymove-ctrlharrymove-ctrl commented Aug 18, 2026

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Two commits. The first adds docs/design/visualize.md, the feature-level draft for a new cmk:visualize skill. The second adds docs/design/visualize-repo-map.md, which specifies one material type in depth: a map of a repository's own architecture, traced from its real code.

The skill

Renders content someone already has, a design doc, a tracker query, or a description given inline, into something reviewable. It renders, it does not invent. Deciding what to build stays with cmk:design, cmk:requirements, and cmk:adr.

Pipeline: Source ResolverForm SelectorRenderer.

What the repo-map doc adds

  1. A fourth source kind, the repository's own code, handled by a Repo Analyzer that reads docs/ai/ only as a routing hint and gathers a fresh file:line for every node and edge in the run.
  2. A scene-graph contract as the waist of the design. The model emits one validated JSON document and nothing else; fixed renderers draw it. Citations are enforced by JSON Schema, so an uncited node or edge fails validation rather than reaching a picture.
  3. Four independent form axes: diagram type, visual style, altitude, output form. Three visual styles and the static SVG become four consumers of one dataset rather than four generators.
  4. Altitude by node budget (twelve to twenty buildings) with a named-subsystem override, plus eager drill-down to a depth cap. Everything folded is recorded and rendered, never silently truncated.
  5. Secret redaction at sample time, since payload sampling reads real snippets out of real files.
  6. A website playground with three knobs and twelve pre-rendered assets produced by the real renderer, so the demo cannot drift from what the skill emits.

Scope calls

System Architecture is the only diagram type in v1. Process Flow and AI / Data Flow share the analysis pass and slot in later without rework. The broader diagram-generator surface (IoT scenes, travel routes, teaching diagrams, product structure) is recorded in a later checklist with a note that it cannot reuse the analysis pass and would likely be a separate skill.

Consequences worth flagging to a reviewer

  1. This would be the kit's first code-carrying skill. Every existing skill is markdown only. The renderer lives in skills/visualize/assets/ and must be vanilla, offline, and build-free, because cmk:agent-vendors forbids a package referencing anything outside itself by relative traversal. Compatible with cmk:sync as-is, since content_hash already covers all files in a package.
  2. Two implementation plans, not one. The playground consumes the skill's output, so it cannot start until the skill emits a real scene graph.

Status: draft

Open points recorded in the docs: trigger phrases, the drill-down depth cap, node-budget calibration against real repos, and the absence of any upstream requirements doc.

Specifies a skill that renders content someone already has (a design doc,
a tracker query, an inline description) into a reviewable visual, through
a Source Resolver / Form Selector / Renderer pipeline.
Status is draft: trigger phrases, the tracker-security confirmation flow,
and an upstream requirements doc are still open points.
Adds the repository's own code as a fourth source kind and pins the
scene-graph contract that everything else hangs off: the model emits one
validated JSON document, fixed renderers draw it. Citations are a schema
rule, so an uncited node or edge cannot reach a picture.
Covers altitude by node budget with a named-subsystem override and eager
drill-down, four independent form axes, secret redaction at sample time,
and the twelve-asset website playground.
System Architecture is the only diagram type in v1. Process Flow and
AI / Data Flow are designed for and deferred; the broader diagram-generator
surface is recorded in a later checklist rather than designed here.
@harrymove-ctrlharrymove-ctrl changed the title docs(design): draft cmk:visualize skill designdocs(design): cmk:visualize, draft plus repo-map specificationAug 18, 2026
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2 participants

@harrymove-ctrl@hien-p
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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docs(design): cmk:visualize, draft plus repo-map specification - #20

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docs(design): cmk:visualize, draft plus repo-map specification#20
harrymove-ctrl wants to merge 2 commits into
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docs/visualize-skill-design

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@harrymove-ctrlharrymove-ctrl commented Aug 18, 2026

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Two commits. The first adds docs/design/visualize.md, the feature-level draft for a new cmk:visualize skill. The second adds docs/design/visualize-repo-map.md, which specifies one material type in depth: a map of a repository's own architecture, traced from its real code.

The skill

Renders content someone already has, a design doc, a tracker query, or a description given inline, into something reviewable. It renders, it does not invent. Deciding what to build stays with cmk:design, cmk:requirements, and cmk:adr.

Pipeline: Source ResolverForm SelectorRenderer.

What the repo-map doc adds

  1. A fourth source kind, the repository's own code, handled by a Repo Analyzer that reads docs/ai/ only as a routing hint and gathers a fresh file:line for every node and edge in the run.
  2. A scene-graph contract as the waist of the design. The model emits one validated JSON document and nothing else; fixed renderers draw it. Citations are enforced by JSON Schema, so an uncited node or edge fails validation rather than reaching a picture.
  3. Four independent form axes: diagram type, visual style, altitude, output form. Three visual styles and the static SVG become four consumers of one dataset rather than four generators.
  4. Altitude by node budget (twelve to twenty buildings) with a named-subsystem override, plus eager drill-down to a depth cap. Everything folded is recorded and rendered, never silently truncated.
  5. Secret redaction at sample time, since payload sampling reads real snippets out of real files.
  6. A website playground with three knobs and twelve pre-rendered assets produced by the real renderer, so the demo cannot drift from what the skill emits.

Scope calls

System Architecture is the only diagram type in v1. Process Flow and AI / Data Flow share the analysis pass and slot in later without rework. The broader diagram-generator surface (IoT scenes, travel routes, teaching diagrams, product structure) is recorded in a later checklist with a note that it cannot reuse the analysis pass and would likely be a separate skill.

Consequences worth flagging to a reviewer

  1. This would be the kit's first code-carrying skill. Every existing skill is markdown only. The renderer lives in skills/visualize/assets/ and must be vanilla, offline, and build-free, because cmk:agent-vendors forbids a package referencing anything outside itself by relative traversal. Compatible with cmk:sync as-is, since content_hash already covers all files in a package.
  2. Two implementation plans, not one. The playground consumes the skill's output, so it cannot start until the skill emits a real scene graph.

Status: draft

Open points recorded in the docs: trigger phrases, the drill-down depth cap, node-budget calibration against real repos, and the absence of any upstream requirements doc.

Specifies a skill that renders content someone already has (a design doc,
a tracker query, an inline description) into a reviewable visual, through
a Source Resolver / Form Selector / Renderer pipeline.
Status is draft: trigger phrases, the tracker-security confirmation flow,
and an upstream requirements doc are still open points.
Adds the repository's own code as a fourth source kind and pins the
scene-graph contract that everything else hangs off: the model emits one
validated JSON document, fixed renderers draw it. Citations are a schema
rule, so an uncited node or edge cannot reach a picture.
Covers altitude by node budget with a named-subsystem override and eager
drill-down, four independent form axes, secret redaction at sample time,
and the twelve-asset website playground.
System Architecture is the only diagram type in v1. Process Flow and
AI / Data Flow are designed for and deferred; the broader diagram-generator
surface is recorded in a later checklist rather than designed here.
@harrymove-ctrlharrymove-ctrl changed the title docs(design): draft cmk:visualize skill designdocs(design): cmk:visualize, draft plus repo-map specificationAug 18, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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docs(design): cmk:visualize, draft plus repo-map specification - #20

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harrymove-ctrl wants to merge 2 commits into
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docs/visualize-skill-design
Open

docs(design): cmk:visualize, draft plus repo-map specification#20
harrymove-ctrl wants to merge 2 commits into
mainfrom
docs/visualize-skill-design

Conversation

@harrymove-ctrl

@harrymove-ctrlharrymove-ctrl commented Aug 18, 2026

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Two commits. The first adds docs/design/visualize.md, the feature-level draft for a new cmk:visualize skill. The second adds docs/design/visualize-repo-map.md, which specifies one material type in depth: a map of a repository's own architecture, traced from its real code.

The skill

Renders content someone already has, a design doc, a tracker query, or a description given inline, into something reviewable. It renders, it does not invent. Deciding what to build stays with cmk:design, cmk:requirements, and cmk:adr.

Pipeline: Source ResolverForm SelectorRenderer.

What the repo-map doc adds

  1. A fourth source kind, the repository's own code, handled by a Repo Analyzer that reads docs/ai/ only as a routing hint and gathers a fresh file:line for every node and edge in the run.
  2. A scene-graph contract as the waist of the design. The model emits one validated JSON document and nothing else; fixed renderers draw it. Citations are enforced by JSON Schema, so an uncited node or edge fails validation rather than reaching a picture.
  3. Four independent form axes: diagram type, visual style, altitude, output form. Three visual styles and the static SVG become four consumers of one dataset rather than four generators.
  4. Altitude by node budget (twelve to twenty buildings) with a named-subsystem override, plus eager drill-down to a depth cap. Everything folded is recorded and rendered, never silently truncated.
  5. Secret redaction at sample time, since payload sampling reads real snippets out of real files.
  6. A website playground with three knobs and twelve pre-rendered assets produced by the real renderer, so the demo cannot drift from what the skill emits.

Scope calls

System Architecture is the only diagram type in v1. Process Flow and AI / Data Flow share the analysis pass and slot in later without rework. The broader diagram-generator surface (IoT scenes, travel routes, teaching diagrams, product structure) is recorded in a later checklist with a note that it cannot reuse the analysis pass and would likely be a separate skill.

Consequences worth flagging to a reviewer

  1. This would be the kit's first code-carrying skill. Every existing skill is markdown only. The renderer lives in skills/visualize/assets/ and must be vanilla, offline, and build-free, because cmk:agent-vendors forbids a package referencing anything outside itself by relative traversal. Compatible with cmk:sync as-is, since content_hash already covers all files in a package.
  2. Two implementation plans, not one. The playground consumes the skill's output, so it cannot start until the skill emits a real scene graph.

Status: draft

Open points recorded in the docs: trigger phrases, the drill-down depth cap, node-budget calibration against real repos, and the absence of any upstream requirements doc.

Specifies a skill that renders content someone already has (a design doc,
a tracker query, an inline description) into a reviewable visual, through
a Source Resolver / Form Selector / Renderer pipeline.
Status is draft: trigger phrases, the tracker-security confirmation flow,
and an upstream requirements doc are still open points.
Adds the repository's own code as a fourth source kind and pins the
scene-graph contract that everything else hangs off: the model emits one
validated JSON document, fixed renderers draw it. Citations are a schema
rule, so an uncited node or edge cannot reach a picture.
Covers altitude by node budget with a named-subsystem override and eager
drill-down, four independent form axes, secret redaction at sample time,
and the twelve-asset website playground.
System Architecture is the only diagram type in v1. Process Flow and
AI / Data Flow are designed for and deferred; the broader diagram-generator
surface is recorded in a later checklist rather than designed here.
@harrymove-ctrlharrymove-ctrl changed the title docs(design): draft cmk:visualize skill designdocs(design): cmk:visualize, draft plus repo-map specificationAug 18, 2026
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2 participants

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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docs(design): cmk:visualize, draft plus repo-map specification - #20

Open
harrymove-ctrl wants to merge 2 commits into
mainfrom
docs/visualize-skill-design
Open

docs(design): cmk:visualize, draft plus repo-map specification#20
harrymove-ctrl wants to merge 2 commits into
mainfrom
docs/visualize-skill-design

Conversation

@harrymove-ctrl

@harrymove-ctrlharrymove-ctrl commented Aug 18, 2026

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Contributor

Two commits. The first adds docs/design/visualize.md, the feature-level draft for a new cmk:visualize skill. The second adds docs/design/visualize-repo-map.md, which specifies one material type in depth: a map of a repository's own architecture, traced from its real code.

The skill

Renders content someone already has, a design doc, a tracker query, or a description given inline, into something reviewable. It renders, it does not invent. Deciding what to build stays with cmk:design, cmk:requirements, and cmk:adr.

Pipeline: Source ResolverForm SelectorRenderer.

What the repo-map doc adds

  1. A fourth source kind, the repository's own code, handled by a Repo Analyzer that reads docs/ai/ only as a routing hint and gathers a fresh file:line for every node and edge in the run.
  2. A scene-graph contract as the waist of the design. The model emits one validated JSON document and nothing else; fixed renderers draw it. Citations are enforced by JSON Schema, so an uncited node or edge fails validation rather than reaching a picture.
  3. Four independent form axes: diagram type, visual style, altitude, output form. Three visual styles and the static SVG become four consumers of one dataset rather than four generators.
  4. Altitude by node budget (twelve to twenty buildings) with a named-subsystem override, plus eager drill-down to a depth cap. Everything folded is recorded and rendered, never silently truncated.
  5. Secret redaction at sample time, since payload sampling reads real snippets out of real files.
  6. A website playground with three knobs and twelve pre-rendered assets produced by the real renderer, so the demo cannot drift from what the skill emits.

Scope calls

System Architecture is the only diagram type in v1. Process Flow and AI / Data Flow share the analysis pass and slot in later without rework. The broader diagram-generator surface (IoT scenes, travel routes, teaching diagrams, product structure) is recorded in a later checklist with a note that it cannot reuse the analysis pass and would likely be a separate skill.

Consequences worth flagging to a reviewer

  1. This would be the kit's first code-carrying skill. Every existing skill is markdown only. The renderer lives in skills/visualize/assets/ and must be vanilla, offline, and build-free, because cmk:agent-vendors forbids a package referencing anything outside itself by relative traversal. Compatible with cmk:sync as-is, since content_hash already covers all files in a package.
  2. Two implementation plans, not one. The playground consumes the skill's output, so it cannot start until the skill emits a real scene graph.

Status: draft

Open points recorded in the docs: trigger phrases, the drill-down depth cap, node-budget calibration against real repos, and the absence of any upstream requirements doc.

Specifies a skill that renders content someone already has (a design doc,
a tracker query, an inline description) into a reviewable visual, through
a Source Resolver / Form Selector / Renderer pipeline.
Status is draft: trigger phrases, the tracker-security confirmation flow,
and an upstream requirements doc are still open points.
Adds the repository's own code as a fourth source kind and pins the
scene-graph contract that everything else hangs off: the model emits one
validated JSON document, fixed renderers draw it. Citations are a schema
rule, so an uncited node or edge cannot reach a picture.
Covers altitude by node budget with a named-subsystem override and eager
drill-down, four independent form axes, secret redaction at sample time,
and the twelve-asset website playground.
System Architecture is the only diagram type in v1. Process Flow and
AI / Data Flow are designed for and deferred; the broader diagram-generator
surface is recorded in a later checklist rather than designed here.
@harrymove-ctrlharrymove-ctrl changed the title docs(design): draft cmk:visualize skill designdocs(design): cmk:visualize, draft plus repo-map specificationAug 18, 2026
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Development

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2 participants

@harrymove-ctrl@hien-p