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slightly extended portal - #7
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bigkahuna443
commented
Sep 12, 2024
Can you explain the wall speed retention protection? That's not a mechanic I'm familiar with. For both of those #6-related fixes, I'm wondering if those should be toggleable options, or just be new default behavior (i.e. with an ignored field in Loenn that we read in code but does not appear in the editor options). Camera movement with teleports is always dicey, not sure about this implementation... you'd probably want to use |
101fde6 to
a7d589bCompareThis reverts commit 4139d37.
wallSpeedRetentionProtection: Aim to prevent: https://discord.com/channels/403698615446536203/429775352295063563/1322898838394114100 or 2024-09-13.08-30-00.mp4As an explanation, after hitting a wall, player's speed will be saved (in player.wallSpeedRetention). After leaving the wall, it will be refunded. That's how cornerglide works. In most cases, it doesn't matter. However, if you are too fast, you may clip through the portal and hit the wall behind before teleportation. #6 the option works by refunding it before teleportation. these 3 fields are all toggleable, and not enabled in old map. |
Ahorn plugin is not updated.
Added Loenn rotation support.
Added several fields:
fixRotationAngle: Fixed issues #6 .
wallSpeedRetentionProtection: Refund retained speed before getting through the portal, rather than after. Can be another fix to #6 .
moveCamera: Also moves camera when teleporting player.