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Famous Engine

Build StatusDependency StatusdevDependency Status

The Famous Engine is a free and open source JavaScript rendering engine. What makes the Famous Engine unique is its JavaScript rendering engine and 3D physics engine that gives developers the power and tools to build native quality apps and animations using pure JavaScript. It is designed to allow developers the ability to render to both DOM and WebGL in a unified API.

(Re)Famous Charter

Out of respect for the tremendous amount of work the extremely generous Famous team have contributed thus far and premised on the assumption that they plan to resume work on the project at some stage in the reasonable future, the guiding principles for this Famous fork are as follows:

  • Only critical bugfixes will be included
  • Only the Famous engine will be covered
  • There will be no API changes
  • No new functionality will be added
  • Code base to be easily merge-able into the existing famous tree

Thus it will be a stabilization of the latest dev build and nothing more.

Disabling Mixed Mode in (Re)Famous

You probably don't want mixed mode - the current implementation can cause GPUs to overheat. To disable:

varfamous=require("refamous");famous.core.FamousEngine.compositor.setMixedModeEnabled(false);

Changing the frame rate in (Re)Famous

(Re)Famous drops the target FPS from 60 down to 15, which is probably sufficient for what you need. To change the FPS rate to 30:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.setTargetFPS(30.0);

And to find out the current FPS, MSPF & CPU usage:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.logFPSToConsole();

Note that (Re)Famous will start logging warnings to the console if the frame rate drops below 70% of the target FPS or if the render loop's CPU usage goes above 10%.

Getting Started

We have several guides & tutorials on our site to help you get up and running with Famous, such as Hello Famous. Here's a quick boilerplate example.

Boilerplate

If you have the Famous Engine included in your project, it is very easy to start getting content rendered to the screen. Below is a short example of how to get HTML content written to the screen.

varFamousEngine=require('famous/core/FamousEngine');varDOMElement=require('famous/dom-renderables/DOMElement');FamousEngine.init();varscene=FamousEngine.createScene();varnode=scene.addChild();vardomEl=newDOMElement(node,{content: 'Hello World',properties: {fontFamily: 'Arial'}});

In this example, we use the Famous Engine to kick off the rendering process and create a scene for our application. From here, we can add nodes to our scene and use components to give them the ability to draw. For more, here are some deeper dives on scene graph and components.

Seed Project

If you are looking for an easy way to get a Famous application up and running, check out our seed project. This includes the FamousEngine, index.html file, preloaded CSS with friendly default values, and some boilerplate to get you started.

npm

The Famous Engine is also available on npm.

npm install famous

This will add the Famous Engine to your node_modules folder to be included into your project.

Contributing

Cloning this repository directly is primarily for those wishing to contribute to our codebase. Check out our contributing instructions to get involved.

Note: cloning only provides the Famo.us folder with all Famo.us code, but it does no application scaffolding. You will additionally need to create your own index.html. Currently we have a dependency on glslify, a browserify transform to compile our glsl shaders.

Documentation

  • Rendered versions of the source code reference documentation: docs.
  • Guides and tutorials: guides

Community

Licensing information

  • The Famous rendering engine is licensed under the MIT license
  • Contact licensing@famo.us for further inquiries.

Analytics

About

(Re)Famous is a slot in replacement for Famous Engine 0.7.1-develop with community contributed fixes

Resources

Contributing

Stars

25 stars

Watchers

12 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Famous Engine

Build StatusDependency StatusdevDependency Status

The Famous Engine is a free and open source JavaScript rendering engine. What makes the Famous Engine unique is its JavaScript rendering engine and 3D physics engine that gives developers the power and tools to build native quality apps and animations using pure JavaScript. It is designed to allow developers the ability to render to both DOM and WebGL in a unified API.

(Re)Famous Charter

Out of respect for the tremendous amount of work the extremely generous Famous team have contributed thus far and premised on the assumption that they plan to resume work on the project at some stage in the reasonable future, the guiding principles for this Famous fork are as follows:

  • Only critical bugfixes will be included
  • Only the Famous engine will be covered
  • There will be no API changes
  • No new functionality will be added
  • Code base to be easily merge-able into the existing famous tree

Thus it will be a stabilization of the latest dev build and nothing more.

Disabling Mixed Mode in (Re)Famous

You probably don't want mixed mode - the current implementation can cause GPUs to overheat. To disable:

varfamous=require("refamous");famous.core.FamousEngine.compositor.setMixedModeEnabled(false);

Changing the frame rate in (Re)Famous

(Re)Famous drops the target FPS from 60 down to 15, which is probably sufficient for what you need. To change the FPS rate to 30:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.setTargetFPS(30.0);

And to find out the current FPS, MSPF & CPU usage:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.logFPSToConsole();

Note that (Re)Famous will start logging warnings to the console if the frame rate drops below 70% of the target FPS or if the render loop's CPU usage goes above 10%.

Getting Started

We have several guides & tutorials on our site to help you get up and running with Famous, such as Hello Famous. Here's a quick boilerplate example.

Boilerplate

If you have the Famous Engine included in your project, it is very easy to start getting content rendered to the screen. Below is a short example of how to get HTML content written to the screen.

varFamousEngine=require('famous/core/FamousEngine');varDOMElement=require('famous/dom-renderables/DOMElement');FamousEngine.init();varscene=FamousEngine.createScene();varnode=scene.addChild();vardomEl=newDOMElement(node,{content: 'Hello World',properties: {fontFamily: 'Arial'}});

In this example, we use the Famous Engine to kick off the rendering process and create a scene for our application. From here, we can add nodes to our scene and use components to give them the ability to draw. For more, here are some deeper dives on scene graph and components.

Seed Project

If you are looking for an easy way to get a Famous application up and running, check out our seed project. This includes the FamousEngine, index.html file, preloaded CSS with friendly default values, and some boilerplate to get you started.

npm

The Famous Engine is also available on npm.

npm install famous

This will add the Famous Engine to your node_modules folder to be included into your project.

Contributing

Cloning this repository directly is primarily for those wishing to contribute to our codebase. Check out our contributing instructions to get involved.

Note: cloning only provides the Famo.us folder with all Famo.us code, but it does no application scaffolding. You will additionally need to create your own index.html. Currently we have a dependency on glslify, a browserify transform to compile our glsl shaders.

Documentation

  • Rendered versions of the source code reference documentation: docs.
  • Guides and tutorials: guides

Community

Licensing information

  • The Famous rendering engine is licensed under the MIT license
  • Contact licensing@famo.us for further inquiries.

Analytics

About

(Re)Famous is a slot in replacement for Famous Engine 0.7.1-develop with community contributed fixes

Resources

Contributing

Stars

25 stars

Watchers

12 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Famous Engine

Build StatusDependency StatusdevDependency Status

The Famous Engine is a free and open source JavaScript rendering engine. What makes the Famous Engine unique is its JavaScript rendering engine and 3D physics engine that gives developers the power and tools to build native quality apps and animations using pure JavaScript. It is designed to allow developers the ability to render to both DOM and WebGL in a unified API.

(Re)Famous Charter

Out of respect for the tremendous amount of work the extremely generous Famous team have contributed thus far and premised on the assumption that they plan to resume work on the project at some stage in the reasonable future, the guiding principles for this Famous fork are as follows:

  • Only critical bugfixes will be included
  • Only the Famous engine will be covered
  • There will be no API changes
  • No new functionality will be added
  • Code base to be easily merge-able into the existing famous tree

Thus it will be a stabilization of the latest dev build and nothing more.

Disabling Mixed Mode in (Re)Famous

You probably don't want mixed mode - the current implementation can cause GPUs to overheat. To disable:

varfamous=require("refamous");famous.core.FamousEngine.compositor.setMixedModeEnabled(false);

Changing the frame rate in (Re)Famous

(Re)Famous drops the target FPS from 60 down to 15, which is probably sufficient for what you need. To change the FPS rate to 30:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.setTargetFPS(30.0);

And to find out the current FPS, MSPF & CPU usage:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.logFPSToConsole();

Note that (Re)Famous will start logging warnings to the console if the frame rate drops below 70% of the target FPS or if the render loop's CPU usage goes above 10%.

Getting Started

We have several guides & tutorials on our site to help you get up and running with Famous, such as Hello Famous. Here's a quick boilerplate example.

Boilerplate

If you have the Famous Engine included in your project, it is very easy to start getting content rendered to the screen. Below is a short example of how to get HTML content written to the screen.

varFamousEngine=require('famous/core/FamousEngine');varDOMElement=require('famous/dom-renderables/DOMElement');FamousEngine.init();varscene=FamousEngine.createScene();varnode=scene.addChild();vardomEl=newDOMElement(node,{content: 'Hello World',properties: {fontFamily: 'Arial'}});

In this example, we use the Famous Engine to kick off the rendering process and create a scene for our application. From here, we can add nodes to our scene and use components to give them the ability to draw. For more, here are some deeper dives on scene graph and components.

Seed Project

If you are looking for an easy way to get a Famous application up and running, check out our seed project. This includes the FamousEngine, index.html file, preloaded CSS with friendly default values, and some boilerplate to get you started.

npm

The Famous Engine is also available on npm.

npm install famous

This will add the Famous Engine to your node_modules folder to be included into your project.

Contributing

Cloning this repository directly is primarily for those wishing to contribute to our codebase. Check out our contributing instructions to get involved.

Note: cloning only provides the Famo.us folder with all Famo.us code, but it does no application scaffolding. You will additionally need to create your own index.html. Currently we have a dependency on glslify, a browserify transform to compile our glsl shaders.

Documentation

  • Rendered versions of the source code reference documentation: docs.
  • Guides and tutorials: guides

Community

Licensing information

  • The Famous rendering engine is licensed under the MIT license
  • Contact licensing@famo.us for further inquiries.

Analytics

About

(Re)Famous is a slot in replacement for Famous Engine 0.7.1-develop with community contributed fixes

Resources

Contributing

Stars

25 stars

Watchers

12 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Famous Engine

Build StatusDependency StatusdevDependency Status

The Famous Engine is a free and open source JavaScript rendering engine. What makes the Famous Engine unique is its JavaScript rendering engine and 3D physics engine that gives developers the power and tools to build native quality apps and animations using pure JavaScript. It is designed to allow developers the ability to render to both DOM and WebGL in a unified API.

(Re)Famous Charter

Out of respect for the tremendous amount of work the extremely generous Famous team have contributed thus far and premised on the assumption that they plan to resume work on the project at some stage in the reasonable future, the guiding principles for this Famous fork are as follows:

  • Only critical bugfixes will be included
  • Only the Famous engine will be covered
  • There will be no API changes
  • No new functionality will be added
  • Code base to be easily merge-able into the existing famous tree

Thus it will be a stabilization of the latest dev build and nothing more.

Disabling Mixed Mode in (Re)Famous

You probably don't want mixed mode - the current implementation can cause GPUs to overheat. To disable:

varfamous=require("refamous");famous.core.FamousEngine.compositor.setMixedModeEnabled(false);

Changing the frame rate in (Re)Famous

(Re)Famous drops the target FPS from 60 down to 15, which is probably sufficient for what you need. To change the FPS rate to 30:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.setTargetFPS(30.0);

And to find out the current FPS, MSPF & CPU usage:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.logFPSToConsole();

Note that (Re)Famous will start logging warnings to the console if the frame rate drops below 70% of the target FPS or if the render loop's CPU usage goes above 10%.

Getting Started

We have several guides & tutorials on our site to help you get up and running with Famous, such as Hello Famous. Here's a quick boilerplate example.

Boilerplate

If you have the Famous Engine included in your project, it is very easy to start getting content rendered to the screen. Below is a short example of how to get HTML content written to the screen.

varFamousEngine=require('famous/core/FamousEngine');varDOMElement=require('famous/dom-renderables/DOMElement');FamousEngine.init();varscene=FamousEngine.createScene();varnode=scene.addChild();vardomEl=newDOMElement(node,{content: 'Hello World',properties: {fontFamily: 'Arial'}});

In this example, we use the Famous Engine to kick off the rendering process and create a scene for our application. From here, we can add nodes to our scene and use components to give them the ability to draw. For more, here are some deeper dives on scene graph and components.

Seed Project

If you are looking for an easy way to get a Famous application up and running, check out our seed project. This includes the FamousEngine, index.html file, preloaded CSS with friendly default values, and some boilerplate to get you started.

npm

The Famous Engine is also available on npm.

npm install famous

This will add the Famous Engine to your node_modules folder to be included into your project.

Contributing

Cloning this repository directly is primarily for those wishing to contribute to our codebase. Check out our contributing instructions to get involved.

Note: cloning only provides the Famo.us folder with all Famo.us code, but it does no application scaffolding. You will additionally need to create your own index.html. Currently we have a dependency on glslify, a browserify transform to compile our glsl shaders.

Documentation

  • Rendered versions of the source code reference documentation: docs.
  • Guides and tutorials: guides

Community

Licensing information

  • The Famous rendering engine is licensed under the MIT license
  • Contact licensing@famo.us for further inquiries.

Analytics

About

(Re)Famous is a slot in replacement for Famous Engine 0.7.1-develop with community contributed fixes

Resources

Contributing

Stars

25 stars

Watchers

12 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Famous Engine

Build StatusDependency StatusdevDependency Status

The Famous Engine is a free and open source JavaScript rendering engine. What makes the Famous Engine unique is its JavaScript rendering engine and 3D physics engine that gives developers the power and tools to build native quality apps and animations using pure JavaScript. It is designed to allow developers the ability to render to both DOM and WebGL in a unified API.

(Re)Famous Charter

Out of respect for the tremendous amount of work the extremely generous Famous team have contributed thus far and premised on the assumption that they plan to resume work on the project at some stage in the reasonable future, the guiding principles for this Famous fork are as follows:

  • Only critical bugfixes will be included
  • Only the Famous engine will be covered
  • There will be no API changes
  • No new functionality will be added
  • Code base to be easily merge-able into the existing famous tree

Thus it will be a stabilization of the latest dev build and nothing more.

Disabling Mixed Mode in (Re)Famous

You probably don't want mixed mode - the current implementation can cause GPUs to overheat. To disable:

varfamous=require("refamous");famous.core.FamousEngine.compositor.setMixedModeEnabled(false);

Changing the frame rate in (Re)Famous

(Re)Famous drops the target FPS from 60 down to 15, which is probably sufficient for what you need. To change the FPS rate to 30:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.setTargetFPS(30.0);

And to find out the current FPS, MSPF & CPU usage:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.logFPSToConsole();

Note that (Re)Famous will start logging warnings to the console if the frame rate drops below 70% of the target FPS or if the render loop's CPU usage goes above 10%.

Getting Started

We have several guides & tutorials on our site to help you get up and running with Famous, such as Hello Famous. Here's a quick boilerplate example.

Boilerplate

If you have the Famous Engine included in your project, it is very easy to start getting content rendered to the screen. Below is a short example of how to get HTML content written to the screen.

varFamousEngine=require('famous/core/FamousEngine');varDOMElement=require('famous/dom-renderables/DOMElement');FamousEngine.init();varscene=FamousEngine.createScene();varnode=scene.addChild();vardomEl=newDOMElement(node,{content: 'Hello World',properties: {fontFamily: 'Arial'}});

In this example, we use the Famous Engine to kick off the rendering process and create a scene for our application. From here, we can add nodes to our scene and use components to give them the ability to draw. For more, here are some deeper dives on scene graph and components.

Seed Project

If you are looking for an easy way to get a Famous application up and running, check out our seed project. This includes the FamousEngine, index.html file, preloaded CSS with friendly default values, and some boilerplate to get you started.

npm

The Famous Engine is also available on npm.

npm install famous

This will add the Famous Engine to your node_modules folder to be included into your project.

Contributing

Cloning this repository directly is primarily for those wishing to contribute to our codebase. Check out our contributing instructions to get involved.

Note: cloning only provides the Famo.us folder with all Famo.us code, but it does no application scaffolding. You will additionally need to create your own index.html. Currently we have a dependency on glslify, a browserify transform to compile our glsl shaders.

Documentation

  • Rendered versions of the source code reference documentation: docs.
  • Guides and tutorials: guides

Community

Licensing information

  • The Famous rendering engine is licensed under the MIT license
  • Contact licensing@famo.us for further inquiries.

Analytics

About

(Re)Famous is a slot in replacement for Famous Engine 0.7.1-develop with community contributed fixes

Resources

Contributing

Stars

25 stars

Watchers

12 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Famous Engine

Build StatusDependency StatusdevDependency Status

The Famous Engine is a free and open source JavaScript rendering engine. What makes the Famous Engine unique is its JavaScript rendering engine and 3D physics engine that gives developers the power and tools to build native quality apps and animations using pure JavaScript. It is designed to allow developers the ability to render to both DOM and WebGL in a unified API.

(Re)Famous Charter

Out of respect for the tremendous amount of work the extremely generous Famous team have contributed thus far and premised on the assumption that they plan to resume work on the project at some stage in the reasonable future, the guiding principles for this Famous fork are as follows:

  • Only critical bugfixes will be included
  • Only the Famous engine will be covered
  • There will be no API changes
  • No new functionality will be added
  • Code base to be easily merge-able into the existing famous tree

Thus it will be a stabilization of the latest dev build and nothing more.

Disabling Mixed Mode in (Re)Famous

You probably don't want mixed mode - the current implementation can cause GPUs to overheat. To disable:

varfamous=require("refamous");famous.core.FamousEngine.compositor.setMixedModeEnabled(false);

Changing the frame rate in (Re)Famous

(Re)Famous drops the target FPS from 60 down to 15, which is probably sufficient for what you need. To change the FPS rate to 30:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.setTargetFPS(30.0);

And to find out the current FPS, MSPF & CPU usage:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.logFPSToConsole();

Note that (Re)Famous will start logging warnings to the console if the frame rate drops below 70% of the target FPS or if the render loop's CPU usage goes above 10%.

Getting Started

We have several guides & tutorials on our site to help you get up and running with Famous, such as Hello Famous. Here's a quick boilerplate example.

Boilerplate

If you have the Famous Engine included in your project, it is very easy to start getting content rendered to the screen. Below is a short example of how to get HTML content written to the screen.

varFamousEngine=require('famous/core/FamousEngine');varDOMElement=require('famous/dom-renderables/DOMElement');FamousEngine.init();varscene=FamousEngine.createScene();varnode=scene.addChild();vardomEl=newDOMElement(node,{content: 'Hello World',properties: {fontFamily: 'Arial'}});

In this example, we use the Famous Engine to kick off the rendering process and create a scene for our application. From here, we can add nodes to our scene and use components to give them the ability to draw. For more, here are some deeper dives on scene graph and components.

Seed Project

If you are looking for an easy way to get a Famous application up and running, check out our seed project. This includes the FamousEngine, index.html file, preloaded CSS with friendly default values, and some boilerplate to get you started.

npm

The Famous Engine is also available on npm.

npm install famous

This will add the Famous Engine to your node_modules folder to be included into your project.

Contributing

Cloning this repository directly is primarily for those wishing to contribute to our codebase. Check out our contributing instructions to get involved.

Note: cloning only provides the Famo.us folder with all Famo.us code, but it does no application scaffolding. You will additionally need to create your own index.html. Currently we have a dependency on glslify, a browserify transform to compile our glsl shaders.

Documentation

  • Rendered versions of the source code reference documentation: docs.
  • Guides and tutorials: guides

Community

Licensing information

  • The Famous rendering engine is licensed under the MIT license
  • Contact licensing@famo.us for further inquiries.

Analytics

About

(Re)Famous is a slot in replacement for Famous Engine 0.7.1-develop with community contributed fixes

Resources

Contributing

Stars

25 stars

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12 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Famous Engine

Build StatusDependency StatusdevDependency Status

The Famous Engine is a free and open source JavaScript rendering engine. What makes the Famous Engine unique is its JavaScript rendering engine and 3D physics engine that gives developers the power and tools to build native quality apps and animations using pure JavaScript. It is designed to allow developers the ability to render to both DOM and WebGL in a unified API.

(Re)Famous Charter

Out of respect for the tremendous amount of work the extremely generous Famous team have contributed thus far and premised on the assumption that they plan to resume work on the project at some stage in the reasonable future, the guiding principles for this Famous fork are as follows:

  • Only critical bugfixes will be included
  • Only the Famous engine will be covered
  • There will be no API changes
  • No new functionality will be added
  • Code base to be easily merge-able into the existing famous tree

Thus it will be a stabilization of the latest dev build and nothing more.

Disabling Mixed Mode in (Re)Famous

You probably don't want mixed mode - the current implementation can cause GPUs to overheat. To disable:

varfamous=require("refamous");famous.core.FamousEngine.compositor.setMixedModeEnabled(false);

Changing the frame rate in (Re)Famous

(Re)Famous drops the target FPS from 60 down to 15, which is probably sufficient for what you need. To change the FPS rate to 30:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.setTargetFPS(30.0);

And to find out the current FPS, MSPF & CPU usage:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.logFPSToConsole();

Note that (Re)Famous will start logging warnings to the console if the frame rate drops below 70% of the target FPS or if the render loop's CPU usage goes above 10%.

Getting Started

We have several guides & tutorials on our site to help you get up and running with Famous, such as Hello Famous. Here's a quick boilerplate example.

Boilerplate

If you have the Famous Engine included in your project, it is very easy to start getting content rendered to the screen. Below is a short example of how to get HTML content written to the screen.

varFamousEngine=require('famous/core/FamousEngine');varDOMElement=require('famous/dom-renderables/DOMElement');FamousEngine.init();varscene=FamousEngine.createScene();varnode=scene.addChild();vardomEl=newDOMElement(node,{content: 'Hello World',properties: {fontFamily: 'Arial'}});

In this example, we use the Famous Engine to kick off the rendering process and create a scene for our application. From here, we can add nodes to our scene and use components to give them the ability to draw. For more, here are some deeper dives on scene graph and components.

Seed Project

If you are looking for an easy way to get a Famous application up and running, check out our seed project. This includes the FamousEngine, index.html file, preloaded CSS with friendly default values, and some boilerplate to get you started.

npm

The Famous Engine is also available on npm.

npm install famous

This will add the Famous Engine to your node_modules folder to be included into your project.

Contributing

Cloning this repository directly is primarily for those wishing to contribute to our codebase. Check out our contributing instructions to get involved.

Note: cloning only provides the Famo.us folder with all Famo.us code, but it does no application scaffolding. You will additionally need to create your own index.html. Currently we have a dependency on glslify, a browserify transform to compile our glsl shaders.

Documentation

  • Rendered versions of the source code reference documentation: docs.
  • Guides and tutorials: guides

Community

Licensing information

  • The Famous rendering engine is licensed under the MIT license
  • Contact licensing@famo.us for further inquiries.

Analytics

About

(Re)Famous is a slot in replacement for Famous Engine 0.7.1-develop with community contributed fixes

Resources

Contributing

Stars

25 stars

Watchers

12 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Famous Engine

Build StatusDependency StatusdevDependency Status

The Famous Engine is a free and open source JavaScript rendering engine. What makes the Famous Engine unique is its JavaScript rendering engine and 3D physics engine that gives developers the power and tools to build native quality apps and animations using pure JavaScript. It is designed to allow developers the ability to render to both DOM and WebGL in a unified API.

(Re)Famous Charter

Out of respect for the tremendous amount of work the extremely generous Famous team have contributed thus far and premised on the assumption that they plan to resume work on the project at some stage in the reasonable future, the guiding principles for this Famous fork are as follows:

  • Only critical bugfixes will be included
  • Only the Famous engine will be covered
  • There will be no API changes
  • No new functionality will be added
  • Code base to be easily merge-able into the existing famous tree

Thus it will be a stabilization of the latest dev build and nothing more.

Disabling Mixed Mode in (Re)Famous

You probably don't want mixed mode - the current implementation can cause GPUs to overheat. To disable:

varfamous=require("refamous");famous.core.FamousEngine.compositor.setMixedModeEnabled(false);

Changing the frame rate in (Re)Famous

(Re)Famous drops the target FPS from 60 down to 15, which is probably sufficient for what you need. To change the FPS rate to 30:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.setTargetFPS(30.0);

And to find out the current FPS, MSPF & CPU usage:

varfamous=require("refamous");famous.core.FamousEngine.renderLoop._FPSCounter.logFPSToConsole();

Note that (Re)Famous will start logging warnings to the console if the frame rate drops below 70% of the target FPS or if the render loop's CPU usage goes above 10%.

Getting Started

We have several guides & tutorials on our site to help you get up and running with Famous, such as Hello Famous. Here's a quick boilerplate example.

Boilerplate

If you have the Famous Engine included in your project, it is very easy to start getting content rendered to the screen. Below is a short example of how to get HTML content written to the screen.

varFamousEngine=require('famous/core/FamousEngine');varDOMElement=require('famous/dom-renderables/DOMElement');FamousEngine.init();varscene=FamousEngine.createScene();varnode=scene.addChild();vardomEl=newDOMElement(node,{content: 'Hello World',properties: {fontFamily: 'Arial'}});

In this example, we use the Famous Engine to kick off the rendering process and create a scene for our application. From here, we can add nodes to our scene and use components to give them the ability to draw. For more, here are some deeper dives on scene graph and components.

Seed Project

If you are looking for an easy way to get a Famous application up and running, check out our seed project. This includes the FamousEngine, index.html file, preloaded CSS with friendly default values, and some boilerplate to get you started.

npm

The Famous Engine is also available on npm.

npm install famous

This will add the Famous Engine to your node_modules folder to be included into your project.

Contributing

Cloning this repository directly is primarily for those wishing to contribute to our codebase. Check out our contributing instructions to get involved.

Note: cloning only provides the Famo.us folder with all Famo.us code, but it does no application scaffolding. You will additionally need to create your own index.html. Currently we have a dependency on glslify, a browserify transform to compile our glsl shaders.

Documentation

  • Rendered versions of the source code reference documentation: docs.
  • Guides and tutorials: guides

Community

Licensing information

  • The Famous rendering engine is licensed under the MIT license
  • Contact licensing@famo.us for further inquiries.

Analytics

About

(Re)Famous is a slot in replacement for Famous Engine 0.7.1-develop with community contributed fixes

Resources

Contributing

Stars

25 stars

Watchers

12 watching

Forks

Releases

Packages

Contributors

Languages