Actions: CoolSpring8/celeste-lite
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fix: implement input buffer ticking for player actions in passive fix…
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#20:
Commit 7fd78af
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fix: derive press and release edges from fixed-step samples of held s…
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#19:
Commit b641983
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docs: simplify duplicated text
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#18:
Commit e64ab68
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fix: increase light intensity in player light effect
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#17:
Commit f5fde00
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feat: implement displacement system for dash begin
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#16:
Commit bb1638e
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fix: stop clearing key edges for gameplay updates and add regression …
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#15:
Commit c77d2a0
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fix: change dash particle scale to 0.5
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#14:
Commit 1b9e67d
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fix: take collision into consideration for floor snapping after horiz…
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#13:
Commit 65160cd
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build: skip emitting files during TypeScript type-checks
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#12:
Commit 2e4369f
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feat: adjust player hair dynamics for improved facing alignment
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#11:
Commit 6f3b0e7
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fix: update player intro facing logic to use spawn room center instea…
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#10:
Commit 24651f0
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feat: simplify pause overlay layout by removing panel background and …
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#9:
Commit ed19c99
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feat: replace simple respawn flash with a particle-based reconstructi…
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#8:
Commit 4a52e8b
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test: reorganize test file layout into correct categories
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#7:
Commit 29df9b9
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refactor: extend Player class from Actor and streamline movement hooks
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#6:
Commit 59eed32
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test: add unit tests for StateMachine behaviors
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#5:
Commit cf7996a
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fix: remove facing assignment in wall jump methods
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#4:
Commit e38e406
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feat: add spike collision check to prevent climbhopping into ledge-to…
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#3:
Commit 7a1aa1f
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feat: update level design layout to form a continuous and interconnec…
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#2:
Commit a41ff7a
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ci: add workflow for deploying site to GitHub Pages
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#1:
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