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NPStacking

  1. The program reads the user input "NPStack filepath generationCount populationSizePerGeneration"

  2. The program reads all the box dimentions into an ArrayList

  3. An intial population of populationSize is then generated

The initial population is created by randomly selecting boxes until there are no boxes left to attempt to add to the tower and running the addBox method in the current tower for each box

addBox: Tries to add the box at the bottom of the tower in any orientation then if that is not posible moves up and tries to add the box to the second to bottom position of the tower in any orientation. This itterates upwards until the box is either fit or is unable to be fit anywhere in the tower and is discarded.

  1. The tallest tower is carried over to the next generation of towers as this can drastically increase the quality of the next generation (Elitism)

  2. The two tallest towers (best parents) including the one being carried over of the last population are breed together to form the next generation.

To breed the two towers boxest are selected at random from the towers and added to the child tower. Any box that is already in the child tower is discarded (This is highly likely after a great number of generations). Along side this there is a chance to mutate a new box into the tower from the original set of boxes. The mutation rate is calculated by:

4*(1.05 - x/y) = Mutation Rate

Where

x = current generation

y = max number of generations

A dynamic mutation rate was chosen as during earlier generations a higher cover rate of all posible boxes is optimal so that the genetic algorithm doesn't focus in on a local maxima (height). While in later generations mutation can slow optimisation of the gene pool.

  1. After the next generation is created the algorithm skips back to step (4) This happens as many times as the user specified generations.

  2. After the final generation is created the tallest tower from the final generation is printed to console

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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NPStacking

  1. The program reads the user input "NPStack filepath generationCount populationSizePerGeneration"

  2. The program reads all the box dimentions into an ArrayList

  3. An intial population of populationSize is then generated

The initial population is created by randomly selecting boxes until there are no boxes left to attempt to add to the tower and running the addBox method in the current tower for each box

addBox: Tries to add the box at the bottom of the tower in any orientation then if that is not posible moves up and tries to add the box to the second to bottom position of the tower in any orientation. This itterates upwards until the box is either fit or is unable to be fit anywhere in the tower and is discarded.

  1. The tallest tower is carried over to the next generation of towers as this can drastically increase the quality of the next generation (Elitism)

  2. The two tallest towers (best parents) including the one being carried over of the last population are breed together to form the next generation.

To breed the two towers boxest are selected at random from the towers and added to the child tower. Any box that is already in the child tower is discarded (This is highly likely after a great number of generations). Along side this there is a chance to mutate a new box into the tower from the original set of boxes. The mutation rate is calculated by:

4*(1.05 - x/y) = Mutation Rate

Where

x = current generation

y = max number of generations

A dynamic mutation rate was chosen as during earlier generations a higher cover rate of all posible boxes is optimal so that the genetic algorithm doesn't focus in on a local maxima (height). While in later generations mutation can slow optimisation of the gene pool.

  1. After the next generation is created the algorithm skips back to step (4) This happens as many times as the user specified generations.

  2. After the final generation is created the tallest tower from the final generation is printed to console

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NPStacking

  1. The program reads the user input "NPStack filepath generationCount populationSizePerGeneration"

  2. The program reads all the box dimentions into an ArrayList

  3. An intial population of populationSize is then generated

The initial population is created by randomly selecting boxes until there are no boxes left to attempt to add to the tower and running the addBox method in the current tower for each box

addBox: Tries to add the box at the bottom of the tower in any orientation then if that is not posible moves up and tries to add the box to the second to bottom position of the tower in any orientation. This itterates upwards until the box is either fit or is unable to be fit anywhere in the tower and is discarded.

  1. The tallest tower is carried over to the next generation of towers as this can drastically increase the quality of the next generation (Elitism)

  2. The two tallest towers (best parents) including the one being carried over of the last population are breed together to form the next generation.

To breed the two towers boxest are selected at random from the towers and added to the child tower. Any box that is already in the child tower is discarded (This is highly likely after a great number of generations). Along side this there is a chance to mutate a new box into the tower from the original set of boxes. The mutation rate is calculated by:

4*(1.05 - x/y) = Mutation Rate

Where

x = current generation

y = max number of generations

A dynamic mutation rate was chosen as during earlier generations a higher cover rate of all posible boxes is optimal so that the genetic algorithm doesn't focus in on a local maxima (height). While in later generations mutation can slow optimisation of the gene pool.

  1. After the next generation is created the algorithm skips back to step (4) This happens as many times as the user specified generations.

  2. After the final generation is created the tallest tower from the final generation is printed to console

About

No description, website, or topics provided.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NPStacking

  1. The program reads the user input "NPStack filepath generationCount populationSizePerGeneration"

  2. The program reads all the box dimentions into an ArrayList

  3. An intial population of populationSize is then generated

The initial population is created by randomly selecting boxes until there are no boxes left to attempt to add to the tower and running the addBox method in the current tower for each box

addBox: Tries to add the box at the bottom of the tower in any orientation then if that is not posible moves up and tries to add the box to the second to bottom position of the tower in any orientation. This itterates upwards until the box is either fit or is unable to be fit anywhere in the tower and is discarded.

  1. The tallest tower is carried over to the next generation of towers as this can drastically increase the quality of the next generation (Elitism)

  2. The two tallest towers (best parents) including the one being carried over of the last population are breed together to form the next generation.

To breed the two towers boxest are selected at random from the towers and added to the child tower. Any box that is already in the child tower is discarded (This is highly likely after a great number of generations). Along side this there is a chance to mutate a new box into the tower from the original set of boxes. The mutation rate is calculated by:

4*(1.05 - x/y) = Mutation Rate

Where

x = current generation

y = max number of generations

A dynamic mutation rate was chosen as during earlier generations a higher cover rate of all posible boxes is optimal so that the genetic algorithm doesn't focus in on a local maxima (height). While in later generations mutation can slow optimisation of the gene pool.

  1. After the next generation is created the algorithm skips back to step (4) This happens as many times as the user specified generations.

  2. After the final generation is created the tallest tower from the final generation is printed to console

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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NPStacking

  1. The program reads the user input "NPStack filepath generationCount populationSizePerGeneration"

  2. The program reads all the box dimentions into an ArrayList

  3. An intial population of populationSize is then generated

The initial population is created by randomly selecting boxes until there are no boxes left to attempt to add to the tower and running the addBox method in the current tower for each box

addBox: Tries to add the box at the bottom of the tower in any orientation then if that is not posible moves up and tries to add the box to the second to bottom position of the tower in any orientation. This itterates upwards until the box is either fit or is unable to be fit anywhere in the tower and is discarded.

  1. The tallest tower is carried over to the next generation of towers as this can drastically increase the quality of the next generation (Elitism)

  2. The two tallest towers (best parents) including the one being carried over of the last population are breed together to form the next generation.

To breed the two towers boxest are selected at random from the towers and added to the child tower. Any box that is already in the child tower is discarded (This is highly likely after a great number of generations). Along side this there is a chance to mutate a new box into the tower from the original set of boxes. The mutation rate is calculated by:

4*(1.05 - x/y) = Mutation Rate

Where

x = current generation

y = max number of generations

A dynamic mutation rate was chosen as during earlier generations a higher cover rate of all posible boxes is optimal so that the genetic algorithm doesn't focus in on a local maxima (height). While in later generations mutation can slow optimisation of the gene pool.

  1. After the next generation is created the algorithm skips back to step (4) This happens as many times as the user specified generations.

  2. After the final generation is created the tallest tower from the final generation is printed to console

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NPStacking

  1. The program reads the user input "NPStack filepath generationCount populationSizePerGeneration"

  2. The program reads all the box dimentions into an ArrayList

  3. An intial population of populationSize is then generated

The initial population is created by randomly selecting boxes until there are no boxes left to attempt to add to the tower and running the addBox method in the current tower for each box

addBox: Tries to add the box at the bottom of the tower in any orientation then if that is not posible moves up and tries to add the box to the second to bottom position of the tower in any orientation. This itterates upwards until the box is either fit or is unable to be fit anywhere in the tower and is discarded.

  1. The tallest tower is carried over to the next generation of towers as this can drastically increase the quality of the next generation (Elitism)

  2. The two tallest towers (best parents) including the one being carried over of the last population are breed together to form the next generation.

To breed the two towers boxest are selected at random from the towers and added to the child tower. Any box that is already in the child tower is discarded (This is highly likely after a great number of generations). Along side this there is a chance to mutate a new box into the tower from the original set of boxes. The mutation rate is calculated by:

4*(1.05 - x/y) = Mutation Rate

Where

x = current generation

y = max number of generations

A dynamic mutation rate was chosen as during earlier generations a higher cover rate of all posible boxes is optimal so that the genetic algorithm doesn't focus in on a local maxima (height). While in later generations mutation can slow optimisation of the gene pool.

  1. After the next generation is created the algorithm skips back to step (4) This happens as many times as the user specified generations.

  2. After the final generation is created the tallest tower from the final generation is printed to console

About

No description, website, or topics provided.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NPStacking

  1. The program reads the user input "NPStack filepath generationCount populationSizePerGeneration"

  2. The program reads all the box dimentions into an ArrayList

  3. An intial population of populationSize is then generated

The initial population is created by randomly selecting boxes until there are no boxes left to attempt to add to the tower and running the addBox method in the current tower for each box

addBox: Tries to add the box at the bottom of the tower in any orientation then if that is not posible moves up and tries to add the box to the second to bottom position of the tower in any orientation. This itterates upwards until the box is either fit or is unable to be fit anywhere in the tower and is discarded.

  1. The tallest tower is carried over to the next generation of towers as this can drastically increase the quality of the next generation (Elitism)

  2. The two tallest towers (best parents) including the one being carried over of the last population are breed together to form the next generation.

To breed the two towers boxest are selected at random from the towers and added to the child tower. Any box that is already in the child tower is discarded (This is highly likely after a great number of generations). Along side this there is a chance to mutate a new box into the tower from the original set of boxes. The mutation rate is calculated by:

4*(1.05 - x/y) = Mutation Rate

Where

x = current generation

y = max number of generations

A dynamic mutation rate was chosen as during earlier generations a higher cover rate of all posible boxes is optimal so that the genetic algorithm doesn't focus in on a local maxima (height). While in later generations mutation can slow optimisation of the gene pool.

  1. After the next generation is created the algorithm skips back to step (4) This happens as many times as the user specified generations.

  2. After the final generation is created the tallest tower from the final generation is printed to console

About

No description, website, or topics provided.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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NPStacking

  1. The program reads the user input "NPStack filepath generationCount populationSizePerGeneration"

  2. The program reads all the box dimentions into an ArrayList

  3. An intial population of populationSize is then generated

The initial population is created by randomly selecting boxes until there are no boxes left to attempt to add to the tower and running the addBox method in the current tower for each box

addBox: Tries to add the box at the bottom of the tower in any orientation then if that is not posible moves up and tries to add the box to the second to bottom position of the tower in any orientation. This itterates upwards until the box is either fit or is unable to be fit anywhere in the tower and is discarded.

  1. The tallest tower is carried over to the next generation of towers as this can drastically increase the quality of the next generation (Elitism)

  2. The two tallest towers (best parents) including the one being carried over of the last population are breed together to form the next generation.

To breed the two towers boxest are selected at random from the towers and added to the child tower. Any box that is already in the child tower is discarded (This is highly likely after a great number of generations). Along side this there is a chance to mutate a new box into the tower from the original set of boxes. The mutation rate is calculated by:

4*(1.05 - x/y) = Mutation Rate

Where

x = current generation

y = max number of generations

A dynamic mutation rate was chosen as during earlier generations a higher cover rate of all posible boxes is optimal so that the genetic algorithm doesn't focus in on a local maxima (height). While in later generations mutation can slow optimisation of the gene pool.

  1. After the next generation is created the algorithm skips back to step (4) This happens as many times as the user specified generations.

  2. After the final generation is created the tallest tower from the final generation is printed to console

About

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