SpriteMap helps you to extract sprites out of a sprite map.
imageAt(point: CGPoint, size: CGSize)-> CGImage?Returns an optional CGImage.
Provide the coordinates as CGPoint and the size of your single sprite as CGSize.
To get the last image of a sprite map with the size of 600 × 600 pixels containing 9 sprites (3 × 3), you write:
letsprite= spriteMap.imageAt(point:CGPoint(x:2, y:2), size:CGSize(width:200, height:200))imageAt(index: Int, size: CGSize)-> CGImage?`Returns an optional CGImage.
Provide the index as Int and the size of your single sprite as CGSize.
To get the last image of a sprite map with the size of 600 × 600 pixels containing 9 sprites (3 × 3), you write:
letsprite= spriteMap.imageAt(index:8, size:CGSize(width:200, height:200))mergeImages(_ images:[CGImage])-> CGImage?`Returns an optional CGImage.
Takes multiple CGImage elements and merges them into one.
Useful when you have multiple parts as sprites (body, mouth, eyes).
letimage=CGImage.mergeImages([bodyImage, mouthImage, eyesImage])CGImage.mergeImages()
- Devran "Cosmo" Uenal
- Twitter: @maccosmo
- LinkedIn: devranuenal
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SpriteMap is released under the MIT License.