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[Feature] Enhanced Course Preview and Path Planning #27

Description

@geiras

What is the problem this feature/enhancement solves?

Currently, it is difficult to predict the course that a worker will take in Course Play before it begins. This is due to the unclear path that is displayed on the map, and the number of intersecting lines that can appear. As a result, it can be challenging to understand how changes in settings will impact the path that the worker will take.

Describe the feature that you'd like

To address this issue, I propose the addition of a feature that allows players to better preview the course before it is generated. This could be done in the form of an animated example of the course from start to finish with all the lines it will follow. Alternatively, if an animated preview is not feasible due to processing time constraints, a better static preview could be displayed.

This would allow players to see where the course starts, how the path line animates between each point, and ultimately get a better idea of what route the worker will take. Additionally, an option to display numbers at each point would be helpful too. This would make it easier to identify specific points on the course and understand how they relate to the overall path.

Describe alternatives you've considered

As an alternative to animating the course path, a simple preview could be displayed showing the start and end points, as well as intermediate turning points. This would provide a basic overview of the course without the need for animation.

Another alternative would be to add a toggle switch that allows players to hide or show numbers instead of arrows on each intermediate point.

Additional context

I believe that providing a better way to preview courses would be a valuable addition to Course Play. This would make it easier for players to create efficient and effective courses, and would also help to reduce frustration when trying to understand how settings affect the path that the worker will take.

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      [Feature] Enhanced Course Preview and Path Planning · Issue #27 · Courseplay/CourseGenerator · GitHub
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      [Feature] Enhanced Course Preview and Path Planning #27

      Description

      @geiras

      What is the problem this feature/enhancement solves?

      Currently, it is difficult to predict the course that a worker will take in Course Play before it begins. This is due to the unclear path that is displayed on the map, and the number of intersecting lines that can appear. As a result, it can be challenging to understand how changes in settings will impact the path that the worker will take.

      Describe the feature that you'd like

      To address this issue, I propose the addition of a feature that allows players to better preview the course before it is generated. This could be done in the form of an animated example of the course from start to finish with all the lines it will follow. Alternatively, if an animated preview is not feasible due to processing time constraints, a better static preview could be displayed.

      This would allow players to see where the course starts, how the path line animates between each point, and ultimately get a better idea of what route the worker will take. Additionally, an option to display numbers at each point would be helpful too. This would make it easier to identify specific points on the course and understand how they relate to the overall path.

      Describe alternatives you've considered

      As an alternative to animating the course path, a simple preview could be displayed showing the start and end points, as well as intermediate turning points. This would provide a basic overview of the course without the need for animation.

      Another alternative would be to add a toggle switch that allows players to hide or show numbers instead of arrows on each intermediate point.

      Additional context

      I believe that providing a better way to preview courses would be a valuable addition to Course Play. This would make it easier for players to create efficient and effective courses, and would also help to reduce frustration when trying to understand how settings affect the path that the worker will take.

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [Feature] Enhanced Course Preview and Path Planning · Issue #27 · Courseplay/CourseGenerator · GitHub
          Skip to content

          [Feature] Enhanced Course Preview and Path Planning #27

          Description

          @geiras

          What is the problem this feature/enhancement solves?

          Currently, it is difficult to predict the course that a worker will take in Course Play before it begins. This is due to the unclear path that is displayed on the map, and the number of intersecting lines that can appear. As a result, it can be challenging to understand how changes in settings will impact the path that the worker will take.

          Describe the feature that you'd like

          To address this issue, I propose the addition of a feature that allows players to better preview the course before it is generated. This could be done in the form of an animated example of the course from start to finish with all the lines it will follow. Alternatively, if an animated preview is not feasible due to processing time constraints, a better static preview could be displayed.

          This would allow players to see where the course starts, how the path line animates between each point, and ultimately get a better idea of what route the worker will take. Additionally, an option to display numbers at each point would be helpful too. This would make it easier to identify specific points on the course and understand how they relate to the overall path.

          Describe alternatives you've considered

          As an alternative to animating the course path, a simple preview could be displayed showing the start and end points, as well as intermediate turning points. This would provide a basic overview of the course without the need for animation.

          Another alternative would be to add a toggle switch that allows players to hide or show numbers instead of arrows on each intermediate point.

          Additional context

          I believe that providing a better way to preview courses would be a valuable addition to Course Play. This would make it easier for players to create efficient and effective courses, and would also help to reduce frustration when trying to understand how settings affect the path that the worker will take.

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [Feature] Enhanced Course Preview and Path Planning · Issue #27 · Courseplay/CourseGenerator · GitHub
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              [Feature] Enhanced Course Preview and Path Planning #27

              Description

              @geiras

              What is the problem this feature/enhancement solves?

              Currently, it is difficult to predict the course that a worker will take in Course Play before it begins. This is due to the unclear path that is displayed on the map, and the number of intersecting lines that can appear. As a result, it can be challenging to understand how changes in settings will impact the path that the worker will take.

              Describe the feature that you'd like

              To address this issue, I propose the addition of a feature that allows players to better preview the course before it is generated. This could be done in the form of an animated example of the course from start to finish with all the lines it will follow. Alternatively, if an animated preview is not feasible due to processing time constraints, a better static preview could be displayed.

              This would allow players to see where the course starts, how the path line animates between each point, and ultimately get a better idea of what route the worker will take. Additionally, an option to display numbers at each point would be helpful too. This would make it easier to identify specific points on the course and understand how they relate to the overall path.

              Describe alternatives you've considered

              As an alternative to animating the course path, a simple preview could be displayed showing the start and end points, as well as intermediate turning points. This would provide a basic overview of the course without the need for animation.

              Another alternative would be to add a toggle switch that allows players to hide or show numbers instead of arrows on each intermediate point.

              Additional context

              I believe that providing a better way to preview courses would be a valuable addition to Course Play. This would make it easier for players to create efficient and effective courses, and would also help to reduce frustration when trying to understand how settings affect the path that the worker will take.

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' [Feature] Enhanced Course Preview and Path Planning · Issue #27 · Courseplay/CourseGenerator · GitHub
                  Skip to content

                  [Feature] Enhanced Course Preview and Path Planning #27

                  Description

                  @geiras

                  What is the problem this feature/enhancement solves?

                  Currently, it is difficult to predict the course that a worker will take in Course Play before it begins. This is due to the unclear path that is displayed on the map, and the number of intersecting lines that can appear. As a result, it can be challenging to understand how changes in settings will impact the path that the worker will take.

                  Describe the feature that you'd like

                  To address this issue, I propose the addition of a feature that allows players to better preview the course before it is generated. This could be done in the form of an animated example of the course from start to finish with all the lines it will follow. Alternatively, if an animated preview is not feasible due to processing time constraints, a better static preview could be displayed.

                  This would allow players to see where the course starts, how the path line animates between each point, and ultimately get a better idea of what route the worker will take. Additionally, an option to display numbers at each point would be helpful too. This would make it easier to identify specific points on the course and understand how they relate to the overall path.

                  Describe alternatives you've considered

                  As an alternative to animating the course path, a simple preview could be displayed showing the start and end points, as well as intermediate turning points. This would provide a basic overview of the course without the need for animation.

                  Another alternative would be to add a toggle switch that allows players to hide or show numbers instead of arrows on each intermediate point.

                  Additional context

                  I believe that providing a better way to preview courses would be a valuable addition to Course Play. This would make it easier for players to create efficient and effective courses, and would also help to reduce frustration when trying to understand how settings affect the path that the worker will take.

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [Feature] Enhanced Course Preview and Path Planning · Issue #27 · Courseplay/CourseGenerator · GitHub
                      Skip to content

                      [Feature] Enhanced Course Preview and Path Planning #27

                      Description

                      @geiras

                      What is the problem this feature/enhancement solves?

                      Currently, it is difficult to predict the course that a worker will take in Course Play before it begins. This is due to the unclear path that is displayed on the map, and the number of intersecting lines that can appear. As a result, it can be challenging to understand how changes in settings will impact the path that the worker will take.

                      Describe the feature that you'd like

                      To address this issue, I propose the addition of a feature that allows players to better preview the course before it is generated. This could be done in the form of an animated example of the course from start to finish with all the lines it will follow. Alternatively, if an animated preview is not feasible due to processing time constraints, a better static preview could be displayed.

                      This would allow players to see where the course starts, how the path line animates between each point, and ultimately get a better idea of what route the worker will take. Additionally, an option to display numbers at each point would be helpful too. This would make it easier to identify specific points on the course and understand how they relate to the overall path.

                      Describe alternatives you've considered

                      As an alternative to animating the course path, a simple preview could be displayed showing the start and end points, as well as intermediate turning points. This would provide a basic overview of the course without the need for animation.

                      Another alternative would be to add a toggle switch that allows players to hide or show numbers instead of arrows on each intermediate point.

                      Additional context

                      I believe that providing a better way to preview courses would be a valuable addition to Course Play. This would make it easier for players to create efficient and effective courses, and would also help to reduce frustration when trying to understand how settings affect the path that the worker will take.

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                          , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [Feature] Enhanced Course Preview and Path Planning · Issue #27 · Courseplay/CourseGenerator · GitHub
                          Skip to content

                          [Feature] Enhanced Course Preview and Path Planning #27

                          Description

                          @geiras

                          What is the problem this feature/enhancement solves?

                          Currently, it is difficult to predict the course that a worker will take in Course Play before it begins. This is due to the unclear path that is displayed on the map, and the number of intersecting lines that can appear. As a result, it can be challenging to understand how changes in settings will impact the path that the worker will take.

                          Describe the feature that you'd like

                          To address this issue, I propose the addition of a feature that allows players to better preview the course before it is generated. This could be done in the form of an animated example of the course from start to finish with all the lines it will follow. Alternatively, if an animated preview is not feasible due to processing time constraints, a better static preview could be displayed.

                          This would allow players to see where the course starts, how the path line animates between each point, and ultimately get a better idea of what route the worker will take. Additionally, an option to display numbers at each point would be helpful too. This would make it easier to identify specific points on the course and understand how they relate to the overall path.

                          Describe alternatives you've considered

                          As an alternative to animating the course path, a simple preview could be displayed showing the start and end points, as well as intermediate turning points. This would provide a basic overview of the course without the need for animation.

                          Another alternative would be to add a toggle switch that allows players to hide or show numbers instead of arrows on each intermediate point.

                          Additional context

                          I believe that providing a better way to preview courses would be a valuable addition to Course Play. This would make it easier for players to create efficient and effective courses, and would also help to reduce frustration when trying to understand how settings affect the path that the worker will take.

                          Metadata

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                              , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); [Feature] Enhanced Course Preview and Path Planning · Issue #27 · Courseplay/CourseGenerator · GitHub
                              Skip to content

                              [Feature] Enhanced Course Preview and Path Planning #27

                              Description

                              @geiras

                              What is the problem this feature/enhancement solves?

                              Currently, it is difficult to predict the course that a worker will take in Course Play before it begins. This is due to the unclear path that is displayed on the map, and the number of intersecting lines that can appear. As a result, it can be challenging to understand how changes in settings will impact the path that the worker will take.

                              Describe the feature that you'd like

                              To address this issue, I propose the addition of a feature that allows players to better preview the course before it is generated. This could be done in the form of an animated example of the course from start to finish with all the lines it will follow. Alternatively, if an animated preview is not feasible due to processing time constraints, a better static preview could be displayed.

                              This would allow players to see where the course starts, how the path line animates between each point, and ultimately get a better idea of what route the worker will take. Additionally, an option to display numbers at each point would be helpful too. This would make it easier to identify specific points on the course and understand how they relate to the overall path.

                              Describe alternatives you've considered

                              As an alternative to animating the course path, a simple preview could be displayed showing the start and end points, as well as intermediate turning points. This would provide a basic overview of the course without the need for animation.

                              Another alternative would be to add a toggle switch that allows players to hide or show numbers instead of arrows on each intermediate point.

                              Additional context

                              I believe that providing a better way to preview courses would be a valuable addition to Course Play. This would make it easier for players to create efficient and effective courses, and would also help to reduce frustration when trying to understand how settings affect the path that the worker will take.

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