Repository files navigation

ASCII GAME FRAMEWORK

AGF is a foundation for build ASCII style games.

ASCII Pacman

The demo is just an implementation of pacman and is entirely contained within src/agf/demo.cc as the DemoGame class. You can derive your own class from agf::Game and override the two methods (simulate and present), and instantiate it in the main function. Until documentation is written, please refer to the DemoGame class to understand how to use the engine.

Building

There are 2 ways to build the executable. One is via Visual Studio 2017, and another is via a batch file. The executables will be found in the folder _bin/<platform>_<configuration>_agf, where <platform> is currently Win64 and <configuration> is either Debug or Release.

Building via Visual Studio 2017

To build agf.exe:

  • Run gen.bat to generate the solutions and projects inside the _build folder.
  • Run edit.bat to run Visual Studio 2017 with the solution open.
  • Use Visual Studio as normal to build either Debug or Release builds.

Building via a batch file

To build agf.exe run build.bat. This will set up your CLI environment ready for Visual Studio command line tools, build the release version of agf.exe using msbuild.

Cleaning

All files generated by the build are placed in folders that start with an underscore. You can run clean.bat, which will delete all those folders.

Installation

The build environment provides a install.bat file that will copy the release version of pl.exe to the folder determined by the environment variable INSTALL_PATH. If INSTALL_PATH is not defined, the batch file will warn you of this fact. This folder should be included in your system's PATH variable so it can be found.

About

Ascii Game Framework

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

ASCII GAME FRAMEWORK

AGF is a foundation for build ASCII style games.

ASCII Pacman

The demo is just an implementation of pacman and is entirely contained within src/agf/demo.cc as the DemoGame class. You can derive your own class from agf::Game and override the two methods (simulate and present), and instantiate it in the main function. Until documentation is written, please refer to the DemoGame class to understand how to use the engine.

Building

There are 2 ways to build the executable. One is via Visual Studio 2017, and another is via a batch file. The executables will be found in the folder _bin/<platform>_<configuration>_agf, where <platform> is currently Win64 and <configuration> is either Debug or Release.

Building via Visual Studio 2017

To build agf.exe:

  • Run gen.bat to generate the solutions and projects inside the _build folder.
  • Run edit.bat to run Visual Studio 2017 with the solution open.
  • Use Visual Studio as normal to build either Debug or Release builds.

Building via a batch file

To build agf.exe run build.bat. This will set up your CLI environment ready for Visual Studio command line tools, build the release version of agf.exe using msbuild.

Cleaning

All files generated by the build are placed in folders that start with an underscore. You can run clean.bat, which will delete all those folders.

Installation

The build environment provides a install.bat file that will copy the release version of pl.exe to the folder determined by the environment variable INSTALL_PATH. If INSTALL_PATH is not defined, the batch file will warn you of this fact. This folder should be included in your system's PATH variable so it can be found.

About

Ascii Game Framework

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

ASCII GAME FRAMEWORK

AGF is a foundation for build ASCII style games.

ASCII Pacman

The demo is just an implementation of pacman and is entirely contained within src/agf/demo.cc as the DemoGame class. You can derive your own class from agf::Game and override the two methods (simulate and present), and instantiate it in the main function. Until documentation is written, please refer to the DemoGame class to understand how to use the engine.

Building

There are 2 ways to build the executable. One is via Visual Studio 2017, and another is via a batch file. The executables will be found in the folder _bin/<platform>_<configuration>_agf, where <platform> is currently Win64 and <configuration> is either Debug or Release.

Building via Visual Studio 2017

To build agf.exe:

  • Run gen.bat to generate the solutions and projects inside the _build folder.
  • Run edit.bat to run Visual Studio 2017 with the solution open.
  • Use Visual Studio as normal to build either Debug or Release builds.

Building via a batch file

To build agf.exe run build.bat. This will set up your CLI environment ready for Visual Studio command line tools, build the release version of agf.exe using msbuild.

Cleaning

All files generated by the build are placed in folders that start with an underscore. You can run clean.bat, which will delete all those folders.

Installation

The build environment provides a install.bat file that will copy the release version of pl.exe to the folder determined by the environment variable INSTALL_PATH. If INSTALL_PATH is not defined, the batch file will warn you of this fact. This folder should be included in your system's PATH variable so it can be found.

About

Ascii Game Framework

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

ASCII GAME FRAMEWORK

AGF is a foundation for build ASCII style games.

ASCII Pacman

The demo is just an implementation of pacman and is entirely contained within src/agf/demo.cc as the DemoGame class. You can derive your own class from agf::Game and override the two methods (simulate and present), and instantiate it in the main function. Until documentation is written, please refer to the DemoGame class to understand how to use the engine.

Building

There are 2 ways to build the executable. One is via Visual Studio 2017, and another is via a batch file. The executables will be found in the folder _bin/<platform>_<configuration>_agf, where <platform> is currently Win64 and <configuration> is either Debug or Release.

Building via Visual Studio 2017

To build agf.exe:

  • Run gen.bat to generate the solutions and projects inside the _build folder.
  • Run edit.bat to run Visual Studio 2017 with the solution open.
  • Use Visual Studio as normal to build either Debug or Release builds.

Building via a batch file

To build agf.exe run build.bat. This will set up your CLI environment ready for Visual Studio command line tools, build the release version of agf.exe using msbuild.

Cleaning

All files generated by the build are placed in folders that start with an underscore. You can run clean.bat, which will delete all those folders.

Installation

The build environment provides a install.bat file that will copy the release version of pl.exe to the folder determined by the environment variable INSTALL_PATH. If INSTALL_PATH is not defined, the batch file will warn you of this fact. This folder should be included in your system's PATH variable so it can be found.

About

Ascii Game Framework

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

ASCII GAME FRAMEWORK

AGF is a foundation for build ASCII style games.

ASCII Pacman

The demo is just an implementation of pacman and is entirely contained within src/agf/demo.cc as the DemoGame class. You can derive your own class from agf::Game and override the two methods (simulate and present), and instantiate it in the main function. Until documentation is written, please refer to the DemoGame class to understand how to use the engine.

Building

There are 2 ways to build the executable. One is via Visual Studio 2017, and another is via a batch file. The executables will be found in the folder _bin/<platform>_<configuration>_agf, where <platform> is currently Win64 and <configuration> is either Debug or Release.

Building via Visual Studio 2017

To build agf.exe:

  • Run gen.bat to generate the solutions and projects inside the _build folder.
  • Run edit.bat to run Visual Studio 2017 with the solution open.
  • Use Visual Studio as normal to build either Debug or Release builds.

Building via a batch file

To build agf.exe run build.bat. This will set up your CLI environment ready for Visual Studio command line tools, build the release version of agf.exe using msbuild.

Cleaning

All files generated by the build are placed in folders that start with an underscore. You can run clean.bat, which will delete all those folders.

Installation

The build environment provides a install.bat file that will copy the release version of pl.exe to the folder determined by the environment variable INSTALL_PATH. If INSTALL_PATH is not defined, the batch file will warn you of this fact. This folder should be included in your system's PATH variable so it can be found.

About

Ascii Game Framework

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

ASCII GAME FRAMEWORK

AGF is a foundation for build ASCII style games.

ASCII Pacman

The demo is just an implementation of pacman and is entirely contained within src/agf/demo.cc as the DemoGame class. You can derive your own class from agf::Game and override the two methods (simulate and present), and instantiate it in the main function. Until documentation is written, please refer to the DemoGame class to understand how to use the engine.

Building

There are 2 ways to build the executable. One is via Visual Studio 2017, and another is via a batch file. The executables will be found in the folder _bin/<platform>_<configuration>_agf, where <platform> is currently Win64 and <configuration> is either Debug or Release.

Building via Visual Studio 2017

To build agf.exe:

  • Run gen.bat to generate the solutions and projects inside the _build folder.
  • Run edit.bat to run Visual Studio 2017 with the solution open.
  • Use Visual Studio as normal to build either Debug or Release builds.

Building via a batch file

To build agf.exe run build.bat. This will set up your CLI environment ready for Visual Studio command line tools, build the release version of agf.exe using msbuild.

Cleaning

All files generated by the build are placed in folders that start with an underscore. You can run clean.bat, which will delete all those folders.

Installation

The build environment provides a install.bat file that will copy the release version of pl.exe to the folder determined by the environment variable INSTALL_PATH. If INSTALL_PATH is not defined, the batch file will warn you of this fact. This folder should be included in your system's PATH variable so it can be found.

About

Ascii Game Framework

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

ASCII GAME FRAMEWORK

AGF is a foundation for build ASCII style games.

ASCII Pacman

The demo is just an implementation of pacman and is entirely contained within src/agf/demo.cc as the DemoGame class. You can derive your own class from agf::Game and override the two methods (simulate and present), and instantiate it in the main function. Until documentation is written, please refer to the DemoGame class to understand how to use the engine.

Building

There are 2 ways to build the executable. One is via Visual Studio 2017, and another is via a batch file. The executables will be found in the folder _bin/<platform>_<configuration>_agf, where <platform> is currently Win64 and <configuration> is either Debug or Release.

Building via Visual Studio 2017

To build agf.exe:

  • Run gen.bat to generate the solutions and projects inside the _build folder.
  • Run edit.bat to run Visual Studio 2017 with the solution open.
  • Use Visual Studio as normal to build either Debug or Release builds.

Building via a batch file

To build agf.exe run build.bat. This will set up your CLI environment ready for Visual Studio command line tools, build the release version of agf.exe using msbuild.

Cleaning

All files generated by the build are placed in folders that start with an underscore. You can run clean.bat, which will delete all those folders.

Installation

The build environment provides a install.bat file that will copy the release version of pl.exe to the folder determined by the environment variable INSTALL_PATH. If INSTALL_PATH is not defined, the batch file will warn you of this fact. This folder should be included in your system's PATH variable so it can be found.

About

Ascii Game Framework

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

ASCII GAME FRAMEWORK

AGF is a foundation for build ASCII style games.

ASCII Pacman

The demo is just an implementation of pacman and is entirely contained within src/agf/demo.cc as the DemoGame class. You can derive your own class from agf::Game and override the two methods (simulate and present), and instantiate it in the main function. Until documentation is written, please refer to the DemoGame class to understand how to use the engine.

Building

There are 2 ways to build the executable. One is via Visual Studio 2017, and another is via a batch file. The executables will be found in the folder _bin/<platform>_<configuration>_agf, where <platform> is currently Win64 and <configuration> is either Debug or Release.

Building via Visual Studio 2017

To build agf.exe:

  • Run gen.bat to generate the solutions and projects inside the _build folder.
  • Run edit.bat to run Visual Studio 2017 with the solution open.
  • Use Visual Studio as normal to build either Debug or Release builds.

Building via a batch file

To build agf.exe run build.bat. This will set up your CLI environment ready for Visual Studio command line tools, build the release version of agf.exe using msbuild.

Cleaning

All files generated by the build are placed in folders that start with an underscore. You can run clean.bat, which will delete all those folders.

Installation

The build environment provides a install.bat file that will copy the release version of pl.exe to the folder determined by the environment variable INSTALL_PATH. If INSTALL_PATH is not defined, the batch file will warn you of this fact. This folder should be included in your system's PATH variable so it can be found.

About

Ascii Game Framework

Resources

Stars

7 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages