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Sentinel

C++14 Game Engine

C++DX11PremakePythonWindows






📰 Description:

Sentinel is a C++14 based game engine, with DirectX 11 currently as it's primary rendering API. Stemmed from the understandings and short comings of my previous work Ghost Engine, this engine is more focused on establishing a good architecture, proper editor-to-runtime pipeline, ease of use, and ultimately to develop the engine into something which can be used to actually make and ship small games instead of being another non-functional portfolio project/ defunct project.

Sentinel follows the Orthodox C++, or C-flavored C++ paradigm, where not a lot of modern C++ features are used, in order to make code as easy and straightforward to understand as possible.


🗒️ Features:

ApplicationGraphics
  • Python + Premake build system setup
  • Terminal logging, with printf-style formatting
  • Multi-cast Event system
  • Input polling
  • Platform Agnostic Input codes
  • SIMD/custom Math operations
  • Basic ECS support using flecs
  • Scene serialization/deserialization
  • Archive I/O support
  • File I/O and Filesystem operations
  • Context and Swapchain creation
  • Buffers (Vertex, Index, Constant)
  • Shaders
  • Textures
  • Vertex Layouts using reflection
  • Render-Textures and Depth-Textures
  • Framebuffers
  • General-purpose in-world camera
EditorOngoing
  • Custom title-bar window
  • ImGui Dockspace
  • ImGui Viewport
  • Scene Hierarchy Panel
  • Device Information
  • Development of scene rendering
  • Archive-based data loading pipeline
  • Resource loading from custom binary files
  • More ECS components

🎞️ Screenshots:


🔖 Prerequisites:

🖥️Hardware
Operating SystemWindows 10 or Windows 11
Graphics SupportDirectX 11 (Feature support 11_0 or above)

💿Software
Visual Studio 2022 or 2019Download LinkInstall Desktop Development with C++ workload option
Python 3.3 or higherDownload LinkInstall requests package from pip

⬇️ Cloning:

  1. Execute following git command in CLI to a local destination:
    git clone https://github.com/CybernetHacker14/Sentinel.git
  2. In the cloned folder, execute following git command in CLI:
    git submodule update --init

  • Alternatively, execute following git command in CLI to a local destination:
    git clone --recursive https://github.com/CybernetHacker14/Sentinel.git

Project Creation:

  • For Windows: Execute the Setup.bat file present in the Scripts folder and follow instructions. This will create a new Visual Studio solution in the outermost directory.
⚠️ Currently, only Premake option works. CMake build scripts aren't updated for latest changes

📝 Tech Stack:

Supported OSSupported IDEsLanguages Used
  • Windows 10
  • Windows 11
  • Visual Studio 2019
  • Visual Studio 2022
  • C++14 (Engine + Editor)
  • HLSL (Shader language)
  • Lua (Premake)
  • CMake
  • Python (Setup)
External Libraries
glfw/GLFWUSCiLab/cerealSanderMertens/flecs
ocornut/imguizlib-ng/minizip-ngnothings/stb_image
Tessil/sparse-mapg-truc/glm

About

DX11 C++14 Game Engine

Resources

Stars

24 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

ICON

Sentinel

C++14 Game Engine

C++DX11PremakePythonWindows






📰 Description:

Sentinel is a C++14 based game engine, with DirectX 11 currently as it's primary rendering API. Stemmed from the understandings and short comings of my previous work Ghost Engine, this engine is more focused on establishing a good architecture, proper editor-to-runtime pipeline, ease of use, and ultimately to develop the engine into something which can be used to actually make and ship small games instead of being another non-functional portfolio project/ defunct project.

Sentinel follows the Orthodox C++, or C-flavored C++ paradigm, where not a lot of modern C++ features are used, in order to make code as easy and straightforward to understand as possible.


🗒️ Features:

ApplicationGraphics
  • Python + Premake build system setup
  • Terminal logging, with printf-style formatting
  • Multi-cast Event system
  • Input polling
  • Platform Agnostic Input codes
  • SIMD/custom Math operations
  • Basic ECS support using flecs
  • Scene serialization/deserialization
  • Archive I/O support
  • File I/O and Filesystem operations
  • Context and Swapchain creation
  • Buffers (Vertex, Index, Constant)
  • Shaders
  • Textures
  • Vertex Layouts using reflection
  • Render-Textures and Depth-Textures
  • Framebuffers
  • General-purpose in-world camera
EditorOngoing
  • Custom title-bar window
  • ImGui Dockspace
  • ImGui Viewport
  • Scene Hierarchy Panel
  • Device Information
  • Development of scene rendering
  • Archive-based data loading pipeline
  • Resource loading from custom binary files
  • More ECS components

🎞️ Screenshots:


🔖 Prerequisites:

🖥️Hardware
Operating SystemWindows 10 or Windows 11
Graphics SupportDirectX 11 (Feature support 11_0 or above)

💿Software
Visual Studio 2022 or 2019Download LinkInstall Desktop Development with C++ workload option
Python 3.3 or higherDownload LinkInstall requests package from pip

⬇️ Cloning:

  1. Execute following git command in CLI to a local destination:
    git clone https://github.com/CybernetHacker14/Sentinel.git
  2. In the cloned folder, execute following git command in CLI:
    git submodule update --init

  • Alternatively, execute following git command in CLI to a local destination:
    git clone --recursive https://github.com/CybernetHacker14/Sentinel.git

Project Creation:

  • For Windows: Execute the Setup.bat file present in the Scripts folder and follow instructions. This will create a new Visual Studio solution in the outermost directory.
⚠️ Currently, only Premake option works. CMake build scripts aren't updated for latest changes

📝 Tech Stack:

Supported OSSupported IDEsLanguages Used
  • Windows 10
  • Windows 11
  • Visual Studio 2019
  • Visual Studio 2022
  • C++14 (Engine + Editor)
  • HLSL (Shader language)
  • Lua (Premake)
  • CMake
  • Python (Setup)
External Libraries
glfw/GLFWUSCiLab/cerealSanderMertens/flecs
ocornut/imguizlib-ng/minizip-ngnothings/stb_image
Tessil/sparse-mapg-truc/glm

About

DX11 C++14 Game Engine

Resources

Stars

24 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

ICON

Sentinel

C++14 Game Engine

C++DX11PremakePythonWindows






📰 Description:

Sentinel is a C++14 based game engine, with DirectX 11 currently as it's primary rendering API. Stemmed from the understandings and short comings of my previous work Ghost Engine, this engine is more focused on establishing a good architecture, proper editor-to-runtime pipeline, ease of use, and ultimately to develop the engine into something which can be used to actually make and ship small games instead of being another non-functional portfolio project/ defunct project.

Sentinel follows the Orthodox C++, or C-flavored C++ paradigm, where not a lot of modern C++ features are used, in order to make code as easy and straightforward to understand as possible.


🗒️ Features:

ApplicationGraphics
  • Python + Premake build system setup
  • Terminal logging, with printf-style formatting
  • Multi-cast Event system
  • Input polling
  • Platform Agnostic Input codes
  • SIMD/custom Math operations
  • Basic ECS support using flecs
  • Scene serialization/deserialization
  • Archive I/O support
  • File I/O and Filesystem operations
  • Context and Swapchain creation
  • Buffers (Vertex, Index, Constant)
  • Shaders
  • Textures
  • Vertex Layouts using reflection
  • Render-Textures and Depth-Textures
  • Framebuffers
  • General-purpose in-world camera
EditorOngoing
  • Custom title-bar window
  • ImGui Dockspace
  • ImGui Viewport
  • Scene Hierarchy Panel
  • Device Information
  • Development of scene rendering
  • Archive-based data loading pipeline
  • Resource loading from custom binary files
  • More ECS components

🎞️ Screenshots:


🔖 Prerequisites:

🖥️Hardware
Operating SystemWindows 10 or Windows 11
Graphics SupportDirectX 11 (Feature support 11_0 or above)

💿Software
Visual Studio 2022 or 2019Download LinkInstall Desktop Development with C++ workload option
Python 3.3 or higherDownload LinkInstall requests package from pip

⬇️ Cloning:

  1. Execute following git command in CLI to a local destination:
    git clone https://github.com/CybernetHacker14/Sentinel.git
  2. In the cloned folder, execute following git command in CLI:
    git submodule update --init

  • Alternatively, execute following git command in CLI to a local destination:
    git clone --recursive https://github.com/CybernetHacker14/Sentinel.git

Project Creation:

  • For Windows: Execute the Setup.bat file present in the Scripts folder and follow instructions. This will create a new Visual Studio solution in the outermost directory.
⚠️ Currently, only Premake option works. CMake build scripts aren't updated for latest changes

📝 Tech Stack:

Supported OSSupported IDEsLanguages Used
  • Windows 10
  • Windows 11
  • Visual Studio 2019
  • Visual Studio 2022
  • C++14 (Engine + Editor)
  • HLSL (Shader language)
  • Lua (Premake)
  • CMake
  • Python (Setup)
External Libraries
glfw/GLFWUSCiLab/cerealSanderMertens/flecs
ocornut/imguizlib-ng/minizip-ngnothings/stb_image
Tessil/sparse-mapg-truc/glm

About

DX11 C++14 Game Engine

Resources

Stars

24 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

ICON

Sentinel

C++14 Game Engine

C++DX11PremakePythonWindows






📰 Description:

Sentinel is a C++14 based game engine, with DirectX 11 currently as it's primary rendering API. Stemmed from the understandings and short comings of my previous work Ghost Engine, this engine is more focused on establishing a good architecture, proper editor-to-runtime pipeline, ease of use, and ultimately to develop the engine into something which can be used to actually make and ship small games instead of being another non-functional portfolio project/ defunct project.

Sentinel follows the Orthodox C++, or C-flavored C++ paradigm, where not a lot of modern C++ features are used, in order to make code as easy and straightforward to understand as possible.


🗒️ Features:

ApplicationGraphics
  • Python + Premake build system setup
  • Terminal logging, with printf-style formatting
  • Multi-cast Event system
  • Input polling
  • Platform Agnostic Input codes
  • SIMD/custom Math operations
  • Basic ECS support using flecs
  • Scene serialization/deserialization
  • Archive I/O support
  • File I/O and Filesystem operations
  • Context and Swapchain creation
  • Buffers (Vertex, Index, Constant)
  • Shaders
  • Textures
  • Vertex Layouts using reflection
  • Render-Textures and Depth-Textures
  • Framebuffers
  • General-purpose in-world camera
EditorOngoing
  • Custom title-bar window
  • ImGui Dockspace
  • ImGui Viewport
  • Scene Hierarchy Panel
  • Device Information
  • Development of scene rendering
  • Archive-based data loading pipeline
  • Resource loading from custom binary files
  • More ECS components

🎞️ Screenshots:


🔖 Prerequisites:

🖥️Hardware
Operating SystemWindows 10 or Windows 11
Graphics SupportDirectX 11 (Feature support 11_0 or above)

💿Software
Visual Studio 2022 or 2019Download LinkInstall Desktop Development with C++ workload option
Python 3.3 or higherDownload LinkInstall requests package from pip

⬇️ Cloning:

  1. Execute following git command in CLI to a local destination:
    git clone https://github.com/CybernetHacker14/Sentinel.git
  2. In the cloned folder, execute following git command in CLI:
    git submodule update --init

  • Alternatively, execute following git command in CLI to a local destination:
    git clone --recursive https://github.com/CybernetHacker14/Sentinel.git

Project Creation:

  • For Windows: Execute the Setup.bat file present in the Scripts folder and follow instructions. This will create a new Visual Studio solution in the outermost directory.
⚠️ Currently, only Premake option works. CMake build scripts aren't updated for latest changes

📝 Tech Stack:

Supported OSSupported IDEsLanguages Used
  • Windows 10
  • Windows 11
  • Visual Studio 2019
  • Visual Studio 2022
  • C++14 (Engine + Editor)
  • HLSL (Shader language)
  • Lua (Premake)
  • CMake
  • Python (Setup)
External Libraries
glfw/GLFWUSCiLab/cerealSanderMertens/flecs
ocornut/imguizlib-ng/minizip-ngnothings/stb_image
Tessil/sparse-mapg-truc/glm

About

DX11 C++14 Game Engine

Resources

Stars

24 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

ICON

Sentinel

C++14 Game Engine

C++DX11PremakePythonWindows






📰 Description:

Sentinel is a C++14 based game engine, with DirectX 11 currently as it's primary rendering API. Stemmed from the understandings and short comings of my previous work Ghost Engine, this engine is more focused on establishing a good architecture, proper editor-to-runtime pipeline, ease of use, and ultimately to develop the engine into something which can be used to actually make and ship small games instead of being another non-functional portfolio project/ defunct project.

Sentinel follows the Orthodox C++, or C-flavored C++ paradigm, where not a lot of modern C++ features are used, in order to make code as easy and straightforward to understand as possible.


🗒️ Features:

ApplicationGraphics
  • Python + Premake build system setup
  • Terminal logging, with printf-style formatting
  • Multi-cast Event system
  • Input polling
  • Platform Agnostic Input codes
  • SIMD/custom Math operations
  • Basic ECS support using flecs
  • Scene serialization/deserialization
  • Archive I/O support
  • File I/O and Filesystem operations
  • Context and Swapchain creation
  • Buffers (Vertex, Index, Constant)
  • Shaders
  • Textures
  • Vertex Layouts using reflection
  • Render-Textures and Depth-Textures
  • Framebuffers
  • General-purpose in-world camera
EditorOngoing
  • Custom title-bar window
  • ImGui Dockspace
  • ImGui Viewport
  • Scene Hierarchy Panel
  • Device Information
  • Development of scene rendering
  • Archive-based data loading pipeline
  • Resource loading from custom binary files
  • More ECS components

🎞️ Screenshots:


🔖 Prerequisites:

🖥️Hardware
Operating SystemWindows 10 or Windows 11
Graphics SupportDirectX 11 (Feature support 11_0 or above)

💿Software
Visual Studio 2022 or 2019Download LinkInstall Desktop Development with C++ workload option
Python 3.3 or higherDownload LinkInstall requests package from pip

⬇️ Cloning:

  1. Execute following git command in CLI to a local destination:
    git clone https://github.com/CybernetHacker14/Sentinel.git
  2. In the cloned folder, execute following git command in CLI:
    git submodule update --init

  • Alternatively, execute following git command in CLI to a local destination:
    git clone --recursive https://github.com/CybernetHacker14/Sentinel.git

Project Creation:

  • For Windows: Execute the Setup.bat file present in the Scripts folder and follow instructions. This will create a new Visual Studio solution in the outermost directory.
⚠️ Currently, only Premake option works. CMake build scripts aren't updated for latest changes

📝 Tech Stack:

Supported OSSupported IDEsLanguages Used
  • Windows 10
  • Windows 11
  • Visual Studio 2019
  • Visual Studio 2022
  • C++14 (Engine + Editor)
  • HLSL (Shader language)
  • Lua (Premake)
  • CMake
  • Python (Setup)
External Libraries
glfw/GLFWUSCiLab/cerealSanderMertens/flecs
ocornut/imguizlib-ng/minizip-ngnothings/stb_image
Tessil/sparse-mapg-truc/glm

About

DX11 C++14 Game Engine

Resources

Stars

24 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

ICON

Sentinel

C++14 Game Engine

C++DX11PremakePythonWindows






📰 Description:

Sentinel is a C++14 based game engine, with DirectX 11 currently as it's primary rendering API. Stemmed from the understandings and short comings of my previous work Ghost Engine, this engine is more focused on establishing a good architecture, proper editor-to-runtime pipeline, ease of use, and ultimately to develop the engine into something which can be used to actually make and ship small games instead of being another non-functional portfolio project/ defunct project.

Sentinel follows the Orthodox C++, or C-flavored C++ paradigm, where not a lot of modern C++ features are used, in order to make code as easy and straightforward to understand as possible.


🗒️ Features:

ApplicationGraphics
  • Python + Premake build system setup
  • Terminal logging, with printf-style formatting
  • Multi-cast Event system
  • Input polling
  • Platform Agnostic Input codes
  • SIMD/custom Math operations
  • Basic ECS support using flecs
  • Scene serialization/deserialization
  • Archive I/O support
  • File I/O and Filesystem operations
  • Context and Swapchain creation
  • Buffers (Vertex, Index, Constant)
  • Shaders
  • Textures
  • Vertex Layouts using reflection
  • Render-Textures and Depth-Textures
  • Framebuffers
  • General-purpose in-world camera
EditorOngoing
  • Custom title-bar window
  • ImGui Dockspace
  • ImGui Viewport
  • Scene Hierarchy Panel
  • Device Information
  • Development of scene rendering
  • Archive-based data loading pipeline
  • Resource loading from custom binary files
  • More ECS components

🎞️ Screenshots:


🔖 Prerequisites:

🖥️Hardware
Operating SystemWindows 10 or Windows 11
Graphics SupportDirectX 11 (Feature support 11_0 or above)

💿Software
Visual Studio 2022 or 2019Download LinkInstall Desktop Development with C++ workload option
Python 3.3 or higherDownload LinkInstall requests package from pip

⬇️ Cloning:

  1. Execute following git command in CLI to a local destination:
    git clone https://github.com/CybernetHacker14/Sentinel.git
  2. In the cloned folder, execute following git command in CLI:
    git submodule update --init

  • Alternatively, execute following git command in CLI to a local destination:
    git clone --recursive https://github.com/CybernetHacker14/Sentinel.git

Project Creation:

  • For Windows: Execute the Setup.bat file present in the Scripts folder and follow instructions. This will create a new Visual Studio solution in the outermost directory.
⚠️ Currently, only Premake option works. CMake build scripts aren't updated for latest changes

📝 Tech Stack:

Supported OSSupported IDEsLanguages Used
  • Windows 10
  • Windows 11
  • Visual Studio 2019
  • Visual Studio 2022
  • C++14 (Engine + Editor)
  • HLSL (Shader language)
  • Lua (Premake)
  • CMake
  • Python (Setup)
External Libraries
glfw/GLFWUSCiLab/cerealSanderMertens/flecs
ocornut/imguizlib-ng/minizip-ngnothings/stb_image
Tessil/sparse-mapg-truc/glm

About

DX11 C++14 Game Engine

Resources

Stars

24 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Sentinel

C++14 Game Engine

C++DX11PremakePythonWindows






📰 Description:

Sentinel is a C++14 based game engine, with DirectX 11 currently as it's primary rendering API. Stemmed from the understandings and short comings of my previous work Ghost Engine, this engine is more focused on establishing a good architecture, proper editor-to-runtime pipeline, ease of use, and ultimately to develop the engine into something which can be used to actually make and ship small games instead of being another non-functional portfolio project/ defunct project.

Sentinel follows the Orthodox C++, or C-flavored C++ paradigm, where not a lot of modern C++ features are used, in order to make code as easy and straightforward to understand as possible.


🗒️ Features:

ApplicationGraphics
  • Python + Premake build system setup
  • Terminal logging, with printf-style formatting
  • Multi-cast Event system
  • Input polling
  • Platform Agnostic Input codes
  • SIMD/custom Math operations
  • Basic ECS support using flecs
  • Scene serialization/deserialization
  • Archive I/O support
  • File I/O and Filesystem operations
  • Context and Swapchain creation
  • Buffers (Vertex, Index, Constant)
  • Shaders
  • Textures
  • Vertex Layouts using reflection
  • Render-Textures and Depth-Textures
  • Framebuffers
  • General-purpose in-world camera
EditorOngoing
  • Custom title-bar window
  • ImGui Dockspace
  • ImGui Viewport
  • Scene Hierarchy Panel
  • Device Information
  • Development of scene rendering
  • Archive-based data loading pipeline
  • Resource loading from custom binary files
  • More ECS components

🎞️ Screenshots:


🔖 Prerequisites:

🖥️Hardware
Operating SystemWindows 10 or Windows 11
Graphics SupportDirectX 11 (Feature support 11_0 or above)

💿Software
Visual Studio 2022 or 2019Download LinkInstall Desktop Development with C++ workload option
Python 3.3 or higherDownload LinkInstall requests package from pip

⬇️ Cloning:

  1. Execute following git command in CLI to a local destination:
    git clone https://github.com/CybernetHacker14/Sentinel.git
  2. In the cloned folder, execute following git command in CLI:
    git submodule update --init

  • Alternatively, execute following git command in CLI to a local destination:
    git clone --recursive https://github.com/CybernetHacker14/Sentinel.git

Project Creation:

  • For Windows: Execute the Setup.bat file present in the Scripts folder and follow instructions. This will create a new Visual Studio solution in the outermost directory.
⚠️ Currently, only Premake option works. CMake build scripts aren't updated for latest changes

📝 Tech Stack:

Supported OSSupported IDEsLanguages Used
  • Windows 10
  • Windows 11
  • Visual Studio 2019
  • Visual Studio 2022
  • C++14 (Engine + Editor)
  • HLSL (Shader language)
  • Lua (Premake)
  • CMake
  • Python (Setup)
External Libraries
glfw/GLFWUSCiLab/cerealSanderMertens/flecs
ocornut/imguizlib-ng/minizip-ngnothings/stb_image
Tessil/sparse-mapg-truc/glm

About

DX11 C++14 Game Engine

Resources

Stars

24 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Repository files navigation

ICON

Sentinel

C++14 Game Engine

C++DX11PremakePythonWindows






📰 Description:

Sentinel is a C++14 based game engine, with DirectX 11 currently as it's primary rendering API. Stemmed from the understandings and short comings of my previous work Ghost Engine, this engine is more focused on establishing a good architecture, proper editor-to-runtime pipeline, ease of use, and ultimately to develop the engine into something which can be used to actually make and ship small games instead of being another non-functional portfolio project/ defunct project.

Sentinel follows the Orthodox C++, or C-flavored C++ paradigm, where not a lot of modern C++ features are used, in order to make code as easy and straightforward to understand as possible.


🗒️ Features:

ApplicationGraphics
  • Python + Premake build system setup
  • Terminal logging, with printf-style formatting
  • Multi-cast Event system
  • Input polling
  • Platform Agnostic Input codes
  • SIMD/custom Math operations
  • Basic ECS support using flecs
  • Scene serialization/deserialization
  • Archive I/O support
  • File I/O and Filesystem operations
  • Context and Swapchain creation
  • Buffers (Vertex, Index, Constant)
  • Shaders
  • Textures
  • Vertex Layouts using reflection
  • Render-Textures and Depth-Textures
  • Framebuffers
  • General-purpose in-world camera
EditorOngoing
  • Custom title-bar window
  • ImGui Dockspace
  • ImGui Viewport
  • Scene Hierarchy Panel
  • Device Information
  • Development of scene rendering
  • Archive-based data loading pipeline
  • Resource loading from custom binary files
  • More ECS components

🎞️ Screenshots:


🔖 Prerequisites:

🖥️Hardware
Operating SystemWindows 10 or Windows 11
Graphics SupportDirectX 11 (Feature support 11_0 or above)

💿Software
Visual Studio 2022 or 2019Download LinkInstall Desktop Development with C++ workload option
Python 3.3 or higherDownload LinkInstall requests package from pip

⬇️ Cloning:

  1. Execute following git command in CLI to a local destination:
    git clone https://github.com/CybernetHacker14/Sentinel.git
  2. In the cloned folder, execute following git command in CLI:
    git submodule update --init

  • Alternatively, execute following git command in CLI to a local destination:
    git clone --recursive https://github.com/CybernetHacker14/Sentinel.git

Project Creation:

  • For Windows: Execute the Setup.bat file present in the Scripts folder and follow instructions. This will create a new Visual Studio solution in the outermost directory.
⚠️ Currently, only Premake option works. CMake build scripts aren't updated for latest changes

📝 Tech Stack:

Supported OSSupported IDEsLanguages Used
  • Windows 10
  • Windows 11
  • Visual Studio 2019
  • Visual Studio 2022
  • C++14 (Engine + Editor)
  • HLSL (Shader language)
  • Lua (Premake)
  • CMake
  • Python (Setup)
External Libraries
glfw/GLFWUSCiLab/cerealSanderMertens/flecs
ocornut/imguizlib-ng/minizip-ngnothings/stb_image
Tessil/sparse-mapg-truc/glm

About

DX11 C++14 Game Engine

Resources

Stars

24 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages