Latest commit

History

30 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Gulp asset bundler

Moves assets into the web directory based on a config file. This is so that by specifying a config in composer packages and locally in a folder we can move all relevant files needed for the site frontend into the relevant directories.

Installation

Install using yarn

yarn add git+ssh://git@github.com/D3R/gulp-bundle.git#^0.3 --dev

Config file

The main thing that you'll need to know about this plugin is how to create your config files.

There should always be the 3 keys: javascript, css, and assets. These have been kept separate in case of any future development because they get handled differently in the future. For now however there is no difference between these keys.

The rest of the set up involves a key pair set up.

Key

This is the destination for the file or files. If this is a directory, files will be just copied into the directory. If you specify a file then files will be written to that exact file.

If your key is a file path and your value is a glob that finds multiple files it will just keep getting overwritten and you'll only have the last found file

Value

This takes a file reference a glob or an array of files/globs. This is where you select the source files. Paths starting in / are relative to the project directory and relative directories are relative to the config file.

Concatenation

This plugin provides some very basic concatenation. If your key is a single file and you provide an array of files it concatenates them together into the specified key.

Examples

Bundle config:

{
"javascript": {
"javascript/plupload/plupload.js": "/node_modules/plupload/js/plupload.full.min.js"
},
"css": {},
"assets": {
"images/plupload": "/node_modules/plupload/js/**/*.{swf,xap}"
}
}

Gulp task set up:

gulp.task('bundle',function(){returngulp.src(['resources/bundles/*.bundle.json','vendor/d3r/*/*.bundle.json']).pipe(bundle()).pipe(gulp.dest('web/')).pipe(notify("File move complete: <%=file.relative%>"))});

About

Moves assets into the web directory based on a bundle config file

Topics

Resources

Stars

0 stars

Watchers

13 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Latest commit

History

30 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Gulp asset bundler

Moves assets into the web directory based on a config file. This is so that by specifying a config in composer packages and locally in a folder we can move all relevant files needed for the site frontend into the relevant directories.

Installation

Install using yarn

yarn add git+ssh://git@github.com/D3R/gulp-bundle.git#^0.3 --dev

Config file

The main thing that you'll need to know about this plugin is how to create your config files.

There should always be the 3 keys: javascript, css, and assets. These have been kept separate in case of any future development because they get handled differently in the future. For now however there is no difference between these keys.

The rest of the set up involves a key pair set up.

Key

This is the destination for the file or files. If this is a directory, files will be just copied into the directory. If you specify a file then files will be written to that exact file.

If your key is a file path and your value is a glob that finds multiple files it will just keep getting overwritten and you'll only have the last found file

Value

This takes a file reference a glob or an array of files/globs. This is where you select the source files. Paths starting in / are relative to the project directory and relative directories are relative to the config file.

Concatenation

This plugin provides some very basic concatenation. If your key is a single file and you provide an array of files it concatenates them together into the specified key.

Examples

Bundle config:

{
"javascript": {
"javascript/plupload/plupload.js": "/node_modules/plupload/js/plupload.full.min.js"
},
"css": {},
"assets": {
"images/plupload": "/node_modules/plupload/js/**/*.{swf,xap}"
}
}

Gulp task set up:

gulp.task('bundle',function(){returngulp.src(['resources/bundles/*.bundle.json','vendor/d3r/*/*.bundle.json']).pipe(bundle()).pipe(gulp.dest('web/')).pipe(notify("File move complete: <%=file.relative%>"))});

About

Moves assets into the web directory based on a bundle config file

Topics

Resources

Stars

0 stars

Watchers

13 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

30 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Gulp asset bundler

Moves assets into the web directory based on a config file. This is so that by specifying a config in composer packages and locally in a folder we can move all relevant files needed for the site frontend into the relevant directories.

Installation

Install using yarn

yarn add git+ssh://git@github.com/D3R/gulp-bundle.git#^0.3 --dev

Config file

The main thing that you'll need to know about this plugin is how to create your config files.

There should always be the 3 keys: javascript, css, and assets. These have been kept separate in case of any future development because they get handled differently in the future. For now however there is no difference between these keys.

The rest of the set up involves a key pair set up.

Key

This is the destination for the file or files. If this is a directory, files will be just copied into the directory. If you specify a file then files will be written to that exact file.

If your key is a file path and your value is a glob that finds multiple files it will just keep getting overwritten and you'll only have the last found file

Value

This takes a file reference a glob or an array of files/globs. This is where you select the source files. Paths starting in / are relative to the project directory and relative directories are relative to the config file.

Concatenation

This plugin provides some very basic concatenation. If your key is a single file and you provide an array of files it concatenates them together into the specified key.

Examples

Bundle config:

{
"javascript": {
"javascript/plupload/plupload.js": "/node_modules/plupload/js/plupload.full.min.js"
},
"css": {},
"assets": {
"images/plupload": "/node_modules/plupload/js/**/*.{swf,xap}"
}
}

Gulp task set up:

gulp.task('bundle',function(){returngulp.src(['resources/bundles/*.bundle.json','vendor/d3r/*/*.bundle.json']).pipe(bundle()).pipe(gulp.dest('web/')).pipe(notify("File move complete: <%=file.relative%>"))});

About

Moves assets into the web directory based on a bundle config file

Topics

Resources

Stars

0 stars

Watchers

13 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

30 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Gulp asset bundler

Moves assets into the web directory based on a config file. This is so that by specifying a config in composer packages and locally in a folder we can move all relevant files needed for the site frontend into the relevant directories.

Installation

Install using yarn

yarn add git+ssh://git@github.com/D3R/gulp-bundle.git#^0.3 --dev

Config file

The main thing that you'll need to know about this plugin is how to create your config files.

There should always be the 3 keys: javascript, css, and assets. These have been kept separate in case of any future development because they get handled differently in the future. For now however there is no difference between these keys.

The rest of the set up involves a key pair set up.

Key

This is the destination for the file or files. If this is a directory, files will be just copied into the directory. If you specify a file then files will be written to that exact file.

If your key is a file path and your value is a glob that finds multiple files it will just keep getting overwritten and you'll only have the last found file

Value

This takes a file reference a glob or an array of files/globs. This is where you select the source files. Paths starting in / are relative to the project directory and relative directories are relative to the config file.

Concatenation

This plugin provides some very basic concatenation. If your key is a single file and you provide an array of files it concatenates them together into the specified key.

Examples

Bundle config:

{
"javascript": {
"javascript/plupload/plupload.js": "/node_modules/plupload/js/plupload.full.min.js"
},
"css": {},
"assets": {
"images/plupload": "/node_modules/plupload/js/**/*.{swf,xap}"
}
}

Gulp task set up:

gulp.task('bundle',function(){returngulp.src(['resources/bundles/*.bundle.json','vendor/d3r/*/*.bundle.json']).pipe(bundle()).pipe(gulp.dest('web/')).pipe(notify("File move complete: <%=file.relative%>"))});

About

Moves assets into the web directory based on a bundle config file

Topics

Resources

Stars

0 stars

Watchers

13 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

History

30 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Gulp asset bundler

Moves assets into the web directory based on a config file. This is so that by specifying a config in composer packages and locally in a folder we can move all relevant files needed for the site frontend into the relevant directories.

Installation

Install using yarn

yarn add git+ssh://git@github.com/D3R/gulp-bundle.git#^0.3 --dev

Config file

The main thing that you'll need to know about this plugin is how to create your config files.

There should always be the 3 keys: javascript, css, and assets. These have been kept separate in case of any future development because they get handled differently in the future. For now however there is no difference between these keys.

The rest of the set up involves a key pair set up.

Key

This is the destination for the file or files. If this is a directory, files will be just copied into the directory. If you specify a file then files will be written to that exact file.

If your key is a file path and your value is a glob that finds multiple files it will just keep getting overwritten and you'll only have the last found file

Value

This takes a file reference a glob or an array of files/globs. This is where you select the source files. Paths starting in / are relative to the project directory and relative directories are relative to the config file.

Concatenation

This plugin provides some very basic concatenation. If your key is a single file and you provide an array of files it concatenates them together into the specified key.

Examples

Bundle config:

{
"javascript": {
"javascript/plupload/plupload.js": "/node_modules/plupload/js/plupload.full.min.js"
},
"css": {},
"assets": {
"images/plupload": "/node_modules/plupload/js/**/*.{swf,xap}"
}
}

Gulp task set up:

gulp.task('bundle',function(){returngulp.src(['resources/bundles/*.bundle.json','vendor/d3r/*/*.bundle.json']).pipe(bundle()).pipe(gulp.dest('web/')).pipe(notify("File move complete: <%=file.relative%>"))});

About

Moves assets into the web directory based on a bundle config file

Topics

Resources

Stars

0 stars

Watchers

13 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

30 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Gulp asset bundler

Moves assets into the web directory based on a config file. This is so that by specifying a config in composer packages and locally in a folder we can move all relevant files needed for the site frontend into the relevant directories.

Installation

Install using yarn

yarn add git+ssh://git@github.com/D3R/gulp-bundle.git#^0.3 --dev

Config file

The main thing that you'll need to know about this plugin is how to create your config files.

There should always be the 3 keys: javascript, css, and assets. These have been kept separate in case of any future development because they get handled differently in the future. For now however there is no difference between these keys.

The rest of the set up involves a key pair set up.

Key

This is the destination for the file or files. If this is a directory, files will be just copied into the directory. If you specify a file then files will be written to that exact file.

If your key is a file path and your value is a glob that finds multiple files it will just keep getting overwritten and you'll only have the last found file

Value

This takes a file reference a glob or an array of files/globs. This is where you select the source files. Paths starting in / are relative to the project directory and relative directories are relative to the config file.

Concatenation

This plugin provides some very basic concatenation. If your key is a single file and you provide an array of files it concatenates them together into the specified key.

Examples

Bundle config:

{
"javascript": {
"javascript/plupload/plupload.js": "/node_modules/plupload/js/plupload.full.min.js"
},
"css": {},
"assets": {
"images/plupload": "/node_modules/plupload/js/**/*.{swf,xap}"
}
}

Gulp task set up:

gulp.task('bundle',function(){returngulp.src(['resources/bundles/*.bundle.json','vendor/d3r/*/*.bundle.json']).pipe(bundle()).pipe(gulp.dest('web/')).pipe(notify("File move complete: <%=file.relative%>"))});

About

Moves assets into the web directory based on a bundle config file

Topics

Resources

Stars

0 stars

Watchers

13 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

30 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Gulp asset bundler

Moves assets into the web directory based on a config file. This is so that by specifying a config in composer packages and locally in a folder we can move all relevant files needed for the site frontend into the relevant directories.

Installation

Install using yarn

yarn add git+ssh://git@github.com/D3R/gulp-bundle.git#^0.3 --dev

Config file

The main thing that you'll need to know about this plugin is how to create your config files.

There should always be the 3 keys: javascript, css, and assets. These have been kept separate in case of any future development because they get handled differently in the future. For now however there is no difference between these keys.

The rest of the set up involves a key pair set up.

Key

This is the destination for the file or files. If this is a directory, files will be just copied into the directory. If you specify a file then files will be written to that exact file.

If your key is a file path and your value is a glob that finds multiple files it will just keep getting overwritten and you'll only have the last found file

Value

This takes a file reference a glob or an array of files/globs. This is where you select the source files. Paths starting in / are relative to the project directory and relative directories are relative to the config file.

Concatenation

This plugin provides some very basic concatenation. If your key is a single file and you provide an array of files it concatenates them together into the specified key.

Examples

Bundle config:

{
"javascript": {
"javascript/plupload/plupload.js": "/node_modules/plupload/js/plupload.full.min.js"
},
"css": {},
"assets": {
"images/plupload": "/node_modules/plupload/js/**/*.{swf,xap}"
}
}

Gulp task set up:

gulp.task('bundle',function(){returngulp.src(['resources/bundles/*.bundle.json','vendor/d3r/*/*.bundle.json']).pipe(bundle()).pipe(gulp.dest('web/')).pipe(notify("File move complete: <%=file.relative%>"))});

About

Moves assets into the web directory based on a bundle config file

Topics

Resources

Stars

0 stars

Watchers

13 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Latest commit

History

30 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Gulp asset bundler

Moves assets into the web directory based on a config file. This is so that by specifying a config in composer packages and locally in a folder we can move all relevant files needed for the site frontend into the relevant directories.

Installation

Install using yarn

yarn add git+ssh://git@github.com/D3R/gulp-bundle.git#^0.3 --dev

Config file

The main thing that you'll need to know about this plugin is how to create your config files.

There should always be the 3 keys: javascript, css, and assets. These have been kept separate in case of any future development because they get handled differently in the future. For now however there is no difference between these keys.

The rest of the set up involves a key pair set up.

Key

This is the destination for the file or files. If this is a directory, files will be just copied into the directory. If you specify a file then files will be written to that exact file.

If your key is a file path and your value is a glob that finds multiple files it will just keep getting overwritten and you'll only have the last found file

Value

This takes a file reference a glob or an array of files/globs. This is where you select the source files. Paths starting in / are relative to the project directory and relative directories are relative to the config file.

Concatenation

This plugin provides some very basic concatenation. If your key is a single file and you provide an array of files it concatenates them together into the specified key.

Examples

Bundle config:

{
"javascript": {
"javascript/plupload/plupload.js": "/node_modules/plupload/js/plupload.full.min.js"
},
"css": {},
"assets": {
"images/plupload": "/node_modules/plupload/js/**/*.{swf,xap}"
}
}

Gulp task set up:

gulp.task('bundle',function(){returngulp.src(['resources/bundles/*.bundle.json','vendor/d3r/*/*.bundle.json']).pipe(bundle()).pipe(gulp.dest('web/')).pipe(notify("File move complete: <%=file.relative%>"))});

About

Moves assets into the web directory based on a bundle config file

Topics

Resources

Stars

0 stars

Watchers

13 watching

Forks

Releases

Packages

Contributors

Languages