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Only two of the four enemy animations are being played. #14

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@DCCoder90

Currently in Game/LeafMan.cpp in the update function:

voidLeafMan::Update(){
std::weak_ptr<GameObject> playerGoPtr = Game::GetInstance().GetCurrentState().GetObjectByComponent("Player");
std::shared_ptr<GameObject> playerGo = playerGoPtr.lock();
//Move enemies towards playerif (parent.box.x < playerGo->box.x) {
spriteSheet->SetCurrentAnimation("walkdown");
parent.SetPos(parent.box.x + speed,parent.box.y);
}
if (parent.box.x> playerGo->box.x) {
spriteSheet->SetCurrentAnimation("walkup");
parent.SetPos(parent.box.x - speed,parent.box.y);
}
if (parent.box.y < playerGo->box.y) {
spriteSheet->SetCurrentAnimation("walkright");
parent.SetPos(parent.box.x,parent.box.y+speed);
}
if (parent.box.y > playerGo->box.y) {
spriteSheet->SetCurrentAnimation("walkleft");
parent.SetPos(parent.box.x,parent.box.y-speed);
}
}

Only the left and right walk animations are being played. If this is a bug in LeafMan.cpp it should be notated as such and closed. If this is a bug in the SpriteSheet it should be fixed.

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