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DEPRECATED: This library is no longer maintained. A fork of this library lives on in the Verovio project. This includes the most useful tool from this project, the ability to generate code from a new MEI Schema using the parseschema2.py script.

Libmei was an interesting concept when we started it, but there are much better XML libraries available that support nice features like XPath and proper namespaces. You're better off using those instead of this now.

LibMEI

Build Status

LibMEI is a C++ library for reading and writing MEI files

It is developed by the Distributed Digital Music Archives and Libraries Lab at the Schulich School of Music at McGill University, Montréal, Canada

License

LibMEI is released under the MIT license.

Compilation & Usage

We provide an XCode project for OSX and a cmake script for Linux.

To build on Linux, simply

mkdir build; cd build
cmake ..
make
sudo make install

To use libmei, include

#include <mei/mei.h>

We provide two sample applications to demonstrate use. util/readmei.cpp is a trivial example of reading and writing MEI, and making a change to the document structure. util/mxmltomei contains a tool to convert between MusicXML and MEI. This tool is still in active development.

More detailed information about compilation and use is available at the libmei wiki: https://github.com/DDMAL/libmei/wiki

Python

LibMEI ships with Python bindings using the Boost-Python framework. More information about installing and using these bindings can be found in Installing the Python bindings

Customization

One of the most useful features of the MEI specification is the ability to generate custom schemas (in RelaxNG, DTD or W3C Schema) containing only the music notation features that you require. For example, there is no need to validate documents written in mensural notation against the Common Music Notation features of MEI. Also, MEI allows you to define new customizations for musical features that may not be covered under the core specification. These are features inherited from the TEI project, and you can read more about them on the ODD Overview Page or in our paper about MEI and LibMEI.

LibMEI ships with tools that allow you to easily work with these customizations to limit or expand the functionality. In the tools directory we include a Python script, parseschema2.py that will generate custom code for you in either C++ or Python. (Other languages may be added as well, if requested).

You can read more about customization and custom compiliation on our wiki pages.

Contributions

We welcome bug reports, feature requests, and patches to the libmei project page: https://github.com/DDMAL/libmei

About

DEPRECATED: C++ library and Python bindings for the Music Encoding Initiative format

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on Jan 8, 2025. It is now read-only.

Repository files navigation

DEPRECATED: This library is no longer maintained. A fork of this library lives on in the Verovio project. This includes the most useful tool from this project, the ability to generate code from a new MEI Schema using the parseschema2.py script.

Libmei was an interesting concept when we started it, but there are much better XML libraries available that support nice features like XPath and proper namespaces. You're better off using those instead of this now.

LibMEI

Build Status

LibMEI is a C++ library for reading and writing MEI files

It is developed by the Distributed Digital Music Archives and Libraries Lab at the Schulich School of Music at McGill University, Montréal, Canada

License

LibMEI is released under the MIT license.

Compilation & Usage

We provide an XCode project for OSX and a cmake script for Linux.

To build on Linux, simply

mkdir build; cd build
cmake ..
make
sudo make install

To use libmei, include

#include <mei/mei.h>

We provide two sample applications to demonstrate use. util/readmei.cpp is a trivial example of reading and writing MEI, and making a change to the document structure. util/mxmltomei contains a tool to convert between MusicXML and MEI. This tool is still in active development.

More detailed information about compilation and use is available at the libmei wiki: https://github.com/DDMAL/libmei/wiki

Python

LibMEI ships with Python bindings using the Boost-Python framework. More information about installing and using these bindings can be found in Installing the Python bindings

Customization

One of the most useful features of the MEI specification is the ability to generate custom schemas (in RelaxNG, DTD or W3C Schema) containing only the music notation features that you require. For example, there is no need to validate documents written in mensural notation against the Common Music Notation features of MEI. Also, MEI allows you to define new customizations for musical features that may not be covered under the core specification. These are features inherited from the TEI project, and you can read more about them on the ODD Overview Page or in our paper about MEI and LibMEI.

LibMEI ships with tools that allow you to easily work with these customizations to limit or expand the functionality. In the tools directory we include a Python script, parseschema2.py that will generate custom code for you in either C++ or Python. (Other languages may be added as well, if requested).

You can read more about customization and custom compiliation on our wiki pages.

Contributions

We welcome bug reports, feature requests, and patches to the libmei project page: https://github.com/DDMAL/libmei

About

DEPRECATED: C++ library and Python bindings for the Music Encoding Initiative format

Resources

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63 stars

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13 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Jan 8, 2025. It is now read-only.

Repository files navigation

DEPRECATED: This library is no longer maintained. A fork of this library lives on in the Verovio project. This includes the most useful tool from this project, the ability to generate code from a new MEI Schema using the parseschema2.py script.

Libmei was an interesting concept when we started it, but there are much better XML libraries available that support nice features like XPath and proper namespaces. You're better off using those instead of this now.

LibMEI

Build Status

LibMEI is a C++ library for reading and writing MEI files

It is developed by the Distributed Digital Music Archives and Libraries Lab at the Schulich School of Music at McGill University, Montréal, Canada

License

LibMEI is released under the MIT license.

Compilation & Usage

We provide an XCode project for OSX and a cmake script for Linux.

To build on Linux, simply

mkdir build; cd build
cmake ..
make
sudo make install

To use libmei, include

#include <mei/mei.h>

We provide two sample applications to demonstrate use. util/readmei.cpp is a trivial example of reading and writing MEI, and making a change to the document structure. util/mxmltomei contains a tool to convert between MusicXML and MEI. This tool is still in active development.

More detailed information about compilation and use is available at the libmei wiki: https://github.com/DDMAL/libmei/wiki

Python

LibMEI ships with Python bindings using the Boost-Python framework. More information about installing and using these bindings can be found in Installing the Python bindings

Customization

One of the most useful features of the MEI specification is the ability to generate custom schemas (in RelaxNG, DTD or W3C Schema) containing only the music notation features that you require. For example, there is no need to validate documents written in mensural notation against the Common Music Notation features of MEI. Also, MEI allows you to define new customizations for musical features that may not be covered under the core specification. These are features inherited from the TEI project, and you can read more about them on the ODD Overview Page or in our paper about MEI and LibMEI.

LibMEI ships with tools that allow you to easily work with these customizations to limit or expand the functionality. In the tools directory we include a Python script, parseschema2.py that will generate custom code for you in either C++ or Python. (Other languages may be added as well, if requested).

You can read more about customization and custom compiliation on our wiki pages.

Contributions

We welcome bug reports, feature requests, and patches to the libmei project page: https://github.com/DDMAL/libmei

About

DEPRECATED: C++ library and Python bindings for the Music Encoding Initiative format

Resources

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63 stars

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13 watching

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Used by

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jan 8, 2025. It is now read-only.

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DEPRECATED: This library is no longer maintained. A fork of this library lives on in the Verovio project. This includes the most useful tool from this project, the ability to generate code from a new MEI Schema using the parseschema2.py script.

Libmei was an interesting concept when we started it, but there are much better XML libraries available that support nice features like XPath and proper namespaces. You're better off using those instead of this now.

LibMEI

Build Status

LibMEI is a C++ library for reading and writing MEI files

It is developed by the Distributed Digital Music Archives and Libraries Lab at the Schulich School of Music at McGill University, Montréal, Canada

License

LibMEI is released under the MIT license.

Compilation & Usage

We provide an XCode project for OSX and a cmake script for Linux.

To build on Linux, simply

mkdir build; cd build
cmake ..
make
sudo make install

To use libmei, include

#include <mei/mei.h>

We provide two sample applications to demonstrate use. util/readmei.cpp is a trivial example of reading and writing MEI, and making a change to the document structure. util/mxmltomei contains a tool to convert between MusicXML and MEI. This tool is still in active development.

More detailed information about compilation and use is available at the libmei wiki: https://github.com/DDMAL/libmei/wiki

Python

LibMEI ships with Python bindings using the Boost-Python framework. More information about installing and using these bindings can be found in Installing the Python bindings

Customization

One of the most useful features of the MEI specification is the ability to generate custom schemas (in RelaxNG, DTD or W3C Schema) containing only the music notation features that you require. For example, there is no need to validate documents written in mensural notation against the Common Music Notation features of MEI. Also, MEI allows you to define new customizations for musical features that may not be covered under the core specification. These are features inherited from the TEI project, and you can read more about them on the ODD Overview Page or in our paper about MEI and LibMEI.

LibMEI ships with tools that allow you to easily work with these customizations to limit or expand the functionality. In the tools directory we include a Python script, parseschema2.py that will generate custom code for you in either C++ or Python. (Other languages may be added as well, if requested).

You can read more about customization and custom compiliation on our wiki pages.

Contributions

We welcome bug reports, feature requests, and patches to the libmei project page: https://github.com/DDMAL/libmei

About

DEPRECATED: C++ library and Python bindings for the Music Encoding Initiative format

Resources

Stars

63 stars

Watchers

13 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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This repository was archived by the owner on Jan 8, 2025. It is now read-only.

Repository files navigation

DEPRECATED: This library is no longer maintained. A fork of this library lives on in the Verovio project. This includes the most useful tool from this project, the ability to generate code from a new MEI Schema using the parseschema2.py script.

Libmei was an interesting concept when we started it, but there are much better XML libraries available that support nice features like XPath and proper namespaces. You're better off using those instead of this now.

LibMEI

Build Status

LibMEI is a C++ library for reading and writing MEI files

It is developed by the Distributed Digital Music Archives and Libraries Lab at the Schulich School of Music at McGill University, Montréal, Canada

License

LibMEI is released under the MIT license.

Compilation & Usage

We provide an XCode project for OSX and a cmake script for Linux.

To build on Linux, simply

mkdir build; cd build
cmake ..
make
sudo make install

To use libmei, include

#include <mei/mei.h>

We provide two sample applications to demonstrate use. util/readmei.cpp is a trivial example of reading and writing MEI, and making a change to the document structure. util/mxmltomei contains a tool to convert between MusicXML and MEI. This tool is still in active development.

More detailed information about compilation and use is available at the libmei wiki: https://github.com/DDMAL/libmei/wiki

Python

LibMEI ships with Python bindings using the Boost-Python framework. More information about installing and using these bindings can be found in Installing the Python bindings

Customization

One of the most useful features of the MEI specification is the ability to generate custom schemas (in RelaxNG, DTD or W3C Schema) containing only the music notation features that you require. For example, there is no need to validate documents written in mensural notation against the Common Music Notation features of MEI. Also, MEI allows you to define new customizations for musical features that may not be covered under the core specification. These are features inherited from the TEI project, and you can read more about them on the ODD Overview Page or in our paper about MEI and LibMEI.

LibMEI ships with tools that allow you to easily work with these customizations to limit or expand the functionality. In the tools directory we include a Python script, parseschema2.py that will generate custom code for you in either C++ or Python. (Other languages may be added as well, if requested).

You can read more about customization and custom compiliation on our wiki pages.

Contributions

We welcome bug reports, feature requests, and patches to the libmei project page: https://github.com/DDMAL/libmei

About

DEPRECATED: C++ library and Python bindings for the Music Encoding Initiative format

Resources

Stars

63 stars

Watchers

13 watching

Forks

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Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jan 8, 2025. It is now read-only.

Repository files navigation

DEPRECATED: This library is no longer maintained. A fork of this library lives on in the Verovio project. This includes the most useful tool from this project, the ability to generate code from a new MEI Schema using the parseschema2.py script.

Libmei was an interesting concept when we started it, but there are much better XML libraries available that support nice features like XPath and proper namespaces. You're better off using those instead of this now.

LibMEI

Build Status

LibMEI is a C++ library for reading and writing MEI files

It is developed by the Distributed Digital Music Archives and Libraries Lab at the Schulich School of Music at McGill University, Montréal, Canada

License

LibMEI is released under the MIT license.

Compilation & Usage

We provide an XCode project for OSX and a cmake script for Linux.

To build on Linux, simply

mkdir build; cd build
cmake ..
make
sudo make install

To use libmei, include

#include <mei/mei.h>

We provide two sample applications to demonstrate use. util/readmei.cpp is a trivial example of reading and writing MEI, and making a change to the document structure. util/mxmltomei contains a tool to convert between MusicXML and MEI. This tool is still in active development.

More detailed information about compilation and use is available at the libmei wiki: https://github.com/DDMAL/libmei/wiki

Python

LibMEI ships with Python bindings using the Boost-Python framework. More information about installing and using these bindings can be found in Installing the Python bindings

Customization

One of the most useful features of the MEI specification is the ability to generate custom schemas (in RelaxNG, DTD or W3C Schema) containing only the music notation features that you require. For example, there is no need to validate documents written in mensural notation against the Common Music Notation features of MEI. Also, MEI allows you to define new customizations for musical features that may not be covered under the core specification. These are features inherited from the TEI project, and you can read more about them on the ODD Overview Page or in our paper about MEI and LibMEI.

LibMEI ships with tools that allow you to easily work with these customizations to limit or expand the functionality. In the tools directory we include a Python script, parseschema2.py that will generate custom code for you in either C++ or Python. (Other languages may be added as well, if requested).

You can read more about customization and custom compiliation on our wiki pages.

Contributions

We welcome bug reports, feature requests, and patches to the libmei project page: https://github.com/DDMAL/libmei

About

DEPRECATED: C++ library and Python bindings for the Music Encoding Initiative format

Resources

Stars

63 stars

Watchers

13 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jan 8, 2025. It is now read-only.

Repository files navigation

DEPRECATED: This library is no longer maintained. A fork of this library lives on in the Verovio project. This includes the most useful tool from this project, the ability to generate code from a new MEI Schema using the parseschema2.py script.

Libmei was an interesting concept when we started it, but there are much better XML libraries available that support nice features like XPath and proper namespaces. You're better off using those instead of this now.

LibMEI

Build Status

LibMEI is a C++ library for reading and writing MEI files

It is developed by the Distributed Digital Music Archives and Libraries Lab at the Schulich School of Music at McGill University, Montréal, Canada

License

LibMEI is released under the MIT license.

Compilation & Usage

We provide an XCode project for OSX and a cmake script for Linux.

To build on Linux, simply

mkdir build; cd build
cmake ..
make
sudo make install

To use libmei, include

#include <mei/mei.h>

We provide two sample applications to demonstrate use. util/readmei.cpp is a trivial example of reading and writing MEI, and making a change to the document structure. util/mxmltomei contains a tool to convert between MusicXML and MEI. This tool is still in active development.

More detailed information about compilation and use is available at the libmei wiki: https://github.com/DDMAL/libmei/wiki

Python

LibMEI ships with Python bindings using the Boost-Python framework. More information about installing and using these bindings can be found in Installing the Python bindings

Customization

One of the most useful features of the MEI specification is the ability to generate custom schemas (in RelaxNG, DTD or W3C Schema) containing only the music notation features that you require. For example, there is no need to validate documents written in mensural notation against the Common Music Notation features of MEI. Also, MEI allows you to define new customizations for musical features that may not be covered under the core specification. These are features inherited from the TEI project, and you can read more about them on the ODD Overview Page or in our paper about MEI and LibMEI.

LibMEI ships with tools that allow you to easily work with these customizations to limit or expand the functionality. In the tools directory we include a Python script, parseschema2.py that will generate custom code for you in either C++ or Python. (Other languages may be added as well, if requested).

You can read more about customization and custom compiliation on our wiki pages.

Contributions

We welcome bug reports, feature requests, and patches to the libmei project page: https://github.com/DDMAL/libmei

About

DEPRECATED: C++ library and Python bindings for the Music Encoding Initiative format

Resources

Stars

63 stars

Watchers

13 watching

Forks

Releases

Packages

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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DEPRECATED: This library is no longer maintained. A fork of this library lives on in the Verovio project. This includes the most useful tool from this project, the ability to generate code from a new MEI Schema using the parseschema2.py script.

Libmei was an interesting concept when we started it, but there are much better XML libraries available that support nice features like XPath and proper namespaces. You're better off using those instead of this now.

LibMEI

Build Status

LibMEI is a C++ library for reading and writing MEI files

It is developed by the Distributed Digital Music Archives and Libraries Lab at the Schulich School of Music at McGill University, Montréal, Canada

License

LibMEI is released under the MIT license.

Compilation & Usage

We provide an XCode project for OSX and a cmake script for Linux.

To build on Linux, simply

mkdir build; cd build
cmake ..
make
sudo make install

To use libmei, include

#include <mei/mei.h>

We provide two sample applications to demonstrate use. util/readmei.cpp is a trivial example of reading and writing MEI, and making a change to the document structure. util/mxmltomei contains a tool to convert between MusicXML and MEI. This tool is still in active development.

More detailed information about compilation and use is available at the libmei wiki: https://github.com/DDMAL/libmei/wiki

Python

LibMEI ships with Python bindings using the Boost-Python framework. More information about installing and using these bindings can be found in Installing the Python bindings

Customization

One of the most useful features of the MEI specification is the ability to generate custom schemas (in RelaxNG, DTD or W3C Schema) containing only the music notation features that you require. For example, there is no need to validate documents written in mensural notation against the Common Music Notation features of MEI. Also, MEI allows you to define new customizations for musical features that may not be covered under the core specification. These are features inherited from the TEI project, and you can read more about them on the ODD Overview Page or in our paper about MEI and LibMEI.

LibMEI ships with tools that allow you to easily work with these customizations to limit or expand the functionality. In the tools directory we include a Python script, parseschema2.py that will generate custom code for you in either C++ or Python. (Other languages may be added as well, if requested).

You can read more about customization and custom compiliation on our wiki pages.

Contributions

We welcome bug reports, feature requests, and patches to the libmei project page: https://github.com/DDMAL/libmei

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DEPRECATED: C++ library and Python bindings for the Music Encoding Initiative format

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