Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711) - #5

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DaveHomeAssist merged 5 commits into
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preservation/plotforge-dmx-20260711
Aug 28, 2026
Merged

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711)#5
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711

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Lands the three commits that have existed only on the local preservation/plotforge-dmx-20260711 checkout (now pushed):

  • fd3dc35 [feat] Preserve DMX output implementation
  • 2bec163 [merge] Integrate remote main after DMX preservation
  • 793c483 [feat] Standalone app-shell session/workspace work + UITests target (checkpoint before repo relocation)

55 files, +9359 / −55 vs main. Opened as part of the 2026-08-16 iOS build hardening sweep so this work is reviewable and not at risk of being lost with a local checkout. No history rewritten; merge (don't squash) to keep the preservation commits intact.

Note: native/** builds clean at both main and this branch on Xcode 26.5 (verified locally 2026-08-16). PR #4 adds an iOS Build workflow; once merged, this PR will get the same check.

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Comment threadsrc/domain/dmxRelay.js Outdated
if (command.type === "auth" && !session.authenticated) {
handleAuth(session, command);
} else {
void handleCommand(session, command);

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P1 Badge Serialize relay commands before processing blackout

When a client sends a frame immediately followed by blackout or disconnects while the UDP send is pending, this fire-and-forget call runs both handlers concurrently. The blackout path can observe an empty activeOutputs, acknowledge without emitting zeros, and then the frame handler can finish later and register the nonzero output; ongoing heartbeats then prevent the watchdog from clearing it. Process each session's commands in order, or register/coordinate pending outputs before allowing blackout and close cleanup.

Useful? React with 👍 / 👎.

Comment on lines +470 to +473
private func disarmOutput() {
isArmed = false
status = "Output disarmed. Send blackout before disconnecting if nonzero values were active."
errorMessage = ""

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P1 Badge Black out active values when disarming native output

After a nonzero test frame has been sent, pressing Disarm only flips local UI state and emits no zero frame. Lighting nodes configured to hold their last look can therefore leave the fixture active, while the resulting isArmed = false also disables the Blackout action that the status text tells the user to perform. Disarm should send the blackout burst before transitioning to the idle state, with equivalent cleanup when the panel disappears or the app backgrounds.

Useful? React with 👍 / 👎.

Comment threadsrc/domain/dmxRelay.js Outdated
Comment on lines +435 to +438
try {
const frame = validateFrameCommand(command, session.config);
const bytesSent = await emitFrame(session, frame, frame.data, frame.sequence);
session.activeOutputs.set(activeOutputKey(frame), frame);

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P2 Badge Enforce the configured frame-rate ceiling

When an authenticated client submits frames faster than config.maxFps, every command is forwarded directly to UDP because the configured limit is never consulted on this send path. The relay advertises maxFps during authentication and clamps the setting to 44, but currently permits an unlimited packet rate, which can exceed a gateway's supported refresh rate; rate-limit or coalesce frames per output key before calling emitFrame.

Useful? React with 👍 / 👎.

…obile-dock conflicts: keep TOOL_DEFINITIONS-driven dock + flex layout; DMX output tool renders via TOOL_DEFINITIONS)
@DaveHomeAssist
DaveHomeAssist merged commit 60e531b into mainAug 28, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711) - #5

Merged
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711
Aug 28, 2026
Merged

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711)#5
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711

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@DaveHomeAssist

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Lands the three commits that have existed only on the local preservation/plotforge-dmx-20260711 checkout (now pushed):

  • fd3dc35 [feat] Preserve DMX output implementation
  • 2bec163 [merge] Integrate remote main after DMX preservation
  • 793c483 [feat] Standalone app-shell session/workspace work + UITests target (checkpoint before repo relocation)

55 files, +9359 / −55 vs main. Opened as part of the 2026-08-16 iOS build hardening sweep so this work is reviewable and not at risk of being lost with a local checkout. No history rewritten; merge (don't squash) to keep the preservation commits intact.

Note: native/** builds clean at both main and this branch on Xcode 26.5 (verified locally 2026-08-16). PR #4 adds an iOS Build workflow; once merged, this PR will get the same check.

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Reviewed commit:793c483def

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

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Comment threadsrc/domain/dmxRelay.js Outdated
if (command.type === "auth" && !session.authenticated) {
handleAuth(session, command);
} else {
void handleCommand(session, command);

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Copy Markdown

Choose a reason for hiding this comment

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P1 Badge Serialize relay commands before processing blackout

When a client sends a frame immediately followed by blackout or disconnects while the UDP send is pending, this fire-and-forget call runs both handlers concurrently. The blackout path can observe an empty activeOutputs, acknowledge without emitting zeros, and then the frame handler can finish later and register the nonzero output; ongoing heartbeats then prevent the watchdog from clearing it. Process each session's commands in order, or register/coordinate pending outputs before allowing blackout and close cleanup.

Useful? React with 👍 / 👎.

Comment on lines +470 to +473
private func disarmOutput() {
isArmed = false
status = "Output disarmed. Send blackout before disconnecting if nonzero values were active."
errorMessage = ""

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P1 Badge Black out active values when disarming native output

After a nonzero test frame has been sent, pressing Disarm only flips local UI state and emits no zero frame. Lighting nodes configured to hold their last look can therefore leave the fixture active, while the resulting isArmed = false also disables the Blackout action that the status text tells the user to perform. Disarm should send the blackout burst before transitioning to the idle state, with equivalent cleanup when the panel disappears or the app backgrounds.

Useful? React with 👍 / 👎.

Comment threadsrc/domain/dmxRelay.js Outdated
Comment on lines +435 to +438
try {
const frame = validateFrameCommand(command, session.config);
const bytesSent = await emitFrame(session, frame, frame.data, frame.sequence);
session.activeOutputs.set(activeOutputKey(frame), frame);

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Choose a reason for hiding this comment

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P2 Badge Enforce the configured frame-rate ceiling

When an authenticated client submits frames faster than config.maxFps, every command is forwarded directly to UDP because the configured limit is never consulted on this send path. The relay advertises maxFps during authentication and clamps the setting to 44, but currently permits an unlimited packet rate, which can exceed a gateway's supported refresh rate; rate-limit or coalesce frames per output key before calling emitFrame.

Useful? React with 👍 / 👎.

…obile-dock conflicts: keep TOOL_DEFINITIONS-driven dock + flex layout; DMX output tool renders via TOOL_DEFINITIONS)
@DaveHomeAssist
DaveHomeAssist merged commit 60e531b into mainAug 28, 2026
3 checks passed
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711) - #5

Merged
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711
Aug 28, 2026
Merged

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711)#5
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711

Conversation

@DaveHomeAssist

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Owner

Lands the three commits that have existed only on the local preservation/plotforge-dmx-20260711 checkout (now pushed):

  • fd3dc35 [feat] Preserve DMX output implementation
  • 2bec163 [merge] Integrate remote main after DMX preservation
  • 793c483 [feat] Standalone app-shell session/workspace work + UITests target (checkpoint before repo relocation)

55 files, +9359 / −55 vs main. Opened as part of the 2026-08-16 iOS build hardening sweep so this work is reviewable and not at risk of being lost with a local checkout. No history rewritten; merge (don't squash) to keep the preservation commits intact.

Note: native/** builds clean at both main and this branch on Xcode 26.5 (verified locally 2026-08-16). PR #4 adds an iOS Build workflow; once merged, this PR will get the same check.

@vercel

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ProjectDeploymentActionsUpdated (UTC)
plotforgeReadyReadyPreviewAug 28, 2026 1:36am

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💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit:793c483def

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment threadsrc/domain/dmxRelay.js Outdated
if (command.type === "auth" && !session.authenticated) {
handleAuth(session, command);
} else {
void handleCommand(session, command);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P1 Badge Serialize relay commands before processing blackout

When a client sends a frame immediately followed by blackout or disconnects while the UDP send is pending, this fire-and-forget call runs both handlers concurrently. The blackout path can observe an empty activeOutputs, acknowledge without emitting zeros, and then the frame handler can finish later and register the nonzero output; ongoing heartbeats then prevent the watchdog from clearing it. Process each session's commands in order, or register/coordinate pending outputs before allowing blackout and close cleanup.

Useful? React with 👍 / 👎.

Comment on lines +470 to +473
private func disarmOutput() {
isArmed = false
status = "Output disarmed. Send blackout before disconnecting if nonzero values were active."
errorMessage = ""

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P1 Badge Black out active values when disarming native output

After a nonzero test frame has been sent, pressing Disarm only flips local UI state and emits no zero frame. Lighting nodes configured to hold their last look can therefore leave the fixture active, while the resulting isArmed = false also disables the Blackout action that the status text tells the user to perform. Disarm should send the blackout burst before transitioning to the idle state, with equivalent cleanup when the panel disappears or the app backgrounds.

Useful? React with 👍 / 👎.

Comment threadsrc/domain/dmxRelay.js Outdated
Comment on lines +435 to +438
try {
const frame = validateFrameCommand(command, session.config);
const bytesSent = await emitFrame(session, frame, frame.data, frame.sequence);
session.activeOutputs.set(activeOutputKey(frame), frame);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Enforce the configured frame-rate ceiling

When an authenticated client submits frames faster than config.maxFps, every command is forwarded directly to UDP because the configured limit is never consulted on this send path. The relay advertises maxFps during authentication and clamps the setting to 44, but currently permits an unlimited packet rate, which can exceed a gateway's supported refresh rate; rate-limit or coalesce frames per output key before calling emitFrame.

Useful? React with 👍 / 👎.

…obile-dock conflicts: keep TOOL_DEFINITIONS-driven dock + flex layout; DMX output tool renders via TOOL_DEFINITIONS)
@DaveHomeAssist
DaveHomeAssist merged commit 60e531b into mainAug 28, 2026
3 checks passed
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711) - #5

Merged
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711
Aug 28, 2026
Merged

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711)#5
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711

Conversation

@DaveHomeAssist

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Owner

Lands the three commits that have existed only on the local preservation/plotforge-dmx-20260711 checkout (now pushed):

  • fd3dc35 [feat] Preserve DMX output implementation
  • 2bec163 [merge] Integrate remote main after DMX preservation
  • 793c483 [feat] Standalone app-shell session/workspace work + UITests target (checkpoint before repo relocation)

55 files, +9359 / −55 vs main. Opened as part of the 2026-08-16 iOS build hardening sweep so this work is reviewable and not at risk of being lost with a local checkout. No history rewritten; merge (don't squash) to keep the preservation commits intact.

Note: native/** builds clean at both main and this branch on Xcode 26.5 (verified locally 2026-08-16). PR #4 adds an iOS Build workflow; once merged, this PR will get the same check.

@vercel

vercelBot commented Aug 16, 2026

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ProjectDeploymentActionsUpdated (UTC)
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Reviewed commit:793c483def

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment threadsrc/domain/dmxRelay.js Outdated
if (command.type === "auth" && !session.authenticated) {
handleAuth(session, command);
} else {
void handleCommand(session, command);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P1 Badge Serialize relay commands before processing blackout

When a client sends a frame immediately followed by blackout or disconnects while the UDP send is pending, this fire-and-forget call runs both handlers concurrently. The blackout path can observe an empty activeOutputs, acknowledge without emitting zeros, and then the frame handler can finish later and register the nonzero output; ongoing heartbeats then prevent the watchdog from clearing it. Process each session's commands in order, or register/coordinate pending outputs before allowing blackout and close cleanup.

Useful? React with 👍 / 👎.

Comment on lines +470 to +473
private func disarmOutput() {
isArmed = false
status = "Output disarmed. Send blackout before disconnecting if nonzero values were active."
errorMessage = ""

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P1 Badge Black out active values when disarming native output

After a nonzero test frame has been sent, pressing Disarm only flips local UI state and emits no zero frame. Lighting nodes configured to hold their last look can therefore leave the fixture active, while the resulting isArmed = false also disables the Blackout action that the status text tells the user to perform. Disarm should send the blackout burst before transitioning to the idle state, with equivalent cleanup when the panel disappears or the app backgrounds.

Useful? React with 👍 / 👎.

Comment threadsrc/domain/dmxRelay.js Outdated
Comment on lines +435 to +438
try {
const frame = validateFrameCommand(command, session.config);
const bytesSent = await emitFrame(session, frame, frame.data, frame.sequence);
session.activeOutputs.set(activeOutputKey(frame), frame);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Enforce the configured frame-rate ceiling

When an authenticated client submits frames faster than config.maxFps, every command is forwarded directly to UDP because the configured limit is never consulted on this send path. The relay advertises maxFps during authentication and clamps the setting to 44, but currently permits an unlimited packet rate, which can exceed a gateway's supported refresh rate; rate-limit or coalesce frames per output key before calling emitFrame.

Useful? React with 👍 / 👎.

…obile-dock conflicts: keep TOOL_DEFINITIONS-driven dock + flex layout; DMX output tool renders via TOOL_DEFINITIONS)
@DaveHomeAssist
DaveHomeAssist merged commit 60e531b into mainAug 28, 2026
3 checks passed
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711) - #5

Merged
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711
Aug 28, 2026
Merged

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711)#5
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711

Conversation

@DaveHomeAssist

Copy link
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Owner

Lands the three commits that have existed only on the local preservation/plotforge-dmx-20260711 checkout (now pushed):

  • fd3dc35 [feat] Preserve DMX output implementation
  • 2bec163 [merge] Integrate remote main after DMX preservation
  • 793c483 [feat] Standalone app-shell session/workspace work + UITests target (checkpoint before repo relocation)

55 files, +9359 / −55 vs main. Opened as part of the 2026-08-16 iOS build hardening sweep so this work is reviewable and not at risk of being lost with a local checkout. No history rewritten; merge (don't squash) to keep the preservation commits intact.

Note: native/** builds clean at both main and this branch on Xcode 26.5 (verified locally 2026-08-16). PR #4 adds an iOS Build workflow; once merged, this PR will get the same check.

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Reviewed commit:793c483def

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Comment threadsrc/domain/dmxRelay.js Outdated
if (command.type === "auth" && !session.authenticated) {
handleAuth(session, command);
} else {
void handleCommand(session, command);

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P1 Badge Serialize relay commands before processing blackout

When a client sends a frame immediately followed by blackout or disconnects while the UDP send is pending, this fire-and-forget call runs both handlers concurrently. The blackout path can observe an empty activeOutputs, acknowledge without emitting zeros, and then the frame handler can finish later and register the nonzero output; ongoing heartbeats then prevent the watchdog from clearing it. Process each session's commands in order, or register/coordinate pending outputs before allowing blackout and close cleanup.

Useful? React with 👍 / 👎.

Comment on lines +470 to +473
private func disarmOutput() {
isArmed = false
status = "Output disarmed. Send blackout before disconnecting if nonzero values were active."
errorMessage = ""

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P1 Badge Black out active values when disarming native output

After a nonzero test frame has been sent, pressing Disarm only flips local UI state and emits no zero frame. Lighting nodes configured to hold their last look can therefore leave the fixture active, while the resulting isArmed = false also disables the Blackout action that the status text tells the user to perform. Disarm should send the blackout burst before transitioning to the idle state, with equivalent cleanup when the panel disappears or the app backgrounds.

Useful? React with 👍 / 👎.

Comment threadsrc/domain/dmxRelay.js Outdated
Comment on lines +435 to +438
try {
const frame = validateFrameCommand(command, session.config);
const bytesSent = await emitFrame(session, frame, frame.data, frame.sequence);
session.activeOutputs.set(activeOutputKey(frame), frame);

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P2 Badge Enforce the configured frame-rate ceiling

When an authenticated client submits frames faster than config.maxFps, every command is forwarded directly to UDP because the configured limit is never consulted on this send path. The relay advertises maxFps during authentication and clamps the setting to 44, but currently permits an unlimited packet rate, which can exceed a gateway's supported refresh rate; rate-limit or coalesce frames per output key before calling emitFrame.

Useful? React with 👍 / 👎.

…obile-dock conflicts: keep TOOL_DEFINITIONS-driven dock + flex layout; DMX output tool renders via TOOL_DEFINITIONS)
@DaveHomeAssist
DaveHomeAssist merged commit 60e531b into mainAug 28, 2026
3 checks passed
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711) - #5

Merged
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711
Aug 28, 2026
Merged

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711)#5
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711

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Lands the three commits that have existed only on the local preservation/plotforge-dmx-20260711 checkout (now pushed):

  • fd3dc35 [feat] Preserve DMX output implementation
  • 2bec163 [merge] Integrate remote main after DMX preservation
  • 793c483 [feat] Standalone app-shell session/workspace work + UITests target (checkpoint before repo relocation)

55 files, +9359 / −55 vs main. Opened as part of the 2026-08-16 iOS build hardening sweep so this work is reviewable and not at risk of being lost with a local checkout. No history rewritten; merge (don't squash) to keep the preservation commits intact.

Note: native/** builds clean at both main and this branch on Xcode 26.5 (verified locally 2026-08-16). PR #4 adds an iOS Build workflow; once merged, this PR will get the same check.

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Reviewed commit:793c483def

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment threadsrc/domain/dmxRelay.js Outdated
if (command.type === "auth" && !session.authenticated) {
handleAuth(session, command);
} else {
void handleCommand(session, command);

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P1 Badge Serialize relay commands before processing blackout

When a client sends a frame immediately followed by blackout or disconnects while the UDP send is pending, this fire-and-forget call runs both handlers concurrently. The blackout path can observe an empty activeOutputs, acknowledge without emitting zeros, and then the frame handler can finish later and register the nonzero output; ongoing heartbeats then prevent the watchdog from clearing it. Process each session's commands in order, or register/coordinate pending outputs before allowing blackout and close cleanup.

Useful? React with 👍 / 👎.

Comment on lines +470 to +473
private func disarmOutput() {
isArmed = false
status = "Output disarmed. Send blackout before disconnecting if nonzero values were active."
errorMessage = ""

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Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P1 Badge Black out active values when disarming native output

After a nonzero test frame has been sent, pressing Disarm only flips local UI state and emits no zero frame. Lighting nodes configured to hold their last look can therefore leave the fixture active, while the resulting isArmed = false also disables the Blackout action that the status text tells the user to perform. Disarm should send the blackout burst before transitioning to the idle state, with equivalent cleanup when the panel disappears or the app backgrounds.

Useful? React with 👍 / 👎.

Comment threadsrc/domain/dmxRelay.js Outdated
Comment on lines +435 to +438
try {
const frame = validateFrameCommand(command, session.config);
const bytesSent = await emitFrame(session, frame, frame.data, frame.sequence);
session.activeOutputs.set(activeOutputKey(frame), frame);

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P2 Badge Enforce the configured frame-rate ceiling

When an authenticated client submits frames faster than config.maxFps, every command is forwarded directly to UDP because the configured limit is never consulted on this send path. The relay advertises maxFps during authentication and clamps the setting to 44, but currently permits an unlimited packet rate, which can exceed a gateway's supported refresh rate; rate-limit or coalesce frames per output key before calling emitFrame.

Useful? React with 👍 / 👎.

…obile-dock conflicts: keep TOOL_DEFINITIONS-driven dock + flex layout; DMX output tool renders via TOOL_DEFINITIONS)
@DaveHomeAssist
DaveHomeAssist merged commit 60e531b into mainAug 28, 2026
3 checks passed
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711) - #5

Merged
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711
Aug 28, 2026
Merged

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711)#5
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711

Conversation

@DaveHomeAssist

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Owner

Lands the three commits that have existed only on the local preservation/plotforge-dmx-20260711 checkout (now pushed):

  • fd3dc35 [feat] Preserve DMX output implementation
  • 2bec163 [merge] Integrate remote main after DMX preservation
  • 793c483 [feat] Standalone app-shell session/workspace work + UITests target (checkpoint before repo relocation)

55 files, +9359 / −55 vs main. Opened as part of the 2026-08-16 iOS build hardening sweep so this work is reviewable and not at risk of being lost with a local checkout. No history rewritten; merge (don't squash) to keep the preservation commits intact.

Note: native/** builds clean at both main and this branch on Xcode 26.5 (verified locally 2026-08-16). PR #4 adds an iOS Build workflow; once merged, this PR will get the same check.

@vercel

vercelBot commented Aug 16, 2026

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ProjectDeploymentActionsUpdated (UTC)
plotforgeReadyReadyPreviewAug 28, 2026 1:36am

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💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit:793c483def

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment threadsrc/domain/dmxRelay.js Outdated
if (command.type === "auth" && !session.authenticated) {
handleAuth(session, command);
} else {
void handleCommand(session, command);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P1 Badge Serialize relay commands before processing blackout

When a client sends a frame immediately followed by blackout or disconnects while the UDP send is pending, this fire-and-forget call runs both handlers concurrently. The blackout path can observe an empty activeOutputs, acknowledge without emitting zeros, and then the frame handler can finish later and register the nonzero output; ongoing heartbeats then prevent the watchdog from clearing it. Process each session's commands in order, or register/coordinate pending outputs before allowing blackout and close cleanup.

Useful? React with 👍 / 👎.

Comment on lines +470 to +473
private func disarmOutput() {
isArmed = false
status = "Output disarmed. Send blackout before disconnecting if nonzero values were active."
errorMessage = ""

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P1 Badge Black out active values when disarming native output

After a nonzero test frame has been sent, pressing Disarm only flips local UI state and emits no zero frame. Lighting nodes configured to hold their last look can therefore leave the fixture active, while the resulting isArmed = false also disables the Blackout action that the status text tells the user to perform. Disarm should send the blackout burst before transitioning to the idle state, with equivalent cleanup when the panel disappears or the app backgrounds.

Useful? React with 👍 / 👎.

Comment threadsrc/domain/dmxRelay.js Outdated
Comment on lines +435 to +438
try {
const frame = validateFrameCommand(command, session.config);
const bytesSent = await emitFrame(session, frame, frame.data, frame.sequence);
session.activeOutputs.set(activeOutputKey(frame), frame);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Enforce the configured frame-rate ceiling

When an authenticated client submits frames faster than config.maxFps, every command is forwarded directly to UDP because the configured limit is never consulted on this send path. The relay advertises maxFps during authentication and clamps the setting to 44, but currently permits an unlimited packet rate, which can exceed a gateway's supported refresh rate; rate-limit or coalesce frames per output key before calling emitFrame.

Useful? React with 👍 / 👎.

…obile-dock conflicts: keep TOOL_DEFINITIONS-driven dock + flex layout; DMX output tool renders via TOOL_DEFINITIONS)
@DaveHomeAssist
DaveHomeAssist merged commit 60e531b into mainAug 28, 2026
3 checks passed
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711) - #5

Merged
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711
Aug 28, 2026
Merged

Land preserved DMX output + app-shell/UITests work (preservation/plotforge-dmx-20260711)#5
DaveHomeAssist merged 5 commits into
mainfrom
preservation/plotforge-dmx-20260711

Conversation

@DaveHomeAssist

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Owner

Lands the three commits that have existed only on the local preservation/plotforge-dmx-20260711 checkout (now pushed):

  • fd3dc35 [feat] Preserve DMX output implementation
  • 2bec163 [merge] Integrate remote main after DMX preservation
  • 793c483 [feat] Standalone app-shell session/workspace work + UITests target (checkpoint before repo relocation)

55 files, +9359 / −55 vs main. Opened as part of the 2026-08-16 iOS build hardening sweep so this work is reviewable and not at risk of being lost with a local checkout. No history rewritten; merge (don't squash) to keep the preservation commits intact.

Note: native/** builds clean at both main and this branch on Xcode 26.5 (verified locally 2026-08-16). PR #4 adds an iOS Build workflow; once merged, this PR will get the same check.

@vercel

vercelBot commented Aug 16, 2026

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ProjectDeploymentActionsUpdated (UTC)
plotforgeReadyReadyPreviewAug 28, 2026 1:36am

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💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit:793c483def

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment threadsrc/domain/dmxRelay.js Outdated
if (command.type === "auth" && !session.authenticated) {
handleAuth(session, command);
} else {
void handleCommand(session, command);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P1 Badge Serialize relay commands before processing blackout

When a client sends a frame immediately followed by blackout or disconnects while the UDP send is pending, this fire-and-forget call runs both handlers concurrently. The blackout path can observe an empty activeOutputs, acknowledge without emitting zeros, and then the frame handler can finish later and register the nonzero output; ongoing heartbeats then prevent the watchdog from clearing it. Process each session's commands in order, or register/coordinate pending outputs before allowing blackout and close cleanup.

Useful? React with 👍 / 👎.

Comment on lines +470 to +473
private func disarmOutput() {
isArmed = false
status = "Output disarmed. Send blackout before disconnecting if nonzero values were active."
errorMessage = ""

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P1 Badge Black out active values when disarming native output

After a nonzero test frame has been sent, pressing Disarm only flips local UI state and emits no zero frame. Lighting nodes configured to hold their last look can therefore leave the fixture active, while the resulting isArmed = false also disables the Blackout action that the status text tells the user to perform. Disarm should send the blackout burst before transitioning to the idle state, with equivalent cleanup when the panel disappears or the app backgrounds.

Useful? React with 👍 / 👎.

Comment threadsrc/domain/dmxRelay.js Outdated
Comment on lines +435 to +438
try {
const frame = validateFrameCommand(command, session.config);
const bytesSent = await emitFrame(session, frame, frame.data, frame.sequence);
session.activeOutputs.set(activeOutputKey(frame), frame);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Enforce the configured frame-rate ceiling

When an authenticated client submits frames faster than config.maxFps, every command is forwarded directly to UDP because the configured limit is never consulted on this send path. The relay advertises maxFps during authentication and clamps the setting to 44, but currently permits an unlimited packet rate, which can exceed a gateway's supported refresh rate; rate-limit or coalesce frames per output key before calling emitFrame.

Useful? React with 👍 / 👎.

…obile-dock conflicts: keep TOOL_DEFINITIONS-driven dock + flex layout; DMX output tool renders via TOOL_DEFINITIONS)
@DaveHomeAssist
DaveHomeAssist merged commit 60e531b into mainAug 28, 2026
3 checks passed
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@DaveHomeAssist