I build polished web products, graphics experiments, and embedded devices. My work moves between production frontend engineering, systems learning, shader experiments, and ESP32 hardware projects. Currently, I am shipping reader, author, and admin experiences at NovelPedia, while building my own labs around raytracing, Git internals, handheld consoles, and hardware control. Current direction: product engineering with a low-level edge - clean interfaces, strong debugging, and curiosity for how things work beneath the abstraction. |
🐱 Soft paws, sharp claws for bugs. |
| merged production PRs | hackathon placements | hardware and control logic | systems and graphics labs |
Next.js, React, TailwindCSS, Django, PostgreSQL, dashboards, API integration, layout debugging, and production UX polish. | C internals, Git object storage, SHA-1 workflows, Unity compute shaders, fragment shaders, GPU buffers, and raytracing. | ESP32, Arduino, PlatformIO, TFT displays, physical input timing, debouncing, sensors, pumps, and control systems. |
GPU raytracing lab using Unity, C#, HLSL, and compute shaders. Per-pixel compute dispatch, world-space camera rays, analytic ray-sphere intersections, and packed material buffers. | Low-cost ESP32 handheld gaming console with menus and multiple games. Joystick and button input, buzzer feedback, animated menus, SPI ST7735 display, Snake, Pong, Tetris, Breakout, and more. |
Git-like version control system written in C. Repository initialization, object hashing/storage, cat-file, index, tree, commit, log, and checkout milestones. | Hackathon-winning work-simulation game with a retro workstation layer. Persisted state, burnout, XP/levels, achievements, procedural audio, and bounded tick-loop gameplay. |
ESP32 multi-button Morse interpreter with TFT output. Timing windows, debouncing, letter segmentation, word segmentation, and embedded UI feedback. | Itinerary helper and hackathon-ready travel planning app. A practical web app surface for planning, browsing, and itinerary support. |
| May 2026 - Present | Founding Frontend Lead Engineer NovelPedia - KarmicSphere Media Pvt. Ltd.
|
| Jul 2025 - Oct 2025 | Junior Software Developer Intern NovelPedia - KarmicSphere Media Pvt. Ltd.
|
| Mar 2025 - Jun 2025 | Software Development Intern Paint Your Story
|
| 2nd Place The Fest 3.0 Hackathon, RANDOMIZE MUJ | 5th Place Neurathon, NIT Silchar | 5th Place CALL2CODE, IEEE SB MUJ |
🐈 Built with curiosity, caffeine, and a suspicious number of cat tabs open.


