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Debyte404/README.md

Ankit Chetri - Cat-coded Frontend Engineer, Systems Learner, Hardware Builder

Typing SVG with Doto font

PortfolioGitHubLinkedInEmail

Cat approvedCuriosity labDebug naps


Hi, I am Ankit - aka Debyte

I build polished web products, graphics experiments, and embedded devices. My work moves between production frontend engineering, systems learning, shader experiments, and ESP32 hardware projects.

Currently, I am shipping reader, author, and admin experiences at NovelPedia, while building my own labs around raytracing, Git internals, handheld consoles, and hardware control.

Current direction: product engineering with a low-level edge - clean interfaces, strong debugging, and curiosity for how things work beneath the abstraction.

🐈 Cat Console

🐾 Buildship clean interfaces
🐾 Debugtrace weird edge cases
🐾 Tinkerhardware, shaders, C internals

🐱 Soft paws, sharp claws for bugs.

🐾 21+

merged production PRs

🏆 3

hackathon placements

🐈 ESP32

hardware and control logic

🐾 C / GPU

systems and graphics labs

🐾 Focus Areas

Product Engineering

Next.js, React, TailwindCSS, Django, PostgreSQL, dashboards, API integration, layout debugging, and production UX polish.

Systems and Graphics

C internals, Git object storage, SHA-1 workflows, Unity compute shaders, fragment shaders, GPU buffers, and raytracing.

Embedded Hardware

ESP32, Arduino, PlatformIO, TFT displays, physical input timing, debouncing, sensors, pumps, and control systems.

🐈 Tech Stack

C, C++, C#, Python, JavaScript, TypeScript, HTML, CSS, React, Next.js, TailwindCSS, Node.js, Flask, Django, MongoDB, PostgreSQL, Docker, Git, Arduino, Raspberry Pi, Linux, Unity, Blender, VS Code

🐾 Selected Work

GPU raytracing lab using Unity, C#, HLSL, and compute shaders.

UnityC SharpHLSL

Per-pixel compute dispatch, world-space camera rays, analytic ray-sphere intersections, and packed material buffers.

Low-cost ESP32 handheld gaming console with menus and multiple games.

ESP32ArduinoC++

Joystick and button input, buzzer feedback, animated menus, SPI ST7735 display, Snake, Pong, Tetris, Breakout, and more.

Git-like version control system written in C.

CSHA-1Filesystems

Repository initialization, object hashing/storage, cat-file, index, tree, commit, log, and checkout milestones.

Hackathon-winning work-simulation game with a retro workstation layer.

ReactThree.jsTailwindCSS

Persisted state, burnout, XP/levels, achievements, procedural audio, and bounded tick-loop gameplay.

ESP32 multi-button Morse interpreter with TFT output.

ESP32Input TimingTFT

Timing windows, debouncing, letter segmentation, word segmentation, and embedded UI feedback.

Itinerary helper and hackathon-ready travel planning app.

ReactNode.jsExpress

A practical web app surface for planning, browsing, and itinerary support.

🐈 Experience

May 2026 - PresentFounding Frontend Lead Engineer
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Shipped 21+ merged PRs across a production Next.js, React, Django, and PostgreSQL monorepo.
  • Delivered reader, author-dashboard, and admin-panel workflows including banners, glossary/gallery flows, profile visuals, loading UX, and deployment fixes.
  • Debugged image upload, scroll, API, and layout regressions across frontend and backend surfaces.
Jul 2025 - Oct 2025Junior Software Developer Intern
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Built responsive author-dashboard interfaces with Next.js, TailwindCSS, and Django REST APIs.
  • Traced frontend/backend issues and validated fixes across multiple app surfaces.
Mar 2025 - Jun 2025Software Development Intern
Paint Your Story
  • Developed MongoDB-backed MERN and Flask modules for authentication, payments, email services, and API integrations.

🐾 Highlights

2nd Place
The Fest 3.0 Hackathon, RANDOMIZE MUJ
5th Place
Neurathon, NIT Silchar
5th Place
CALL2CODE, IEEE SB MUJ

🐈 GitHub Pulse

Debyte404 GitHub statsDebyte404 top languages

🐾 Contact

Email | LinkedIn | Portfolio

🐈 Built with curiosity, caffeine, and a suspicious number of cat tabs open.

Footer wave

Pinned Loading

  1. RaytracingRaytracingPublic

    My Learning process to a ray tracer in unity (inspired from sebastian lague)

    C#

  2. MeantendoMeantendoPublic

    C++ 18

  3. slyeet03/SmartSprayslyeet03/SmartSprayPublic

    Jupyter Notebook

  4. ObscuraObscuraPublic

    anonymous community to fix yourself

    TypeScript 1

  5. randomize-hackthonrandomize-hackthonPublic

    Forked from SarmaHighOnCode/randomize-hackthon

    JavaScript

  6. CGITCGITPublic

    CGIT - C implementation of Git

    C

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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Debyte404/README.md

Ankit Chetri - Cat-coded Frontend Engineer, Systems Learner, Hardware Builder

Typing SVG with Doto font

PortfolioGitHubLinkedInEmail

Cat approvedCuriosity labDebug naps


Hi, I am Ankit - aka Debyte

I build polished web products, graphics experiments, and embedded devices. My work moves between production frontend engineering, systems learning, shader experiments, and ESP32 hardware projects.

Currently, I am shipping reader, author, and admin experiences at NovelPedia, while building my own labs around raytracing, Git internals, handheld consoles, and hardware control.

Current direction: product engineering with a low-level edge - clean interfaces, strong debugging, and curiosity for how things work beneath the abstraction.

🐈 Cat Console

🐾 Buildship clean interfaces
🐾 Debugtrace weird edge cases
🐾 Tinkerhardware, shaders, C internals

🐱 Soft paws, sharp claws for bugs.

🐾 21+

merged production PRs

🏆 3

hackathon placements

🐈 ESP32

hardware and control logic

🐾 C / GPU

systems and graphics labs

🐾 Focus Areas

Product Engineering

Next.js, React, TailwindCSS, Django, PostgreSQL, dashboards, API integration, layout debugging, and production UX polish.

Systems and Graphics

C internals, Git object storage, SHA-1 workflows, Unity compute shaders, fragment shaders, GPU buffers, and raytracing.

Embedded Hardware

ESP32, Arduino, PlatformIO, TFT displays, physical input timing, debouncing, sensors, pumps, and control systems.

🐈 Tech Stack

C, C++, C#, Python, JavaScript, TypeScript, HTML, CSS, React, Next.js, TailwindCSS, Node.js, Flask, Django, MongoDB, PostgreSQL, Docker, Git, Arduino, Raspberry Pi, Linux, Unity, Blender, VS Code

🐾 Selected Work

GPU raytracing lab using Unity, C#, HLSL, and compute shaders.

UnityC SharpHLSL

Per-pixel compute dispatch, world-space camera rays, analytic ray-sphere intersections, and packed material buffers.

Low-cost ESP32 handheld gaming console with menus and multiple games.

ESP32ArduinoC++

Joystick and button input, buzzer feedback, animated menus, SPI ST7735 display, Snake, Pong, Tetris, Breakout, and more.

Git-like version control system written in C.

CSHA-1Filesystems

Repository initialization, object hashing/storage, cat-file, index, tree, commit, log, and checkout milestones.

Hackathon-winning work-simulation game with a retro workstation layer.

ReactThree.jsTailwindCSS

Persisted state, burnout, XP/levels, achievements, procedural audio, and bounded tick-loop gameplay.

ESP32 multi-button Morse interpreter with TFT output.

ESP32Input TimingTFT

Timing windows, debouncing, letter segmentation, word segmentation, and embedded UI feedback.

Itinerary helper and hackathon-ready travel planning app.

ReactNode.jsExpress

A practical web app surface for planning, browsing, and itinerary support.

🐈 Experience

May 2026 - PresentFounding Frontend Lead Engineer
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Shipped 21+ merged PRs across a production Next.js, React, Django, and PostgreSQL monorepo.
  • Delivered reader, author-dashboard, and admin-panel workflows including banners, glossary/gallery flows, profile visuals, loading UX, and deployment fixes.
  • Debugged image upload, scroll, API, and layout regressions across frontend and backend surfaces.
Jul 2025 - Oct 2025Junior Software Developer Intern
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Built responsive author-dashboard interfaces with Next.js, TailwindCSS, and Django REST APIs.
  • Traced frontend/backend issues and validated fixes across multiple app surfaces.
Mar 2025 - Jun 2025Software Development Intern
Paint Your Story
  • Developed MongoDB-backed MERN and Flask modules for authentication, payments, email services, and API integrations.

🐾 Highlights

2nd Place
The Fest 3.0 Hackathon, RANDOMIZE MUJ
5th Place
Neurathon, NIT Silchar
5th Place
CALL2CODE, IEEE SB MUJ

🐈 GitHub Pulse

Debyte404 GitHub statsDebyte404 top languages

🐾 Contact

Email | LinkedIn | Portfolio

🐈 Built with curiosity, caffeine, and a suspicious number of cat tabs open.

Footer wave

Pinned Loading

  1. RaytracingRaytracingPublic

    My Learning process to a ray tracer in unity (inspired from sebastian lague)

    C#

  2. MeantendoMeantendoPublic

    C++ 18

  3. slyeet03/SmartSprayslyeet03/SmartSprayPublic

    Jupyter Notebook

  4. ObscuraObscuraPublic

    anonymous community to fix yourself

    TypeScript 1

  5. randomize-hackthonrandomize-hackthonPublic

    Forked from SarmaHighOnCode/randomize-hackthon

    JavaScript

  6. CGITCGITPublic

    CGIT - C implementation of Git

    C

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
View Debyte404's full-sized avatar
🙃
compute shader
🙃
compute shader

Block or report Debyte404

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Debyte404/README.md

Ankit Chetri - Cat-coded Frontend Engineer, Systems Learner, Hardware Builder

Typing SVG with Doto font

PortfolioGitHubLinkedInEmail

Cat approvedCuriosity labDebug naps


Hi, I am Ankit - aka Debyte

I build polished web products, graphics experiments, and embedded devices. My work moves between production frontend engineering, systems learning, shader experiments, and ESP32 hardware projects.

Currently, I am shipping reader, author, and admin experiences at NovelPedia, while building my own labs around raytracing, Git internals, handheld consoles, and hardware control.

Current direction: product engineering with a low-level edge - clean interfaces, strong debugging, and curiosity for how things work beneath the abstraction.

🐈 Cat Console

🐾 Buildship clean interfaces
🐾 Debugtrace weird edge cases
🐾 Tinkerhardware, shaders, C internals

🐱 Soft paws, sharp claws for bugs.

🐾 21+

merged production PRs

🏆 3

hackathon placements

🐈 ESP32

hardware and control logic

🐾 C / GPU

systems and graphics labs

🐾 Focus Areas

Product Engineering

Next.js, React, TailwindCSS, Django, PostgreSQL, dashboards, API integration, layout debugging, and production UX polish.

Systems and Graphics

C internals, Git object storage, SHA-1 workflows, Unity compute shaders, fragment shaders, GPU buffers, and raytracing.

Embedded Hardware

ESP32, Arduino, PlatformIO, TFT displays, physical input timing, debouncing, sensors, pumps, and control systems.

🐈 Tech Stack

C, C++, C#, Python, JavaScript, TypeScript, HTML, CSS, React, Next.js, TailwindCSS, Node.js, Flask, Django, MongoDB, PostgreSQL, Docker, Git, Arduino, Raspberry Pi, Linux, Unity, Blender, VS Code

🐾 Selected Work

GPU raytracing lab using Unity, C#, HLSL, and compute shaders.

UnityC SharpHLSL

Per-pixel compute dispatch, world-space camera rays, analytic ray-sphere intersections, and packed material buffers.

Low-cost ESP32 handheld gaming console with menus and multiple games.

ESP32ArduinoC++

Joystick and button input, buzzer feedback, animated menus, SPI ST7735 display, Snake, Pong, Tetris, Breakout, and more.

Git-like version control system written in C.

CSHA-1Filesystems

Repository initialization, object hashing/storage, cat-file, index, tree, commit, log, and checkout milestones.

Hackathon-winning work-simulation game with a retro workstation layer.

ReactThree.jsTailwindCSS

Persisted state, burnout, XP/levels, achievements, procedural audio, and bounded tick-loop gameplay.

ESP32 multi-button Morse interpreter with TFT output.

ESP32Input TimingTFT

Timing windows, debouncing, letter segmentation, word segmentation, and embedded UI feedback.

Itinerary helper and hackathon-ready travel planning app.

ReactNode.jsExpress

A practical web app surface for planning, browsing, and itinerary support.

🐈 Experience

May 2026 - PresentFounding Frontend Lead Engineer
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Shipped 21+ merged PRs across a production Next.js, React, Django, and PostgreSQL monorepo.
  • Delivered reader, author-dashboard, and admin-panel workflows including banners, glossary/gallery flows, profile visuals, loading UX, and deployment fixes.
  • Debugged image upload, scroll, API, and layout regressions across frontend and backend surfaces.
Jul 2025 - Oct 2025Junior Software Developer Intern
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Built responsive author-dashboard interfaces with Next.js, TailwindCSS, and Django REST APIs.
  • Traced frontend/backend issues and validated fixes across multiple app surfaces.
Mar 2025 - Jun 2025Software Development Intern
Paint Your Story
  • Developed MongoDB-backed MERN and Flask modules for authentication, payments, email services, and API integrations.

🐾 Highlights

2nd Place
The Fest 3.0 Hackathon, RANDOMIZE MUJ
5th Place
Neurathon, NIT Silchar
5th Place
CALL2CODE, IEEE SB MUJ

🐈 GitHub Pulse

Debyte404 GitHub statsDebyte404 top languages

🐾 Contact

Email | LinkedIn | Portfolio

🐈 Built with curiosity, caffeine, and a suspicious number of cat tabs open.

Footer wave

Pinned Loading

  1. RaytracingRaytracingPublic

    My Learning process to a ray tracer in unity (inspired from sebastian lague)

    C#

  2. MeantendoMeantendoPublic

    C++ 18

  3. slyeet03/SmartSprayslyeet03/SmartSprayPublic

    Jupyter Notebook

  4. ObscuraObscuraPublic

    anonymous community to fix yourself

    TypeScript 1

  5. randomize-hackthonrandomize-hackthonPublic

    Forked from SarmaHighOnCode/randomize-hackthon

    JavaScript

  6. CGITCGITPublic

    CGIT - C implementation of Git

    C

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
View Debyte404's full-sized avatar
🙃
compute shader
🙃
compute shader

Block or report Debyte404

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Debyte404/README.md

Ankit Chetri - Cat-coded Frontend Engineer, Systems Learner, Hardware Builder

Typing SVG with Doto font

PortfolioGitHubLinkedInEmail

Cat approvedCuriosity labDebug naps


Hi, I am Ankit - aka Debyte

I build polished web products, graphics experiments, and embedded devices. My work moves between production frontend engineering, systems learning, shader experiments, and ESP32 hardware projects.

Currently, I am shipping reader, author, and admin experiences at NovelPedia, while building my own labs around raytracing, Git internals, handheld consoles, and hardware control.

Current direction: product engineering with a low-level edge - clean interfaces, strong debugging, and curiosity for how things work beneath the abstraction.

🐈 Cat Console

🐾 Buildship clean interfaces
🐾 Debugtrace weird edge cases
🐾 Tinkerhardware, shaders, C internals

🐱 Soft paws, sharp claws for bugs.

🐾 21+

merged production PRs

🏆 3

hackathon placements

🐈 ESP32

hardware and control logic

🐾 C / GPU

systems and graphics labs

🐾 Focus Areas

Product Engineering

Next.js, React, TailwindCSS, Django, PostgreSQL, dashboards, API integration, layout debugging, and production UX polish.

Systems and Graphics

C internals, Git object storage, SHA-1 workflows, Unity compute shaders, fragment shaders, GPU buffers, and raytracing.

Embedded Hardware

ESP32, Arduino, PlatformIO, TFT displays, physical input timing, debouncing, sensors, pumps, and control systems.

🐈 Tech Stack

C, C++, C#, Python, JavaScript, TypeScript, HTML, CSS, React, Next.js, TailwindCSS, Node.js, Flask, Django, MongoDB, PostgreSQL, Docker, Git, Arduino, Raspberry Pi, Linux, Unity, Blender, VS Code

🐾 Selected Work

GPU raytracing lab using Unity, C#, HLSL, and compute shaders.

UnityC SharpHLSL

Per-pixel compute dispatch, world-space camera rays, analytic ray-sphere intersections, and packed material buffers.

Low-cost ESP32 handheld gaming console with menus and multiple games.

ESP32ArduinoC++

Joystick and button input, buzzer feedback, animated menus, SPI ST7735 display, Snake, Pong, Tetris, Breakout, and more.

Git-like version control system written in C.

CSHA-1Filesystems

Repository initialization, object hashing/storage, cat-file, index, tree, commit, log, and checkout milestones.

Hackathon-winning work-simulation game with a retro workstation layer.

ReactThree.jsTailwindCSS

Persisted state, burnout, XP/levels, achievements, procedural audio, and bounded tick-loop gameplay.

ESP32 multi-button Morse interpreter with TFT output.

ESP32Input TimingTFT

Timing windows, debouncing, letter segmentation, word segmentation, and embedded UI feedback.

Itinerary helper and hackathon-ready travel planning app.

ReactNode.jsExpress

A practical web app surface for planning, browsing, and itinerary support.

🐈 Experience

May 2026 - PresentFounding Frontend Lead Engineer
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Shipped 21+ merged PRs across a production Next.js, React, Django, and PostgreSQL monorepo.
  • Delivered reader, author-dashboard, and admin-panel workflows including banners, glossary/gallery flows, profile visuals, loading UX, and deployment fixes.
  • Debugged image upload, scroll, API, and layout regressions across frontend and backend surfaces.
Jul 2025 - Oct 2025Junior Software Developer Intern
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Built responsive author-dashboard interfaces with Next.js, TailwindCSS, and Django REST APIs.
  • Traced frontend/backend issues and validated fixes across multiple app surfaces.
Mar 2025 - Jun 2025Software Development Intern
Paint Your Story
  • Developed MongoDB-backed MERN and Flask modules for authentication, payments, email services, and API integrations.

🐾 Highlights

2nd Place
The Fest 3.0 Hackathon, RANDOMIZE MUJ
5th Place
Neurathon, NIT Silchar
5th Place
CALL2CODE, IEEE SB MUJ

🐈 GitHub Pulse

Debyte404 GitHub statsDebyte404 top languages

🐾 Contact

Email | LinkedIn | Portfolio

🐈 Built with curiosity, caffeine, and a suspicious number of cat tabs open.

Footer wave

Pinned Loading

  1. RaytracingRaytracingPublic

    My Learning process to a ray tracer in unity (inspired from sebastian lague)

    C#

  2. MeantendoMeantendoPublic

    C++ 18

  3. slyeet03/SmartSprayslyeet03/SmartSprayPublic

    Jupyter Notebook

  4. ObscuraObscuraPublic

    anonymous community to fix yourself

    TypeScript 1

  5. randomize-hackthonrandomize-hackthonPublic

    Forked from SarmaHighOnCode/randomize-hackthon

    JavaScript

  6. CGITCGITPublic

    CGIT - C implementation of Git

    C

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
View Debyte404's full-sized avatar
🙃
compute shader
🙃
compute shader

Block or report Debyte404

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
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Debyte404/README.md

Ankit Chetri - Cat-coded Frontend Engineer, Systems Learner, Hardware Builder

Typing SVG with Doto font

PortfolioGitHubLinkedInEmail

Cat approvedCuriosity labDebug naps


Hi, I am Ankit - aka Debyte

I build polished web products, graphics experiments, and embedded devices. My work moves between production frontend engineering, systems learning, shader experiments, and ESP32 hardware projects.

Currently, I am shipping reader, author, and admin experiences at NovelPedia, while building my own labs around raytracing, Git internals, handheld consoles, and hardware control.

Current direction: product engineering with a low-level edge - clean interfaces, strong debugging, and curiosity for how things work beneath the abstraction.

🐈 Cat Console

🐾 Buildship clean interfaces
🐾 Debugtrace weird edge cases
🐾 Tinkerhardware, shaders, C internals

🐱 Soft paws, sharp claws for bugs.

🐾 21+

merged production PRs

🏆 3

hackathon placements

🐈 ESP32

hardware and control logic

🐾 C / GPU

systems and graphics labs

🐾 Focus Areas

Product Engineering

Next.js, React, TailwindCSS, Django, PostgreSQL, dashboards, API integration, layout debugging, and production UX polish.

Systems and Graphics

C internals, Git object storage, SHA-1 workflows, Unity compute shaders, fragment shaders, GPU buffers, and raytracing.

Embedded Hardware

ESP32, Arduino, PlatformIO, TFT displays, physical input timing, debouncing, sensors, pumps, and control systems.

🐈 Tech Stack

C, C++, C#, Python, JavaScript, TypeScript, HTML, CSS, React, Next.js, TailwindCSS, Node.js, Flask, Django, MongoDB, PostgreSQL, Docker, Git, Arduino, Raspberry Pi, Linux, Unity, Blender, VS Code

🐾 Selected Work

GPU raytracing lab using Unity, C#, HLSL, and compute shaders.

UnityC SharpHLSL

Per-pixel compute dispatch, world-space camera rays, analytic ray-sphere intersections, and packed material buffers.

Low-cost ESP32 handheld gaming console with menus and multiple games.

ESP32ArduinoC++

Joystick and button input, buzzer feedback, animated menus, SPI ST7735 display, Snake, Pong, Tetris, Breakout, and more.

Git-like version control system written in C.

CSHA-1Filesystems

Repository initialization, object hashing/storage, cat-file, index, tree, commit, log, and checkout milestones.

Hackathon-winning work-simulation game with a retro workstation layer.

ReactThree.jsTailwindCSS

Persisted state, burnout, XP/levels, achievements, procedural audio, and bounded tick-loop gameplay.

ESP32 multi-button Morse interpreter with TFT output.

ESP32Input TimingTFT

Timing windows, debouncing, letter segmentation, word segmentation, and embedded UI feedback.

Itinerary helper and hackathon-ready travel planning app.

ReactNode.jsExpress

A practical web app surface for planning, browsing, and itinerary support.

🐈 Experience

May 2026 - PresentFounding Frontend Lead Engineer
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Shipped 21+ merged PRs across a production Next.js, React, Django, and PostgreSQL monorepo.
  • Delivered reader, author-dashboard, and admin-panel workflows including banners, glossary/gallery flows, profile visuals, loading UX, and deployment fixes.
  • Debugged image upload, scroll, API, and layout regressions across frontend and backend surfaces.
Jul 2025 - Oct 2025Junior Software Developer Intern
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Built responsive author-dashboard interfaces with Next.js, TailwindCSS, and Django REST APIs.
  • Traced frontend/backend issues and validated fixes across multiple app surfaces.
Mar 2025 - Jun 2025Software Development Intern
Paint Your Story
  • Developed MongoDB-backed MERN and Flask modules for authentication, payments, email services, and API integrations.

🐾 Highlights

2nd Place
The Fest 3.0 Hackathon, RANDOMIZE MUJ
5th Place
Neurathon, NIT Silchar
5th Place
CALL2CODE, IEEE SB MUJ

🐈 GitHub Pulse

Debyte404 GitHub statsDebyte404 top languages

🐾 Contact

Email | LinkedIn | Portfolio

🐈 Built with curiosity, caffeine, and a suspicious number of cat tabs open.

Footer wave

Pinned Loading

  1. RaytracingRaytracingPublic

    My Learning process to a ray tracer in unity (inspired from sebastian lague)

    C#

  2. MeantendoMeantendoPublic

    C++ 18

  3. slyeet03/SmartSprayslyeet03/SmartSprayPublic

    Jupyter Notebook

  4. ObscuraObscuraPublic

    anonymous community to fix yourself

    TypeScript 1

  5. randomize-hackthonrandomize-hackthonPublic

    Forked from SarmaHighOnCode/randomize-hackthon

    JavaScript

  6. CGITCGITPublic

    CGIT - C implementation of Git

    C

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Debyte404/README.md

Ankit Chetri - Cat-coded Frontend Engineer, Systems Learner, Hardware Builder

Typing SVG with Doto font

PortfolioGitHubLinkedInEmail

Cat approvedCuriosity labDebug naps


Hi, I am Ankit - aka Debyte

I build polished web products, graphics experiments, and embedded devices. My work moves between production frontend engineering, systems learning, shader experiments, and ESP32 hardware projects.

Currently, I am shipping reader, author, and admin experiences at NovelPedia, while building my own labs around raytracing, Git internals, handheld consoles, and hardware control.

Current direction: product engineering with a low-level edge - clean interfaces, strong debugging, and curiosity for how things work beneath the abstraction.

🐈 Cat Console

🐾 Buildship clean interfaces
🐾 Debugtrace weird edge cases
🐾 Tinkerhardware, shaders, C internals

🐱 Soft paws, sharp claws for bugs.

🐾 21+

merged production PRs

🏆 3

hackathon placements

🐈 ESP32

hardware and control logic

🐾 C / GPU

systems and graphics labs

🐾 Focus Areas

Product Engineering

Next.js, React, TailwindCSS, Django, PostgreSQL, dashboards, API integration, layout debugging, and production UX polish.

Systems and Graphics

C internals, Git object storage, SHA-1 workflows, Unity compute shaders, fragment shaders, GPU buffers, and raytracing.

Embedded Hardware

ESP32, Arduino, PlatformIO, TFT displays, physical input timing, debouncing, sensors, pumps, and control systems.

🐈 Tech Stack

C, C++, C#, Python, JavaScript, TypeScript, HTML, CSS, React, Next.js, TailwindCSS, Node.js, Flask, Django, MongoDB, PostgreSQL, Docker, Git, Arduino, Raspberry Pi, Linux, Unity, Blender, VS Code

🐾 Selected Work

GPU raytracing lab using Unity, C#, HLSL, and compute shaders.

UnityC SharpHLSL

Per-pixel compute dispatch, world-space camera rays, analytic ray-sphere intersections, and packed material buffers.

Low-cost ESP32 handheld gaming console with menus and multiple games.

ESP32ArduinoC++

Joystick and button input, buzzer feedback, animated menus, SPI ST7735 display, Snake, Pong, Tetris, Breakout, and more.

Git-like version control system written in C.

CSHA-1Filesystems

Repository initialization, object hashing/storage, cat-file, index, tree, commit, log, and checkout milestones.

Hackathon-winning work-simulation game with a retro workstation layer.

ReactThree.jsTailwindCSS

Persisted state, burnout, XP/levels, achievements, procedural audio, and bounded tick-loop gameplay.

ESP32 multi-button Morse interpreter with TFT output.

ESP32Input TimingTFT

Timing windows, debouncing, letter segmentation, word segmentation, and embedded UI feedback.

Itinerary helper and hackathon-ready travel planning app.

ReactNode.jsExpress

A practical web app surface for planning, browsing, and itinerary support.

🐈 Experience

May 2026 - PresentFounding Frontend Lead Engineer
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Shipped 21+ merged PRs across a production Next.js, React, Django, and PostgreSQL monorepo.
  • Delivered reader, author-dashboard, and admin-panel workflows including banners, glossary/gallery flows, profile visuals, loading UX, and deployment fixes.
  • Debugged image upload, scroll, API, and layout regressions across frontend and backend surfaces.
Jul 2025 - Oct 2025Junior Software Developer Intern
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Built responsive author-dashboard interfaces with Next.js, TailwindCSS, and Django REST APIs.
  • Traced frontend/backend issues and validated fixes across multiple app surfaces.
Mar 2025 - Jun 2025Software Development Intern
Paint Your Story
  • Developed MongoDB-backed MERN and Flask modules for authentication, payments, email services, and API integrations.

🐾 Highlights

2nd Place
The Fest 3.0 Hackathon, RANDOMIZE MUJ
5th Place
Neurathon, NIT Silchar
5th Place
CALL2CODE, IEEE SB MUJ

🐈 GitHub Pulse

Debyte404 GitHub statsDebyte404 top languages

🐾 Contact

Email | LinkedIn | Portfolio

🐈 Built with curiosity, caffeine, and a suspicious number of cat tabs open.

Footer wave

Pinned Loading

  1. RaytracingRaytracingPublic

    My Learning process to a ray tracer in unity (inspired from sebastian lague)

    C#

  2. MeantendoMeantendoPublic

    C++ 18

  3. slyeet03/SmartSprayslyeet03/SmartSprayPublic

    Jupyter Notebook

  4. ObscuraObscuraPublic

    anonymous community to fix yourself

    TypeScript 1

  5. randomize-hackthonrandomize-hackthonPublic

    Forked from SarmaHighOnCode/randomize-hackthon

    JavaScript

  6. CGITCGITPublic

    CGIT - C implementation of Git

    C

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
View Debyte404's full-sized avatar
🙃
compute shader
🙃
compute shader

Block or report Debyte404

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Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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Debyte404/README.md

Ankit Chetri - Cat-coded Frontend Engineer, Systems Learner, Hardware Builder

Typing SVG with Doto font

PortfolioGitHubLinkedInEmail

Cat approvedCuriosity labDebug naps


Hi, I am Ankit - aka Debyte

I build polished web products, graphics experiments, and embedded devices. My work moves between production frontend engineering, systems learning, shader experiments, and ESP32 hardware projects.

Currently, I am shipping reader, author, and admin experiences at NovelPedia, while building my own labs around raytracing, Git internals, handheld consoles, and hardware control.

Current direction: product engineering with a low-level edge - clean interfaces, strong debugging, and curiosity for how things work beneath the abstraction.

🐈 Cat Console

🐾 Buildship clean interfaces
🐾 Debugtrace weird edge cases
🐾 Tinkerhardware, shaders, C internals

🐱 Soft paws, sharp claws for bugs.

🐾 21+

merged production PRs

🏆 3

hackathon placements

🐈 ESP32

hardware and control logic

🐾 C / GPU

systems and graphics labs

🐾 Focus Areas

Product Engineering

Next.js, React, TailwindCSS, Django, PostgreSQL, dashboards, API integration, layout debugging, and production UX polish.

Systems and Graphics

C internals, Git object storage, SHA-1 workflows, Unity compute shaders, fragment shaders, GPU buffers, and raytracing.

Embedded Hardware

ESP32, Arduino, PlatformIO, TFT displays, physical input timing, debouncing, sensors, pumps, and control systems.

🐈 Tech Stack

C, C++, C#, Python, JavaScript, TypeScript, HTML, CSS, React, Next.js, TailwindCSS, Node.js, Flask, Django, MongoDB, PostgreSQL, Docker, Git, Arduino, Raspberry Pi, Linux, Unity, Blender, VS Code

🐾 Selected Work

GPU raytracing lab using Unity, C#, HLSL, and compute shaders.

UnityC SharpHLSL

Per-pixel compute dispatch, world-space camera rays, analytic ray-sphere intersections, and packed material buffers.

Low-cost ESP32 handheld gaming console with menus and multiple games.

ESP32ArduinoC++

Joystick and button input, buzzer feedback, animated menus, SPI ST7735 display, Snake, Pong, Tetris, Breakout, and more.

Git-like version control system written in C.

CSHA-1Filesystems

Repository initialization, object hashing/storage, cat-file, index, tree, commit, log, and checkout milestones.

Hackathon-winning work-simulation game with a retro workstation layer.

ReactThree.jsTailwindCSS

Persisted state, burnout, XP/levels, achievements, procedural audio, and bounded tick-loop gameplay.

ESP32 multi-button Morse interpreter with TFT output.

ESP32Input TimingTFT

Timing windows, debouncing, letter segmentation, word segmentation, and embedded UI feedback.

Itinerary helper and hackathon-ready travel planning app.

ReactNode.jsExpress

A practical web app surface for planning, browsing, and itinerary support.

🐈 Experience

May 2026 - PresentFounding Frontend Lead Engineer
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Shipped 21+ merged PRs across a production Next.js, React, Django, and PostgreSQL monorepo.
  • Delivered reader, author-dashboard, and admin-panel workflows including banners, glossary/gallery flows, profile visuals, loading UX, and deployment fixes.
  • Debugged image upload, scroll, API, and layout regressions across frontend and backend surfaces.
Jul 2025 - Oct 2025Junior Software Developer Intern
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Built responsive author-dashboard interfaces with Next.js, TailwindCSS, and Django REST APIs.
  • Traced frontend/backend issues and validated fixes across multiple app surfaces.
Mar 2025 - Jun 2025Software Development Intern
Paint Your Story
  • Developed MongoDB-backed MERN and Flask modules for authentication, payments, email services, and API integrations.

🐾 Highlights

2nd Place
The Fest 3.0 Hackathon, RANDOMIZE MUJ
5th Place
Neurathon, NIT Silchar
5th Place
CALL2CODE, IEEE SB MUJ

🐈 GitHub Pulse

Debyte404 GitHub statsDebyte404 top languages

🐾 Contact

Email | LinkedIn | Portfolio

🐈 Built with curiosity, caffeine, and a suspicious number of cat tabs open.

Footer wave

Pinned Loading

  1. RaytracingRaytracingPublic

    My Learning process to a ray tracer in unity (inspired from sebastian lague)

    C#

  2. MeantendoMeantendoPublic

    C++ 18

  3. slyeet03/SmartSprayslyeet03/SmartSprayPublic

    Jupyter Notebook

  4. ObscuraObscuraPublic

    anonymous community to fix yourself

    TypeScript 1

  5. randomize-hackthonrandomize-hackthonPublic

    Forked from SarmaHighOnCode/randomize-hackthon

    JavaScript

  6. CGITCGITPublic

    CGIT - C implementation of Git

    C

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
View Debyte404's full-sized avatar
🙃
compute shader
🙃
compute shader

Block or report Debyte404

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

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Debyte404/README.md

Ankit Chetri - Cat-coded Frontend Engineer, Systems Learner, Hardware Builder

Typing SVG with Doto font

PortfolioGitHubLinkedInEmail

Cat approvedCuriosity labDebug naps


Hi, I am Ankit - aka Debyte

I build polished web products, graphics experiments, and embedded devices. My work moves between production frontend engineering, systems learning, shader experiments, and ESP32 hardware projects.

Currently, I am shipping reader, author, and admin experiences at NovelPedia, while building my own labs around raytracing, Git internals, handheld consoles, and hardware control.

Current direction: product engineering with a low-level edge - clean interfaces, strong debugging, and curiosity for how things work beneath the abstraction.

🐈 Cat Console

🐾 Buildship clean interfaces
🐾 Debugtrace weird edge cases
🐾 Tinkerhardware, shaders, C internals

🐱 Soft paws, sharp claws for bugs.

🐾 21+

merged production PRs

🏆 3

hackathon placements

🐈 ESP32

hardware and control logic

🐾 C / GPU

systems and graphics labs

🐾 Focus Areas

Product Engineering

Next.js, React, TailwindCSS, Django, PostgreSQL, dashboards, API integration, layout debugging, and production UX polish.

Systems and Graphics

C internals, Git object storage, SHA-1 workflows, Unity compute shaders, fragment shaders, GPU buffers, and raytracing.

Embedded Hardware

ESP32, Arduino, PlatformIO, TFT displays, physical input timing, debouncing, sensors, pumps, and control systems.

🐈 Tech Stack

C, C++, C#, Python, JavaScript, TypeScript, HTML, CSS, React, Next.js, TailwindCSS, Node.js, Flask, Django, MongoDB, PostgreSQL, Docker, Git, Arduino, Raspberry Pi, Linux, Unity, Blender, VS Code

🐾 Selected Work

GPU raytracing lab using Unity, C#, HLSL, and compute shaders.

UnityC SharpHLSL

Per-pixel compute dispatch, world-space camera rays, analytic ray-sphere intersections, and packed material buffers.

Low-cost ESP32 handheld gaming console with menus and multiple games.

ESP32ArduinoC++

Joystick and button input, buzzer feedback, animated menus, SPI ST7735 display, Snake, Pong, Tetris, Breakout, and more.

Git-like version control system written in C.

CSHA-1Filesystems

Repository initialization, object hashing/storage, cat-file, index, tree, commit, log, and checkout milestones.

Hackathon-winning work-simulation game with a retro workstation layer.

ReactThree.jsTailwindCSS

Persisted state, burnout, XP/levels, achievements, procedural audio, and bounded tick-loop gameplay.

ESP32 multi-button Morse interpreter with TFT output.

ESP32Input TimingTFT

Timing windows, debouncing, letter segmentation, word segmentation, and embedded UI feedback.

Itinerary helper and hackathon-ready travel planning app.

ReactNode.jsExpress

A practical web app surface for planning, browsing, and itinerary support.

🐈 Experience

May 2026 - PresentFounding Frontend Lead Engineer
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Shipped 21+ merged PRs across a production Next.js, React, Django, and PostgreSQL monorepo.
  • Delivered reader, author-dashboard, and admin-panel workflows including banners, glossary/gallery flows, profile visuals, loading UX, and deployment fixes.
  • Debugged image upload, scroll, API, and layout regressions across frontend and backend surfaces.
Jul 2025 - Oct 2025Junior Software Developer Intern
NovelPedia - KarmicSphere Media Pvt. Ltd.
  • Built responsive author-dashboard interfaces with Next.js, TailwindCSS, and Django REST APIs.
  • Traced frontend/backend issues and validated fixes across multiple app surfaces.
Mar 2025 - Jun 2025Software Development Intern
Paint Your Story
  • Developed MongoDB-backed MERN and Flask modules for authentication, payments, email services, and API integrations.

🐾 Highlights

2nd Place
The Fest 3.0 Hackathon, RANDOMIZE MUJ
5th Place
Neurathon, NIT Silchar
5th Place
CALL2CODE, IEEE SB MUJ

🐈 GitHub Pulse

Debyte404 GitHub statsDebyte404 top languages

🐾 Contact

Email | LinkedIn | Portfolio

🐈 Built with curiosity, caffeine, and a suspicious number of cat tabs open.

Footer wave

Pinned Loading

  1. RaytracingRaytracingPublic

    My Learning process to a ray tracer in unity (inspired from sebastian lague)

    C#

  2. MeantendoMeantendoPublic

    C++ 18

  3. slyeet03/SmartSprayslyeet03/SmartSprayPublic

    Jupyter Notebook

  4. ObscuraObscuraPublic

    anonymous community to fix yourself

    TypeScript 1

  5. randomize-hackthonrandomize-hackthonPublic

    Forked from SarmaHighOnCode/randomize-hackthon

    JavaScript

  6. CGITCGITPublic

    CGIT - C implementation of Git

    C