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Diep.Java

AboutFeaturesBuildRunning

Sample Webp


About

Remake of Diep.io in Java. All tanks and stats are balanced from the original game thanks to reverse-engineering and research from https://github.com/ABCxFF/diepindepth. A few tank definitions have been tweaked and the newest tank Glider has been added (too new to be found in diepindepth definitions). JSON file with all tank stats and geometry (barrel size, angle, etc) are parsed with the library https://github.com/stleary/JSON-java and drawn at runtime. As a result, there is no need to hardcode the art of tanks and their stats. Additionally, it is very easy to add new custom tank definitions or tweak existing ones.

Features

  • Original Diep.io tanks, stats, physics, level/XP system, controls, etc.
  • Bots that pre-aim perfectly and dodge bullets (algorithm based on moving perpendicular to incoming bullet velocities and repulsion from obstacles)
  • Polygon spawning (square, triangles, pentagons, alpha pentagons, and crashers) system
  • Live updating leaderboard, minimap, and leader direction pointer
  • Death and menu screen
  • Different game modes
  • Custom camera zoom for debugging
  • ALL tanks except for necromancer and factory are implemented and tested (including more complex custom tanks such as overlord, mothership, spike, auto-5, rocketeer, etc.)
  • And more!

Build

The external .jar libraries are already included in the libs folder. This includes a Raylib (OpenGL-based game library) port for Java and the JSON parsing library. Add these external libraries to your project (depends on your IDE). For example, in VSCode, add them to Referenced Libraries and in IntelliJ IDEA, add them to Modules in the Project Structure settings.

Next, add the folders src, assets, and config to the classpath.

Finally, run the Main.java file in the root folder.

Running

A pre-configured folder with an exe file can be found in releases. For now, any windows machine should be able to directly play the game without any installation. The folder comes with all required files and a JRE to run the game.

About

Diep.io in Java, with the same graphics, tanks, physics, UI, score system

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Diep.Java

AboutFeaturesBuildRunning

Sample Webp


About

Remake of Diep.io in Java. All tanks and stats are balanced from the original game thanks to reverse-engineering and research from https://github.com/ABCxFF/diepindepth. A few tank definitions have been tweaked and the newest tank Glider has been added (too new to be found in diepindepth definitions). JSON file with all tank stats and geometry (barrel size, angle, etc) are parsed with the library https://github.com/stleary/JSON-java and drawn at runtime. As a result, there is no need to hardcode the art of tanks and their stats. Additionally, it is very easy to add new custom tank definitions or tweak existing ones.

Features

  • Original Diep.io tanks, stats, physics, level/XP system, controls, etc.
  • Bots that pre-aim perfectly and dodge bullets (algorithm based on moving perpendicular to incoming bullet velocities and repulsion from obstacles)
  • Polygon spawning (square, triangles, pentagons, alpha pentagons, and crashers) system
  • Live updating leaderboard, minimap, and leader direction pointer
  • Death and menu screen
  • Different game modes
  • Custom camera zoom for debugging
  • ALL tanks except for necromancer and factory are implemented and tested (including more complex custom tanks such as overlord, mothership, spike, auto-5, rocketeer, etc.)
  • And more!

Build

The external .jar libraries are already included in the libs folder. This includes a Raylib (OpenGL-based game library) port for Java and the JSON parsing library. Add these external libraries to your project (depends on your IDE). For example, in VSCode, add them to Referenced Libraries and in IntelliJ IDEA, add them to Modules in the Project Structure settings.

Next, add the folders src, assets, and config to the classpath.

Finally, run the Main.java file in the root folder.

Running

A pre-configured folder with an exe file can be found in releases. For now, any windows machine should be able to directly play the game without any installation. The folder comes with all required files and a JRE to run the game.

About

Diep.io in Java, with the same graphics, tanks, physics, UI, score system

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Diep.Java

AboutFeaturesBuildRunning

Sample Webp


About

Remake of Diep.io in Java. All tanks and stats are balanced from the original game thanks to reverse-engineering and research from https://github.com/ABCxFF/diepindepth. A few tank definitions have been tweaked and the newest tank Glider has been added (too new to be found in diepindepth definitions). JSON file with all tank stats and geometry (barrel size, angle, etc) are parsed with the library https://github.com/stleary/JSON-java and drawn at runtime. As a result, there is no need to hardcode the art of tanks and their stats. Additionally, it is very easy to add new custom tank definitions or tweak existing ones.

Features

  • Original Diep.io tanks, stats, physics, level/XP system, controls, etc.
  • Bots that pre-aim perfectly and dodge bullets (algorithm based on moving perpendicular to incoming bullet velocities and repulsion from obstacles)
  • Polygon spawning (square, triangles, pentagons, alpha pentagons, and crashers) system
  • Live updating leaderboard, minimap, and leader direction pointer
  • Death and menu screen
  • Different game modes
  • Custom camera zoom for debugging
  • ALL tanks except for necromancer and factory are implemented and tested (including more complex custom tanks such as overlord, mothership, spike, auto-5, rocketeer, etc.)
  • And more!

Build

The external .jar libraries are already included in the libs folder. This includes a Raylib (OpenGL-based game library) port for Java and the JSON parsing library. Add these external libraries to your project (depends on your IDE). For example, in VSCode, add them to Referenced Libraries and in IntelliJ IDEA, add them to Modules in the Project Structure settings.

Next, add the folders src, assets, and config to the classpath.

Finally, run the Main.java file in the root folder.

Running

A pre-configured folder with an exe file can be found in releases. For now, any windows machine should be able to directly play the game without any installation. The folder comes with all required files and a JRE to run the game.

About

Diep.io in Java, with the same graphics, tanks, physics, UI, score system

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Diep.Java

AboutFeaturesBuildRunning

Sample Webp


About

Remake of Diep.io in Java. All tanks and stats are balanced from the original game thanks to reverse-engineering and research from https://github.com/ABCxFF/diepindepth. A few tank definitions have been tweaked and the newest tank Glider has been added (too new to be found in diepindepth definitions). JSON file with all tank stats and geometry (barrel size, angle, etc) are parsed with the library https://github.com/stleary/JSON-java and drawn at runtime. As a result, there is no need to hardcode the art of tanks and their stats. Additionally, it is very easy to add new custom tank definitions or tweak existing ones.

Features

  • Original Diep.io tanks, stats, physics, level/XP system, controls, etc.
  • Bots that pre-aim perfectly and dodge bullets (algorithm based on moving perpendicular to incoming bullet velocities and repulsion from obstacles)
  • Polygon spawning (square, triangles, pentagons, alpha pentagons, and crashers) system
  • Live updating leaderboard, minimap, and leader direction pointer
  • Death and menu screen
  • Different game modes
  • Custom camera zoom for debugging
  • ALL tanks except for necromancer and factory are implemented and tested (including more complex custom tanks such as overlord, mothership, spike, auto-5, rocketeer, etc.)
  • And more!

Build

The external .jar libraries are already included in the libs folder. This includes a Raylib (OpenGL-based game library) port for Java and the JSON parsing library. Add these external libraries to your project (depends on your IDE). For example, in VSCode, add them to Referenced Libraries and in IntelliJ IDEA, add them to Modules in the Project Structure settings.

Next, add the folders src, assets, and config to the classpath.

Finally, run the Main.java file in the root folder.

Running

A pre-configured folder with an exe file can be found in releases. For now, any windows machine should be able to directly play the game without any installation. The folder comes with all required files and a JRE to run the game.

About

Diep.io in Java, with the same graphics, tanks, physics, UI, score system

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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Diep.Java

AboutFeaturesBuildRunning

Sample Webp


About

Remake of Diep.io in Java. All tanks and stats are balanced from the original game thanks to reverse-engineering and research from https://github.com/ABCxFF/diepindepth. A few tank definitions have been tweaked and the newest tank Glider has been added (too new to be found in diepindepth definitions). JSON file with all tank stats and geometry (barrel size, angle, etc) are parsed with the library https://github.com/stleary/JSON-java and drawn at runtime. As a result, there is no need to hardcode the art of tanks and their stats. Additionally, it is very easy to add new custom tank definitions or tweak existing ones.

Features

  • Original Diep.io tanks, stats, physics, level/XP system, controls, etc.
  • Bots that pre-aim perfectly and dodge bullets (algorithm based on moving perpendicular to incoming bullet velocities and repulsion from obstacles)
  • Polygon spawning (square, triangles, pentagons, alpha pentagons, and crashers) system
  • Live updating leaderboard, minimap, and leader direction pointer
  • Death and menu screen
  • Different game modes
  • Custom camera zoom for debugging
  • ALL tanks except for necromancer and factory are implemented and tested (including more complex custom tanks such as overlord, mothership, spike, auto-5, rocketeer, etc.)
  • And more!

Build

The external .jar libraries are already included in the libs folder. This includes a Raylib (OpenGL-based game library) port for Java and the JSON parsing library. Add these external libraries to your project (depends on your IDE). For example, in VSCode, add them to Referenced Libraries and in IntelliJ IDEA, add them to Modules in the Project Structure settings.

Next, add the folders src, assets, and config to the classpath.

Finally, run the Main.java file in the root folder.

Running

A pre-configured folder with an exe file can be found in releases. For now, any windows machine should be able to directly play the game without any installation. The folder comes with all required files and a JRE to run the game.

About

Diep.io in Java, with the same graphics, tanks, physics, UI, score system

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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238 Commits

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Diep.Java

AboutFeaturesBuildRunning

Sample Webp


About

Remake of Diep.io in Java. All tanks and stats are balanced from the original game thanks to reverse-engineering and research from https://github.com/ABCxFF/diepindepth. A few tank definitions have been tweaked and the newest tank Glider has been added (too new to be found in diepindepth definitions). JSON file with all tank stats and geometry (barrel size, angle, etc) are parsed with the library https://github.com/stleary/JSON-java and drawn at runtime. As a result, there is no need to hardcode the art of tanks and their stats. Additionally, it is very easy to add new custom tank definitions or tweak existing ones.

Features

  • Original Diep.io tanks, stats, physics, level/XP system, controls, etc.
  • Bots that pre-aim perfectly and dodge bullets (algorithm based on moving perpendicular to incoming bullet velocities and repulsion from obstacles)
  • Polygon spawning (square, triangles, pentagons, alpha pentagons, and crashers) system
  • Live updating leaderboard, minimap, and leader direction pointer
  • Death and menu screen
  • Different game modes
  • Custom camera zoom for debugging
  • ALL tanks except for necromancer and factory are implemented and tested (including more complex custom tanks such as overlord, mothership, spike, auto-5, rocketeer, etc.)
  • And more!

Build

The external .jar libraries are already included in the libs folder. This includes a Raylib (OpenGL-based game library) port for Java and the JSON parsing library. Add these external libraries to your project (depends on your IDE). For example, in VSCode, add them to Referenced Libraries and in IntelliJ IDEA, add them to Modules in the Project Structure settings.

Next, add the folders src, assets, and config to the classpath.

Finally, run the Main.java file in the root folder.

Running

A pre-configured folder with an exe file can be found in releases. For now, any windows machine should be able to directly play the game without any installation. The folder comes with all required files and a JRE to run the game.

About

Diep.io in Java, with the same graphics, tanks, physics, UI, score system

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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238 Commits

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Diep.Java

AboutFeaturesBuildRunning

Sample Webp


About

Remake of Diep.io in Java. All tanks and stats are balanced from the original game thanks to reverse-engineering and research from https://github.com/ABCxFF/diepindepth. A few tank definitions have been tweaked and the newest tank Glider has been added (too new to be found in diepindepth definitions). JSON file with all tank stats and geometry (barrel size, angle, etc) are parsed with the library https://github.com/stleary/JSON-java and drawn at runtime. As a result, there is no need to hardcode the art of tanks and their stats. Additionally, it is very easy to add new custom tank definitions or tweak existing ones.

Features

  • Original Diep.io tanks, stats, physics, level/XP system, controls, etc.
  • Bots that pre-aim perfectly and dodge bullets (algorithm based on moving perpendicular to incoming bullet velocities and repulsion from obstacles)
  • Polygon spawning (square, triangles, pentagons, alpha pentagons, and crashers) system
  • Live updating leaderboard, minimap, and leader direction pointer
  • Death and menu screen
  • Different game modes
  • Custom camera zoom for debugging
  • ALL tanks except for necromancer and factory are implemented and tested (including more complex custom tanks such as overlord, mothership, spike, auto-5, rocketeer, etc.)
  • And more!

Build

The external .jar libraries are already included in the libs folder. This includes a Raylib (OpenGL-based game library) port for Java and the JSON parsing library. Add these external libraries to your project (depends on your IDE). For example, in VSCode, add them to Referenced Libraries and in IntelliJ IDEA, add them to Modules in the Project Structure settings.

Next, add the folders src, assets, and config to the classpath.

Finally, run the Main.java file in the root folder.

Running

A pre-configured folder with an exe file can be found in releases. For now, any windows machine should be able to directly play the game without any installation. The folder comes with all required files and a JRE to run the game.

About

Diep.io in Java, with the same graphics, tanks, physics, UI, score system

Topics

Resources

Stars

6 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Diep.Java

AboutFeaturesBuildRunning

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About

Remake of Diep.io in Java. All tanks and stats are balanced from the original game thanks to reverse-engineering and research from https://github.com/ABCxFF/diepindepth. A few tank definitions have been tweaked and the newest tank Glider has been added (too new to be found in diepindepth definitions). JSON file with all tank stats and geometry (barrel size, angle, etc) are parsed with the library https://github.com/stleary/JSON-java and drawn at runtime. As a result, there is no need to hardcode the art of tanks and their stats. Additionally, it is very easy to add new custom tank definitions or tweak existing ones.

Features

  • Original Diep.io tanks, stats, physics, level/XP system, controls, etc.
  • Bots that pre-aim perfectly and dodge bullets (algorithm based on moving perpendicular to incoming bullet velocities and repulsion from obstacles)
  • Polygon spawning (square, triangles, pentagons, alpha pentagons, and crashers) system
  • Live updating leaderboard, minimap, and leader direction pointer
  • Death and menu screen
  • Different game modes
  • Custom camera zoom for debugging
  • ALL tanks except for necromancer and factory are implemented and tested (including more complex custom tanks such as overlord, mothership, spike, auto-5, rocketeer, etc.)
  • And more!

Build

The external .jar libraries are already included in the libs folder. This includes a Raylib (OpenGL-based game library) port for Java and the JSON parsing library. Add these external libraries to your project (depends on your IDE). For example, in VSCode, add them to Referenced Libraries and in IntelliJ IDEA, add them to Modules in the Project Structure settings.

Next, add the folders src, assets, and config to the classpath.

Finally, run the Main.java file in the root folder.

Running

A pre-configured folder with an exe file can be found in releases. For now, any windows machine should be able to directly play the game without any installation. The folder comes with all required files and a JRE to run the game.

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Diep.io in Java, with the same graphics, tanks, physics, UI, score system

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