Skip to content
This repository was archived by the owner on Feb 17, 2026. It is now read-only.

Lobby: Make player ordinals client controlled - #666

Merged
Indy2222 merged 3 commits into
DigitalExtinction:mainfrom
Indy2222:feature/ordinals
Aug 8, 2023
Merged

Lobby: Make player ordinals client controlled#666
Indy2222 merged 3 commits into
DigitalExtinction:mainfrom
Indy2222:feature/ordinals

Conversation

@Indy2222

@Indy2222Indy2222 commented Aug 7, 2023

Copy link
Copy Markdown
Collaborator
  • Thanks to uniqueness constraint on the ordinal, this serves as a maximum number of players constraint.
  • It delegates ordinal (player number) assignment to the client who already receives such info from DE Connector.

Fixes#308.

@Indy2222
Indy2222force-pushed the feature/ordinals branch 2 times, most recently from 6c47036 to b6e71c3CompareAugust 7, 2023 21:42
@Indy2222
Indy2222force-pushed the feature/ordinals branch 2 times, most recently from 7187320 to 6e3a08eCompareAugust 8, 2023 13:14
@Indy2222
Indy2222 marked this pull request as ready for review August 8, 2023 13:16
@Indy2222
Indy2222 merged commit 89027c7 into DigitalExtinction:mainAug 8, 2023
@Indy2222
Indy2222 deleted the feature/ordinals branch August 8, 2023 13:49
@Indy2222Indy2222 mentioned this pull request Aug 9, 2023
Indy2222 added a commit that referenced this pull request Aug 9, 2023
Should have been done as part of #666.
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

None yet

Development

Successfully merging this pull request may close these issues.

Lobby: Enforce maximum number of players in a game

1 participant

@Indy2222