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##iOS-Flip-Transform

###Summary Animation component for the effect of flipping as in a news/clock ticker, or a page turn.

Structured around the idea of a data object (i.e. headline in news, number in a clock, page in a book) as an animation frame, comprised of multiple CALayers.

Supports 3 interaction modes:

  • Triggered: as in a tap to flip
  • Auto: as in a revolving flip that loops through data
  • Controlled: as in a pan gesture that moves the flip layer according to touch

Supports different types of content:

  • Blank, with background color
  • With image, whether from file or screenshot
  • With dynamic text, either composited on background or on image

--

###Usage

  1. Create delegate object -
    AnimationDelegate *animationDelegate = [[AnimationDelegate alloc] initWithSequenceType: directionType:];

  2. Create flip view (either vertical or horizontal flip animation type) and assign it to animation delegate -
    FlipView *flipView = [[FlipView alloc] initWithAnimationType: animationDelegate: frame:];
    animationDelegate.transformView = flipView;

  3. Add flip view as subview and customize properties (refer below for configurable list)

  4. Call [flipView printText: usingImage: backgroundColor: textColor:] to draw each frame (minimum of 2)

  5. Call [animationDelegate startAnimation:] to start the animation. For using buttons or pan gesture, look at the animation controller example

Note: To remove jagged edges during flipping, set Renders with edge antialiasing in the project plist to YES. This may decrease performance.

####Configurable Properties

#####Animation Delegate

  • repeatDelay: Length of time to the next flip after the current flip completes (only for auto interaction mode)
  • shadow: Whether or not to display shadow
  • repeat: Whether or not to loop through animation frames (only for auto interaction mode)
  • sensitivity: Positive modifier for input to animation response. Higher the sensitivity, greater the response. (only for controlled interaction mode)
  • gravity: Positive modifier for speed of movement to nearest resting state after input is removed. Higher the gravity, faster the speed. (only for controlled interaction mode)
  • perspectiveDepth: Positive value for adjusting the perspective. Lower the value, greater the illusion of depth.
  • nextDuration: duration of the next flip animation

#####FlipView

  • textInset: inset of text relative to the flip view, like border margin
  • textOffset: positioning of text relative to top left of the flip view
  • fontSize: font size
  • font: font string, can be custom or inbuilt, defaults to Helvetica
  • fontAlignment: left, center or right alignment
  • textTruncationMode: none, start, middle or end truncation
  • sublayerCornerRadius: corner radius to apply to each sub panel of the flip view

--

###Feature Backlog

  1. More flexible and readable way of rearranging layers
  2. Dynamically drawing layers only when they come into view
  3. More realistic and less expensive lighting (specular reflection would be cool)

###Contributors
xissburg

--

http://twitter.com/dilliontan

About

Core Animation framework for navigating data by flipping

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912 stars

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - Dillion/iOS-Flip-Transform: Core Animation framework for navigating data by flipping · GitHub
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##iOS-Flip-Transform

###Summary Animation component for the effect of flipping as in a news/clock ticker, or a page turn.

Structured around the idea of a data object (i.e. headline in news, number in a clock, page in a book) as an animation frame, comprised of multiple CALayers.

Supports 3 interaction modes:

  • Triggered: as in a tap to flip
  • Auto: as in a revolving flip that loops through data
  • Controlled: as in a pan gesture that moves the flip layer according to touch

Supports different types of content:

  • Blank, with background color
  • With image, whether from file or screenshot
  • With dynamic text, either composited on background or on image

--

###Usage

  1. Create delegate object -
    AnimationDelegate *animationDelegate = [[AnimationDelegate alloc] initWithSequenceType: directionType:];

  2. Create flip view (either vertical or horizontal flip animation type) and assign it to animation delegate -
    FlipView *flipView = [[FlipView alloc] initWithAnimationType: animationDelegate: frame:];
    animationDelegate.transformView = flipView;

  3. Add flip view as subview and customize properties (refer below for configurable list)

  4. Call [flipView printText: usingImage: backgroundColor: textColor:] to draw each frame (minimum of 2)

  5. Call [animationDelegate startAnimation:] to start the animation. For using buttons or pan gesture, look at the animation controller example

Note: To remove jagged edges during flipping, set Renders with edge antialiasing in the project plist to YES. This may decrease performance.

####Configurable Properties

#####Animation Delegate

  • repeatDelay: Length of time to the next flip after the current flip completes (only for auto interaction mode)
  • shadow: Whether or not to display shadow
  • repeat: Whether or not to loop through animation frames (only for auto interaction mode)
  • sensitivity: Positive modifier for input to animation response. Higher the sensitivity, greater the response. (only for controlled interaction mode)
  • gravity: Positive modifier for speed of movement to nearest resting state after input is removed. Higher the gravity, faster the speed. (only for controlled interaction mode)
  • perspectiveDepth: Positive value for adjusting the perspective. Lower the value, greater the illusion of depth.
  • nextDuration: duration of the next flip animation

#####FlipView

  • textInset: inset of text relative to the flip view, like border margin
  • textOffset: positioning of text relative to top left of the flip view
  • fontSize: font size
  • font: font string, can be custom or inbuilt, defaults to Helvetica
  • fontAlignment: left, center or right alignment
  • textTruncationMode: none, start, middle or end truncation
  • sublayerCornerRadius: corner radius to apply to each sub panel of the flip view

--

###Feature Backlog

  1. More flexible and readable way of rearranging layers
  2. Dynamically drawing layers only when they come into view
  3. More realistic and less expensive lighting (specular reflection would be cool)

###Contributors
xissburg

--

http://twitter.com/dilliontan

About

Core Animation framework for navigating data by flipping

Resources

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912 stars

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Dillion/iOS-Flip-Transform: Core Animation framework for navigating data by flipping · GitHub
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##iOS-Flip-Transform

###Summary Animation component for the effect of flipping as in a news/clock ticker, or a page turn.

Structured around the idea of a data object (i.e. headline in news, number in a clock, page in a book) as an animation frame, comprised of multiple CALayers.

Supports 3 interaction modes:

  • Triggered: as in a tap to flip
  • Auto: as in a revolving flip that loops through data
  • Controlled: as in a pan gesture that moves the flip layer according to touch

Supports different types of content:

  • Blank, with background color
  • With image, whether from file or screenshot
  • With dynamic text, either composited on background or on image

--

###Usage

  1. Create delegate object -
    AnimationDelegate *animationDelegate = [[AnimationDelegate alloc] initWithSequenceType: directionType:];

  2. Create flip view (either vertical or horizontal flip animation type) and assign it to animation delegate -
    FlipView *flipView = [[FlipView alloc] initWithAnimationType: animationDelegate: frame:];
    animationDelegate.transformView = flipView;

  3. Add flip view as subview and customize properties (refer below for configurable list)

  4. Call [flipView printText: usingImage: backgroundColor: textColor:] to draw each frame (minimum of 2)

  5. Call [animationDelegate startAnimation:] to start the animation. For using buttons or pan gesture, look at the animation controller example

Note: To remove jagged edges during flipping, set Renders with edge antialiasing in the project plist to YES. This may decrease performance.

####Configurable Properties

#####Animation Delegate

  • repeatDelay: Length of time to the next flip after the current flip completes (only for auto interaction mode)
  • shadow: Whether or not to display shadow
  • repeat: Whether or not to loop through animation frames (only for auto interaction mode)
  • sensitivity: Positive modifier for input to animation response. Higher the sensitivity, greater the response. (only for controlled interaction mode)
  • gravity: Positive modifier for speed of movement to nearest resting state after input is removed. Higher the gravity, faster the speed. (only for controlled interaction mode)
  • perspectiveDepth: Positive value for adjusting the perspective. Lower the value, greater the illusion of depth.
  • nextDuration: duration of the next flip animation

#####FlipView

  • textInset: inset of text relative to the flip view, like border margin
  • textOffset: positioning of text relative to top left of the flip view
  • fontSize: font size
  • font: font string, can be custom or inbuilt, defaults to Helvetica
  • fontAlignment: left, center or right alignment
  • textTruncationMode: none, start, middle or end truncation
  • sublayerCornerRadius: corner radius to apply to each sub panel of the flip view

--

###Feature Backlog

  1. More flexible and readable way of rearranging layers
  2. Dynamically drawing layers only when they come into view
  3. More realistic and less expensive lighting (specular reflection would be cool)

###Contributors
xissburg

--

http://twitter.com/dilliontan

About

Core Animation framework for navigating data by flipping

Resources

Stars

912 stars

Watchers

57 watching

Forks

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Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Dillion/iOS-Flip-Transform: Core Animation framework for navigating data by flipping · GitHub
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##iOS-Flip-Transform

###Summary Animation component for the effect of flipping as in a news/clock ticker, or a page turn.

Structured around the idea of a data object (i.e. headline in news, number in a clock, page in a book) as an animation frame, comprised of multiple CALayers.

Supports 3 interaction modes:

  • Triggered: as in a tap to flip
  • Auto: as in a revolving flip that loops through data
  • Controlled: as in a pan gesture that moves the flip layer according to touch

Supports different types of content:

  • Blank, with background color
  • With image, whether from file or screenshot
  • With dynamic text, either composited on background or on image

--

###Usage

  1. Create delegate object -
    AnimationDelegate *animationDelegate = [[AnimationDelegate alloc] initWithSequenceType: directionType:];

  2. Create flip view (either vertical or horizontal flip animation type) and assign it to animation delegate -
    FlipView *flipView = [[FlipView alloc] initWithAnimationType: animationDelegate: frame:];
    animationDelegate.transformView = flipView;

  3. Add flip view as subview and customize properties (refer below for configurable list)

  4. Call [flipView printText: usingImage: backgroundColor: textColor:] to draw each frame (minimum of 2)

  5. Call [animationDelegate startAnimation:] to start the animation. For using buttons or pan gesture, look at the animation controller example

Note: To remove jagged edges during flipping, set Renders with edge antialiasing in the project plist to YES. This may decrease performance.

####Configurable Properties

#####Animation Delegate

  • repeatDelay: Length of time to the next flip after the current flip completes (only for auto interaction mode)
  • shadow: Whether or not to display shadow
  • repeat: Whether or not to loop through animation frames (only for auto interaction mode)
  • sensitivity: Positive modifier for input to animation response. Higher the sensitivity, greater the response. (only for controlled interaction mode)
  • gravity: Positive modifier for speed of movement to nearest resting state after input is removed. Higher the gravity, faster the speed. (only for controlled interaction mode)
  • perspectiveDepth: Positive value for adjusting the perspective. Lower the value, greater the illusion of depth.
  • nextDuration: duration of the next flip animation

#####FlipView

  • textInset: inset of text relative to the flip view, like border margin
  • textOffset: positioning of text relative to top left of the flip view
  • fontSize: font size
  • font: font string, can be custom or inbuilt, defaults to Helvetica
  • fontAlignment: left, center or right alignment
  • textTruncationMode: none, start, middle or end truncation
  • sublayerCornerRadius: corner radius to apply to each sub panel of the flip view

--

###Feature Backlog

  1. More flexible and readable way of rearranging layers
  2. Dynamically drawing layers only when they come into view
  3. More realistic and less expensive lighting (specular reflection would be cool)

###Contributors
xissburg

--

http://twitter.com/dilliontan

About

Core Animation framework for navigating data by flipping

Resources

Stars

912 stars

Watchers

57 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - Dillion/iOS-Flip-Transform: Core Animation framework for navigating data by flipping · GitHub
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##iOS-Flip-Transform

###Summary Animation component for the effect of flipping as in a news/clock ticker, or a page turn.

Structured around the idea of a data object (i.e. headline in news, number in a clock, page in a book) as an animation frame, comprised of multiple CALayers.

Supports 3 interaction modes:

  • Triggered: as in a tap to flip
  • Auto: as in a revolving flip that loops through data
  • Controlled: as in a pan gesture that moves the flip layer according to touch

Supports different types of content:

  • Blank, with background color
  • With image, whether from file or screenshot
  • With dynamic text, either composited on background or on image

--

###Usage

  1. Create delegate object -
    AnimationDelegate *animationDelegate = [[AnimationDelegate alloc] initWithSequenceType: directionType:];

  2. Create flip view (either vertical or horizontal flip animation type) and assign it to animation delegate -
    FlipView *flipView = [[FlipView alloc] initWithAnimationType: animationDelegate: frame:];
    animationDelegate.transformView = flipView;

  3. Add flip view as subview and customize properties (refer below for configurable list)

  4. Call [flipView printText: usingImage: backgroundColor: textColor:] to draw each frame (minimum of 2)

  5. Call [animationDelegate startAnimation:] to start the animation. For using buttons or pan gesture, look at the animation controller example

Note: To remove jagged edges during flipping, set Renders with edge antialiasing in the project plist to YES. This may decrease performance.

####Configurable Properties

#####Animation Delegate

  • repeatDelay: Length of time to the next flip after the current flip completes (only for auto interaction mode)
  • shadow: Whether or not to display shadow
  • repeat: Whether or not to loop through animation frames (only for auto interaction mode)
  • sensitivity: Positive modifier for input to animation response. Higher the sensitivity, greater the response. (only for controlled interaction mode)
  • gravity: Positive modifier for speed of movement to nearest resting state after input is removed. Higher the gravity, faster the speed. (only for controlled interaction mode)
  • perspectiveDepth: Positive value for adjusting the perspective. Lower the value, greater the illusion of depth.
  • nextDuration: duration of the next flip animation

#####FlipView

  • textInset: inset of text relative to the flip view, like border margin
  • textOffset: positioning of text relative to top left of the flip view
  • fontSize: font size
  • font: font string, can be custom or inbuilt, defaults to Helvetica
  • fontAlignment: left, center or right alignment
  • textTruncationMode: none, start, middle or end truncation
  • sublayerCornerRadius: corner radius to apply to each sub panel of the flip view

--

###Feature Backlog

  1. More flexible and readable way of rearranging layers
  2. Dynamically drawing layers only when they come into view
  3. More realistic and less expensive lighting (specular reflection would be cool)

###Contributors
xissburg

--

http://twitter.com/dilliontan

About

Core Animation framework for navigating data by flipping

Resources

Stars

912 stars

Watchers

57 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Dillion/iOS-Flip-Transform: Core Animation framework for navigating data by flipping · GitHub
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##iOS-Flip-Transform

###Summary Animation component for the effect of flipping as in a news/clock ticker, or a page turn.

Structured around the idea of a data object (i.e. headline in news, number in a clock, page in a book) as an animation frame, comprised of multiple CALayers.

Supports 3 interaction modes:

  • Triggered: as in a tap to flip
  • Auto: as in a revolving flip that loops through data
  • Controlled: as in a pan gesture that moves the flip layer according to touch

Supports different types of content:

  • Blank, with background color
  • With image, whether from file or screenshot
  • With dynamic text, either composited on background or on image

--

###Usage

  1. Create delegate object -
    AnimationDelegate *animationDelegate = [[AnimationDelegate alloc] initWithSequenceType: directionType:];

  2. Create flip view (either vertical or horizontal flip animation type) and assign it to animation delegate -
    FlipView *flipView = [[FlipView alloc] initWithAnimationType: animationDelegate: frame:];
    animationDelegate.transformView = flipView;

  3. Add flip view as subview and customize properties (refer below for configurable list)

  4. Call [flipView printText: usingImage: backgroundColor: textColor:] to draw each frame (minimum of 2)

  5. Call [animationDelegate startAnimation:] to start the animation. For using buttons or pan gesture, look at the animation controller example

Note: To remove jagged edges during flipping, set Renders with edge antialiasing in the project plist to YES. This may decrease performance.

####Configurable Properties

#####Animation Delegate

  • repeatDelay: Length of time to the next flip after the current flip completes (only for auto interaction mode)
  • shadow: Whether or not to display shadow
  • repeat: Whether or not to loop through animation frames (only for auto interaction mode)
  • sensitivity: Positive modifier for input to animation response. Higher the sensitivity, greater the response. (only for controlled interaction mode)
  • gravity: Positive modifier for speed of movement to nearest resting state after input is removed. Higher the gravity, faster the speed. (only for controlled interaction mode)
  • perspectiveDepth: Positive value for adjusting the perspective. Lower the value, greater the illusion of depth.
  • nextDuration: duration of the next flip animation

#####FlipView

  • textInset: inset of text relative to the flip view, like border margin
  • textOffset: positioning of text relative to top left of the flip view
  • fontSize: font size
  • font: font string, can be custom or inbuilt, defaults to Helvetica
  • fontAlignment: left, center or right alignment
  • textTruncationMode: none, start, middle or end truncation
  • sublayerCornerRadius: corner radius to apply to each sub panel of the flip view

--

###Feature Backlog

  1. More flexible and readable way of rearranging layers
  2. Dynamically drawing layers only when they come into view
  3. More realistic and less expensive lighting (specular reflection would be cool)

###Contributors
xissburg

--

http://twitter.com/dilliontan

About

Core Animation framework for navigating data by flipping

Resources

Stars

912 stars

Watchers

57 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Dillion/iOS-Flip-Transform: Core Animation framework for navigating data by flipping · GitHub
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##iOS-Flip-Transform

###Summary Animation component for the effect of flipping as in a news/clock ticker, or a page turn.

Structured around the idea of a data object (i.e. headline in news, number in a clock, page in a book) as an animation frame, comprised of multiple CALayers.

Supports 3 interaction modes:

  • Triggered: as in a tap to flip
  • Auto: as in a revolving flip that loops through data
  • Controlled: as in a pan gesture that moves the flip layer according to touch

Supports different types of content:

  • Blank, with background color
  • With image, whether from file or screenshot
  • With dynamic text, either composited on background or on image

--

###Usage

  1. Create delegate object -
    AnimationDelegate *animationDelegate = [[AnimationDelegate alloc] initWithSequenceType: directionType:];

  2. Create flip view (either vertical or horizontal flip animation type) and assign it to animation delegate -
    FlipView *flipView = [[FlipView alloc] initWithAnimationType: animationDelegate: frame:];
    animationDelegate.transformView = flipView;

  3. Add flip view as subview and customize properties (refer below for configurable list)

  4. Call [flipView printText: usingImage: backgroundColor: textColor:] to draw each frame (minimum of 2)

  5. Call [animationDelegate startAnimation:] to start the animation. For using buttons or pan gesture, look at the animation controller example

Note: To remove jagged edges during flipping, set Renders with edge antialiasing in the project plist to YES. This may decrease performance.

####Configurable Properties

#####Animation Delegate

  • repeatDelay: Length of time to the next flip after the current flip completes (only for auto interaction mode)
  • shadow: Whether or not to display shadow
  • repeat: Whether or not to loop through animation frames (only for auto interaction mode)
  • sensitivity: Positive modifier for input to animation response. Higher the sensitivity, greater the response. (only for controlled interaction mode)
  • gravity: Positive modifier for speed of movement to nearest resting state after input is removed. Higher the gravity, faster the speed. (only for controlled interaction mode)
  • perspectiveDepth: Positive value for adjusting the perspective. Lower the value, greater the illusion of depth.
  • nextDuration: duration of the next flip animation

#####FlipView

  • textInset: inset of text relative to the flip view, like border margin
  • textOffset: positioning of text relative to top left of the flip view
  • fontSize: font size
  • font: font string, can be custom or inbuilt, defaults to Helvetica
  • fontAlignment: left, center or right alignment
  • textTruncationMode: none, start, middle or end truncation
  • sublayerCornerRadius: corner radius to apply to each sub panel of the flip view

--

###Feature Backlog

  1. More flexible and readable way of rearranging layers
  2. Dynamically drawing layers only when they come into view
  3. More realistic and less expensive lighting (specular reflection would be cool)

###Contributors
xissburg

--

http://twitter.com/dilliontan

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Core Animation framework for navigating data by flipping

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - Dillion/iOS-Flip-Transform: Core Animation framework for navigating data by flipping · GitHub
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##iOS-Flip-Transform

###Summary Animation component for the effect of flipping as in a news/clock ticker, or a page turn.

Structured around the idea of a data object (i.e. headline in news, number in a clock, page in a book) as an animation frame, comprised of multiple CALayers.

Supports 3 interaction modes:

  • Triggered: as in a tap to flip
  • Auto: as in a revolving flip that loops through data
  • Controlled: as in a pan gesture that moves the flip layer according to touch

Supports different types of content:

  • Blank, with background color
  • With image, whether from file or screenshot
  • With dynamic text, either composited on background or on image

--

###Usage

  1. Create delegate object -
    AnimationDelegate *animationDelegate = [[AnimationDelegate alloc] initWithSequenceType: directionType:];

  2. Create flip view (either vertical or horizontal flip animation type) and assign it to animation delegate -
    FlipView *flipView = [[FlipView alloc] initWithAnimationType: animationDelegate: frame:];
    animationDelegate.transformView = flipView;

  3. Add flip view as subview and customize properties (refer below for configurable list)

  4. Call [flipView printText: usingImage: backgroundColor: textColor:] to draw each frame (minimum of 2)

  5. Call [animationDelegate startAnimation:] to start the animation. For using buttons or pan gesture, look at the animation controller example

Note: To remove jagged edges during flipping, set Renders with edge antialiasing in the project plist to YES. This may decrease performance.

####Configurable Properties

#####Animation Delegate

  • repeatDelay: Length of time to the next flip after the current flip completes (only for auto interaction mode)
  • shadow: Whether or not to display shadow
  • repeat: Whether or not to loop through animation frames (only for auto interaction mode)
  • sensitivity: Positive modifier for input to animation response. Higher the sensitivity, greater the response. (only for controlled interaction mode)
  • gravity: Positive modifier for speed of movement to nearest resting state after input is removed. Higher the gravity, faster the speed. (only for controlled interaction mode)
  • perspectiveDepth: Positive value for adjusting the perspective. Lower the value, greater the illusion of depth.
  • nextDuration: duration of the next flip animation

#####FlipView

  • textInset: inset of text relative to the flip view, like border margin
  • textOffset: positioning of text relative to top left of the flip view
  • fontSize: font size
  • font: font string, can be custom or inbuilt, defaults to Helvetica
  • fontAlignment: left, center or right alignment
  • textTruncationMode: none, start, middle or end truncation
  • sublayerCornerRadius: corner radius to apply to each sub panel of the flip view

--

###Feature Backlog

  1. More flexible and readable way of rearranging layers
  2. Dynamically drawing layers only when they come into view
  3. More realistic and less expensive lighting (specular reflection would be cool)

###Contributors
xissburg

--

http://twitter.com/dilliontan

About

Core Animation framework for navigating data by flipping

Resources

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912 stars

Watchers

57 watching

Forks

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