1 list of the actual content being used of mods (blocks and (tile)entities)
If these mods are not loaded, the schematic outright refuses to load
1 list of all the mods that were loaded at the time of schematic creation (with versioning)
If there are errors during loading of the schematic, the mods out of these that are lower versions or missing will be pointed out as suspects.```
- [ ] Add a config option to forcibly load Schematics from that have "required" mods that are not contained in the loaded-mods list.
- [ ] Perhaps even make it an integer between 0 and 2, to even have an option to not load schematics if they are in the "global" mod list and lacking.
Full initial todo list.
Repair Monolith Spawn EggsThe sky in Limbo is white, and the red eye in the sky is not visible when using the night vision effect.Several small visual bugs. #26Blockfunctionality or still need a separate TileEntity extending the Rift of course.which links to an NBTTagCompound in a central, world-saved registryWe may need to save Items-inside-Containers-inside-Schematics as their resource location using a separate Item-paletteapparently this is terrible for performance, because reading from NBT is painfully inefficient.