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DrLuke/README.md

Hello there 👋

I'm Lukas (he/him). At day I'm a web developer and at night I make visuals.

Interests

I'm working on a new version of my Pyree Engine, a VJing tool for creating real time visuals. My old engine has served me for many years, but now it's time to add more capabilities and increase the variety of possibilities, especially by leveraging the 3D rendering features of the excellent bevy engine.

Some of my past performances:

Contact

🐘 Mastodon

Pinned Loading

  1. bevy_pyreebevy_pyreePublic

    VJing tools

    2 1

  2. klingtnet/roscklingtnet/roscPublic

    An OSC library for Rust.

    Rust 222 35

  3. bevy_roscbevy_roscPublic

    Adds rosc to bevy engine

    Rust 9 3

  4. aubio-beat-oscaubio-beat-oscPublic

    Aubio Onset Beat Detection to OSC

    Python 16 2

  5. attwad/python-oscattwad/python-oscPublic

    Open Sound Control server and client in pure python

    Python 582 118

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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DrLuke/README.md

Hello there 👋

I'm Lukas (he/him). At day I'm a web developer and at night I make visuals.

Interests

I'm working on a new version of my Pyree Engine, a VJing tool for creating real time visuals. My old engine has served me for many years, but now it's time to add more capabilities and increase the variety of possibilities, especially by leveraging the 3D rendering features of the excellent bevy engine.

Some of my past performances:

Contact

🐘 Mastodon

Pinned Loading

  1. bevy_pyreebevy_pyreePublic

    VJing tools

    2 1

  2. klingtnet/roscklingtnet/roscPublic

    An OSC library for Rust.

    Rust 222 35

  3. bevy_roscbevy_roscPublic

    Adds rosc to bevy engine

    Rust 9 3

  4. aubio-beat-oscaubio-beat-oscPublic

    Aubio Onset Beat Detection to OSC

    Python 16 2

  5. attwad/python-oscattwad/python-oscPublic

    Open Sound Control server and client in pure python

    Python 582 118

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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@makspll

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DrLuke/README.md

Hello there 👋

I'm Lukas (he/him). At day I'm a web developer and at night I make visuals.

Interests

I'm working on a new version of my Pyree Engine, a VJing tool for creating real time visuals. My old engine has served me for many years, but now it's time to add more capabilities and increase the variety of possibilities, especially by leveraging the 3D rendering features of the excellent bevy engine.

Some of my past performances:

Contact

🐘 Mastodon

Pinned Loading

  1. bevy_pyreebevy_pyreePublic

    VJing tools

    2 1

  2. klingtnet/roscklingtnet/roscPublic

    An OSC library for Rust.

    Rust 222 35

  3. bevy_roscbevy_roscPublic

    Adds rosc to bevy engine

    Rust 9 3

  4. aubio-beat-oscaubio-beat-oscPublic

    Aubio Onset Beat Detection to OSC

    Python 16 2

  5. attwad/python-oscattwad/python-oscPublic

    Open Sound Control server and client in pure python

    Python 582 118

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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@makspll

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DrLuke/README.md

Hello there 👋

I'm Lukas (he/him). At day I'm a web developer and at night I make visuals.

Interests

I'm working on a new version of my Pyree Engine, a VJing tool for creating real time visuals. My old engine has served me for many years, but now it's time to add more capabilities and increase the variety of possibilities, especially by leveraging the 3D rendering features of the excellent bevy engine.

Some of my past performances:

Contact

🐘 Mastodon

Pinned Loading

  1. bevy_pyreebevy_pyreePublic

    VJing tools

    2 1

  2. klingtnet/roscklingtnet/roscPublic

    An OSC library for Rust.

    Rust 222 35

  3. bevy_roscbevy_roscPublic

    Adds rosc to bevy engine

    Rust 9 3

  4. aubio-beat-oscaubio-beat-oscPublic

    Aubio Onset Beat Detection to OSC

    Python 16 2

  5. attwad/python-oscattwad/python-oscPublic

    Open Sound Control server and client in pure python

    Python 582 118

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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@makspll

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DrLuke/README.md

Hello there 👋

I'm Lukas (he/him). At day I'm a web developer and at night I make visuals.

Interests

I'm working on a new version of my Pyree Engine, a VJing tool for creating real time visuals. My old engine has served me for many years, but now it's time to add more capabilities and increase the variety of possibilities, especially by leveraging the 3D rendering features of the excellent bevy engine.

Some of my past performances:

Contact

🐘 Mastodon

Pinned Loading

  1. bevy_pyreebevy_pyreePublic

    VJing tools

    2 1

  2. klingtnet/roscklingtnet/roscPublic

    An OSC library for Rust.

    Rust 222 35

  3. bevy_roscbevy_roscPublic

    Adds rosc to bevy engine

    Rust 9 3

  4. aubio-beat-oscaubio-beat-oscPublic

    Aubio Onset Beat Detection to OSC

    Python 16 2

  5. attwad/python-oscattwad/python-oscPublic

    Open Sound Control server and client in pure python

    Python 582 118

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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@makspll

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DrLuke/README.md

Hello there 👋

I'm Lukas (he/him). At day I'm a web developer and at night I make visuals.

Interests

I'm working on a new version of my Pyree Engine, a VJing tool for creating real time visuals. My old engine has served me for many years, but now it's time to add more capabilities and increase the variety of possibilities, especially by leveraging the 3D rendering features of the excellent bevy engine.

Some of my past performances:

Contact

🐘 Mastodon

Pinned Loading

  1. bevy_pyreebevy_pyreePublic

    VJing tools

    2 1

  2. klingtnet/roscklingtnet/roscPublic

    An OSC library for Rust.

    Rust 222 35

  3. bevy_roscbevy_roscPublic

    Adds rosc to bevy engine

    Rust 9 3

  4. aubio-beat-oscaubio-beat-oscPublic

    Aubio Onset Beat Detection to OSC

    Python 16 2

  5. attwad/python-oscattwad/python-oscPublic

    Open Sound Control server and client in pure python

    Python 582 118

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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@makspll

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DrLuke/README.md

Hello there 👋

I'm Lukas (he/him). At day I'm a web developer and at night I make visuals.

Interests

I'm working on a new version of my Pyree Engine, a VJing tool for creating real time visuals. My old engine has served me for many years, but now it's time to add more capabilities and increase the variety of possibilities, especially by leveraging the 3D rendering features of the excellent bevy engine.

Some of my past performances:

Contact

🐘 Mastodon

Pinned Loading

  1. bevy_pyreebevy_pyreePublic

    VJing tools

    2 1

  2. klingtnet/roscklingtnet/roscPublic

    An OSC library for Rust.

    Rust 222 35

  3. bevy_roscbevy_roscPublic

    Adds rosc to bevy engine

    Rust 9 3

  4. aubio-beat-oscaubio-beat-oscPublic

    Aubio Onset Beat Detection to OSC

    Python 16 2

  5. attwad/python-oscattwad/python-oscPublic

    Open Sound Control server and client in pure python

    Python 582 118

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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@makspll

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DrLuke/README.md

Hello there 👋

I'm Lukas (he/him). At day I'm a web developer and at night I make visuals.

Interests

I'm working on a new version of my Pyree Engine, a VJing tool for creating real time visuals. My old engine has served me for many years, but now it's time to add more capabilities and increase the variety of possibilities, especially by leveraging the 3D rendering features of the excellent bevy engine.

Some of my past performances:

Contact

🐘 Mastodon

Pinned Loading

  1. bevy_pyreebevy_pyreePublic

    VJing tools

    2 1

  2. klingtnet/roscklingtnet/roscPublic

    An OSC library for Rust.

    Rust 222 35

  3. bevy_roscbevy_roscPublic

    Adds rosc to bevy engine

    Rust 9 3

  4. aubio-beat-oscaubio-beat-oscPublic

    Aubio Onset Beat Detection to OSC

    Python 16 2

  5. attwad/python-oscattwad/python-oscPublic

    Open Sound Control server and client in pure python

    Python 582 118