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I’m a software engineer passionate about distributed systems, cybersecurity, and AI-driven tooling.
I specialize in Rust, JavaScript/TypeScript, Python, C#, and C++, and I’ve built everything from full-stack web apps to real-time game engines and security automation frameworks.
Currently, I’m exploring decentralized architectures and real-time multiplayer systems with my project Nevy, and building SpaceBandits, a stylized space game blending engineering, exploration, and narrative gameplay.
🧠 Interests & Focus
🦀 Systems Programming & Tooling – Rust-based infra, macro-powered DSLs, and embedded tooling
🔐 Cybersecurity – Automated pentesting agents, malware forensics, and EDR disruption via WASM
🌍 Distributed Systems – CRDTs, edge coordination, multiplayer architecture
🕹️ Game Dev – Procedural content, ECS patterns (Bevy), and GPU compute
Static analysis & type inference for SurrealQL — compile-time-checked queries in Rust, typed db.query in TypeScript, an LSP, and an agent-friendly CLI.