Repository files navigation

Logo

Overview

DuoController is a driver for Windows that emulates Xbox Elite, DualShock 4, DualSense and DualSense Edge controllers.

It is a spiritual successor to ViGEmBus, the now-abandoned KMDF-based kernel driver, reimagined using Microsoft's User-Mode Driver Framework (UMDF).

Why Userspace?

Microsoft is actively steering the Windows driver ecosystem away from kernel-mode and toward user-mode drivers.

The reasoning is clear:

ConcernKernel Driver (KMDF)User Driver (UMDF)
System StabilityA crash takes down the entire OSA crash takes down only the driver process
Attestation SigningRequired (EV certificate, expensive)Not required
Development ComplexityHigh - kernel debugging, WinDbg, VM setupLow - standard user-mode tooling
Security SurfaceRing 0 - full system accessRing 3 - sandboxed, limited privileges
DistributionSigning portal, HLK testingStandard DLL deployment

The Signing Problem

Kernel drivers on modern Windows must be submitted to the Windows Hardware Dev Center, pass through attestation signing, and have to be pre-signed by an Extended Validation (EV) code signing certificate.

This process costs hundreds of dollars, requires a registered legal entity that fulfills Microsoft's requirements, and takes weeks of turnaround.

UMDF drivers require no such signing.

A standard code signing certificate (or even self-signing for development or small-scale publishing) is sufficient.

This makes DuoController dramatically more accessible to:

  • Independent developers
  • Small teams

Features

  • Full DualShock 4, DualSense & DualSense Edge Controller Emulation
  • Full Xbox Elite Controller Emulation
  • Session Isolation - Isolates gamepads to the current session ID for multi-session and RDP environments
  • Minimal Footprint - A single DLL/INF pair, no kernel components

Architecture

flowchart TB
App["<b>Your Application</b><br/><span style='white-space:nowrap;color:inherit;font-size:small'>Running as Local Administrator or SYSTEM in your session of choice</span><br/><br/>DuoController_Initialize()<br/><span style='white-space:nowrap;color:inherit'>DuoController_CreateController(Xbox|DualShock4|DualSense|DualSenseEdge)</span><br/>DuoController_SendReport()<br/>DuoController_RemoveController()<br/>DuoController_Uninitialize()"]
Xbox["<b>Xbox Path</b><br/><br/>Shared Memory<br/><span style='white-space:nowrap;color:inherit'>(UMDF + xinputhid Filter Driver)</span>"]
DS4["<b>DualShock 4 Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
DS["<b>DualSense / Edge Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
Input["<b>Windows Game Input API</b><br/><span style='white-space:nowrap;color:inherit'>(GameInput / XInput / DirectInput / RawInput)</span>"]
App --> Xbox
App --> DS4
App --> DS
Xbox --> Input
DS4 --> Input
DS --> Input
style App fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
style Xbox fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS4 fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style Input fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
Loading

API

// Initialize the libraryHRESULTDuoController_Initialize();
// Create a virtual controllerHRESULTDuoController_CreateController(
DUO_CONTROLLER_TYPEcontrollerType, // Xbox, DualShock4, DualSense, or DualSenseEdgeDuoController_VibrationReportCallback_tvibrationCallback,
void*vibrationCallbackContext,
void**controller
);
// Send an input report:// Xbox -> DUO_CONTROLLER_INPUT_REPORT_XBOX// DualShock4 -> DUO_CONTROLLER_INPUT_REPORT_DS4// DualSense -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSE// Edge -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSEHRESULTDuoController_SendReport(
void*controller,
void*inputReport
);
// Remove a virtual controllerHRESULTDuoController_RemoveController(void*controller);
// Uninitialize the libraryHRESULTDuoController_Uninitialize();

Getting Started

Prerequisites

  • Windows 10 or later (x64)
  • Visual Studio 2026
  • Windows Driver Kit (WDK, Nu-Get preferred)

Build

# Open DuoController.sln in Visual Studio and build for Release x64

Projects

ProjectDescription
DuoControllerThe UMDF driver DLL and library — implements the HID minidriver, shared memory server, and the client API
DuoControllerSampleA minimal C sample showing library usage for Xbox, DualSense Edge, DualSense, and DualShock 4 controller types

License

Apache 2.0 © 2026 Black-Seraph

About

A UMDF-based driver for Windows that emulates a variety of popular controllers

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Logo

Overview

DuoController is a driver for Windows that emulates Xbox Elite, DualShock 4, DualSense and DualSense Edge controllers.

It is a spiritual successor to ViGEmBus, the now-abandoned KMDF-based kernel driver, reimagined using Microsoft's User-Mode Driver Framework (UMDF).

Why Userspace?

Microsoft is actively steering the Windows driver ecosystem away from kernel-mode and toward user-mode drivers.

The reasoning is clear:

ConcernKernel Driver (KMDF)User Driver (UMDF)
System StabilityA crash takes down the entire OSA crash takes down only the driver process
Attestation SigningRequired (EV certificate, expensive)Not required
Development ComplexityHigh - kernel debugging, WinDbg, VM setupLow - standard user-mode tooling
Security SurfaceRing 0 - full system accessRing 3 - sandboxed, limited privileges
DistributionSigning portal, HLK testingStandard DLL deployment

The Signing Problem

Kernel drivers on modern Windows must be submitted to the Windows Hardware Dev Center, pass through attestation signing, and have to be pre-signed by an Extended Validation (EV) code signing certificate.

This process costs hundreds of dollars, requires a registered legal entity that fulfills Microsoft's requirements, and takes weeks of turnaround.

UMDF drivers require no such signing.

A standard code signing certificate (or even self-signing for development or small-scale publishing) is sufficient.

This makes DuoController dramatically more accessible to:

  • Independent developers
  • Small teams

Features

  • Full DualShock 4, DualSense & DualSense Edge Controller Emulation
  • Full Xbox Elite Controller Emulation
  • Session Isolation - Isolates gamepads to the current session ID for multi-session and RDP environments
  • Minimal Footprint - A single DLL/INF pair, no kernel components

Architecture

flowchart TB
App["<b>Your Application</b><br/><span style='white-space:nowrap;color:inherit;font-size:small'>Running as Local Administrator or SYSTEM in your session of choice</span><br/><br/>DuoController_Initialize()<br/><span style='white-space:nowrap;color:inherit'>DuoController_CreateController(Xbox|DualShock4|DualSense|DualSenseEdge)</span><br/>DuoController_SendReport()<br/>DuoController_RemoveController()<br/>DuoController_Uninitialize()"]
Xbox["<b>Xbox Path</b><br/><br/>Shared Memory<br/><span style='white-space:nowrap;color:inherit'>(UMDF + xinputhid Filter Driver)</span>"]
DS4["<b>DualShock 4 Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
DS["<b>DualSense / Edge Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
Input["<b>Windows Game Input API</b><br/><span style='white-space:nowrap;color:inherit'>(GameInput / XInput / DirectInput / RawInput)</span>"]
App --> Xbox
App --> DS4
App --> DS
Xbox --> Input
DS4 --> Input
DS --> Input
style App fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
style Xbox fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS4 fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style Input fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
Loading

API

// Initialize the libraryHRESULTDuoController_Initialize();
// Create a virtual controllerHRESULTDuoController_CreateController(
DUO_CONTROLLER_TYPEcontrollerType, // Xbox, DualShock4, DualSense, or DualSenseEdgeDuoController_VibrationReportCallback_tvibrationCallback,
void*vibrationCallbackContext,
void**controller
);
// Send an input report:// Xbox -> DUO_CONTROLLER_INPUT_REPORT_XBOX// DualShock4 -> DUO_CONTROLLER_INPUT_REPORT_DS4// DualSense -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSE// Edge -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSEHRESULTDuoController_SendReport(
void*controller,
void*inputReport
);
// Remove a virtual controllerHRESULTDuoController_RemoveController(void*controller);
// Uninitialize the libraryHRESULTDuoController_Uninitialize();

Getting Started

Prerequisites

  • Windows 10 or later (x64)
  • Visual Studio 2026
  • Windows Driver Kit (WDK, Nu-Get preferred)

Build

# Open DuoController.sln in Visual Studio and build for Release x64

Projects

ProjectDescription
DuoControllerThe UMDF driver DLL and library — implements the HID minidriver, shared memory server, and the client API
DuoControllerSampleA minimal C sample showing library usage for Xbox, DualSense Edge, DualSense, and DualShock 4 controller types

License

Apache 2.0 © 2026 Black-Seraph

About

A UMDF-based driver for Windows that emulates a variety of popular controllers

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Logo

Overview

DuoController is a driver for Windows that emulates Xbox Elite, DualShock 4, DualSense and DualSense Edge controllers.

It is a spiritual successor to ViGEmBus, the now-abandoned KMDF-based kernel driver, reimagined using Microsoft's User-Mode Driver Framework (UMDF).

Why Userspace?

Microsoft is actively steering the Windows driver ecosystem away from kernel-mode and toward user-mode drivers.

The reasoning is clear:

ConcernKernel Driver (KMDF)User Driver (UMDF)
System StabilityA crash takes down the entire OSA crash takes down only the driver process
Attestation SigningRequired (EV certificate, expensive)Not required
Development ComplexityHigh - kernel debugging, WinDbg, VM setupLow - standard user-mode tooling
Security SurfaceRing 0 - full system accessRing 3 - sandboxed, limited privileges
DistributionSigning portal, HLK testingStandard DLL deployment

The Signing Problem

Kernel drivers on modern Windows must be submitted to the Windows Hardware Dev Center, pass through attestation signing, and have to be pre-signed by an Extended Validation (EV) code signing certificate.

This process costs hundreds of dollars, requires a registered legal entity that fulfills Microsoft's requirements, and takes weeks of turnaround.

UMDF drivers require no such signing.

A standard code signing certificate (or even self-signing for development or small-scale publishing) is sufficient.

This makes DuoController dramatically more accessible to:

  • Independent developers
  • Small teams

Features

  • Full DualShock 4, DualSense & DualSense Edge Controller Emulation
  • Full Xbox Elite Controller Emulation
  • Session Isolation - Isolates gamepads to the current session ID for multi-session and RDP environments
  • Minimal Footprint - A single DLL/INF pair, no kernel components

Architecture

flowchart TB
App["<b>Your Application</b><br/><span style='white-space:nowrap;color:inherit;font-size:small'>Running as Local Administrator or SYSTEM in your session of choice</span><br/><br/>DuoController_Initialize()<br/><span style='white-space:nowrap;color:inherit'>DuoController_CreateController(Xbox|DualShock4|DualSense|DualSenseEdge)</span><br/>DuoController_SendReport()<br/>DuoController_RemoveController()<br/>DuoController_Uninitialize()"]
Xbox["<b>Xbox Path</b><br/><br/>Shared Memory<br/><span style='white-space:nowrap;color:inherit'>(UMDF + xinputhid Filter Driver)</span>"]
DS4["<b>DualShock 4 Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
DS["<b>DualSense / Edge Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
Input["<b>Windows Game Input API</b><br/><span style='white-space:nowrap;color:inherit'>(GameInput / XInput / DirectInput / RawInput)</span>"]
App --> Xbox
App --> DS4
App --> DS
Xbox --> Input
DS4 --> Input
DS --> Input
style App fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
style Xbox fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS4 fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style Input fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
Loading

API

// Initialize the libraryHRESULTDuoController_Initialize();
// Create a virtual controllerHRESULTDuoController_CreateController(
DUO_CONTROLLER_TYPEcontrollerType, // Xbox, DualShock4, DualSense, or DualSenseEdgeDuoController_VibrationReportCallback_tvibrationCallback,
void*vibrationCallbackContext,
void**controller
);
// Send an input report:// Xbox -> DUO_CONTROLLER_INPUT_REPORT_XBOX// DualShock4 -> DUO_CONTROLLER_INPUT_REPORT_DS4// DualSense -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSE// Edge -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSEHRESULTDuoController_SendReport(
void*controller,
void*inputReport
);
// Remove a virtual controllerHRESULTDuoController_RemoveController(void*controller);
// Uninitialize the libraryHRESULTDuoController_Uninitialize();

Getting Started

Prerequisites

  • Windows 10 or later (x64)
  • Visual Studio 2026
  • Windows Driver Kit (WDK, Nu-Get preferred)

Build

# Open DuoController.sln in Visual Studio and build for Release x64

Projects

ProjectDescription
DuoControllerThe UMDF driver DLL and library — implements the HID minidriver, shared memory server, and the client API
DuoControllerSampleA minimal C sample showing library usage for Xbox, DualSense Edge, DualSense, and DualShock 4 controller types

License

Apache 2.0 © 2026 Black-Seraph

About

A UMDF-based driver for Windows that emulates a variety of popular controllers

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Logo

Overview

DuoController is a driver for Windows that emulates Xbox Elite, DualShock 4, DualSense and DualSense Edge controllers.

It is a spiritual successor to ViGEmBus, the now-abandoned KMDF-based kernel driver, reimagined using Microsoft's User-Mode Driver Framework (UMDF).

Why Userspace?

Microsoft is actively steering the Windows driver ecosystem away from kernel-mode and toward user-mode drivers.

The reasoning is clear:

ConcernKernel Driver (KMDF)User Driver (UMDF)
System StabilityA crash takes down the entire OSA crash takes down only the driver process
Attestation SigningRequired (EV certificate, expensive)Not required
Development ComplexityHigh - kernel debugging, WinDbg, VM setupLow - standard user-mode tooling
Security SurfaceRing 0 - full system accessRing 3 - sandboxed, limited privileges
DistributionSigning portal, HLK testingStandard DLL deployment

The Signing Problem

Kernel drivers on modern Windows must be submitted to the Windows Hardware Dev Center, pass through attestation signing, and have to be pre-signed by an Extended Validation (EV) code signing certificate.

This process costs hundreds of dollars, requires a registered legal entity that fulfills Microsoft's requirements, and takes weeks of turnaround.

UMDF drivers require no such signing.

A standard code signing certificate (or even self-signing for development or small-scale publishing) is sufficient.

This makes DuoController dramatically more accessible to:

  • Independent developers
  • Small teams

Features

  • Full DualShock 4, DualSense & DualSense Edge Controller Emulation
  • Full Xbox Elite Controller Emulation
  • Session Isolation - Isolates gamepads to the current session ID for multi-session and RDP environments
  • Minimal Footprint - A single DLL/INF pair, no kernel components

Architecture

flowchart TB
App["<b>Your Application</b><br/><span style='white-space:nowrap;color:inherit;font-size:small'>Running as Local Administrator or SYSTEM in your session of choice</span><br/><br/>DuoController_Initialize()<br/><span style='white-space:nowrap;color:inherit'>DuoController_CreateController(Xbox|DualShock4|DualSense|DualSenseEdge)</span><br/>DuoController_SendReport()<br/>DuoController_RemoveController()<br/>DuoController_Uninitialize()"]
Xbox["<b>Xbox Path</b><br/><br/>Shared Memory<br/><span style='white-space:nowrap;color:inherit'>(UMDF + xinputhid Filter Driver)</span>"]
DS4["<b>DualShock 4 Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
DS["<b>DualSense / Edge Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
Input["<b>Windows Game Input API</b><br/><span style='white-space:nowrap;color:inherit'>(GameInput / XInput / DirectInput / RawInput)</span>"]
App --> Xbox
App --> DS4
App --> DS
Xbox --> Input
DS4 --> Input
DS --> Input
style App fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
style Xbox fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS4 fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style Input fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
Loading

API

// Initialize the libraryHRESULTDuoController_Initialize();
// Create a virtual controllerHRESULTDuoController_CreateController(
DUO_CONTROLLER_TYPEcontrollerType, // Xbox, DualShock4, DualSense, or DualSenseEdgeDuoController_VibrationReportCallback_tvibrationCallback,
void*vibrationCallbackContext,
void**controller
);
// Send an input report:// Xbox -> DUO_CONTROLLER_INPUT_REPORT_XBOX// DualShock4 -> DUO_CONTROLLER_INPUT_REPORT_DS4// DualSense -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSE// Edge -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSEHRESULTDuoController_SendReport(
void*controller,
void*inputReport
);
// Remove a virtual controllerHRESULTDuoController_RemoveController(void*controller);
// Uninitialize the libraryHRESULTDuoController_Uninitialize();

Getting Started

Prerequisites

  • Windows 10 or later (x64)
  • Visual Studio 2026
  • Windows Driver Kit (WDK, Nu-Get preferred)

Build

# Open DuoController.sln in Visual Studio and build for Release x64

Projects

ProjectDescription
DuoControllerThe UMDF driver DLL and library — implements the HID minidriver, shared memory server, and the client API
DuoControllerSampleA minimal C sample showing library usage for Xbox, DualSense Edge, DualSense, and DualShock 4 controller types

License

Apache 2.0 © 2026 Black-Seraph

About

A UMDF-based driver for Windows that emulates a variety of popular controllers

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Logo

Overview

DuoController is a driver for Windows that emulates Xbox Elite, DualShock 4, DualSense and DualSense Edge controllers.

It is a spiritual successor to ViGEmBus, the now-abandoned KMDF-based kernel driver, reimagined using Microsoft's User-Mode Driver Framework (UMDF).

Why Userspace?

Microsoft is actively steering the Windows driver ecosystem away from kernel-mode and toward user-mode drivers.

The reasoning is clear:

ConcernKernel Driver (KMDF)User Driver (UMDF)
System StabilityA crash takes down the entire OSA crash takes down only the driver process
Attestation SigningRequired (EV certificate, expensive)Not required
Development ComplexityHigh - kernel debugging, WinDbg, VM setupLow - standard user-mode tooling
Security SurfaceRing 0 - full system accessRing 3 - sandboxed, limited privileges
DistributionSigning portal, HLK testingStandard DLL deployment

The Signing Problem

Kernel drivers on modern Windows must be submitted to the Windows Hardware Dev Center, pass through attestation signing, and have to be pre-signed by an Extended Validation (EV) code signing certificate.

This process costs hundreds of dollars, requires a registered legal entity that fulfills Microsoft's requirements, and takes weeks of turnaround.

UMDF drivers require no such signing.

A standard code signing certificate (or even self-signing for development or small-scale publishing) is sufficient.

This makes DuoController dramatically more accessible to:

  • Independent developers
  • Small teams

Features

  • Full DualShock 4, DualSense & DualSense Edge Controller Emulation
  • Full Xbox Elite Controller Emulation
  • Session Isolation - Isolates gamepads to the current session ID for multi-session and RDP environments
  • Minimal Footprint - A single DLL/INF pair, no kernel components

Architecture

flowchart TB
App["<b>Your Application</b><br/><span style='white-space:nowrap;color:inherit;font-size:small'>Running as Local Administrator or SYSTEM in your session of choice</span><br/><br/>DuoController_Initialize()<br/><span style='white-space:nowrap;color:inherit'>DuoController_CreateController(Xbox|DualShock4|DualSense|DualSenseEdge)</span><br/>DuoController_SendReport()<br/>DuoController_RemoveController()<br/>DuoController_Uninitialize()"]
Xbox["<b>Xbox Path</b><br/><br/>Shared Memory<br/><span style='white-space:nowrap;color:inherit'>(UMDF + xinputhid Filter Driver)</span>"]
DS4["<b>DualShock 4 Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
DS["<b>DualSense / Edge Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
Input["<b>Windows Game Input API</b><br/><span style='white-space:nowrap;color:inherit'>(GameInput / XInput / DirectInput / RawInput)</span>"]
App --> Xbox
App --> DS4
App --> DS
Xbox --> Input
DS4 --> Input
DS --> Input
style App fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
style Xbox fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS4 fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style Input fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
Loading

API

// Initialize the libraryHRESULTDuoController_Initialize();
// Create a virtual controllerHRESULTDuoController_CreateController(
DUO_CONTROLLER_TYPEcontrollerType, // Xbox, DualShock4, DualSense, or DualSenseEdgeDuoController_VibrationReportCallback_tvibrationCallback,
void*vibrationCallbackContext,
void**controller
);
// Send an input report:// Xbox -> DUO_CONTROLLER_INPUT_REPORT_XBOX// DualShock4 -> DUO_CONTROLLER_INPUT_REPORT_DS4// DualSense -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSE// Edge -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSEHRESULTDuoController_SendReport(
void*controller,
void*inputReport
);
// Remove a virtual controllerHRESULTDuoController_RemoveController(void*controller);
// Uninitialize the libraryHRESULTDuoController_Uninitialize();

Getting Started

Prerequisites

  • Windows 10 or later (x64)
  • Visual Studio 2026
  • Windows Driver Kit (WDK, Nu-Get preferred)

Build

# Open DuoController.sln in Visual Studio and build for Release x64

Projects

ProjectDescription
DuoControllerThe UMDF driver DLL and library — implements the HID minidriver, shared memory server, and the client API
DuoControllerSampleA minimal C sample showing library usage for Xbox, DualSense Edge, DualSense, and DualShock 4 controller types

License

Apache 2.0 © 2026 Black-Seraph

About

A UMDF-based driver for Windows that emulates a variety of popular controllers

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Logo

Overview

DuoController is a driver for Windows that emulates Xbox Elite, DualShock 4, DualSense and DualSense Edge controllers.

It is a spiritual successor to ViGEmBus, the now-abandoned KMDF-based kernel driver, reimagined using Microsoft's User-Mode Driver Framework (UMDF).

Why Userspace?

Microsoft is actively steering the Windows driver ecosystem away from kernel-mode and toward user-mode drivers.

The reasoning is clear:

ConcernKernel Driver (KMDF)User Driver (UMDF)
System StabilityA crash takes down the entire OSA crash takes down only the driver process
Attestation SigningRequired (EV certificate, expensive)Not required
Development ComplexityHigh - kernel debugging, WinDbg, VM setupLow - standard user-mode tooling
Security SurfaceRing 0 - full system accessRing 3 - sandboxed, limited privileges
DistributionSigning portal, HLK testingStandard DLL deployment

The Signing Problem

Kernel drivers on modern Windows must be submitted to the Windows Hardware Dev Center, pass through attestation signing, and have to be pre-signed by an Extended Validation (EV) code signing certificate.

This process costs hundreds of dollars, requires a registered legal entity that fulfills Microsoft's requirements, and takes weeks of turnaround.

UMDF drivers require no such signing.

A standard code signing certificate (or even self-signing for development or small-scale publishing) is sufficient.

This makes DuoController dramatically more accessible to:

  • Independent developers
  • Small teams

Features

  • Full DualShock 4, DualSense & DualSense Edge Controller Emulation
  • Full Xbox Elite Controller Emulation
  • Session Isolation - Isolates gamepads to the current session ID for multi-session and RDP environments
  • Minimal Footprint - A single DLL/INF pair, no kernel components

Architecture

flowchart TB
App["<b>Your Application</b><br/><span style='white-space:nowrap;color:inherit;font-size:small'>Running as Local Administrator or SYSTEM in your session of choice</span><br/><br/>DuoController_Initialize()<br/><span style='white-space:nowrap;color:inherit'>DuoController_CreateController(Xbox|DualShock4|DualSense|DualSenseEdge)</span><br/>DuoController_SendReport()<br/>DuoController_RemoveController()<br/>DuoController_Uninitialize()"]
Xbox["<b>Xbox Path</b><br/><br/>Shared Memory<br/><span style='white-space:nowrap;color:inherit'>(UMDF + xinputhid Filter Driver)</span>"]
DS4["<b>DualShock 4 Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
DS["<b>DualSense / Edge Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
Input["<b>Windows Game Input API</b><br/><span style='white-space:nowrap;color:inherit'>(GameInput / XInput / DirectInput / RawInput)</span>"]
App --> Xbox
App --> DS4
App --> DS
Xbox --> Input
DS4 --> Input
DS --> Input
style App fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
style Xbox fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS4 fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style Input fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
Loading

API

// Initialize the libraryHRESULTDuoController_Initialize();
// Create a virtual controllerHRESULTDuoController_CreateController(
DUO_CONTROLLER_TYPEcontrollerType, // Xbox, DualShock4, DualSense, or DualSenseEdgeDuoController_VibrationReportCallback_tvibrationCallback,
void*vibrationCallbackContext,
void**controller
);
// Send an input report:// Xbox -> DUO_CONTROLLER_INPUT_REPORT_XBOX// DualShock4 -> DUO_CONTROLLER_INPUT_REPORT_DS4// DualSense -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSE// Edge -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSEHRESULTDuoController_SendReport(
void*controller,
void*inputReport
);
// Remove a virtual controllerHRESULTDuoController_RemoveController(void*controller);
// Uninitialize the libraryHRESULTDuoController_Uninitialize();

Getting Started

Prerequisites

  • Windows 10 or later (x64)
  • Visual Studio 2026
  • Windows Driver Kit (WDK, Nu-Get preferred)

Build

# Open DuoController.sln in Visual Studio and build for Release x64

Projects

ProjectDescription
DuoControllerThe UMDF driver DLL and library — implements the HID minidriver, shared memory server, and the client API
DuoControllerSampleA minimal C sample showing library usage for Xbox, DualSense Edge, DualSense, and DualShock 4 controller types

License

Apache 2.0 © 2026 Black-Seraph

About

A UMDF-based driver for Windows that emulates a variety of popular controllers

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Logo

Overview

DuoController is a driver for Windows that emulates Xbox Elite, DualShock 4, DualSense and DualSense Edge controllers.

It is a spiritual successor to ViGEmBus, the now-abandoned KMDF-based kernel driver, reimagined using Microsoft's User-Mode Driver Framework (UMDF).

Why Userspace?

Microsoft is actively steering the Windows driver ecosystem away from kernel-mode and toward user-mode drivers.

The reasoning is clear:

ConcernKernel Driver (KMDF)User Driver (UMDF)
System StabilityA crash takes down the entire OSA crash takes down only the driver process
Attestation SigningRequired (EV certificate, expensive)Not required
Development ComplexityHigh - kernel debugging, WinDbg, VM setupLow - standard user-mode tooling
Security SurfaceRing 0 - full system accessRing 3 - sandboxed, limited privileges
DistributionSigning portal, HLK testingStandard DLL deployment

The Signing Problem

Kernel drivers on modern Windows must be submitted to the Windows Hardware Dev Center, pass through attestation signing, and have to be pre-signed by an Extended Validation (EV) code signing certificate.

This process costs hundreds of dollars, requires a registered legal entity that fulfills Microsoft's requirements, and takes weeks of turnaround.

UMDF drivers require no such signing.

A standard code signing certificate (or even self-signing for development or small-scale publishing) is sufficient.

This makes DuoController dramatically more accessible to:

  • Independent developers
  • Small teams

Features

  • Full DualShock 4, DualSense & DualSense Edge Controller Emulation
  • Full Xbox Elite Controller Emulation
  • Session Isolation - Isolates gamepads to the current session ID for multi-session and RDP environments
  • Minimal Footprint - A single DLL/INF pair, no kernel components

Architecture

flowchart TB
App["<b>Your Application</b><br/><span style='white-space:nowrap;color:inherit;font-size:small'>Running as Local Administrator or SYSTEM in your session of choice</span><br/><br/>DuoController_Initialize()<br/><span style='white-space:nowrap;color:inherit'>DuoController_CreateController(Xbox|DualShock4|DualSense|DualSenseEdge)</span><br/>DuoController_SendReport()<br/>DuoController_RemoveController()<br/>DuoController_Uninitialize()"]
Xbox["<b>Xbox Path</b><br/><br/>Shared Memory<br/><span style='white-space:nowrap;color:inherit'>(UMDF + xinputhid Filter Driver)</span>"]
DS4["<b>DualShock 4 Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
DS["<b>DualSense / Edge Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
Input["<b>Windows Game Input API</b><br/><span style='white-space:nowrap;color:inherit'>(GameInput / XInput / DirectInput / RawInput)</span>"]
App --> Xbox
App --> DS4
App --> DS
Xbox --> Input
DS4 --> Input
DS --> Input
style App fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
style Xbox fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS4 fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style Input fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
Loading

API

// Initialize the libraryHRESULTDuoController_Initialize();
// Create a virtual controllerHRESULTDuoController_CreateController(
DUO_CONTROLLER_TYPEcontrollerType, // Xbox, DualShock4, DualSense, or DualSenseEdgeDuoController_VibrationReportCallback_tvibrationCallback,
void*vibrationCallbackContext,
void**controller
);
// Send an input report:// Xbox -> DUO_CONTROLLER_INPUT_REPORT_XBOX// DualShock4 -> DUO_CONTROLLER_INPUT_REPORT_DS4// DualSense -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSE// Edge -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSEHRESULTDuoController_SendReport(
void*controller,
void*inputReport
);
// Remove a virtual controllerHRESULTDuoController_RemoveController(void*controller);
// Uninitialize the libraryHRESULTDuoController_Uninitialize();

Getting Started

Prerequisites

  • Windows 10 or later (x64)
  • Visual Studio 2026
  • Windows Driver Kit (WDK, Nu-Get preferred)

Build

# Open DuoController.sln in Visual Studio and build for Release x64

Projects

ProjectDescription
DuoControllerThe UMDF driver DLL and library — implements the HID minidriver, shared memory server, and the client API
DuoControllerSampleA minimal C sample showing library usage for Xbox, DualSense Edge, DualSense, and DualShock 4 controller types

License

Apache 2.0 © 2026 Black-Seraph

About

A UMDF-based driver for Windows that emulates a variety of popular controllers

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Logo

Overview

DuoController is a driver for Windows that emulates Xbox Elite, DualShock 4, DualSense and DualSense Edge controllers.

It is a spiritual successor to ViGEmBus, the now-abandoned KMDF-based kernel driver, reimagined using Microsoft's User-Mode Driver Framework (UMDF).

Why Userspace?

Microsoft is actively steering the Windows driver ecosystem away from kernel-mode and toward user-mode drivers.

The reasoning is clear:

ConcernKernel Driver (KMDF)User Driver (UMDF)
System StabilityA crash takes down the entire OSA crash takes down only the driver process
Attestation SigningRequired (EV certificate, expensive)Not required
Development ComplexityHigh - kernel debugging, WinDbg, VM setupLow - standard user-mode tooling
Security SurfaceRing 0 - full system accessRing 3 - sandboxed, limited privileges
DistributionSigning portal, HLK testingStandard DLL deployment

The Signing Problem

Kernel drivers on modern Windows must be submitted to the Windows Hardware Dev Center, pass through attestation signing, and have to be pre-signed by an Extended Validation (EV) code signing certificate.

This process costs hundreds of dollars, requires a registered legal entity that fulfills Microsoft's requirements, and takes weeks of turnaround.

UMDF drivers require no such signing.

A standard code signing certificate (or even self-signing for development or small-scale publishing) is sufficient.

This makes DuoController dramatically more accessible to:

  • Independent developers
  • Small teams

Features

  • Full DualShock 4, DualSense & DualSense Edge Controller Emulation
  • Full Xbox Elite Controller Emulation
  • Session Isolation - Isolates gamepads to the current session ID for multi-session and RDP environments
  • Minimal Footprint - A single DLL/INF pair, no kernel components

Architecture

flowchart TB
App["<b>Your Application</b><br/><span style='white-space:nowrap;color:inherit;font-size:small'>Running as Local Administrator or SYSTEM in your session of choice</span><br/><br/>DuoController_Initialize()<br/><span style='white-space:nowrap;color:inherit'>DuoController_CreateController(Xbox|DualShock4|DualSense|DualSenseEdge)</span><br/>DuoController_SendReport()<br/>DuoController_RemoveController()<br/>DuoController_Uninitialize()"]
Xbox["<b>Xbox Path</b><br/><br/>Shared Memory<br/><span style='white-space:nowrap;color:inherit'>(UMDF + xinputhid Filter Driver)</span>"]
DS4["<b>DualShock 4 Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
DS["<b>DualSense / Edge Path</b><br/><br/>Shared Memory<br/>(UMDF Driver)"]
Input["<b>Windows Game Input API</b><br/><span style='white-space:nowrap;color:inherit'>(GameInput / XInput / DirectInput / RawInput)</span>"]
App --> Xbox
App --> DS4
App --> DS
Xbox --> Input
DS4 --> Input
DS --> Input
style App fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
style Xbox fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS4 fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style DS fill:#16213e,stroke:#0f3460,stroke-width:2px,color:#fff
style Input fill:#1a1a2e,stroke:#e94560,stroke-width:2px,color:#fff
Loading

API

// Initialize the libraryHRESULTDuoController_Initialize();
// Create a virtual controllerHRESULTDuoController_CreateController(
DUO_CONTROLLER_TYPEcontrollerType, // Xbox, DualShock4, DualSense, or DualSenseEdgeDuoController_VibrationReportCallback_tvibrationCallback,
void*vibrationCallbackContext,
void**controller
);
// Send an input report:// Xbox -> DUO_CONTROLLER_INPUT_REPORT_XBOX// DualShock4 -> DUO_CONTROLLER_INPUT_REPORT_DS4// DualSense -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSE// Edge -> DUO_CONTROLLER_INPUT_REPORT_DUALSENSEHRESULTDuoController_SendReport(
void*controller,
void*inputReport
);
// Remove a virtual controllerHRESULTDuoController_RemoveController(void*controller);
// Uninitialize the libraryHRESULTDuoController_Uninitialize();

Getting Started

Prerequisites

  • Windows 10 or later (x64)
  • Visual Studio 2026
  • Windows Driver Kit (WDK, Nu-Get preferred)

Build

# Open DuoController.sln in Visual Studio and build for Release x64

Projects

ProjectDescription
DuoControllerThe UMDF driver DLL and library — implements the HID minidriver, shared memory server, and the client API
DuoControllerSampleA minimal C sample showing library usage for Xbox, DualSense Edge, DualSense, and DualShock 4 controller types

License

Apache 2.0 © 2026 Black-Seraph

About

A UMDF-based driver for Windows that emulates a variety of popular controllers

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages