Repository files navigation

ReactΩ — ReactOmega

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

VersionLicenseDepsA11y

Not a black-box npm install. Like shadcn/ui and react-bits, you own the code — each component is a single self-contained file dropped into your repo. What makes ReactOmega different: a machine-readable registry + an MCP server, so an AI agent can discover and install components with structured contracts, not just a human reading docs.


Why ReactOmega

ReactOmega is deliberately distinct from GalaxyJS (a zero-dependency vanilla-JS cosmic canvas library). ReactOmega is React-first and focused on motion & interaction UI — text animations, pointer-driven motion, premium components — with a clean, modern-product aesthetic. No overlap, two clear lanes.


Install a component

① ReactOmega CLI — runs straight from GitHub, no npm publish required (you own the files afterwards):

npx -y github:Edwson/ReactOmega add split-text magnetic

② shadcn (works as soon as the repo is on GitHub — jsDelivr serves the registry):

npx shadcn@latest add https://cdn.jsdelivr.net/gh/Edwson/ReactOmega@main/public/r/tilt-card.json

③ AI agent (MCP) — add to Claude Desktop / Cursor and ask "add a ReactOmega magnetic button":

{ "mcpServers": { "reactomega": { "command": "npx", "args": ["-y", "github:Edwson/ReactOmega", "reactomega-mcp"] } } }

Every component is copied into components/reactomega/*, pulling its primitives (lib/utils.ts, hooks/use-prefers-reduced-motion.ts) automatically. They use Tailwind + a tiny cn() helper, honor prefers-reduced-motion, and are screen-reader aware.

npx -y github:Edwson/ReactOmega list # browse everything
npx -y github:Edwson/ReactOmega list --category text # filter by category

After an optional npm publish, these shorten to npx reactomega add … / npx reactomega list.


Run the playground

Live:https://edwson.github.io/ReactOmega/ — every one of the 57 components rendered live, with a copy-paste install command on each card. The playground source lives in web/ (Next.js + Tailwind). To run it locally:

cd web
npm install
npm run dev # → http://localhost:3000

Components (v1.2) — 57

Text Animations (10) — novel + deeply customizable kinetic typography split-text · shiny-text · gradient-text · count-up · variable-proximity (per-letter variable-font axes by pointer distance) · magnetic-text (each letter springs to the pointer) · gravity-text (letters fall, bounce & reassemble with real gravity) · elastic-text (per-letter jelly squash/stretch) · scramble-text (configurable decode) · text-reveal (scroll-linked word-by-word brightening)

Interaction & Motion (6) magnetic · spotlight-card · tilt-card · holographic-card (iridescent foil + 3D tilt) · click-spark · dot-grid

Cursor & Pointer (5) — new in 1.1inertia-cursor (exact dot + spring-lagged ring, difference-blended) · elastic-cursor (stretches along its velocity vector, area conserved) · image-trail (distance-thresholded, so spacing is even at any speed) · pixel-trail (sub-cell path walking — a fast flick still lights a continuous line) · crosshair (point-to-rectangle snapping + live coordinate readout)

Scroll-Driven (4) — new in 1.1scroll-stack (sticky deck, continuous depth) · scroll-velocity (skews with scroll velocity, frame-rate independent) · parallax-layers (progress normalised to the section's own centre) · scroll-scene (pins a section, exposes 0→1 scrub progress via render prop, CSS variable, or callback)

Shaders & Light (12) — hand-written GLSL on raw WebGL2, still zero depsliquid-metal (domain-warped FBM, normals from finite differences, swept polish bands) · thin-film (two-beam interference at three wavelengths — real fringe order, not a hue rotation) · caustics (folded coordinates accumulating reciprocal distance) · halftone-gradient (angled per-channel dot screens with √-corrected dot area, or a computed 4×4 Bayer matrix) · volumetric-rays (radial scattering integral, decay normalised by sample count) · curl-flow (FBM as a stream function; velocity is the perpendicular of its gradient, so the field is divergence-free by construction)

New in 1.2 — a materials set, each a different optical family:refracted-glass (per-channel IOR through a bevelled slab — real chromatic dispersion, Schlick Fresnel rim) · brushed-metal (anisotropic GGX with Smith shadowing; the highlight stretches perpendicular to the grain, linear or engine-turned) · moire-weave (two lattices beating at their true difference frequency, band-limited by an exact box filter so it dissolves rather than aliases) · velvet-sheen (Ashikhmin velvet lobe under an inverted Fresnel — brightest at grazing angles) · translucent-wax (marched interior light path, Beer–Lambert through a back-lit slab of banded stone) · diffraction-grating (the grating equation solved per order, so spectral lines are sharp and higher orders wash toward white)

Physics & Art (12) — real physics — tactile, designed, never cosmic spring-mesh (press an elastic lattice, waves ripple & settle) · cloth (a verlet fabric you grab & wave) · metaballs (gooey fluid that merges around the pointer) · rope (a verlet rope you grab & swing) · pendulum-wave (staggered-length pendulums drift in & out of phase) · newtons-cradle (pull an end ball, momentum carries through) · water-ripple (a height-field surface that ripples & reflects) · gravity-wells (particles orbit the pointer with luminous trails) · magnetic-field (iron-filings re-orient along a pointer dipole) · soft-body (a poke-able jelly blob) · plucked-string (pluck it, it vibrates with a decaying wave) · falling-sand (pour colored grains that pile into mounds)

Components (8) star-border · dock · marquee · card-swap (3D deck, every slot a pure function of depth) · gooey-nav (indicator stretches in flight, fused by an SVG goo filter) · bento-grid (one pointer listener for the whole grid, shared with tiles as inherited custom properties) · elastic-slider (exponentially damped overshoot, full role="slider" keyboard contract) · circular-gallery (drag converted through arc length, so tracking is 1:1 at any radius)

Shaders without a shader library

The six shader components share a useShader() primitive — a raw WebGL2 runtime in ~290 lines with no ogl, no three, and no new dependencies. It draws one full-screen triangle from gl_VertexID (nothing to allocate, nothing to leak) and owns DPR-clamped sizing, suspension while off-screen, pause on tab blur, context-loss recovery, eased pointer input, and the single still frame reduced-motion users get. When WebGL2 is unavailable it reports supported: false so the component renders a CSS fallback rather than a blank box.

import{LiquidMetal}from"@/components/reactomega/liquid-metal";<divclassName="h-[60vh]"><LiquidMetaltint="#c9d4ff"/></div>;

Each ships a structured contract in the registry: description, tags, npm + primitive dependencies, and the source. Browse registry.json or any public/r/<name>.json.

import{SplitText}from"@/components/reactomega/split-text";<SplitTexttext="Build something memorable."by="words"/>;

For AI agents & MCP

ReactOmega ships the machine layer react-bits doesn't:

  • registry.json — the full index (every component + deps + file targets).
  • public/r/<name>.json — per-component shadcn-compatible items with inlined source.
  • llms.txt — a token-efficient guide AI tools read directly.
  • mcp/ — an MCP server: list_components, get_component, add_component.

The registry is generated deterministically from source (registry/meta.json + the component files) by scripts/build-registry.mjs — one source of truth, so the CLI, shadcn, and the MCP server can never drift.


Develop

git clone https://github.com/Edwson/ReactOmega &&cd ReactOmega
node scripts/build-registry.mjs # regenerate registry.json + public/r/*.json + llms.txt
node cli/index.mjs list --registry .# run the CLI against your checkout
node mcp/test-mcp.mjs # end-to-end MCP test (needs @modelcontextprotocol/sdk)

Add a component: drop registry/reactomega/ui/<name>.tsx, describe it in registry/meta.json, run build-registry.mjs. Reduced-motion safety and the @/lib/utils / @/hooks import convention are the only rules.

Note: the legacy cosmic packages/ui backgrounds are deprecated in favor of this registry and the GalaxyJS library, and will be migrated out as the docs site is rebuilt.


License

MIT © Ed Chen

About

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

ReactΩ — ReactOmega

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

VersionLicenseDepsA11y

Not a black-box npm install. Like shadcn/ui and react-bits, you own the code — each component is a single self-contained file dropped into your repo. What makes ReactOmega different: a machine-readable registry + an MCP server, so an AI agent can discover and install components with structured contracts, not just a human reading docs.


Why ReactOmega

ReactOmega is deliberately distinct from GalaxyJS (a zero-dependency vanilla-JS cosmic canvas library). ReactOmega is React-first and focused on motion & interaction UI — text animations, pointer-driven motion, premium components — with a clean, modern-product aesthetic. No overlap, two clear lanes.


Install a component

① ReactOmega CLI — runs straight from GitHub, no npm publish required (you own the files afterwards):

npx -y github:Edwson/ReactOmega add split-text magnetic

② shadcn (works as soon as the repo is on GitHub — jsDelivr serves the registry):

npx shadcn@latest add https://cdn.jsdelivr.net/gh/Edwson/ReactOmega@main/public/r/tilt-card.json

③ AI agent (MCP) — add to Claude Desktop / Cursor and ask "add a ReactOmega magnetic button":

{ "mcpServers": { "reactomega": { "command": "npx", "args": ["-y", "github:Edwson/ReactOmega", "reactomega-mcp"] } } }

Every component is copied into components/reactomega/*, pulling its primitives (lib/utils.ts, hooks/use-prefers-reduced-motion.ts) automatically. They use Tailwind + a tiny cn() helper, honor prefers-reduced-motion, and are screen-reader aware.

npx -y github:Edwson/ReactOmega list # browse everything
npx -y github:Edwson/ReactOmega list --category text # filter by category

After an optional npm publish, these shorten to npx reactomega add … / npx reactomega list.


Run the playground

Live:https://edwson.github.io/ReactOmega/ — every one of the 57 components rendered live, with a copy-paste install command on each card. The playground source lives in web/ (Next.js + Tailwind). To run it locally:

cd web
npm install
npm run dev # → http://localhost:3000

Components (v1.2) — 57

Text Animations (10) — novel + deeply customizable kinetic typography split-text · shiny-text · gradient-text · count-up · variable-proximity (per-letter variable-font axes by pointer distance) · magnetic-text (each letter springs to the pointer) · gravity-text (letters fall, bounce & reassemble with real gravity) · elastic-text (per-letter jelly squash/stretch) · scramble-text (configurable decode) · text-reveal (scroll-linked word-by-word brightening)

Interaction & Motion (6) magnetic · spotlight-card · tilt-card · holographic-card (iridescent foil + 3D tilt) · click-spark · dot-grid

Cursor & Pointer (5) — new in 1.1inertia-cursor (exact dot + spring-lagged ring, difference-blended) · elastic-cursor (stretches along its velocity vector, area conserved) · image-trail (distance-thresholded, so spacing is even at any speed) · pixel-trail (sub-cell path walking — a fast flick still lights a continuous line) · crosshair (point-to-rectangle snapping + live coordinate readout)

Scroll-Driven (4) — new in 1.1scroll-stack (sticky deck, continuous depth) · scroll-velocity (skews with scroll velocity, frame-rate independent) · parallax-layers (progress normalised to the section's own centre) · scroll-scene (pins a section, exposes 0→1 scrub progress via render prop, CSS variable, or callback)

Shaders & Light (12) — hand-written GLSL on raw WebGL2, still zero depsliquid-metal (domain-warped FBM, normals from finite differences, swept polish bands) · thin-film (two-beam interference at three wavelengths — real fringe order, not a hue rotation) · caustics (folded coordinates accumulating reciprocal distance) · halftone-gradient (angled per-channel dot screens with √-corrected dot area, or a computed 4×4 Bayer matrix) · volumetric-rays (radial scattering integral, decay normalised by sample count) · curl-flow (FBM as a stream function; velocity is the perpendicular of its gradient, so the field is divergence-free by construction)

New in 1.2 — a materials set, each a different optical family:refracted-glass (per-channel IOR through a bevelled slab — real chromatic dispersion, Schlick Fresnel rim) · brushed-metal (anisotropic GGX with Smith shadowing; the highlight stretches perpendicular to the grain, linear or engine-turned) · moire-weave (two lattices beating at their true difference frequency, band-limited by an exact box filter so it dissolves rather than aliases) · velvet-sheen (Ashikhmin velvet lobe under an inverted Fresnel — brightest at grazing angles) · translucent-wax (marched interior light path, Beer–Lambert through a back-lit slab of banded stone) · diffraction-grating (the grating equation solved per order, so spectral lines are sharp and higher orders wash toward white)

Physics & Art (12) — real physics — tactile, designed, never cosmic spring-mesh (press an elastic lattice, waves ripple & settle) · cloth (a verlet fabric you grab & wave) · metaballs (gooey fluid that merges around the pointer) · rope (a verlet rope you grab & swing) · pendulum-wave (staggered-length pendulums drift in & out of phase) · newtons-cradle (pull an end ball, momentum carries through) · water-ripple (a height-field surface that ripples & reflects) · gravity-wells (particles orbit the pointer with luminous trails) · magnetic-field (iron-filings re-orient along a pointer dipole) · soft-body (a poke-able jelly blob) · plucked-string (pluck it, it vibrates with a decaying wave) · falling-sand (pour colored grains that pile into mounds)

Components (8) star-border · dock · marquee · card-swap (3D deck, every slot a pure function of depth) · gooey-nav (indicator stretches in flight, fused by an SVG goo filter) · bento-grid (one pointer listener for the whole grid, shared with tiles as inherited custom properties) · elastic-slider (exponentially damped overshoot, full role="slider" keyboard contract) · circular-gallery (drag converted through arc length, so tracking is 1:1 at any radius)

Shaders without a shader library

The six shader components share a useShader() primitive — a raw WebGL2 runtime in ~290 lines with no ogl, no three, and no new dependencies. It draws one full-screen triangle from gl_VertexID (nothing to allocate, nothing to leak) and owns DPR-clamped sizing, suspension while off-screen, pause on tab blur, context-loss recovery, eased pointer input, and the single still frame reduced-motion users get. When WebGL2 is unavailable it reports supported: false so the component renders a CSS fallback rather than a blank box.

import{LiquidMetal}from"@/components/reactomega/liquid-metal";<divclassName="h-[60vh]"><LiquidMetaltint="#c9d4ff"/></div>;

Each ships a structured contract in the registry: description, tags, npm + primitive dependencies, and the source. Browse registry.json or any public/r/<name>.json.

import{SplitText}from"@/components/reactomega/split-text";<SplitTexttext="Build something memorable."by="words"/>;

For AI agents & MCP

ReactOmega ships the machine layer react-bits doesn't:

  • registry.json — the full index (every component + deps + file targets).
  • public/r/<name>.json — per-component shadcn-compatible items with inlined source.
  • llms.txt — a token-efficient guide AI tools read directly.
  • mcp/ — an MCP server: list_components, get_component, add_component.

The registry is generated deterministically from source (registry/meta.json + the component files) by scripts/build-registry.mjs — one source of truth, so the CLI, shadcn, and the MCP server can never drift.


Develop

git clone https://github.com/Edwson/ReactOmega &&cd ReactOmega
node scripts/build-registry.mjs # regenerate registry.json + public/r/*.json + llms.txt
node cli/index.mjs list --registry .# run the CLI against your checkout
node mcp/test-mcp.mjs # end-to-end MCP test (needs @modelcontextprotocol/sdk)

Add a component: drop registry/reactomega/ui/<name>.tsx, describe it in registry/meta.json, run build-registry.mjs. Reduced-motion safety and the @/lib/utils / @/hooks import convention are the only rules.

Note: the legacy cosmic packages/ui backgrounds are deprecated in favor of this registry and the GalaxyJS library, and will be migrated out as the docs site is rebuilt.


License

MIT © Ed Chen

About

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

ReactΩ — ReactOmega

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

VersionLicenseDepsA11y

Not a black-box npm install. Like shadcn/ui and react-bits, you own the code — each component is a single self-contained file dropped into your repo. What makes ReactOmega different: a machine-readable registry + an MCP server, so an AI agent can discover and install components with structured contracts, not just a human reading docs.


Why ReactOmega

ReactOmega is deliberately distinct from GalaxyJS (a zero-dependency vanilla-JS cosmic canvas library). ReactOmega is React-first and focused on motion & interaction UI — text animations, pointer-driven motion, premium components — with a clean, modern-product aesthetic. No overlap, two clear lanes.


Install a component

① ReactOmega CLI — runs straight from GitHub, no npm publish required (you own the files afterwards):

npx -y github:Edwson/ReactOmega add split-text magnetic

② shadcn (works as soon as the repo is on GitHub — jsDelivr serves the registry):

npx shadcn@latest add https://cdn.jsdelivr.net/gh/Edwson/ReactOmega@main/public/r/tilt-card.json

③ AI agent (MCP) — add to Claude Desktop / Cursor and ask "add a ReactOmega magnetic button":

{ "mcpServers": { "reactomega": { "command": "npx", "args": ["-y", "github:Edwson/ReactOmega", "reactomega-mcp"] } } }

Every component is copied into components/reactomega/*, pulling its primitives (lib/utils.ts, hooks/use-prefers-reduced-motion.ts) automatically. They use Tailwind + a tiny cn() helper, honor prefers-reduced-motion, and are screen-reader aware.

npx -y github:Edwson/ReactOmega list # browse everything
npx -y github:Edwson/ReactOmega list --category text # filter by category

After an optional npm publish, these shorten to npx reactomega add … / npx reactomega list.


Run the playground

Live:https://edwson.github.io/ReactOmega/ — every one of the 57 components rendered live, with a copy-paste install command on each card. The playground source lives in web/ (Next.js + Tailwind). To run it locally:

cd web
npm install
npm run dev # → http://localhost:3000

Components (v1.2) — 57

Text Animations (10) — novel + deeply customizable kinetic typography split-text · shiny-text · gradient-text · count-up · variable-proximity (per-letter variable-font axes by pointer distance) · magnetic-text (each letter springs to the pointer) · gravity-text (letters fall, bounce & reassemble with real gravity) · elastic-text (per-letter jelly squash/stretch) · scramble-text (configurable decode) · text-reveal (scroll-linked word-by-word brightening)

Interaction & Motion (6) magnetic · spotlight-card · tilt-card · holographic-card (iridescent foil + 3D tilt) · click-spark · dot-grid

Cursor & Pointer (5) — new in 1.1inertia-cursor (exact dot + spring-lagged ring, difference-blended) · elastic-cursor (stretches along its velocity vector, area conserved) · image-trail (distance-thresholded, so spacing is even at any speed) · pixel-trail (sub-cell path walking — a fast flick still lights a continuous line) · crosshair (point-to-rectangle snapping + live coordinate readout)

Scroll-Driven (4) — new in 1.1scroll-stack (sticky deck, continuous depth) · scroll-velocity (skews with scroll velocity, frame-rate independent) · parallax-layers (progress normalised to the section's own centre) · scroll-scene (pins a section, exposes 0→1 scrub progress via render prop, CSS variable, or callback)

Shaders & Light (12) — hand-written GLSL on raw WebGL2, still zero depsliquid-metal (domain-warped FBM, normals from finite differences, swept polish bands) · thin-film (two-beam interference at three wavelengths — real fringe order, not a hue rotation) · caustics (folded coordinates accumulating reciprocal distance) · halftone-gradient (angled per-channel dot screens with √-corrected dot area, or a computed 4×4 Bayer matrix) · volumetric-rays (radial scattering integral, decay normalised by sample count) · curl-flow (FBM as a stream function; velocity is the perpendicular of its gradient, so the field is divergence-free by construction)

New in 1.2 — a materials set, each a different optical family:refracted-glass (per-channel IOR through a bevelled slab — real chromatic dispersion, Schlick Fresnel rim) · brushed-metal (anisotropic GGX with Smith shadowing; the highlight stretches perpendicular to the grain, linear or engine-turned) · moire-weave (two lattices beating at their true difference frequency, band-limited by an exact box filter so it dissolves rather than aliases) · velvet-sheen (Ashikhmin velvet lobe under an inverted Fresnel — brightest at grazing angles) · translucent-wax (marched interior light path, Beer–Lambert through a back-lit slab of banded stone) · diffraction-grating (the grating equation solved per order, so spectral lines are sharp and higher orders wash toward white)

Physics & Art (12) — real physics — tactile, designed, never cosmic spring-mesh (press an elastic lattice, waves ripple & settle) · cloth (a verlet fabric you grab & wave) · metaballs (gooey fluid that merges around the pointer) · rope (a verlet rope you grab & swing) · pendulum-wave (staggered-length pendulums drift in & out of phase) · newtons-cradle (pull an end ball, momentum carries through) · water-ripple (a height-field surface that ripples & reflects) · gravity-wells (particles orbit the pointer with luminous trails) · magnetic-field (iron-filings re-orient along a pointer dipole) · soft-body (a poke-able jelly blob) · plucked-string (pluck it, it vibrates with a decaying wave) · falling-sand (pour colored grains that pile into mounds)

Components (8) star-border · dock · marquee · card-swap (3D deck, every slot a pure function of depth) · gooey-nav (indicator stretches in flight, fused by an SVG goo filter) · bento-grid (one pointer listener for the whole grid, shared with tiles as inherited custom properties) · elastic-slider (exponentially damped overshoot, full role="slider" keyboard contract) · circular-gallery (drag converted through arc length, so tracking is 1:1 at any radius)

Shaders without a shader library

The six shader components share a useShader() primitive — a raw WebGL2 runtime in ~290 lines with no ogl, no three, and no new dependencies. It draws one full-screen triangle from gl_VertexID (nothing to allocate, nothing to leak) and owns DPR-clamped sizing, suspension while off-screen, pause on tab blur, context-loss recovery, eased pointer input, and the single still frame reduced-motion users get. When WebGL2 is unavailable it reports supported: false so the component renders a CSS fallback rather than a blank box.

import{LiquidMetal}from"@/components/reactomega/liquid-metal";<divclassName="h-[60vh]"><LiquidMetaltint="#c9d4ff"/></div>;

Each ships a structured contract in the registry: description, tags, npm + primitive dependencies, and the source. Browse registry.json or any public/r/<name>.json.

import{SplitText}from"@/components/reactomega/split-text";<SplitTexttext="Build something memorable."by="words"/>;

For AI agents & MCP

ReactOmega ships the machine layer react-bits doesn't:

  • registry.json — the full index (every component + deps + file targets).
  • public/r/<name>.json — per-component shadcn-compatible items with inlined source.
  • llms.txt — a token-efficient guide AI tools read directly.
  • mcp/ — an MCP server: list_components, get_component, add_component.

The registry is generated deterministically from source (registry/meta.json + the component files) by scripts/build-registry.mjs — one source of truth, so the CLI, shadcn, and the MCP server can never drift.


Develop

git clone https://github.com/Edwson/ReactOmega &&cd ReactOmega
node scripts/build-registry.mjs # regenerate registry.json + public/r/*.json + llms.txt
node cli/index.mjs list --registry .# run the CLI against your checkout
node mcp/test-mcp.mjs # end-to-end MCP test (needs @modelcontextprotocol/sdk)

Add a component: drop registry/reactomega/ui/<name>.tsx, describe it in registry/meta.json, run build-registry.mjs. Reduced-motion safety and the @/lib/utils / @/hooks import convention are the only rules.

Note: the legacy cosmic packages/ui backgrounds are deprecated in favor of this registry and the GalaxyJS library, and will be migrated out as the docs site is rebuilt.


License

MIT © Ed Chen

About

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ReactΩ — ReactOmega

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

VersionLicenseDepsA11y

Not a black-box npm install. Like shadcn/ui and react-bits, you own the code — each component is a single self-contained file dropped into your repo. What makes ReactOmega different: a machine-readable registry + an MCP server, so an AI agent can discover and install components with structured contracts, not just a human reading docs.


Why ReactOmega

ReactOmega is deliberately distinct from GalaxyJS (a zero-dependency vanilla-JS cosmic canvas library). ReactOmega is React-first and focused on motion & interaction UI — text animations, pointer-driven motion, premium components — with a clean, modern-product aesthetic. No overlap, two clear lanes.


Install a component

① ReactOmega CLI — runs straight from GitHub, no npm publish required (you own the files afterwards):

npx -y github:Edwson/ReactOmega add split-text magnetic

② shadcn (works as soon as the repo is on GitHub — jsDelivr serves the registry):

npx shadcn@latest add https://cdn.jsdelivr.net/gh/Edwson/ReactOmega@main/public/r/tilt-card.json

③ AI agent (MCP) — add to Claude Desktop / Cursor and ask "add a ReactOmega magnetic button":

{ "mcpServers": { "reactomega": { "command": "npx", "args": ["-y", "github:Edwson/ReactOmega", "reactomega-mcp"] } } }

Every component is copied into components/reactomega/*, pulling its primitives (lib/utils.ts, hooks/use-prefers-reduced-motion.ts) automatically. They use Tailwind + a tiny cn() helper, honor prefers-reduced-motion, and are screen-reader aware.

npx -y github:Edwson/ReactOmega list # browse everything
npx -y github:Edwson/ReactOmega list --category text # filter by category

After an optional npm publish, these shorten to npx reactomega add … / npx reactomega list.


Run the playground

Live:https://edwson.github.io/ReactOmega/ — every one of the 57 components rendered live, with a copy-paste install command on each card. The playground source lives in web/ (Next.js + Tailwind). To run it locally:

cd web
npm install
npm run dev # → http://localhost:3000

Components (v1.2) — 57

Text Animations (10) — novel + deeply customizable kinetic typography split-text · shiny-text · gradient-text · count-up · variable-proximity (per-letter variable-font axes by pointer distance) · magnetic-text (each letter springs to the pointer) · gravity-text (letters fall, bounce & reassemble with real gravity) · elastic-text (per-letter jelly squash/stretch) · scramble-text (configurable decode) · text-reveal (scroll-linked word-by-word brightening)

Interaction & Motion (6) magnetic · spotlight-card · tilt-card · holographic-card (iridescent foil + 3D tilt) · click-spark · dot-grid

Cursor & Pointer (5) — new in 1.1inertia-cursor (exact dot + spring-lagged ring, difference-blended) · elastic-cursor (stretches along its velocity vector, area conserved) · image-trail (distance-thresholded, so spacing is even at any speed) · pixel-trail (sub-cell path walking — a fast flick still lights a continuous line) · crosshair (point-to-rectangle snapping + live coordinate readout)

Scroll-Driven (4) — new in 1.1scroll-stack (sticky deck, continuous depth) · scroll-velocity (skews with scroll velocity, frame-rate independent) · parallax-layers (progress normalised to the section's own centre) · scroll-scene (pins a section, exposes 0→1 scrub progress via render prop, CSS variable, or callback)

Shaders & Light (12) — hand-written GLSL on raw WebGL2, still zero depsliquid-metal (domain-warped FBM, normals from finite differences, swept polish bands) · thin-film (two-beam interference at three wavelengths — real fringe order, not a hue rotation) · caustics (folded coordinates accumulating reciprocal distance) · halftone-gradient (angled per-channel dot screens with √-corrected dot area, or a computed 4×4 Bayer matrix) · volumetric-rays (radial scattering integral, decay normalised by sample count) · curl-flow (FBM as a stream function; velocity is the perpendicular of its gradient, so the field is divergence-free by construction)

New in 1.2 — a materials set, each a different optical family:refracted-glass (per-channel IOR through a bevelled slab — real chromatic dispersion, Schlick Fresnel rim) · brushed-metal (anisotropic GGX with Smith shadowing; the highlight stretches perpendicular to the grain, linear or engine-turned) · moire-weave (two lattices beating at their true difference frequency, band-limited by an exact box filter so it dissolves rather than aliases) · velvet-sheen (Ashikhmin velvet lobe under an inverted Fresnel — brightest at grazing angles) · translucent-wax (marched interior light path, Beer–Lambert through a back-lit slab of banded stone) · diffraction-grating (the grating equation solved per order, so spectral lines are sharp and higher orders wash toward white)

Physics & Art (12) — real physics — tactile, designed, never cosmic spring-mesh (press an elastic lattice, waves ripple & settle) · cloth (a verlet fabric you grab & wave) · metaballs (gooey fluid that merges around the pointer) · rope (a verlet rope you grab & swing) · pendulum-wave (staggered-length pendulums drift in & out of phase) · newtons-cradle (pull an end ball, momentum carries through) · water-ripple (a height-field surface that ripples & reflects) · gravity-wells (particles orbit the pointer with luminous trails) · magnetic-field (iron-filings re-orient along a pointer dipole) · soft-body (a poke-able jelly blob) · plucked-string (pluck it, it vibrates with a decaying wave) · falling-sand (pour colored grains that pile into mounds)

Components (8) star-border · dock · marquee · card-swap (3D deck, every slot a pure function of depth) · gooey-nav (indicator stretches in flight, fused by an SVG goo filter) · bento-grid (one pointer listener for the whole grid, shared with tiles as inherited custom properties) · elastic-slider (exponentially damped overshoot, full role="slider" keyboard contract) · circular-gallery (drag converted through arc length, so tracking is 1:1 at any radius)

Shaders without a shader library

The six shader components share a useShader() primitive — a raw WebGL2 runtime in ~290 lines with no ogl, no three, and no new dependencies. It draws one full-screen triangle from gl_VertexID (nothing to allocate, nothing to leak) and owns DPR-clamped sizing, suspension while off-screen, pause on tab blur, context-loss recovery, eased pointer input, and the single still frame reduced-motion users get. When WebGL2 is unavailable it reports supported: false so the component renders a CSS fallback rather than a blank box.

import{LiquidMetal}from"@/components/reactomega/liquid-metal";<divclassName="h-[60vh]"><LiquidMetaltint="#c9d4ff"/></div>;

Each ships a structured contract in the registry: description, tags, npm + primitive dependencies, and the source. Browse registry.json or any public/r/<name>.json.

import{SplitText}from"@/components/reactomega/split-text";<SplitTexttext="Build something memorable."by="words"/>;

For AI agents & MCP

ReactOmega ships the machine layer react-bits doesn't:

  • registry.json — the full index (every component + deps + file targets).
  • public/r/<name>.json — per-component shadcn-compatible items with inlined source.
  • llms.txt — a token-efficient guide AI tools read directly.
  • mcp/ — an MCP server: list_components, get_component, add_component.

The registry is generated deterministically from source (registry/meta.json + the component files) by scripts/build-registry.mjs — one source of truth, so the CLI, shadcn, and the MCP server can never drift.


Develop

git clone https://github.com/Edwson/ReactOmega &&cd ReactOmega
node scripts/build-registry.mjs # regenerate registry.json + public/r/*.json + llms.txt
node cli/index.mjs list --registry .# run the CLI against your checkout
node mcp/test-mcp.mjs # end-to-end MCP test (needs @modelcontextprotocol/sdk)

Add a component: drop registry/reactomega/ui/<name>.tsx, describe it in registry/meta.json, run build-registry.mjs. Reduced-motion safety and the @/lib/utils / @/hooks import convention are the only rules.

Note: the legacy cosmic packages/ui backgrounds are deprecated in favor of this registry and the GalaxyJS library, and will be migrated out as the docs site is rebuilt.


License

MIT © Ed Chen

About

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

ReactΩ — ReactOmega

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

VersionLicenseDepsA11y

Not a black-box npm install. Like shadcn/ui and react-bits, you own the code — each component is a single self-contained file dropped into your repo. What makes ReactOmega different: a machine-readable registry + an MCP server, so an AI agent can discover and install components with structured contracts, not just a human reading docs.


Why ReactOmega

ReactOmega is deliberately distinct from GalaxyJS (a zero-dependency vanilla-JS cosmic canvas library). ReactOmega is React-first and focused on motion & interaction UI — text animations, pointer-driven motion, premium components — with a clean, modern-product aesthetic. No overlap, two clear lanes.


Install a component

① ReactOmega CLI — runs straight from GitHub, no npm publish required (you own the files afterwards):

npx -y github:Edwson/ReactOmega add split-text magnetic

② shadcn (works as soon as the repo is on GitHub — jsDelivr serves the registry):

npx shadcn@latest add https://cdn.jsdelivr.net/gh/Edwson/ReactOmega@main/public/r/tilt-card.json

③ AI agent (MCP) — add to Claude Desktop / Cursor and ask "add a ReactOmega magnetic button":

{ "mcpServers": { "reactomega": { "command": "npx", "args": ["-y", "github:Edwson/ReactOmega", "reactomega-mcp"] } } }

Every component is copied into components/reactomega/*, pulling its primitives (lib/utils.ts, hooks/use-prefers-reduced-motion.ts) automatically. They use Tailwind + a tiny cn() helper, honor prefers-reduced-motion, and are screen-reader aware.

npx -y github:Edwson/ReactOmega list # browse everything
npx -y github:Edwson/ReactOmega list --category text # filter by category

After an optional npm publish, these shorten to npx reactomega add … / npx reactomega list.


Run the playground

Live:https://edwson.github.io/ReactOmega/ — every one of the 57 components rendered live, with a copy-paste install command on each card. The playground source lives in web/ (Next.js + Tailwind). To run it locally:

cd web
npm install
npm run dev # → http://localhost:3000

Components (v1.2) — 57

Text Animations (10) — novel + deeply customizable kinetic typography split-text · shiny-text · gradient-text · count-up · variable-proximity (per-letter variable-font axes by pointer distance) · magnetic-text (each letter springs to the pointer) · gravity-text (letters fall, bounce & reassemble with real gravity) · elastic-text (per-letter jelly squash/stretch) · scramble-text (configurable decode) · text-reveal (scroll-linked word-by-word brightening)

Interaction & Motion (6) magnetic · spotlight-card · tilt-card · holographic-card (iridescent foil + 3D tilt) · click-spark · dot-grid

Cursor & Pointer (5) — new in 1.1inertia-cursor (exact dot + spring-lagged ring, difference-blended) · elastic-cursor (stretches along its velocity vector, area conserved) · image-trail (distance-thresholded, so spacing is even at any speed) · pixel-trail (sub-cell path walking — a fast flick still lights a continuous line) · crosshair (point-to-rectangle snapping + live coordinate readout)

Scroll-Driven (4) — new in 1.1scroll-stack (sticky deck, continuous depth) · scroll-velocity (skews with scroll velocity, frame-rate independent) · parallax-layers (progress normalised to the section's own centre) · scroll-scene (pins a section, exposes 0→1 scrub progress via render prop, CSS variable, or callback)

Shaders & Light (12) — hand-written GLSL on raw WebGL2, still zero depsliquid-metal (domain-warped FBM, normals from finite differences, swept polish bands) · thin-film (two-beam interference at three wavelengths — real fringe order, not a hue rotation) · caustics (folded coordinates accumulating reciprocal distance) · halftone-gradient (angled per-channel dot screens with √-corrected dot area, or a computed 4×4 Bayer matrix) · volumetric-rays (radial scattering integral, decay normalised by sample count) · curl-flow (FBM as a stream function; velocity is the perpendicular of its gradient, so the field is divergence-free by construction)

New in 1.2 — a materials set, each a different optical family:refracted-glass (per-channel IOR through a bevelled slab — real chromatic dispersion, Schlick Fresnel rim) · brushed-metal (anisotropic GGX with Smith shadowing; the highlight stretches perpendicular to the grain, linear or engine-turned) · moire-weave (two lattices beating at their true difference frequency, band-limited by an exact box filter so it dissolves rather than aliases) · velvet-sheen (Ashikhmin velvet lobe under an inverted Fresnel — brightest at grazing angles) · translucent-wax (marched interior light path, Beer–Lambert through a back-lit slab of banded stone) · diffraction-grating (the grating equation solved per order, so spectral lines are sharp and higher orders wash toward white)

Physics & Art (12) — real physics — tactile, designed, never cosmic spring-mesh (press an elastic lattice, waves ripple & settle) · cloth (a verlet fabric you grab & wave) · metaballs (gooey fluid that merges around the pointer) · rope (a verlet rope you grab & swing) · pendulum-wave (staggered-length pendulums drift in & out of phase) · newtons-cradle (pull an end ball, momentum carries through) · water-ripple (a height-field surface that ripples & reflects) · gravity-wells (particles orbit the pointer with luminous trails) · magnetic-field (iron-filings re-orient along a pointer dipole) · soft-body (a poke-able jelly blob) · plucked-string (pluck it, it vibrates with a decaying wave) · falling-sand (pour colored grains that pile into mounds)

Components (8) star-border · dock · marquee · card-swap (3D deck, every slot a pure function of depth) · gooey-nav (indicator stretches in flight, fused by an SVG goo filter) · bento-grid (one pointer listener for the whole grid, shared with tiles as inherited custom properties) · elastic-slider (exponentially damped overshoot, full role="slider" keyboard contract) · circular-gallery (drag converted through arc length, so tracking is 1:1 at any radius)

Shaders without a shader library

The six shader components share a useShader() primitive — a raw WebGL2 runtime in ~290 lines with no ogl, no three, and no new dependencies. It draws one full-screen triangle from gl_VertexID (nothing to allocate, nothing to leak) and owns DPR-clamped sizing, suspension while off-screen, pause on tab blur, context-loss recovery, eased pointer input, and the single still frame reduced-motion users get. When WebGL2 is unavailable it reports supported: false so the component renders a CSS fallback rather than a blank box.

import{LiquidMetal}from"@/components/reactomega/liquid-metal";<divclassName="h-[60vh]"><LiquidMetaltint="#c9d4ff"/></div>;

Each ships a structured contract in the registry: description, tags, npm + primitive dependencies, and the source. Browse registry.json or any public/r/<name>.json.

import{SplitText}from"@/components/reactomega/split-text";<SplitTexttext="Build something memorable."by="words"/>;

For AI agents & MCP

ReactOmega ships the machine layer react-bits doesn't:

  • registry.json — the full index (every component + deps + file targets).
  • public/r/<name>.json — per-component shadcn-compatible items with inlined source.
  • llms.txt — a token-efficient guide AI tools read directly.
  • mcp/ — an MCP server: list_components, get_component, add_component.

The registry is generated deterministically from source (registry/meta.json + the component files) by scripts/build-registry.mjs — one source of truth, so the CLI, shadcn, and the MCP server can never drift.


Develop

git clone https://github.com/Edwson/ReactOmega &&cd ReactOmega
node scripts/build-registry.mjs # regenerate registry.json + public/r/*.json + llms.txt
node cli/index.mjs list --registry .# run the CLI against your checkout
node mcp/test-mcp.mjs # end-to-end MCP test (needs @modelcontextprotocol/sdk)

Add a component: drop registry/reactomega/ui/<name>.tsx, describe it in registry/meta.json, run build-registry.mjs. Reduced-motion safety and the @/lib/utils / @/hooks import convention are the only rules.

Note: the legacy cosmic packages/ui backgrounds are deprecated in favor of this registry and the GalaxyJS library, and will be migrated out as the docs site is rebuilt.


License

MIT © Ed Chen

About

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

ReactΩ — ReactOmega

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

VersionLicenseDepsA11y

Not a black-box npm install. Like shadcn/ui and react-bits, you own the code — each component is a single self-contained file dropped into your repo. What makes ReactOmega different: a machine-readable registry + an MCP server, so an AI agent can discover and install components with structured contracts, not just a human reading docs.


Why ReactOmega

ReactOmega is deliberately distinct from GalaxyJS (a zero-dependency vanilla-JS cosmic canvas library). ReactOmega is React-first and focused on motion & interaction UI — text animations, pointer-driven motion, premium components — with a clean, modern-product aesthetic. No overlap, two clear lanes.


Install a component

① ReactOmega CLI — runs straight from GitHub, no npm publish required (you own the files afterwards):

npx -y github:Edwson/ReactOmega add split-text magnetic

② shadcn (works as soon as the repo is on GitHub — jsDelivr serves the registry):

npx shadcn@latest add https://cdn.jsdelivr.net/gh/Edwson/ReactOmega@main/public/r/tilt-card.json

③ AI agent (MCP) — add to Claude Desktop / Cursor and ask "add a ReactOmega magnetic button":

{ "mcpServers": { "reactomega": { "command": "npx", "args": ["-y", "github:Edwson/ReactOmega", "reactomega-mcp"] } } }

Every component is copied into components/reactomega/*, pulling its primitives (lib/utils.ts, hooks/use-prefers-reduced-motion.ts) automatically. They use Tailwind + a tiny cn() helper, honor prefers-reduced-motion, and are screen-reader aware.

npx -y github:Edwson/ReactOmega list # browse everything
npx -y github:Edwson/ReactOmega list --category text # filter by category

After an optional npm publish, these shorten to npx reactomega add … / npx reactomega list.


Run the playground

Live:https://edwson.github.io/ReactOmega/ — every one of the 57 components rendered live, with a copy-paste install command on each card. The playground source lives in web/ (Next.js + Tailwind). To run it locally:

cd web
npm install
npm run dev # → http://localhost:3000

Components (v1.2) — 57

Text Animations (10) — novel + deeply customizable kinetic typography split-text · shiny-text · gradient-text · count-up · variable-proximity (per-letter variable-font axes by pointer distance) · magnetic-text (each letter springs to the pointer) · gravity-text (letters fall, bounce & reassemble with real gravity) · elastic-text (per-letter jelly squash/stretch) · scramble-text (configurable decode) · text-reveal (scroll-linked word-by-word brightening)

Interaction & Motion (6) magnetic · spotlight-card · tilt-card · holographic-card (iridescent foil + 3D tilt) · click-spark · dot-grid

Cursor & Pointer (5) — new in 1.1inertia-cursor (exact dot + spring-lagged ring, difference-blended) · elastic-cursor (stretches along its velocity vector, area conserved) · image-trail (distance-thresholded, so spacing is even at any speed) · pixel-trail (sub-cell path walking — a fast flick still lights a continuous line) · crosshair (point-to-rectangle snapping + live coordinate readout)

Scroll-Driven (4) — new in 1.1scroll-stack (sticky deck, continuous depth) · scroll-velocity (skews with scroll velocity, frame-rate independent) · parallax-layers (progress normalised to the section's own centre) · scroll-scene (pins a section, exposes 0→1 scrub progress via render prop, CSS variable, or callback)

Shaders & Light (12) — hand-written GLSL on raw WebGL2, still zero depsliquid-metal (domain-warped FBM, normals from finite differences, swept polish bands) · thin-film (two-beam interference at three wavelengths — real fringe order, not a hue rotation) · caustics (folded coordinates accumulating reciprocal distance) · halftone-gradient (angled per-channel dot screens with √-corrected dot area, or a computed 4×4 Bayer matrix) · volumetric-rays (radial scattering integral, decay normalised by sample count) · curl-flow (FBM as a stream function; velocity is the perpendicular of its gradient, so the field is divergence-free by construction)

New in 1.2 — a materials set, each a different optical family:refracted-glass (per-channel IOR through a bevelled slab — real chromatic dispersion, Schlick Fresnel rim) · brushed-metal (anisotropic GGX with Smith shadowing; the highlight stretches perpendicular to the grain, linear or engine-turned) · moire-weave (two lattices beating at their true difference frequency, band-limited by an exact box filter so it dissolves rather than aliases) · velvet-sheen (Ashikhmin velvet lobe under an inverted Fresnel — brightest at grazing angles) · translucent-wax (marched interior light path, Beer–Lambert through a back-lit slab of banded stone) · diffraction-grating (the grating equation solved per order, so spectral lines are sharp and higher orders wash toward white)

Physics & Art (12) — real physics — tactile, designed, never cosmic spring-mesh (press an elastic lattice, waves ripple & settle) · cloth (a verlet fabric you grab & wave) · metaballs (gooey fluid that merges around the pointer) · rope (a verlet rope you grab & swing) · pendulum-wave (staggered-length pendulums drift in & out of phase) · newtons-cradle (pull an end ball, momentum carries through) · water-ripple (a height-field surface that ripples & reflects) · gravity-wells (particles orbit the pointer with luminous trails) · magnetic-field (iron-filings re-orient along a pointer dipole) · soft-body (a poke-able jelly blob) · plucked-string (pluck it, it vibrates with a decaying wave) · falling-sand (pour colored grains that pile into mounds)

Components (8) star-border · dock · marquee · card-swap (3D deck, every slot a pure function of depth) · gooey-nav (indicator stretches in flight, fused by an SVG goo filter) · bento-grid (one pointer listener for the whole grid, shared with tiles as inherited custom properties) · elastic-slider (exponentially damped overshoot, full role="slider" keyboard contract) · circular-gallery (drag converted through arc length, so tracking is 1:1 at any radius)

Shaders without a shader library

The six shader components share a useShader() primitive — a raw WebGL2 runtime in ~290 lines with no ogl, no three, and no new dependencies. It draws one full-screen triangle from gl_VertexID (nothing to allocate, nothing to leak) and owns DPR-clamped sizing, suspension while off-screen, pause on tab blur, context-loss recovery, eased pointer input, and the single still frame reduced-motion users get. When WebGL2 is unavailable it reports supported: false so the component renders a CSS fallback rather than a blank box.

import{LiquidMetal}from"@/components/reactomega/liquid-metal";<divclassName="h-[60vh]"><LiquidMetaltint="#c9d4ff"/></div>;

Each ships a structured contract in the registry: description, tags, npm + primitive dependencies, and the source. Browse registry.json or any public/r/<name>.json.

import{SplitText}from"@/components/reactomega/split-text";<SplitTexttext="Build something memorable."by="words"/>;

For AI agents & MCP

ReactOmega ships the machine layer react-bits doesn't:

  • registry.json — the full index (every component + deps + file targets).
  • public/r/<name>.json — per-component shadcn-compatible items with inlined source.
  • llms.txt — a token-efficient guide AI tools read directly.
  • mcp/ — an MCP server: list_components, get_component, add_component.

The registry is generated deterministically from source (registry/meta.json + the component files) by scripts/build-registry.mjs — one source of truth, so the CLI, shadcn, and the MCP server can never drift.


Develop

git clone https://github.com/Edwson/ReactOmega &&cd ReactOmega
node scripts/build-registry.mjs # regenerate registry.json + public/r/*.json + llms.txt
node cli/index.mjs list --registry .# run the CLI against your checkout
node mcp/test-mcp.mjs # end-to-end MCP test (needs @modelcontextprotocol/sdk)

Add a component: drop registry/reactomega/ui/<name>.tsx, describe it in registry/meta.json, run build-registry.mjs. Reduced-motion safety and the @/lib/utils / @/hooks import convention are the only rules.

Note: the legacy cosmic packages/ui backgrounds are deprecated in favor of this registry and the GalaxyJS library, and will be migrated out as the docs site is rebuilt.


License

MIT © Ed Chen

About

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ReactΩ — ReactOmega

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

VersionLicenseDepsA11y

Not a black-box npm install. Like shadcn/ui and react-bits, you own the code — each component is a single self-contained file dropped into your repo. What makes ReactOmega different: a machine-readable registry + an MCP server, so an AI agent can discover and install components with structured contracts, not just a human reading docs.


Why ReactOmega

ReactOmega is deliberately distinct from GalaxyJS (a zero-dependency vanilla-JS cosmic canvas library). ReactOmega is React-first and focused on motion & interaction UI — text animations, pointer-driven motion, premium components — with a clean, modern-product aesthetic. No overlap, two clear lanes.


Install a component

① ReactOmega CLI — runs straight from GitHub, no npm publish required (you own the files afterwards):

npx -y github:Edwson/ReactOmega add split-text magnetic

② shadcn (works as soon as the repo is on GitHub — jsDelivr serves the registry):

npx shadcn@latest add https://cdn.jsdelivr.net/gh/Edwson/ReactOmega@main/public/r/tilt-card.json

③ AI agent (MCP) — add to Claude Desktop / Cursor and ask "add a ReactOmega magnetic button":

{ "mcpServers": { "reactomega": { "command": "npx", "args": ["-y", "github:Edwson/ReactOmega", "reactomega-mcp"] } } }

Every component is copied into components/reactomega/*, pulling its primitives (lib/utils.ts, hooks/use-prefers-reduced-motion.ts) automatically. They use Tailwind + a tiny cn() helper, honor prefers-reduced-motion, and are screen-reader aware.

npx -y github:Edwson/ReactOmega list # browse everything
npx -y github:Edwson/ReactOmega list --category text # filter by category

After an optional npm publish, these shorten to npx reactomega add … / npx reactomega list.


Run the playground

Live:https://edwson.github.io/ReactOmega/ — every one of the 57 components rendered live, with a copy-paste install command on each card. The playground source lives in web/ (Next.js + Tailwind). To run it locally:

cd web
npm install
npm run dev # → http://localhost:3000

Components (v1.2) — 57

Text Animations (10) — novel + deeply customizable kinetic typography split-text · shiny-text · gradient-text · count-up · variable-proximity (per-letter variable-font axes by pointer distance) · magnetic-text (each letter springs to the pointer) · gravity-text (letters fall, bounce & reassemble with real gravity) · elastic-text (per-letter jelly squash/stretch) · scramble-text (configurable decode) · text-reveal (scroll-linked word-by-word brightening)

Interaction & Motion (6) magnetic · spotlight-card · tilt-card · holographic-card (iridescent foil + 3D tilt) · click-spark · dot-grid

Cursor & Pointer (5) — new in 1.1inertia-cursor (exact dot + spring-lagged ring, difference-blended) · elastic-cursor (stretches along its velocity vector, area conserved) · image-trail (distance-thresholded, so spacing is even at any speed) · pixel-trail (sub-cell path walking — a fast flick still lights a continuous line) · crosshair (point-to-rectangle snapping + live coordinate readout)

Scroll-Driven (4) — new in 1.1scroll-stack (sticky deck, continuous depth) · scroll-velocity (skews with scroll velocity, frame-rate independent) · parallax-layers (progress normalised to the section's own centre) · scroll-scene (pins a section, exposes 0→1 scrub progress via render prop, CSS variable, or callback)

Shaders & Light (12) — hand-written GLSL on raw WebGL2, still zero depsliquid-metal (domain-warped FBM, normals from finite differences, swept polish bands) · thin-film (two-beam interference at three wavelengths — real fringe order, not a hue rotation) · caustics (folded coordinates accumulating reciprocal distance) · halftone-gradient (angled per-channel dot screens with √-corrected dot area, or a computed 4×4 Bayer matrix) · volumetric-rays (radial scattering integral, decay normalised by sample count) · curl-flow (FBM as a stream function; velocity is the perpendicular of its gradient, so the field is divergence-free by construction)

New in 1.2 — a materials set, each a different optical family:refracted-glass (per-channel IOR through a bevelled slab — real chromatic dispersion, Schlick Fresnel rim) · brushed-metal (anisotropic GGX with Smith shadowing; the highlight stretches perpendicular to the grain, linear or engine-turned) · moire-weave (two lattices beating at their true difference frequency, band-limited by an exact box filter so it dissolves rather than aliases) · velvet-sheen (Ashikhmin velvet lobe under an inverted Fresnel — brightest at grazing angles) · translucent-wax (marched interior light path, Beer–Lambert through a back-lit slab of banded stone) · diffraction-grating (the grating equation solved per order, so spectral lines are sharp and higher orders wash toward white)

Physics & Art (12) — real physics — tactile, designed, never cosmic spring-mesh (press an elastic lattice, waves ripple & settle) · cloth (a verlet fabric you grab & wave) · metaballs (gooey fluid that merges around the pointer) · rope (a verlet rope you grab & swing) · pendulum-wave (staggered-length pendulums drift in & out of phase) · newtons-cradle (pull an end ball, momentum carries through) · water-ripple (a height-field surface that ripples & reflects) · gravity-wells (particles orbit the pointer with luminous trails) · magnetic-field (iron-filings re-orient along a pointer dipole) · soft-body (a poke-able jelly blob) · plucked-string (pluck it, it vibrates with a decaying wave) · falling-sand (pour colored grains that pile into mounds)

Components (8) star-border · dock · marquee · card-swap (3D deck, every slot a pure function of depth) · gooey-nav (indicator stretches in flight, fused by an SVG goo filter) · bento-grid (one pointer listener for the whole grid, shared with tiles as inherited custom properties) · elastic-slider (exponentially damped overshoot, full role="slider" keyboard contract) · circular-gallery (drag converted through arc length, so tracking is 1:1 at any radius)

Shaders without a shader library

The six shader components share a useShader() primitive — a raw WebGL2 runtime in ~290 lines with no ogl, no three, and no new dependencies. It draws one full-screen triangle from gl_VertexID (nothing to allocate, nothing to leak) and owns DPR-clamped sizing, suspension while off-screen, pause on tab blur, context-loss recovery, eased pointer input, and the single still frame reduced-motion users get. When WebGL2 is unavailable it reports supported: false so the component renders a CSS fallback rather than a blank box.

import{LiquidMetal}from"@/components/reactomega/liquid-metal";<divclassName="h-[60vh]"><LiquidMetaltint="#c9d4ff"/></div>;

Each ships a structured contract in the registry: description, tags, npm + primitive dependencies, and the source. Browse registry.json or any public/r/<name>.json.

import{SplitText}from"@/components/reactomega/split-text";<SplitTexttext="Build something memorable."by="words"/>;

For AI agents & MCP

ReactOmega ships the machine layer react-bits doesn't:

  • registry.json — the full index (every component + deps + file targets).
  • public/r/<name>.json — per-component shadcn-compatible items with inlined source.
  • llms.txt — a token-efficient guide AI tools read directly.
  • mcp/ — an MCP server: list_components, get_component, add_component.

The registry is generated deterministically from source (registry/meta.json + the component files) by scripts/build-registry.mjs — one source of truth, so the CLI, shadcn, and the MCP server can never drift.


Develop

git clone https://github.com/Edwson/ReactOmega &&cd ReactOmega
node scripts/build-registry.mjs # regenerate registry.json + public/r/*.json + llms.txt
node cli/index.mjs list --registry .# run the CLI against your checkout
node mcp/test-mcp.mjs # end-to-end MCP test (needs @modelcontextprotocol/sdk)

Add a component: drop registry/reactomega/ui/<name>.tsx, describe it in registry/meta.json, run build-registry.mjs. Reduced-motion safety and the @/lib/utils / @/hooks import convention are the only rules.

Note: the legacy cosmic packages/ui backgrounds are deprecated in favor of this registry and the GalaxyJS library, and will be migrated out as the docs site is rebuilt.


License

MIT © Ed Chen

About

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

ReactΩ — ReactOmega

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

VersionLicenseDepsA11y

Not a black-box npm install. Like shadcn/ui and react-bits, you own the code — each component is a single self-contained file dropped into your repo. What makes ReactOmega different: a machine-readable registry + an MCP server, so an AI agent can discover and install components with structured contracts, not just a human reading docs.


Why ReactOmega

ReactOmega is deliberately distinct from GalaxyJS (a zero-dependency vanilla-JS cosmic canvas library). ReactOmega is React-first and focused on motion & interaction UI — text animations, pointer-driven motion, premium components — with a clean, modern-product aesthetic. No overlap, two clear lanes.


Install a component

① ReactOmega CLI — runs straight from GitHub, no npm publish required (you own the files afterwards):

npx -y github:Edwson/ReactOmega add split-text magnetic

② shadcn (works as soon as the repo is on GitHub — jsDelivr serves the registry):

npx shadcn@latest add https://cdn.jsdelivr.net/gh/Edwson/ReactOmega@main/public/r/tilt-card.json

③ AI agent (MCP) — add to Claude Desktop / Cursor and ask "add a ReactOmega magnetic button":

{ "mcpServers": { "reactomega": { "command": "npx", "args": ["-y", "github:Edwson/ReactOmega", "reactomega-mcp"] } } }

Every component is copied into components/reactomega/*, pulling its primitives (lib/utils.ts, hooks/use-prefers-reduced-motion.ts) automatically. They use Tailwind + a tiny cn() helper, honor prefers-reduced-motion, and are screen-reader aware.

npx -y github:Edwson/ReactOmega list # browse everything
npx -y github:Edwson/ReactOmega list --category text # filter by category

After an optional npm publish, these shorten to npx reactomega add … / npx reactomega list.


Run the playground

Live:https://edwson.github.io/ReactOmega/ — every one of the 57 components rendered live, with a copy-paste install command on each card. The playground source lives in web/ (Next.js + Tailwind). To run it locally:

cd web
npm install
npm run dev # → http://localhost:3000

Components (v1.2) — 57

Text Animations (10) — novel + deeply customizable kinetic typography split-text · shiny-text · gradient-text · count-up · variable-proximity (per-letter variable-font axes by pointer distance) · magnetic-text (each letter springs to the pointer) · gravity-text (letters fall, bounce & reassemble with real gravity) · elastic-text (per-letter jelly squash/stretch) · scramble-text (configurable decode) · text-reveal (scroll-linked word-by-word brightening)

Interaction & Motion (6) magnetic · spotlight-card · tilt-card · holographic-card (iridescent foil + 3D tilt) · click-spark · dot-grid

Cursor & Pointer (5) — new in 1.1inertia-cursor (exact dot + spring-lagged ring, difference-blended) · elastic-cursor (stretches along its velocity vector, area conserved) · image-trail (distance-thresholded, so spacing is even at any speed) · pixel-trail (sub-cell path walking — a fast flick still lights a continuous line) · crosshair (point-to-rectangle snapping + live coordinate readout)

Scroll-Driven (4) — new in 1.1scroll-stack (sticky deck, continuous depth) · scroll-velocity (skews with scroll velocity, frame-rate independent) · parallax-layers (progress normalised to the section's own centre) · scroll-scene (pins a section, exposes 0→1 scrub progress via render prop, CSS variable, or callback)

Shaders & Light (12) — hand-written GLSL on raw WebGL2, still zero depsliquid-metal (domain-warped FBM, normals from finite differences, swept polish bands) · thin-film (two-beam interference at three wavelengths — real fringe order, not a hue rotation) · caustics (folded coordinates accumulating reciprocal distance) · halftone-gradient (angled per-channel dot screens with √-corrected dot area, or a computed 4×4 Bayer matrix) · volumetric-rays (radial scattering integral, decay normalised by sample count) · curl-flow (FBM as a stream function; velocity is the perpendicular of its gradient, so the field is divergence-free by construction)

New in 1.2 — a materials set, each a different optical family:refracted-glass (per-channel IOR through a bevelled slab — real chromatic dispersion, Schlick Fresnel rim) · brushed-metal (anisotropic GGX with Smith shadowing; the highlight stretches perpendicular to the grain, linear or engine-turned) · moire-weave (two lattices beating at their true difference frequency, band-limited by an exact box filter so it dissolves rather than aliases) · velvet-sheen (Ashikhmin velvet lobe under an inverted Fresnel — brightest at grazing angles) · translucent-wax (marched interior light path, Beer–Lambert through a back-lit slab of banded stone) · diffraction-grating (the grating equation solved per order, so spectral lines are sharp and higher orders wash toward white)

Physics & Art (12) — real physics — tactile, designed, never cosmic spring-mesh (press an elastic lattice, waves ripple & settle) · cloth (a verlet fabric you grab & wave) · metaballs (gooey fluid that merges around the pointer) · rope (a verlet rope you grab & swing) · pendulum-wave (staggered-length pendulums drift in & out of phase) · newtons-cradle (pull an end ball, momentum carries through) · water-ripple (a height-field surface that ripples & reflects) · gravity-wells (particles orbit the pointer with luminous trails) · magnetic-field (iron-filings re-orient along a pointer dipole) · soft-body (a poke-able jelly blob) · plucked-string (pluck it, it vibrates with a decaying wave) · falling-sand (pour colored grains that pile into mounds)

Components (8) star-border · dock · marquee · card-swap (3D deck, every slot a pure function of depth) · gooey-nav (indicator stretches in flight, fused by an SVG goo filter) · bento-grid (one pointer listener for the whole grid, shared with tiles as inherited custom properties) · elastic-slider (exponentially damped overshoot, full role="slider" keyboard contract) · circular-gallery (drag converted through arc length, so tracking is 1:1 at any radius)

Shaders without a shader library

The six shader components share a useShader() primitive — a raw WebGL2 runtime in ~290 lines with no ogl, no three, and no new dependencies. It draws one full-screen triangle from gl_VertexID (nothing to allocate, nothing to leak) and owns DPR-clamped sizing, suspension while off-screen, pause on tab blur, context-loss recovery, eased pointer input, and the single still frame reduced-motion users get. When WebGL2 is unavailable it reports supported: false so the component renders a CSS fallback rather than a blank box.

import{LiquidMetal}from"@/components/reactomega/liquid-metal";<divclassName="h-[60vh]"><LiquidMetaltint="#c9d4ff"/></div>;

Each ships a structured contract in the registry: description, tags, npm + primitive dependencies, and the source. Browse registry.json or any public/r/<name>.json.

import{SplitText}from"@/components/reactomega/split-text";<SplitTexttext="Build something memorable."by="words"/>;

For AI agents & MCP

ReactOmega ships the machine layer react-bits doesn't:

  • registry.json — the full index (every component + deps + file targets).
  • public/r/<name>.json — per-component shadcn-compatible items with inlined source.
  • llms.txt — a token-efficient guide AI tools read directly.
  • mcp/ — an MCP server: list_components, get_component, add_component.

The registry is generated deterministically from source (registry/meta.json + the component files) by scripts/build-registry.mjs — one source of truth, so the CLI, shadcn, and the MCP server can never drift.


Develop

git clone https://github.com/Edwson/ReactOmega &&cd ReactOmega
node scripts/build-registry.mjs # regenerate registry.json + public/r/*.json + llms.txt
node cli/index.mjs list --registry .# run the CLI against your checkout
node mcp/test-mcp.mjs # end-to-end MCP test (needs @modelcontextprotocol/sdk)

Add a component: drop registry/reactomega/ui/<name>.tsx, describe it in registry/meta.json, run build-registry.mjs. Reduced-motion safety and the @/lib/utils / @/hooks import convention are the only rules.

Note: the legacy cosmic packages/ui backgrounds are deprecated in favor of this registry and the GalaxyJS library, and will be migrated out as the docs site is rebuilt.


License

MIT © Ed Chen

About

The AI-native React component registry. Premium, accessible, reduced-motion-safe motion & interaction components you copy into your project — installable in one line by humans and AI agents.

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages