You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
API: Added NativeWindow.HasTransparentFramebuffer to be able to check if a transparent framebuffer was created successfully. (@NogginBops)
API: Added missing enum entries in OpenCL.ContextProperties. (@NogginBops)
FIX: NativeWindowSettings.StartVisible = false has been fixed and should now work as expected. (@NogginBops)
FIX: Fixed issue where JoystickState.GetAxis returned buttons instead of axes. (@NogginBops)
FIX: Fixed issue where self-contained dotnet publish would break due to duplicate libglfw.so files. (@Th3Dilli)
FIX: Setting NativeWindow.WindowState will now be reflected in OnResize event caused by it. (@NogginBops)
FIX: GameWindow.UpdateTime is now correctly updated, fixing an issue that first appeared in 4.7.1. (@NogginBops)
FIX: Fixed typo in deprecation message for GameWindow.RenderFrequency. (@postmeback)
4.8.0
BREAKING: Renamed the OpenTK.OpenAL assembly to OpenTK.Audio.OpenAL to match the namespace. (@NogginBops)
BREAKING: Make OpenAL extensions nested classes of AL and ALC instead of being namespaces to more closely match the OpenGL bindings. (@NogginBops)
BREAKING: Removed AL.BindBufferToSource, AL.GetSourceState, AL.GetSourceType, and ALC.GetAvailableSamples that doesn't exist in the OpenAL API (use AL.Get* and ALC.Get* instead). (@Khhs167, @NogginBops)
BREAKING: NativeWindow.Location, NativeWindow.Size, and NativeWindow.Bounds now correctly refer to the external size and location of the window. (@NogginBops)
BREAKING: Removed a few functions marked [Obsolete] since at least 4.7.2 but some even older. (@NogginBops)
BREAKING: Removed OpenTK.Core.Utils.Swap<T>, use MathHelper.Swap<T> instead. (@NogginBops)
API: Rename Box.Inflate to Box.Extend, and mark Box.Inflate as obsolete so we can change the behavior of Box.Inflate in future versions. (@NogginBops)
API: Added GameWindow.TimeSinceLastUpdate() and GameWindow.ResetTimeSinceLastUpdate() which are useful when dealing with the modal move/resize loop on windows. (@NogginBops)
API: Added NativeWindow.RawMouseInput and NativeWindow.SupportsRawMouseInput for activating raw mouse input. (@NogginBops)
API: Added opt-in preliminary GLFW Wayland support through the environment variable OPENTK_4_USE_WAYLAND (it's broken when used with GameWindow or NativeWindow in this version). (@NogginBops)
API: Updated the GameWindow run loop to be much more accurate. Exposed GameWindow.ExpectedSchedulerPeriod to tell OpenTK how accurate Thread.Sleep can be expected to be (this defaults to good defaults for Windows, Linux, and macos). (@NogginBops)
FIX: Cleaned up some internal OpenGL definitions (doesn't change any bindings). (@BoyBayKiller)
API: Expose MouseCursor.StandardShape as public. (@NogginBops)
API: Add VectorNi.EuclideanLengthSquared. (@NogginBops)
FIX: Added helpful exception message to NativeWindow when running with trimmed assemblies with a workaround for the issue. (@NogginBops)
FIX: Fixed an issue where starting NativeWindow as a fullscreen window and then going to a normal window would throw an exception. (@NogginBops)
API: Added NativeWindow.HasTransparentFramebuffer to be able to check if a transparent framebuffer was created successfully. (@NogginBops)
API: Added missing enum entries in OpenCL.ContextProperties. (@NogginBops)
FIX: NativeWindowSettings.StartVisible = false has been fixed and should now work as expected. (@NogginBops)
FIX: Fixed issue where JoystickState.GetAxis returned buttons instead of axes. (@NogginBops)
FIX: Fixed issue where self-contained dotnet publish would break due to duplicate libglfw.so files. (@Th3Dilli)
FIX: Setting NativeWindow.WindowState will now be reflected in OnResize event caused by it. (@NogginBops)
FIX: GameWindow.UpdateTime is now correctly updated, fixing an issue that first appeared in 4.7.1. (@NogginBops)
FIX: Fixed typo in deprecation message for GameWindow.RenderFrequency. (@postmeback)
4.8.0
BREAKING: Renamed the OpenTK.OpenAL assembly to OpenTK.Audio.OpenAL to match the namespace. (@NogginBops)
BREAKING: Make OpenAL extensions nested classes of AL and ALC instead of being namespaces to more closely match the OpenGL bindings. (@NogginBops)
BREAKING: Removed AL.BindBufferToSource, AL.GetSourceState, AL.GetSourceType, and ALC.GetAvailableSamples that doesn't exist in the OpenAL API (use AL.Get* and ALC.Get* instead). (@Khhs167, @NogginBops)
BREAKING: NativeWindow.Location, NativeWindow.Size, and NativeWindow.Bounds now correctly refer to the external size and location of the window. (@NogginBops)
BREAKING: Removed a few functions marked [Obsolete] since at least 4.7.2 but some even older. (@NogginBops)
BREAKING: Removed OpenTK.Core.Utils.Swap<T>, use MathHelper.Swap<T> instead. (@NogginBops)
API: Rename Box.Inflate to Box.Extend, and mark Box.Inflate as obsolete so we can change the behavior of Box.Inflate in future versions. (@NogginBops)
API: Added GameWindow.TimeSinceLastUpdate() and GameWindow.ResetTimeSinceLastUpdate() which are useful when dealing with the modal move/resize loop on windows. (@NogginBops)
API: Added NativeWindow.RawMouseInput and NativeWindow.SupportsRawMouseInput for activating raw mouse input. (@NogginBops)
API: Added opt-in preliminary GLFW Wayland support through the environment variable OPENTK_4_USE_WAYLAND (it's broken when used with GameWindow or NativeWindow in this version). (@NogginBops)
API: Updated the GameWindow run loop to be much more accurate. Exposed GameWindow.ExpectedSchedulerPeriod to tell OpenTK how accurate Thread.Sleep can be expected to be (this defaults to good defaults for Windows, Linux, and macos). (@NogginBops)
FIX: Cleaned up some internal OpenGL definitions (doesn't change any bindings). (@BoyBayKiller)
API: Expose MouseCursor.StandardShape as public. (@NogginBops)
Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.
Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR:
@dependabot rebase will rebase this PR
@dependabot recreate will recreate this PR, overwriting any edits that have been made to it
@dependabot merge will merge this PR after your CI passes on it
@dependabot squash and merge will squash and merge this PR after your CI passes on it
@dependabot cancel merge will cancel a previously requested merge and block automerging
@dependabot reopen will reopen this PR if it is closed
@dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
@dependabot show <dependency name> ignore conditions will show all of the ignore conditions of the specified dependency
@dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
@dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
@dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
dependenciesPull requests that update a dependency file
0 participants
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Bumps OpenTK from 4.7.7 to 4.8.1.
Release notes
Sourced from OpenTK's releases.
Changelog
Sourced from OpenTK's changelog.
... (truncated)
Commits
bc9c634Release 4.8.10ab5506Merge branch 'master' of github.com:opentk/opentk6b1ba9dChanged OpenAL to search for libopenal.so (without .1). Changed OpenCL to sea...b2d09eaMerge pull request #1625 from Th3Dilli/master30df857Updated paket file0d1a3a4Updated OpenTK.redist.glfw to contain wayland fix.b536615Merge pull request #1646 from NogginBops/hotfixes07aa99dAdded missing enums entries for OpenCL ContextProperties.ff429bdFixed WindowState not being updated in OnResize.53954f7Added a way to set the GLFW error callback.Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase.Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR:
@dependabot rebasewill rebase this PR@dependabot recreatewill recreate this PR, overwriting any edits that have been made to it@dependabot mergewill merge this PR after your CI passes on it@dependabot squash and mergewill squash and merge this PR after your CI passes on it@dependabot cancel mergewill cancel a previously requested merge and block automerging@dependabot reopenwill reopen this PR if it is closed@dependabot closewill close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually@dependabot show <dependency name> ignore conditionswill show all of the ignore conditions of the specified dependency@dependabot ignore this major versionwill close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)@dependabot ignore this minor versionwill close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)@dependabot ignore this dependencywill close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)