Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system (making adjacent attached loops not work) #1313

Description

@ANRAR4

CraftBook Version

3.10.8

Platform Version

paper

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using a version of CraftBook compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system, causing adjacent loops (attached on one end of the current pipe) of a different colour to be ignored in further processing of the pipe system. The same behaviour would occur when using (stained) glass panes instead of stained glass blocks.

Expected Behavior

In reference to the reproduction steps:
The items are introduced to the pipe system in the black stained glass block. Now CraftBook checks all surrounding blocks. The only block relevant to the pipe system is the unstained glass block beneath.
After reaching the unstained glass block CraftBook should find any adjacent stained or unstained glass block (in this case the adjacent orange stained glass block).
After that it should find the orange stained glass block adjacent to the black stained glass block. With the current behavior this block isn't found as it was marked as visited when checking adjacent blocks to the black stained glass block.
After which it should find the piston and reach the left chest.

Reproduction Steps

  1. CraftBook_Pipe_Bug1
  2. Try to send items from the input chest to the output chest

Anything Else?

In https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L277 the adjacent glass blocks are added to the list of visitedPipes. The check whether these glass blocks are relevant to the current pipe occurs 2 lines later in https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L279. These codeblocks would need to swap positions. To incorporate the expected behaviour for stained glass panes the code would need further modifications.

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    status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system (making adjacent attached loops not work) #1313

      Description

      @ANRAR4

      CraftBook Version

      3.10.8

      Platform Version

      paper

      Confirmations

      • I am using the most recent Minecraft release.
      • I am using a version of WorldEdit compatible with my Minecraft version.
      • I am using a version of CraftBook compatible with my Minecraft version.
      • I am using the latest or recommended version of my platform software.
      • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
      • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

      Bug Description

      Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system, causing adjacent loops (attached on one end of the current pipe) of a different colour to be ignored in further processing of the pipe system. The same behaviour would occur when using (stained) glass panes instead of stained glass blocks.

      Expected Behavior

      In reference to the reproduction steps:
      The items are introduced to the pipe system in the black stained glass block. Now CraftBook checks all surrounding blocks. The only block relevant to the pipe system is the unstained glass block beneath.
      After reaching the unstained glass block CraftBook should find any adjacent stained or unstained glass block (in this case the adjacent orange stained glass block).
      After that it should find the orange stained glass block adjacent to the black stained glass block. With the current behavior this block isn't found as it was marked as visited when checking adjacent blocks to the black stained glass block.
      After which it should find the piston and reach the left chest.

      Reproduction Steps

      1. CraftBook_Pipe_Bug1
      2. Try to send items from the input chest to the output chest

      Anything Else?

      In https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L277 the adjacent glass blocks are added to the list of visitedPipes. The check whether these glass blocks are relevant to the current pipe occurs 2 lines later in https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L279. These codeblocks would need to swap positions. To incorporate the expected behaviour for stained glass panes the code would need further modifications.

      Metadata

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      No one assigned

        Labels

        status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

        Type

        No type

        Projects

        No projects

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          No milestone

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          None yet

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          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system (making adjacent attached loops not work) #1313

          Description

          @ANRAR4

          CraftBook Version

          3.10.8

          Platform Version

          paper

          Confirmations

          • I am using the most recent Minecraft release.
          • I am using a version of WorldEdit compatible with my Minecraft version.
          • I am using a version of CraftBook compatible with my Minecraft version.
          • I am using the latest or recommended version of my platform software.
          • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
          • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

          Bug Description

          Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system, causing adjacent loops (attached on one end of the current pipe) of a different colour to be ignored in further processing of the pipe system. The same behaviour would occur when using (stained) glass panes instead of stained glass blocks.

          Expected Behavior

          In reference to the reproduction steps:
          The items are introduced to the pipe system in the black stained glass block. Now CraftBook checks all surrounding blocks. The only block relevant to the pipe system is the unstained glass block beneath.
          After reaching the unstained glass block CraftBook should find any adjacent stained or unstained glass block (in this case the adjacent orange stained glass block).
          After that it should find the orange stained glass block adjacent to the black stained glass block. With the current behavior this block isn't found as it was marked as visited when checking adjacent blocks to the black stained glass block.
          After which it should find the piston and reach the left chest.

          Reproduction Steps

          1. CraftBook_Pipe_Bug1
          2. Try to send items from the input chest to the output chest

          Anything Else?

          In https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L277 the adjacent glass blocks are added to the list of visitedPipes. The check whether these glass blocks are relevant to the current pipe occurs 2 lines later in https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L279. These codeblocks would need to swap positions. To incorporate the expected behaviour for stained glass panes the code would need further modifications.

          Metadata

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          No one assigned

            Labels

            status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

            Type

            No type

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system (making adjacent attached loops not work) #1313

              Description

              @ANRAR4

              CraftBook Version

              3.10.8

              Platform Version

              paper

              Confirmations

              • I am using the most recent Minecraft release.
              • I am using a version of WorldEdit compatible with my Minecraft version.
              • I am using a version of CraftBook compatible with my Minecraft version.
              • I am using the latest or recommended version of my platform software.
              • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
              • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

              Bug Description

              Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system, causing adjacent loops (attached on one end of the current pipe) of a different colour to be ignored in further processing of the pipe system. The same behaviour would occur when using (stained) glass panes instead of stained glass blocks.

              Expected Behavior

              In reference to the reproduction steps:
              The items are introduced to the pipe system in the black stained glass block. Now CraftBook checks all surrounding blocks. The only block relevant to the pipe system is the unstained glass block beneath.
              After reaching the unstained glass block CraftBook should find any adjacent stained or unstained glass block (in this case the adjacent orange stained glass block).
              After that it should find the orange stained glass block adjacent to the black stained glass block. With the current behavior this block isn't found as it was marked as visited when checking adjacent blocks to the black stained glass block.
              After which it should find the piston and reach the left chest.

              Reproduction Steps

              1. CraftBook_Pipe_Bug1
              2. Try to send items from the input chest to the output chest

              Anything Else?

              In https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L277 the adjacent glass blocks are added to the list of visitedPipes. The check whether these glass blocks are relevant to the current pipe occurs 2 lines later in https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L279. These codeblocks would need to swap positions. To incorporate the expected behaviour for stained glass panes the code would need further modifications.

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

                Type

                No type

                Projects

                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system (making adjacent attached loops not work) #1313

                  Description

                  @ANRAR4

                  CraftBook Version

                  3.10.8

                  Platform Version

                  paper

                  Confirmations

                  • I am using the most recent Minecraft release.
                  • I am using a version of WorldEdit compatible with my Minecraft version.
                  • I am using a version of CraftBook compatible with my Minecraft version.
                  • I am using the latest or recommended version of my platform software.
                  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
                  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

                  Bug Description

                  Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system, causing adjacent loops (attached on one end of the current pipe) of a different colour to be ignored in further processing of the pipe system. The same behaviour would occur when using (stained) glass panes instead of stained glass blocks.

                  Expected Behavior

                  In reference to the reproduction steps:
                  The items are introduced to the pipe system in the black stained glass block. Now CraftBook checks all surrounding blocks. The only block relevant to the pipe system is the unstained glass block beneath.
                  After reaching the unstained glass block CraftBook should find any adjacent stained or unstained glass block (in this case the adjacent orange stained glass block).
                  After that it should find the orange stained glass block adjacent to the black stained glass block. With the current behavior this block isn't found as it was marked as visited when checking adjacent blocks to the black stained glass block.
                  After which it should find the piston and reach the left chest.

                  Reproduction Steps

                  1. CraftBook_Pipe_Bug1
                  2. Try to send items from the input chest to the output chest

                  Anything Else?

                  In https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L277 the adjacent glass blocks are added to the list of visitedPipes. The check whether these glass blocks are relevant to the current pipe occurs 2 lines later in https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L279. These codeblocks would need to swap positions. To incorporate the expected behaviour for stained glass panes the code would need further modifications.

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

                    Type

                    No type

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system (making adjacent attached loops not work) #1313

                      Description

                      @ANRAR4

                      CraftBook Version

                      3.10.8

                      Platform Version

                      paper

                      Confirmations

                      • I am using the most recent Minecraft release.
                      • I am using a version of WorldEdit compatible with my Minecraft version.
                      • I am using a version of CraftBook compatible with my Minecraft version.
                      • I am using the latest or recommended version of my platform software.
                      • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
                      • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

                      Bug Description

                      Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system, causing adjacent loops (attached on one end of the current pipe) of a different colour to be ignored in further processing of the pipe system. The same behaviour would occur when using (stained) glass panes instead of stained glass blocks.

                      Expected Behavior

                      In reference to the reproduction steps:
                      The items are introduced to the pipe system in the black stained glass block. Now CraftBook checks all surrounding blocks. The only block relevant to the pipe system is the unstained glass block beneath.
                      After reaching the unstained glass block CraftBook should find any adjacent stained or unstained glass block (in this case the adjacent orange stained glass block).
                      After that it should find the orange stained glass block adjacent to the black stained glass block. With the current behavior this block isn't found as it was marked as visited when checking adjacent blocks to the black stained glass block.
                      After which it should find the piston and reach the left chest.

                      Reproduction Steps

                      1. CraftBook_Pipe_Bug1
                      2. Try to send items from the input chest to the output chest

                      Anything Else?

                      In https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L277 the adjacent glass blocks are added to the list of visitedPipes. The check whether these glass blocks are relevant to the current pipe occurs 2 lines later in https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L279. These codeblocks would need to swap positions. To incorporate the expected behaviour for stained glass panes the code would need further modifications.

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

                        Type

                        No type

                        Projects

                        No projects

                          Milestone

                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system (making adjacent attached loops not work) #1313

                          Description

                          @ANRAR4

                          CraftBook Version

                          3.10.8

                          Platform Version

                          paper

                          Confirmations

                          • I am using the most recent Minecraft release.
                          • I am using a version of WorldEdit compatible with my Minecraft version.
                          • I am using a version of CraftBook compatible with my Minecraft version.
                          • I am using the latest or recommended version of my platform software.
                          • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
                          • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

                          Bug Description

                          Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system, causing adjacent loops (attached on one end of the current pipe) of a different colour to be ignored in further processing of the pipe system. The same behaviour would occur when using (stained) glass panes instead of stained glass blocks.

                          Expected Behavior

                          In reference to the reproduction steps:
                          The items are introduced to the pipe system in the black stained glass block. Now CraftBook checks all surrounding blocks. The only block relevant to the pipe system is the unstained glass block beneath.
                          After reaching the unstained glass block CraftBook should find any adjacent stained or unstained glass block (in this case the adjacent orange stained glass block).
                          After that it should find the orange stained glass block adjacent to the black stained glass block. With the current behavior this block isn't found as it was marked as visited when checking adjacent blocks to the black stained glass block.
                          After which it should find the piston and reach the left chest.

                          Reproduction Steps

                          1. CraftBook_Pipe_Bug1
                          2. Try to send items from the input chest to the output chest

                          Anything Else?

                          In https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L277 the adjacent glass blocks are added to the list of visitedPipes. The check whether these glass blocks are relevant to the current pipe occurs 2 lines later in https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L279. These codeblocks would need to swap positions. To incorporate the expected behaviour for stained glass panes the code would need further modifications.

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

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                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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                              Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system (making adjacent attached loops not work) #1313

                              Description

                              @ANRAR4

                              CraftBook Version

                              3.10.8

                              Platform Version

                              paper

                              Confirmations

                              • I am using the most recent Minecraft release.
                              • I am using a version of WorldEdit compatible with my Minecraft version.
                              • I am using a version of CraftBook compatible with my Minecraft version.
                              • I am using the latest or recommended version of my platform software.
                              • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
                              • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

                              Bug Description

                              Adjacent parallel stained pipes with different colours get added to the visitedPipes set despite not being relevant to the pipe system, causing adjacent loops (attached on one end of the current pipe) of a different colour to be ignored in further processing of the pipe system. The same behaviour would occur when using (stained) glass panes instead of stained glass blocks.

                              Expected Behavior

                              In reference to the reproduction steps:
                              The items are introduced to the pipe system in the black stained glass block. Now CraftBook checks all surrounding blocks. The only block relevant to the pipe system is the unstained glass block beneath.
                              After reaching the unstained glass block CraftBook should find any adjacent stained or unstained glass block (in this case the adjacent orange stained glass block).
                              After that it should find the orange stained glass block adjacent to the black stained glass block. With the current behavior this block isn't found as it was marked as visited when checking adjacent blocks to the black stained glass block.
                              After which it should find the piston and reach the left chest.

                              Reproduction Steps

                              1. CraftBook_Pipe_Bug1
                              2. Try to send items from the input chest to the output chest

                              Anything Else?

                              In https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L277 the adjacent glass blocks are added to the list of visitedPipes. The check whether these glass blocks are relevant to the current pipe occurs 2 lines later in https://github.com/EngineHub/CraftBook/blob/master/src/main/java/com/sk89q/craftbook/mechanics/pipe/Pipes.java#L279. These codeblocks would need to swap positions. To incorporate the expected behaviour for stained glass panes the code would need further modifications.

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                                status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

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