Redstone/torch state changed by IC lever output does not propagate to adjacent redstone (affects all ICs) #1373

Description

@Carl-OS15

CraftBook Version

reproduced on 3.10.12 and 3.10.13

Platform Version

Minecraft 1.21.11 paper-1.21.11-132

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using a version of CraftBook compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

When an IC (any IC - not specific to one type) toggles its output lever,
the resulting redstone/power change is not properly propagated to blocks
placed directly on/adjacent to the IC block itself (the block the lever
and sign are attached to). Redstone dust or torches connected on that
block do not update to reflect the new power state.

Expected Behavior

Toggling an IC's output lever should trigger a full redstone update to all
directly adjacent blocks, exactly like a player manually flipping a lever
would in vanilla Minecraft. Specifically, redstone dust or redstone torches
placed on the same block as the IC's lever should immediately reflect the
new power state, without requiring an unrelated/manual block update to be
forced first.

Reproduction Steps

  1. Build any IC (e.g. a simple gate) with a sign on one side and a lever
    on the other, as normal.
  2. Place redstone dust (or a redstone torch) directly on the IC block
    itself, so that it should be powered/depowered whenever the IC's
    lever toggles.
  3. Trigger the IC so its output lever changes state.
  4. Observe: the redstone dust / torch does not update its visual or
    functional state, even though the lever itself has visibly toggled.

Anything Else?

Workaround found
Manually forcing an unrelated block update on the same block (e.g. via
a separate redstone signal momentarily touching it) makes the redstone
dust/torch refresh correctly to match the actual lever state. This
confirms the lever state itself is correct internally - only the
neighbor block update/notification is missing.
Expected behavior
Toggling an IC's output lever should trigger a full redstone update to
all adjacent blocks, exactly like a player manually flipping a lever
would in vanilla.

Additional context
This appears to affect ICs broadly (not one specific IC), specifically
whenever redstone wiring is taken directly off of the IC's own block
rather than off a block the lever is attached facing outward from.

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    status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Redstone/torch state changed by IC lever output does not propagate to adjacent redstone (affects all ICs) #1373

      Description

      @Carl-OS15

      CraftBook Version

      reproduced on 3.10.12 and 3.10.13

      Platform Version

      Minecraft 1.21.11 paper-1.21.11-132

      Confirmations

      • I am using the most recent Minecraft release.
      • I am using a version of WorldEdit compatible with my Minecraft version.
      • I am using a version of CraftBook compatible with my Minecraft version.
      • I am using the latest or recommended version of my platform software.
      • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
      • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

      Bug Description

      When an IC (any IC - not specific to one type) toggles its output lever,
      the resulting redstone/power change is not properly propagated to blocks
      placed directly on/adjacent to the IC block itself (the block the lever
      and sign are attached to). Redstone dust or torches connected on that
      block do not update to reflect the new power state.

      Expected Behavior

      Toggling an IC's output lever should trigger a full redstone update to all
      directly adjacent blocks, exactly like a player manually flipping a lever
      would in vanilla Minecraft. Specifically, redstone dust or redstone torches
      placed on the same block as the IC's lever should immediately reflect the
      new power state, without requiring an unrelated/manual block update to be
      forced first.

      Reproduction Steps

      1. Build any IC (e.g. a simple gate) with a sign on one side and a lever
        on the other, as normal.
      2. Place redstone dust (or a redstone torch) directly on the IC block
        itself, so that it should be powered/depowered whenever the IC's
        lever toggles.
      3. Trigger the IC so its output lever changes state.
      4. Observe: the redstone dust / torch does not update its visual or
        functional state, even though the lever itself has visibly toggled.

      Anything Else?

      Workaround found
      Manually forcing an unrelated block update on the same block (e.g. via
      a separate redstone signal momentarily touching it) makes the redstone
      dust/torch refresh correctly to match the actual lever state. This
      confirms the lever state itself is correct internally - only the
      neighbor block update/notification is missing.
      Expected behavior
      Toggling an IC's output lever should trigger a full redstone update to
      all adjacent blocks, exactly like a player manually flipping a lever
      would in vanilla.

      Additional context
      This appears to affect ICs broadly (not one specific IC), specifically
      whenever redstone wiring is taken directly off of the IC's own block
      rather than off a block the lever is attached facing outward from.

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

        Type

        No type

        Projects

        No projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Redstone/torch state changed by IC lever output does not propagate to adjacent redstone (affects all ICs) #1373

          Description

          @Carl-OS15

          CraftBook Version

          reproduced on 3.10.12 and 3.10.13

          Platform Version

          Minecraft 1.21.11 paper-1.21.11-132

          Confirmations

          • I am using the most recent Minecraft release.
          • I am using a version of WorldEdit compatible with my Minecraft version.
          • I am using a version of CraftBook compatible with my Minecraft version.
          • I am using the latest or recommended version of my platform software.
          • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
          • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

          Bug Description

          When an IC (any IC - not specific to one type) toggles its output lever,
          the resulting redstone/power change is not properly propagated to blocks
          placed directly on/adjacent to the IC block itself (the block the lever
          and sign are attached to). Redstone dust or torches connected on that
          block do not update to reflect the new power state.

          Expected Behavior

          Toggling an IC's output lever should trigger a full redstone update to all
          directly adjacent blocks, exactly like a player manually flipping a lever
          would in vanilla Minecraft. Specifically, redstone dust or redstone torches
          placed on the same block as the IC's lever should immediately reflect the
          new power state, without requiring an unrelated/manual block update to be
          forced first.

          Reproduction Steps

          1. Build any IC (e.g. a simple gate) with a sign on one side and a lever
            on the other, as normal.
          2. Place redstone dust (or a redstone torch) directly on the IC block
            itself, so that it should be powered/depowered whenever the IC's
            lever toggles.
          3. Trigger the IC so its output lever changes state.
          4. Observe: the redstone dust / torch does not update its visual or
            functional state, even though the lever itself has visibly toggled.

          Anything Else?

          Workaround found
          Manually forcing an unrelated block update on the same block (e.g. via
          a separate redstone signal momentarily touching it) makes the redstone
          dust/torch refresh correctly to match the actual lever state. This
          confirms the lever state itself is correct internally - only the
          neighbor block update/notification is missing.
          Expected behavior
          Toggling an IC's output lever should trigger a full redstone update to
          all adjacent blocks, exactly like a player manually flipping a lever
          would in vanilla.

          Additional context
          This appears to affect ICs broadly (not one specific IC), specifically
          whenever redstone wiring is taken directly off of the IC's own block
          rather than off a block the lever is attached facing outward from.

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

            Type

            No type

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Redstone/torch state changed by IC lever output does not propagate to adjacent redstone (affects all ICs) #1373

              Description

              @Carl-OS15

              CraftBook Version

              reproduced on 3.10.12 and 3.10.13

              Platform Version

              Minecraft 1.21.11 paper-1.21.11-132

              Confirmations

              • I am using the most recent Minecraft release.
              • I am using a version of WorldEdit compatible with my Minecraft version.
              • I am using a version of CraftBook compatible with my Minecraft version.
              • I am using the latest or recommended version of my platform software.
              • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
              • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

              Bug Description

              When an IC (any IC - not specific to one type) toggles its output lever,
              the resulting redstone/power change is not properly propagated to blocks
              placed directly on/adjacent to the IC block itself (the block the lever
              and sign are attached to). Redstone dust or torches connected on that
              block do not update to reflect the new power state.

              Expected Behavior

              Toggling an IC's output lever should trigger a full redstone update to all
              directly adjacent blocks, exactly like a player manually flipping a lever
              would in vanilla Minecraft. Specifically, redstone dust or redstone torches
              placed on the same block as the IC's lever should immediately reflect the
              new power state, without requiring an unrelated/manual block update to be
              forced first.

              Reproduction Steps

              1. Build any IC (e.g. a simple gate) with a sign on one side and a lever
                on the other, as normal.
              2. Place redstone dust (or a redstone torch) directly on the IC block
                itself, so that it should be powered/depowered whenever the IC's
                lever toggles.
              3. Trigger the IC so its output lever changes state.
              4. Observe: the redstone dust / torch does not update its visual or
                functional state, even though the lever itself has visibly toggled.

              Anything Else?

              Workaround found
              Manually forcing an unrelated block update on the same block (e.g. via
              a separate redstone signal momentarily touching it) makes the redstone
              dust/torch refresh correctly to match the actual lever state. This
              confirms the lever state itself is correct internally - only the
              neighbor block update/notification is missing.
              Expected behavior
              Toggling an IC's output lever should trigger a full redstone update to
              all adjacent blocks, exactly like a player manually flipping a lever
              would in vanilla.

              Additional context
              This appears to affect ICs broadly (not one specific IC), specifically
              whenever redstone wiring is taken directly off of the IC's own block
              rather than off a block the lever is attached facing outward from.

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

                Type

                No type

                Projects

                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Redstone/torch state changed by IC lever output does not propagate to adjacent redstone (affects all ICs) #1373

                  Description

                  @Carl-OS15

                  CraftBook Version

                  reproduced on 3.10.12 and 3.10.13

                  Platform Version

                  Minecraft 1.21.11 paper-1.21.11-132

                  Confirmations

                  • I am using the most recent Minecraft release.
                  • I am using a version of WorldEdit compatible with my Minecraft version.
                  • I am using a version of CraftBook compatible with my Minecraft version.
                  • I am using the latest or recommended version of my platform software.
                  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
                  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

                  Bug Description

                  When an IC (any IC - not specific to one type) toggles its output lever,
                  the resulting redstone/power change is not properly propagated to blocks
                  placed directly on/adjacent to the IC block itself (the block the lever
                  and sign are attached to). Redstone dust or torches connected on that
                  block do not update to reflect the new power state.

                  Expected Behavior

                  Toggling an IC's output lever should trigger a full redstone update to all
                  directly adjacent blocks, exactly like a player manually flipping a lever
                  would in vanilla Minecraft. Specifically, redstone dust or redstone torches
                  placed on the same block as the IC's lever should immediately reflect the
                  new power state, without requiring an unrelated/manual block update to be
                  forced first.

                  Reproduction Steps

                  1. Build any IC (e.g. a simple gate) with a sign on one side and a lever
                    on the other, as normal.
                  2. Place redstone dust (or a redstone torch) directly on the IC block
                    itself, so that it should be powered/depowered whenever the IC's
                    lever toggles.
                  3. Trigger the IC so its output lever changes state.
                  4. Observe: the redstone dust / torch does not update its visual or
                    functional state, even though the lever itself has visibly toggled.

                  Anything Else?

                  Workaround found
                  Manually forcing an unrelated block update on the same block (e.g. via
                  a separate redstone signal momentarily touching it) makes the redstone
                  dust/torch refresh correctly to match the actual lever state. This
                  confirms the lever state itself is correct internally - only the
                  neighbor block update/notification is missing.
                  Expected behavior
                  Toggling an IC's output lever should trigger a full redstone update to
                  all adjacent blocks, exactly like a player manually flipping a lever
                  would in vanilla.

                  Additional context
                  This appears to affect ICs broadly (not one specific IC), specifically
                  whenever redstone wiring is taken directly off of the IC's own block
                  rather than off a block the lever is attached facing outward from.

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

                    Type

                    No type

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Redstone/torch state changed by IC lever output does not propagate to adjacent redstone (affects all ICs) #1373

                      Description

                      @Carl-OS15

                      CraftBook Version

                      reproduced on 3.10.12 and 3.10.13

                      Platform Version

                      Minecraft 1.21.11 paper-1.21.11-132

                      Confirmations

                      • I am using the most recent Minecraft release.
                      • I am using a version of WorldEdit compatible with my Minecraft version.
                      • I am using a version of CraftBook compatible with my Minecraft version.
                      • I am using the latest or recommended version of my platform software.
                      • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
                      • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

                      Bug Description

                      When an IC (any IC - not specific to one type) toggles its output lever,
                      the resulting redstone/power change is not properly propagated to blocks
                      placed directly on/adjacent to the IC block itself (the block the lever
                      and sign are attached to). Redstone dust or torches connected on that
                      block do not update to reflect the new power state.

                      Expected Behavior

                      Toggling an IC's output lever should trigger a full redstone update to all
                      directly adjacent blocks, exactly like a player manually flipping a lever
                      would in vanilla Minecraft. Specifically, redstone dust or redstone torches
                      placed on the same block as the IC's lever should immediately reflect the
                      new power state, without requiring an unrelated/manual block update to be
                      forced first.

                      Reproduction Steps

                      1. Build any IC (e.g. a simple gate) with a sign on one side and a lever
                        on the other, as normal.
                      2. Place redstone dust (or a redstone torch) directly on the IC block
                        itself, so that it should be powered/depowered whenever the IC's
                        lever toggles.
                      3. Trigger the IC so its output lever changes state.
                      4. Observe: the redstone dust / torch does not update its visual or
                        functional state, even though the lever itself has visibly toggled.

                      Anything Else?

                      Workaround found
                      Manually forcing an unrelated block update on the same block (e.g. via
                      a separate redstone signal momentarily touching it) makes the redstone
                      dust/torch refresh correctly to match the actual lever state. This
                      confirms the lever state itself is correct internally - only the
                      neighbor block update/notification is missing.
                      Expected behavior
                      Toggling an IC's output lever should trigger a full redstone update to
                      all adjacent blocks, exactly like a player manually flipping a lever
                      would in vanilla.

                      Additional context
                      This appears to affect ICs broadly (not one specific IC), specifically
                      whenever redstone wiring is taken directly off of the IC's own block
                      rather than off a block the lever is attached facing outward from.

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

                        Type

                        No type

                        Projects

                        No projects

                          Milestone

                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Redstone/torch state changed by IC lever output does not propagate to adjacent redstone (affects all ICs) #1373

                          Description

                          @Carl-OS15

                          CraftBook Version

                          reproduced on 3.10.12 and 3.10.13

                          Platform Version

                          Minecraft 1.21.11 paper-1.21.11-132

                          Confirmations

                          • I am using the most recent Minecraft release.
                          • I am using a version of WorldEdit compatible with my Minecraft version.
                          • I am using a version of CraftBook compatible with my Minecraft version.
                          • I am using the latest or recommended version of my platform software.
                          • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
                          • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

                          Bug Description

                          When an IC (any IC - not specific to one type) toggles its output lever,
                          the resulting redstone/power change is not properly propagated to blocks
                          placed directly on/adjacent to the IC block itself (the block the lever
                          and sign are attached to). Redstone dust or torches connected on that
                          block do not update to reflect the new power state.

                          Expected Behavior

                          Toggling an IC's output lever should trigger a full redstone update to all
                          directly adjacent blocks, exactly like a player manually flipping a lever
                          would in vanilla Minecraft. Specifically, redstone dust or redstone torches
                          placed on the same block as the IC's lever should immediately reflect the
                          new power state, without requiring an unrelated/manual block update to be
                          forced first.

                          Reproduction Steps

                          1. Build any IC (e.g. a simple gate) with a sign on one side and a lever
                            on the other, as normal.
                          2. Place redstone dust (or a redstone torch) directly on the IC block
                            itself, so that it should be powered/depowered whenever the IC's
                            lever toggles.
                          3. Trigger the IC so its output lever changes state.
                          4. Observe: the redstone dust / torch does not update its visual or
                            functional state, even though the lever itself has visibly toggled.

                          Anything Else?

                          Workaround found
                          Manually forcing an unrelated block update on the same block (e.g. via
                          a separate redstone signal momentarily touching it) makes the redstone
                          dust/torch refresh correctly to match the actual lever state. This
                          confirms the lever state itself is correct internally - only the
                          neighbor block update/notification is missing.
                          Expected behavior
                          Toggling an IC's output lever should trigger a full redstone update to
                          all adjacent blocks, exactly like a player manually flipping a lever
                          would in vanilla.

                          Additional context
                          This appears to affect ICs broadly (not one specific IC), specifically
                          whenever redstone wiring is taken directly off of the IC's own block
                          rather than off a block the lever is attached facing outward from.

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                            status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

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                              Redstone/torch state changed by IC lever output does not propagate to adjacent redstone (affects all ICs) #1373

                              Description

                              @Carl-OS15

                              CraftBook Version

                              reproduced on 3.10.12 and 3.10.13

                              Platform Version

                              Minecraft 1.21.11 paper-1.21.11-132

                              Confirmations

                              • I am using the most recent Minecraft release.
                              • I am using a version of WorldEdit compatible with my Minecraft version.
                              • I am using a version of CraftBook compatible with my Minecraft version.
                              • I am using the latest or recommended version of my platform software.
                              • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
                              • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

                              Bug Description

                              When an IC (any IC - not specific to one type) toggles its output lever,
                              the resulting redstone/power change is not properly propagated to blocks
                              placed directly on/adjacent to the IC block itself (the block the lever
                              and sign are attached to). Redstone dust or torches connected on that
                              block do not update to reflect the new power state.

                              Expected Behavior

                              Toggling an IC's output lever should trigger a full redstone update to all
                              directly adjacent blocks, exactly like a player manually flipping a lever
                              would in vanilla Minecraft. Specifically, redstone dust or redstone torches
                              placed on the same block as the IC's lever should immediately reflect the
                              new power state, without requiring an unrelated/manual block update to be
                              forced first.

                              Reproduction Steps

                              1. Build any IC (e.g. a simple gate) with a sign on one side and a lever
                                on the other, as normal.
                              2. Place redstone dust (or a redstone torch) directly on the IC block
                                itself, so that it should be powered/depowered whenever the IC's
                                lever toggles.
                              3. Trigger the IC so its output lever changes state.
                              4. Observe: the redstone dust / torch does not update its visual or
                                functional state, even though the lever itself has visibly toggled.

                              Anything Else?

                              Workaround found
                              Manually forcing an unrelated block update on the same block (e.g. via
                              a separate redstone signal momentarily touching it) makes the redstone
                              dust/torch refresh correctly to match the actual lever state. This
                              confirms the lever state itself is correct internally - only the
                              neighbor block update/notification is missing.
                              Expected behavior
                              Toggling an IC's output lever should trigger a full redstone update to
                              all adjacent blocks, exactly like a player manually flipping a lever
                              would in vanilla.

                              Additional context
                              This appears to affect ICs broadly (not one specific IC), specifically
                              whenever redstone wiring is taken directly off of the IC's own block
                              rather than off a block the lever is attached facing outward from.

                              Metadata

                              Metadata

                              Assignees

                              No one assigned

                                Labels

                                status:pendingPending acceptance or closure.type:bugIncorrect behavior, not working as intended

                                Type

                                No type

                                Projects

                                No projects

                                  Milestone

                                  No milestone

                                  Relationships

                                  None yet

                                  Development

                                  No branches or pull requests

                                  Issue actions