Repository files navigation

HandTrackControllerDriver

This project creates a "virtual" controller driver under SteamVR using the Vive Hand Tracking SDK. Using this virtual controller, it will be possible to interact with UI's without wearing controllers. This is great for simulator environments (MSFS, DCS, Project Cars, etc.).

Currently supported:

  • Tracking
  • Trigger Axis (Pinching)
  • Trigger Clicking (Pinching > 0.7)

Roadmap for the future:

  • System Button Clicking (Wrist Tap)
  • Skeleton tracking!

For a quick demo: https://streamable.com/8uod3l

Installation:

There are two options to install; Directly from release binary, or compile it yourself using Visual Studio.

Install from Release

Create a 'handtrack' folder in your SteamVR drivers path (usually 'C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers'). Extract the release contents in this new folder. Now you're all set!

Compile and Run using Visual Studio

This project uses microsoft/vcpkg for easier package management. Because of legal uncertainties I have not yet created a PR for the Handtrack SDK. So for now:

git clone https://github.com/EniacMlezi/vcpkg cd vcpkg
./bootstrap-vcpkg
./vcpkg install openvr:x64-windows
./vcpkg install vive-handtrack-sdk:x64-windows
./vcpkg integrate install

Configure Paths

Under "Property Manager" in Visual Studio, expand any of the configurations and find "Paths". Right click and select "Properties" and then "User Macros". Modify the paths to match your setup. InstallDir will be created, and will be configured as an external driver path for SteamVR.

Build and Run

Starting the debugger will automatically install the driver, launch SteamVR and debug the application.

Clean

Cleaning the solution will uninstall the driver.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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HandTrackControllerDriver

This project creates a "virtual" controller driver under SteamVR using the Vive Hand Tracking SDK. Using this virtual controller, it will be possible to interact with UI's without wearing controllers. This is great for simulator environments (MSFS, DCS, Project Cars, etc.).

Currently supported:

  • Tracking
  • Trigger Axis (Pinching)
  • Trigger Clicking (Pinching > 0.7)

Roadmap for the future:

  • System Button Clicking (Wrist Tap)
  • Skeleton tracking!

For a quick demo: https://streamable.com/8uod3l

Installation:

There are two options to install; Directly from release binary, or compile it yourself using Visual Studio.

Install from Release

Create a 'handtrack' folder in your SteamVR drivers path (usually 'C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers'). Extract the release contents in this new folder. Now you're all set!

Compile and Run using Visual Studio

This project uses microsoft/vcpkg for easier package management. Because of legal uncertainties I have not yet created a PR for the Handtrack SDK. So for now:

git clone https://github.com/EniacMlezi/vcpkg cd vcpkg
./bootstrap-vcpkg
./vcpkg install openvr:x64-windows
./vcpkg install vive-handtrack-sdk:x64-windows
./vcpkg integrate install

Configure Paths

Under "Property Manager" in Visual Studio, expand any of the configurations and find "Paths". Right click and select "Properties" and then "User Macros". Modify the paths to match your setup. InstallDir will be created, and will be configured as an external driver path for SteamVR.

Build and Run

Starting the debugger will automatically install the driver, launch SteamVR and debug the application.

Clean

Cleaning the solution will uninstall the driver.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

HandTrackControllerDriver

This project creates a "virtual" controller driver under SteamVR using the Vive Hand Tracking SDK. Using this virtual controller, it will be possible to interact with UI's without wearing controllers. This is great for simulator environments (MSFS, DCS, Project Cars, etc.).

Currently supported:

  • Tracking
  • Trigger Axis (Pinching)
  • Trigger Clicking (Pinching > 0.7)

Roadmap for the future:

  • System Button Clicking (Wrist Tap)
  • Skeleton tracking!

For a quick demo: https://streamable.com/8uod3l

Installation:

There are two options to install; Directly from release binary, or compile it yourself using Visual Studio.

Install from Release

Create a 'handtrack' folder in your SteamVR drivers path (usually 'C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers'). Extract the release contents in this new folder. Now you're all set!

Compile and Run using Visual Studio

This project uses microsoft/vcpkg for easier package management. Because of legal uncertainties I have not yet created a PR for the Handtrack SDK. So for now:

git clone https://github.com/EniacMlezi/vcpkg cd vcpkg
./bootstrap-vcpkg
./vcpkg install openvr:x64-windows
./vcpkg install vive-handtrack-sdk:x64-windows
./vcpkg integrate install

Configure Paths

Under "Property Manager" in Visual Studio, expand any of the configurations and find "Paths". Right click and select "Properties" and then "User Macros". Modify the paths to match your setup. InstallDir will be created, and will be configured as an external driver path for SteamVR.

Build and Run

Starting the debugger will automatically install the driver, launch SteamVR and debug the application.

Clean

Cleaning the solution will uninstall the driver.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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HandTrackControllerDriver

This project creates a "virtual" controller driver under SteamVR using the Vive Hand Tracking SDK. Using this virtual controller, it will be possible to interact with UI's without wearing controllers. This is great for simulator environments (MSFS, DCS, Project Cars, etc.).

Currently supported:

  • Tracking
  • Trigger Axis (Pinching)
  • Trigger Clicking (Pinching > 0.7)

Roadmap for the future:

  • System Button Clicking (Wrist Tap)
  • Skeleton tracking!

For a quick demo: https://streamable.com/8uod3l

Installation:

There are two options to install; Directly from release binary, or compile it yourself using Visual Studio.

Install from Release

Create a 'handtrack' folder in your SteamVR drivers path (usually 'C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers'). Extract the release contents in this new folder. Now you're all set!

Compile and Run using Visual Studio

This project uses microsoft/vcpkg for easier package management. Because of legal uncertainties I have not yet created a PR for the Handtrack SDK. So for now:

git clone https://github.com/EniacMlezi/vcpkg cd vcpkg
./bootstrap-vcpkg
./vcpkg install openvr:x64-windows
./vcpkg install vive-handtrack-sdk:x64-windows
./vcpkg integrate install

Configure Paths

Under "Property Manager" in Visual Studio, expand any of the configurations and find "Paths". Right click and select "Properties" and then "User Macros". Modify the paths to match your setup. InstallDir will be created, and will be configured as an external driver path for SteamVR.

Build and Run

Starting the debugger will automatically install the driver, launch SteamVR and debug the application.

Clean

Cleaning the solution will uninstall the driver.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

HandTrackControllerDriver

This project creates a "virtual" controller driver under SteamVR using the Vive Hand Tracking SDK. Using this virtual controller, it will be possible to interact with UI's without wearing controllers. This is great for simulator environments (MSFS, DCS, Project Cars, etc.).

Currently supported:

  • Tracking
  • Trigger Axis (Pinching)
  • Trigger Clicking (Pinching > 0.7)

Roadmap for the future:

  • System Button Clicking (Wrist Tap)
  • Skeleton tracking!

For a quick demo: https://streamable.com/8uod3l

Installation:

There are two options to install; Directly from release binary, or compile it yourself using Visual Studio.

Install from Release

Create a 'handtrack' folder in your SteamVR drivers path (usually 'C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers'). Extract the release contents in this new folder. Now you're all set!

Compile and Run using Visual Studio

This project uses microsoft/vcpkg for easier package management. Because of legal uncertainties I have not yet created a PR for the Handtrack SDK. So for now:

git clone https://github.com/EniacMlezi/vcpkg cd vcpkg
./bootstrap-vcpkg
./vcpkg install openvr:x64-windows
./vcpkg install vive-handtrack-sdk:x64-windows
./vcpkg integrate install

Configure Paths

Under "Property Manager" in Visual Studio, expand any of the configurations and find "Paths". Right click and select "Properties" and then "User Macros". Modify the paths to match your setup. InstallDir will be created, and will be configured as an external driver path for SteamVR.

Build and Run

Starting the debugger will automatically install the driver, launch SteamVR and debug the application.

Clean

Cleaning the solution will uninstall the driver.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

HandTrackControllerDriver

This project creates a "virtual" controller driver under SteamVR using the Vive Hand Tracking SDK. Using this virtual controller, it will be possible to interact with UI's without wearing controllers. This is great for simulator environments (MSFS, DCS, Project Cars, etc.).

Currently supported:

  • Tracking
  • Trigger Axis (Pinching)
  • Trigger Clicking (Pinching > 0.7)

Roadmap for the future:

  • System Button Clicking (Wrist Tap)
  • Skeleton tracking!

For a quick demo: https://streamable.com/8uod3l

Installation:

There are two options to install; Directly from release binary, or compile it yourself using Visual Studio.

Install from Release

Create a 'handtrack' folder in your SteamVR drivers path (usually 'C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers'). Extract the release contents in this new folder. Now you're all set!

Compile and Run using Visual Studio

This project uses microsoft/vcpkg for easier package management. Because of legal uncertainties I have not yet created a PR for the Handtrack SDK. So for now:

git clone https://github.com/EniacMlezi/vcpkg cd vcpkg
./bootstrap-vcpkg
./vcpkg install openvr:x64-windows
./vcpkg install vive-handtrack-sdk:x64-windows
./vcpkg integrate install

Configure Paths

Under "Property Manager" in Visual Studio, expand any of the configurations and find "Paths". Right click and select "Properties" and then "User Macros". Modify the paths to match your setup. InstallDir will be created, and will be configured as an external driver path for SteamVR.

Build and Run

Starting the debugger will automatically install the driver, launch SteamVR and debug the application.

Clean

Cleaning the solution will uninstall the driver.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

HandTrackControllerDriver

This project creates a "virtual" controller driver under SteamVR using the Vive Hand Tracking SDK. Using this virtual controller, it will be possible to interact with UI's without wearing controllers. This is great for simulator environments (MSFS, DCS, Project Cars, etc.).

Currently supported:

  • Tracking
  • Trigger Axis (Pinching)
  • Trigger Clicking (Pinching > 0.7)

Roadmap for the future:

  • System Button Clicking (Wrist Tap)
  • Skeleton tracking!

For a quick demo: https://streamable.com/8uod3l

Installation:

There are two options to install; Directly from release binary, or compile it yourself using Visual Studio.

Install from Release

Create a 'handtrack' folder in your SteamVR drivers path (usually 'C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers'). Extract the release contents in this new folder. Now you're all set!

Compile and Run using Visual Studio

This project uses microsoft/vcpkg for easier package management. Because of legal uncertainties I have not yet created a PR for the Handtrack SDK. So for now:

git clone https://github.com/EniacMlezi/vcpkg cd vcpkg
./bootstrap-vcpkg
./vcpkg install openvr:x64-windows
./vcpkg install vive-handtrack-sdk:x64-windows
./vcpkg integrate install

Configure Paths

Under "Property Manager" in Visual Studio, expand any of the configurations and find "Paths". Right click and select "Properties" and then "User Macros". Modify the paths to match your setup. InstallDir will be created, and will be configured as an external driver path for SteamVR.

Build and Run

Starting the debugger will automatically install the driver, launch SteamVR and debug the application.

Clean

Cleaning the solution will uninstall the driver.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

HandTrackControllerDriver

This project creates a "virtual" controller driver under SteamVR using the Vive Hand Tracking SDK. Using this virtual controller, it will be possible to interact with UI's without wearing controllers. This is great for simulator environments (MSFS, DCS, Project Cars, etc.).

Currently supported:

  • Tracking
  • Trigger Axis (Pinching)
  • Trigger Clicking (Pinching > 0.7)

Roadmap for the future:

  • System Button Clicking (Wrist Tap)
  • Skeleton tracking!

For a quick demo: https://streamable.com/8uod3l

Installation:

There are two options to install; Directly from release binary, or compile it yourself using Visual Studio.

Install from Release

Create a 'handtrack' folder in your SteamVR drivers path (usually 'C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers'). Extract the release contents in this new folder. Now you're all set!

Compile and Run using Visual Studio

This project uses microsoft/vcpkg for easier package management. Because of legal uncertainties I have not yet created a PR for the Handtrack SDK. So for now:

git clone https://github.com/EniacMlezi/vcpkg cd vcpkg
./bootstrap-vcpkg
./vcpkg install openvr:x64-windows
./vcpkg install vive-handtrack-sdk:x64-windows
./vcpkg integrate install

Configure Paths

Under "Property Manager" in Visual Studio, expand any of the configurations and find "Paths". Right click and select "Properties" and then "User Macros". Modify the paths to match your setup. InstallDir will be created, and will be configured as an external driver path for SteamVR.

Build and Run

Starting the debugger will automatically install the driver, launch SteamVR and debug the application.

Clean

Cleaning the solution will uninstall the driver.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages