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N Music

Cross-platform music player written in Rust + Slint

App Preview

Features

  • Cover art
  • Support media control (Only Linux and Android)
  • Extremely fast and resource efficient
  • Locale support

Coming

  • Android builds:

    • Kotlin code
    • Notifications
    • Working dev build
    • Automatic CI for releases
  • Streaming:

    • Simple web streaming
    • Youtube streaming
    • Deezer streaming
  • QoL:

    • Playlists
    • Media control for Windows and Mac
    • Auto updater (desktop only; opt-out)

Contribute

Building

Run in debug mode:

cargo run --package n_player

Build in release mode:

cargo build --release --package n_player

Translations

If your language isn't fully supported by N Music, you can add a language by creating a file in n_player/assets/lang. The file must be a JSON file and its name should be like this: it_Italiano.json; it is the denominator of the language, Italiano is the name of the language in that language (i.e. how it should be displayed in the app).

You can copy the english file and rename it correctly and start translating, then to check if everything works correctly you can compile and run a debug build, the language will automatically be added to the supported languages during compilation.

About

Cross-platform music player written in Rust + Slint

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Resources

Stars

31 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - Enn3Developer/n_music: Cross-platform music player written in Rust + Slint · GitHub
Skip to content

Repository files navigation

N Music

Cross-platform music player written in Rust + Slint

App Preview

Features

  • Cover art
  • Support media control (Only Linux and Android)
  • Extremely fast and resource efficient
  • Locale support

Coming

  • Android builds:

    • Kotlin code
    • Notifications
    • Working dev build
    • Automatic CI for releases
  • Streaming:

    • Simple web streaming
    • Youtube streaming
    • Deezer streaming
  • QoL:

    • Playlists
    • Media control for Windows and Mac
    • Auto updater (desktop only; opt-out)

Contribute

Building

Run in debug mode:

cargo run --package n_player

Build in release mode:

cargo build --release --package n_player

Translations

If your language isn't fully supported by N Music, you can add a language by creating a file in n_player/assets/lang. The file must be a JSON file and its name should be like this: it_Italiano.json; it is the denominator of the language, Italiano is the name of the language in that language (i.e. how it should be displayed in the app).

You can copy the english file and rename it correctly and start translating, then to check if everything works correctly you can compile and run a debug build, the language will automatically be added to the supported languages during compilation.

About

Cross-platform music player written in Rust + Slint

Topics

Resources

Stars

31 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Enn3Developer/n_music: Cross-platform music player written in Rust + Slint · GitHub
Skip to content

Repository files navigation

N Music

Cross-platform music player written in Rust + Slint

App Preview

Features

  • Cover art
  • Support media control (Only Linux and Android)
  • Extremely fast and resource efficient
  • Locale support

Coming

  • Android builds:

    • Kotlin code
    • Notifications
    • Working dev build
    • Automatic CI for releases
  • Streaming:

    • Simple web streaming
    • Youtube streaming
    • Deezer streaming
  • QoL:

    • Playlists
    • Media control for Windows and Mac
    • Auto updater (desktop only; opt-out)

Contribute

Building

Run in debug mode:

cargo run --package n_player

Build in release mode:

cargo build --release --package n_player

Translations

If your language isn't fully supported by N Music, you can add a language by creating a file in n_player/assets/lang. The file must be a JSON file and its name should be like this: it_Italiano.json; it is the denominator of the language, Italiano is the name of the language in that language (i.e. how it should be displayed in the app).

You can copy the english file and rename it correctly and start translating, then to check if everything works correctly you can compile and run a debug build, the language will automatically be added to the supported languages during compilation.

About

Cross-platform music player written in Rust + Slint

Topics

Resources

Stars

31 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Enn3Developer/n_music: Cross-platform music player written in Rust + Slint · GitHub
Skip to content

Repository files navigation

N Music

Cross-platform music player written in Rust + Slint

App Preview

Features

  • Cover art
  • Support media control (Only Linux and Android)
  • Extremely fast and resource efficient
  • Locale support

Coming

  • Android builds:

    • Kotlin code
    • Notifications
    • Working dev build
    • Automatic CI for releases
  • Streaming:

    • Simple web streaming
    • Youtube streaming
    • Deezer streaming
  • QoL:

    • Playlists
    • Media control for Windows and Mac
    • Auto updater (desktop only; opt-out)

Contribute

Building

Run in debug mode:

cargo run --package n_player

Build in release mode:

cargo build --release --package n_player

Translations

If your language isn't fully supported by N Music, you can add a language by creating a file in n_player/assets/lang. The file must be a JSON file and its name should be like this: it_Italiano.json; it is the denominator of the language, Italiano is the name of the language in that language (i.e. how it should be displayed in the app).

You can copy the english file and rename it correctly and start translating, then to check if everything works correctly you can compile and run a debug build, the language will automatically be added to the supported languages during compilation.

About

Cross-platform music player written in Rust + Slint

Topics

Resources

Stars

31 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - Enn3Developer/n_music: Cross-platform music player written in Rust + Slint · GitHub
Skip to content

Repository files navigation

N Music

Cross-platform music player written in Rust + Slint

App Preview

Features

  • Cover art
  • Support media control (Only Linux and Android)
  • Extremely fast and resource efficient
  • Locale support

Coming

  • Android builds:

    • Kotlin code
    • Notifications
    • Working dev build
    • Automatic CI for releases
  • Streaming:

    • Simple web streaming
    • Youtube streaming
    • Deezer streaming
  • QoL:

    • Playlists
    • Media control for Windows and Mac
    • Auto updater (desktop only; opt-out)

Contribute

Building

Run in debug mode:

cargo run --package n_player

Build in release mode:

cargo build --release --package n_player

Translations

If your language isn't fully supported by N Music, you can add a language by creating a file in n_player/assets/lang. The file must be a JSON file and its name should be like this: it_Italiano.json; it is the denominator of the language, Italiano is the name of the language in that language (i.e. how it should be displayed in the app).

You can copy the english file and rename it correctly and start translating, then to check if everything works correctly you can compile and run a debug build, the language will automatically be added to the supported languages during compilation.

About

Cross-platform music player written in Rust + Slint

Topics

Resources

Stars

31 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Enn3Developer/n_music: Cross-platform music player written in Rust + Slint · GitHub
Skip to content

Repository files navigation

N Music

Cross-platform music player written in Rust + Slint

App Preview

Features

  • Cover art
  • Support media control (Only Linux and Android)
  • Extremely fast and resource efficient
  • Locale support

Coming

  • Android builds:

    • Kotlin code
    • Notifications
    • Working dev build
    • Automatic CI for releases
  • Streaming:

    • Simple web streaming
    • Youtube streaming
    • Deezer streaming
  • QoL:

    • Playlists
    • Media control for Windows and Mac
    • Auto updater (desktop only; opt-out)

Contribute

Building

Run in debug mode:

cargo run --package n_player

Build in release mode:

cargo build --release --package n_player

Translations

If your language isn't fully supported by N Music, you can add a language by creating a file in n_player/assets/lang. The file must be a JSON file and its name should be like this: it_Italiano.json; it is the denominator of the language, Italiano is the name of the language in that language (i.e. how it should be displayed in the app).

You can copy the english file and rename it correctly and start translating, then to check if everything works correctly you can compile and run a debug build, the language will automatically be added to the supported languages during compilation.

About

Cross-platform music player written in Rust + Slint

Topics

Resources

Stars

31 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Enn3Developer/n_music: Cross-platform music player written in Rust + Slint · GitHub
Skip to content

Repository files navigation

N Music

Cross-platform music player written in Rust + Slint

App Preview

Features

  • Cover art
  • Support media control (Only Linux and Android)
  • Extremely fast and resource efficient
  • Locale support

Coming

  • Android builds:

    • Kotlin code
    • Notifications
    • Working dev build
    • Automatic CI for releases
  • Streaming:

    • Simple web streaming
    • Youtube streaming
    • Deezer streaming
  • QoL:

    • Playlists
    • Media control for Windows and Mac
    • Auto updater (desktop only; opt-out)

Contribute

Building

Run in debug mode:

cargo run --package n_player

Build in release mode:

cargo build --release --package n_player

Translations

If your language isn't fully supported by N Music, you can add a language by creating a file in n_player/assets/lang. The file must be a JSON file and its name should be like this: it_Italiano.json; it is the denominator of the language, Italiano is the name of the language in that language (i.e. how it should be displayed in the app).

You can copy the english file and rename it correctly and start translating, then to check if everything works correctly you can compile and run a debug build, the language will automatically be added to the supported languages during compilation.

About

Cross-platform music player written in Rust + Slint

Topics

Resources

Stars

31 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - Enn3Developer/n_music: Cross-platform music player written in Rust + Slint · GitHub
Skip to content

Repository files navigation

N Music

Cross-platform music player written in Rust + Slint

App Preview

Features

  • Cover art
  • Support media control (Only Linux and Android)
  • Extremely fast and resource efficient
  • Locale support

Coming

  • Android builds:

    • Kotlin code
    • Notifications
    • Working dev build
    • Automatic CI for releases
  • Streaming:

    • Simple web streaming
    • Youtube streaming
    • Deezer streaming
  • QoL:

    • Playlists
    • Media control for Windows and Mac
    • Auto updater (desktop only; opt-out)

Contribute

Building

Run in debug mode:

cargo run --package n_player

Build in release mode:

cargo build --release --package n_player

Translations

If your language isn't fully supported by N Music, you can add a language by creating a file in n_player/assets/lang. The file must be a JSON file and its name should be like this: it_Italiano.json; it is the denominator of the language, Italiano is the name of the language in that language (i.e. how it should be displayed in the app).

You can copy the english file and rename it correctly and start translating, then to check if everything works correctly you can compile and run a debug build, the language will automatically be added to the supported languages during compilation.

About

Cross-platform music player written in Rust + Slint

Topics

Resources

Stars

31 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages