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stationapi Build Status

A base library at the core of applications that implement chat and login functionality across galaxies.

stationchat

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Like my work and want to support my free and open-source contributions?

Donate

Implementation

Uses the SOE libraries to implement chat features in a standalone utility. Ideally, the completed implementation would allow for multiple galaxies to connect and allow players to communicate across them.

External Dependencies

  • c++14 compatible compiler
  • boost::program_options
  • sqlite3
  • udplibrary - bundled in the Star Wars Galaxies official source

Building

Copy the udplibrary directory from the Star Wars Galaxies offical source to the top level swgchat directory, install the remaining dependencies via a package manager, then run the following:

mkdir build; cd build
cmake ..
cmake --build .

Database Initialization

By default, a clean database instance is provided and placed with the default configuration files in the build/bin directory; therefore, nothing needs to be done for new installations, the db is already created and placed in the appropriate location.

To create a new, clean database instance, use the following commands:

sqlite3 chat.db
sqlite> .read /path/to/extras/init_database.sql

Then update the database_path config option with the full path to the database.

Running

A default configuration and database is created when building the project. Configure the listen address/ports in build/bin/stationchat.cfg. Then run the following commands from the project root:

Windows

cd build/bin
.\Debug\stationchat.exe

Linux

cd build/bin
./stationchat

Final Notes

It is recommended to copy the build/bin directory to another location after building to ensure the configuration files are not overwritten by future changes to the default versions of these files.

About

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

stationapi Build Status

A base library at the core of applications that implement chat and login functionality across galaxies.

stationchat

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Like my work and want to support my free and open-source contributions?

Donate

Implementation

Uses the SOE libraries to implement chat features in a standalone utility. Ideally, the completed implementation would allow for multiple galaxies to connect and allow players to communicate across them.

External Dependencies

  • c++14 compatible compiler
  • boost::program_options
  • sqlite3
  • udplibrary - bundled in the Star Wars Galaxies official source

Building

Copy the udplibrary directory from the Star Wars Galaxies offical source to the top level swgchat directory, install the remaining dependencies via a package manager, then run the following:

mkdir build; cd build
cmake ..
cmake --build .

Database Initialization

By default, a clean database instance is provided and placed with the default configuration files in the build/bin directory; therefore, nothing needs to be done for new installations, the db is already created and placed in the appropriate location.

To create a new, clean database instance, use the following commands:

sqlite3 chat.db
sqlite> .read /path/to/extras/init_database.sql

Then update the database_path config option with the full path to the database.

Running

A default configuration and database is created when building the project. Configure the listen address/ports in build/bin/stationchat.cfg. Then run the following commands from the project root:

Windows

cd build/bin
.\Debug\stationchat.exe

Linux

cd build/bin
./stationchat

Final Notes

It is recommended to copy the build/bin directory to another location after building to ensure the configuration files are not overwritten by future changes to the default versions of these files.

About

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

stationapi Build Status

A base library at the core of applications that implement chat and login functionality across galaxies.

stationchat

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Like my work and want to support my free and open-source contributions?

Donate

Implementation

Uses the SOE libraries to implement chat features in a standalone utility. Ideally, the completed implementation would allow for multiple galaxies to connect and allow players to communicate across them.

External Dependencies

  • c++14 compatible compiler
  • boost::program_options
  • sqlite3
  • udplibrary - bundled in the Star Wars Galaxies official source

Building

Copy the udplibrary directory from the Star Wars Galaxies offical source to the top level swgchat directory, install the remaining dependencies via a package manager, then run the following:

mkdir build; cd build
cmake ..
cmake --build .

Database Initialization

By default, a clean database instance is provided and placed with the default configuration files in the build/bin directory; therefore, nothing needs to be done for new installations, the db is already created and placed in the appropriate location.

To create a new, clean database instance, use the following commands:

sqlite3 chat.db
sqlite> .read /path/to/extras/init_database.sql

Then update the database_path config option with the full path to the database.

Running

A default configuration and database is created when building the project. Configure the listen address/ports in build/bin/stationchat.cfg. Then run the following commands from the project root:

Windows

cd build/bin
.\Debug\stationchat.exe

Linux

cd build/bin
./stationchat

Final Notes

It is recommended to copy the build/bin directory to another location after building to ensure the configuration files are not overwritten by future changes to the default versions of these files.

About

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

stationapi Build Status

A base library at the core of applications that implement chat and login functionality across galaxies.

stationchat

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Like my work and want to support my free and open-source contributions?

Donate

Implementation

Uses the SOE libraries to implement chat features in a standalone utility. Ideally, the completed implementation would allow for multiple galaxies to connect and allow players to communicate across them.

External Dependencies

  • c++14 compatible compiler
  • boost::program_options
  • sqlite3
  • udplibrary - bundled in the Star Wars Galaxies official source

Building

Copy the udplibrary directory from the Star Wars Galaxies offical source to the top level swgchat directory, install the remaining dependencies via a package manager, then run the following:

mkdir build; cd build
cmake ..
cmake --build .

Database Initialization

By default, a clean database instance is provided and placed with the default configuration files in the build/bin directory; therefore, nothing needs to be done for new installations, the db is already created and placed in the appropriate location.

To create a new, clean database instance, use the following commands:

sqlite3 chat.db
sqlite> .read /path/to/extras/init_database.sql

Then update the database_path config option with the full path to the database.

Running

A default configuration and database is created when building the project. Configure the listen address/ports in build/bin/stationchat.cfg. Then run the following commands from the project root:

Windows

cd build/bin
.\Debug\stationchat.exe

Linux

cd build/bin
./stationchat

Final Notes

It is recommended to copy the build/bin directory to another location after building to ensure the configuration files are not overwritten by future changes to the default versions of these files.

About

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

stationapi Build Status

A base library at the core of applications that implement chat and login functionality across galaxies.

stationchat

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Like my work and want to support my free and open-source contributions?

Donate

Implementation

Uses the SOE libraries to implement chat features in a standalone utility. Ideally, the completed implementation would allow for multiple galaxies to connect and allow players to communicate across them.

External Dependencies

  • c++14 compatible compiler
  • boost::program_options
  • sqlite3
  • udplibrary - bundled in the Star Wars Galaxies official source

Building

Copy the udplibrary directory from the Star Wars Galaxies offical source to the top level swgchat directory, install the remaining dependencies via a package manager, then run the following:

mkdir build; cd build
cmake ..
cmake --build .

Database Initialization

By default, a clean database instance is provided and placed with the default configuration files in the build/bin directory; therefore, nothing needs to be done for new installations, the db is already created and placed in the appropriate location.

To create a new, clean database instance, use the following commands:

sqlite3 chat.db
sqlite> .read /path/to/extras/init_database.sql

Then update the database_path config option with the full path to the database.

Running

A default configuration and database is created when building the project. Configure the listen address/ports in build/bin/stationchat.cfg. Then run the following commands from the project root:

Windows

cd build/bin
.\Debug\stationchat.exe

Linux

cd build/bin
./stationchat

Final Notes

It is recommended to copy the build/bin directory to another location after building to ensure the configuration files are not overwritten by future changes to the default versions of these files.

About

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

stationapi Build Status

A base library at the core of applications that implement chat and login functionality across galaxies.

stationchat

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Like my work and want to support my free and open-source contributions?

Donate

Implementation

Uses the SOE libraries to implement chat features in a standalone utility. Ideally, the completed implementation would allow for multiple galaxies to connect and allow players to communicate across them.

External Dependencies

  • c++14 compatible compiler
  • boost::program_options
  • sqlite3
  • udplibrary - bundled in the Star Wars Galaxies official source

Building

Copy the udplibrary directory from the Star Wars Galaxies offical source to the top level swgchat directory, install the remaining dependencies via a package manager, then run the following:

mkdir build; cd build
cmake ..
cmake --build .

Database Initialization

By default, a clean database instance is provided and placed with the default configuration files in the build/bin directory; therefore, nothing needs to be done for new installations, the db is already created and placed in the appropriate location.

To create a new, clean database instance, use the following commands:

sqlite3 chat.db
sqlite> .read /path/to/extras/init_database.sql

Then update the database_path config option with the full path to the database.

Running

A default configuration and database is created when building the project. Configure the listen address/ports in build/bin/stationchat.cfg. Then run the following commands from the project root:

Windows

cd build/bin
.\Debug\stationchat.exe

Linux

cd build/bin
./stationchat

Final Notes

It is recommended to copy the build/bin directory to another location after building to ensure the configuration files are not overwritten by future changes to the default versions of these files.

About

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

stationapi Build Status

A base library at the core of applications that implement chat and login functionality across galaxies.

stationchat

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Like my work and want to support my free and open-source contributions?

Donate

Implementation

Uses the SOE libraries to implement chat features in a standalone utility. Ideally, the completed implementation would allow for multiple galaxies to connect and allow players to communicate across them.

External Dependencies

  • c++14 compatible compiler
  • boost::program_options
  • sqlite3
  • udplibrary - bundled in the Star Wars Galaxies official source

Building

Copy the udplibrary directory from the Star Wars Galaxies offical source to the top level swgchat directory, install the remaining dependencies via a package manager, then run the following:

mkdir build; cd build
cmake ..
cmake --build .

Database Initialization

By default, a clean database instance is provided and placed with the default configuration files in the build/bin directory; therefore, nothing needs to be done for new installations, the db is already created and placed in the appropriate location.

To create a new, clean database instance, use the following commands:

sqlite3 chat.db
sqlite> .read /path/to/extras/init_database.sql

Then update the database_path config option with the full path to the database.

Running

A default configuration and database is created when building the project. Configure the listen address/ports in build/bin/stationchat.cfg. Then run the following commands from the project root:

Windows

cd build/bin
.\Debug\stationchat.exe

Linux

cd build/bin
./stationchat

Final Notes

It is recommended to copy the build/bin directory to another location after building to ensure the configuration files are not overwritten by future changes to the default versions of these files.

About

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Repository files navigation

stationapi Build Status

A base library at the core of applications that implement chat and login functionality across galaxies.

stationchat

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Like my work and want to support my free and open-source contributions?

Donate

Implementation

Uses the SOE libraries to implement chat features in a standalone utility. Ideally, the completed implementation would allow for multiple galaxies to connect and allow players to communicate across them.

External Dependencies

  • c++14 compatible compiler
  • boost::program_options
  • sqlite3
  • udplibrary - bundled in the Star Wars Galaxies official source

Building

Copy the udplibrary directory from the Star Wars Galaxies offical source to the top level swgchat directory, install the remaining dependencies via a package manager, then run the following:

mkdir build; cd build
cmake ..
cmake --build .

Database Initialization

By default, a clean database instance is provided and placed with the default configuration files in the build/bin directory; therefore, nothing needs to be done for new installations, the db is already created and placed in the appropriate location.

To create a new, clean database instance, use the following commands:

sqlite3 chat.db
sqlite> .read /path/to/extras/init_database.sql

Then update the database_path config option with the full path to the database.

Running

A default configuration and database is created when building the project. Configure the listen address/ports in build/bin/stationchat.cfg. Then run the following commands from the project root:

Windows

cd build/bin
.\Debug\stationchat.exe

Linux

cd build/bin
./stationchat

Final Notes

It is recommended to copy the build/bin directory to another location after building to ensure the configuration files are not overwritten by future changes to the default versions of these files.

About

An open implementation of the chat gateway that SOE based games used to provide various social communication features such as mail, custom chat rooms, friend management, etc.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages