Exclude Baltop if player doesnt meet minimum balance // baltop-min-balance  #5307

Description

@Mddwg

Feature description

A way to exclude players from /baltop if they dont meet a specific requirement

A few ways to do this could be:

  • If they dont meet a minimum value
    • baltop-requirement: 10000 *or baltop-requirement: $10000
    • (If their balance isnt more than 10,000, they wouldnt show up in /baltop)
  • A playtime based requirement
    • baltop-requirement: playtime *or baltop-requirement: 3600s
      • playtime: 3600 (1 hour in seconds)
    • (If they havent played for more than an hour, they wouldnt show up in /baltop)
  • Balance isnt more than the starting balance set in the config.yml
    • baltop-requirement: starting-balance
    • (If their balance value isnt more than "starting-balance: 10,000", they wouldnt show up)
  • Don't exclude
    • baltop-requirement: none
    • (Wouldnt exclude any players)

*Another way to do the minimum value &/ playtime is to just have the baltop-requirement: need either a $ or s, so money requirement would be baltop-requirement: $10000 and time requirement would be baltop-requirement: 3600s

Like mdcfe#1970 mentioned on the essx-discussion on Discord (message link: https://discord.com/channels/390942438061113344/390943808948535297/1095297860674785431 )

Food for thought:
There should be another setting under "baltop-requirement" (show-negative: true/false) where devs could make it so that negative balances show up or not, (If their balance is negative, it most likely means they're playing on the server)

How the feature is useful

It would allow server developers to hide players who joined, got the starting balance or any kind of money, and then never joined the server. It would make /baltop to be less cramped and show players who actually play.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Exclude Baltop if player doesnt meet minimum balance // baltop-min-balance  #5307

      Description

      @Mddwg

      Feature description

      A way to exclude players from /baltop if they dont meet a specific requirement

      A few ways to do this could be:

      • If they dont meet a minimum value
        • baltop-requirement: 10000 *or baltop-requirement: $10000
        • (If their balance isnt more than 10,000, they wouldnt show up in /baltop)
      • A playtime based requirement
        • baltop-requirement: playtime *or baltop-requirement: 3600s
          • playtime: 3600 (1 hour in seconds)
        • (If they havent played for more than an hour, they wouldnt show up in /baltop)
      • Balance isnt more than the starting balance set in the config.yml
        • baltop-requirement: starting-balance
        • (If their balance value isnt more than "starting-balance: 10,000", they wouldnt show up)
      • Don't exclude
        • baltop-requirement: none
        • (Wouldnt exclude any players)

      *Another way to do the minimum value &/ playtime is to just have the baltop-requirement: need either a $ or s, so money requirement would be baltop-requirement: $10000 and time requirement would be baltop-requirement: 3600s

      Like mdcfe#1970 mentioned on the essx-discussion on Discord (message link: https://discord.com/channels/390942438061113344/390943808948535297/1095297860674785431 )

      Food for thought:
      There should be another setting under "baltop-requirement" (show-negative: true/false) where devs could make it so that negative balances show up or not, (If their balance is negative, it most likely means they're playing on the server)

      How the feature is useful

      It would allow server developers to hide players who joined, got the starting balance or any kind of money, and then never joined the server. It would make /baltop to be less cramped and show players who actually play.

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Exclude Baltop if player doesnt meet minimum balance // baltop-min-balance  #5307

          Description

          @Mddwg

          Feature description

          A way to exclude players from /baltop if they dont meet a specific requirement

          A few ways to do this could be:

          • If they dont meet a minimum value
            • baltop-requirement: 10000 *or baltop-requirement: $10000
            • (If their balance isnt more than 10,000, they wouldnt show up in /baltop)
          • A playtime based requirement
            • baltop-requirement: playtime *or baltop-requirement: 3600s
              • playtime: 3600 (1 hour in seconds)
            • (If they havent played for more than an hour, they wouldnt show up in /baltop)
          • Balance isnt more than the starting balance set in the config.yml
            • baltop-requirement: starting-balance
            • (If their balance value isnt more than "starting-balance: 10,000", they wouldnt show up)
          • Don't exclude
            • baltop-requirement: none
            • (Wouldnt exclude any players)

          *Another way to do the minimum value &/ playtime is to just have the baltop-requirement: need either a $ or s, so money requirement would be baltop-requirement: $10000 and time requirement would be baltop-requirement: 3600s

          Like mdcfe#1970 mentioned on the essx-discussion on Discord (message link: https://discord.com/channels/390942438061113344/390943808948535297/1095297860674785431 )

          Food for thought:
          There should be another setting under "baltop-requirement" (show-negative: true/false) where devs could make it so that negative balances show up or not, (If their balance is negative, it most likely means they're playing on the server)

          How the feature is useful

          It would allow server developers to hide players who joined, got the starting balance or any kind of money, and then never joined the server. It would make /baltop to be less cramped and show players who actually play.

          Metadata

          Metadata

          Assignees

          No one assigned

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            No type

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            No projects

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              No milestone

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              None yet

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              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Exclude Baltop if player doesnt meet minimum balance // baltop-min-balance  #5307

              Description

              @Mddwg

              Feature description

              A way to exclude players from /baltop if they dont meet a specific requirement

              A few ways to do this could be:

              • If they dont meet a minimum value
                • baltop-requirement: 10000 *or baltop-requirement: $10000
                • (If their balance isnt more than 10,000, they wouldnt show up in /baltop)
              • A playtime based requirement
                • baltop-requirement: playtime *or baltop-requirement: 3600s
                  • playtime: 3600 (1 hour in seconds)
                • (If they havent played for more than an hour, they wouldnt show up in /baltop)
              • Balance isnt more than the starting balance set in the config.yml
                • baltop-requirement: starting-balance
                • (If their balance value isnt more than "starting-balance: 10,000", they wouldnt show up)
              • Don't exclude
                • baltop-requirement: none
                • (Wouldnt exclude any players)

              *Another way to do the minimum value &/ playtime is to just have the baltop-requirement: need either a $ or s, so money requirement would be baltop-requirement: $10000 and time requirement would be baltop-requirement: 3600s

              Like mdcfe#1970 mentioned on the essx-discussion on Discord (message link: https://discord.com/channels/390942438061113344/390943808948535297/1095297860674785431 )

              Food for thought:
              There should be another setting under "baltop-requirement" (show-negative: true/false) where devs could make it so that negative balances show up or not, (If their balance is negative, it most likely means they're playing on the server)

              How the feature is useful

              It would allow server developers to hide players who joined, got the starting balance or any kind of money, and then never joined the server. It would make /baltop to be less cramped and show players who actually play.

              Metadata

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              No one assigned

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                No type

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                No projects

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                  No milestone

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                  None yet

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Exclude Baltop if player doesnt meet minimum balance // baltop-min-balance  #5307

                  Description

                  @Mddwg

                  Feature description

                  A way to exclude players from /baltop if they dont meet a specific requirement

                  A few ways to do this could be:

                  • If they dont meet a minimum value
                    • baltop-requirement: 10000 *or baltop-requirement: $10000
                    • (If their balance isnt more than 10,000, they wouldnt show up in /baltop)
                  • A playtime based requirement
                    • baltop-requirement: playtime *or baltop-requirement: 3600s
                      • playtime: 3600 (1 hour in seconds)
                    • (If they havent played for more than an hour, they wouldnt show up in /baltop)
                  • Balance isnt more than the starting balance set in the config.yml
                    • baltop-requirement: starting-balance
                    • (If their balance value isnt more than "starting-balance: 10,000", they wouldnt show up)
                  • Don't exclude
                    • baltop-requirement: none
                    • (Wouldnt exclude any players)

                  *Another way to do the minimum value &/ playtime is to just have the baltop-requirement: need either a $ or s, so money requirement would be baltop-requirement: $10000 and time requirement would be baltop-requirement: 3600s

                  Like mdcfe#1970 mentioned on the essx-discussion on Discord (message link: https://discord.com/channels/390942438061113344/390943808948535297/1095297860674785431 )

                  Food for thought:
                  There should be another setting under "baltop-requirement" (show-negative: true/false) where devs could make it so that negative balances show up or not, (If their balance is negative, it most likely means they're playing on the server)

                  How the feature is useful

                  It would allow server developers to hide players who joined, got the starting balance or any kind of money, and then never joined the server. It would make /baltop to be less cramped and show players who actually play.

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    Type

                    No type

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                    No projects

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                      No milestone

                      Relationships

                      None yet

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                      No branches or pull requests

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Exclude Baltop if player doesnt meet minimum balance // baltop-min-balance  #5307

                      Description

                      @Mddwg

                      Feature description

                      A way to exclude players from /baltop if they dont meet a specific requirement

                      A few ways to do this could be:

                      • If they dont meet a minimum value
                        • baltop-requirement: 10000 *or baltop-requirement: $10000
                        • (If their balance isnt more than 10,000, they wouldnt show up in /baltop)
                      • A playtime based requirement
                        • baltop-requirement: playtime *or baltop-requirement: 3600s
                          • playtime: 3600 (1 hour in seconds)
                        • (If they havent played for more than an hour, they wouldnt show up in /baltop)
                      • Balance isnt more than the starting balance set in the config.yml
                        • baltop-requirement: starting-balance
                        • (If their balance value isnt more than "starting-balance: 10,000", they wouldnt show up)
                      • Don't exclude
                        • baltop-requirement: none
                        • (Wouldnt exclude any players)

                      *Another way to do the minimum value &/ playtime is to just have the baltop-requirement: need either a $ or s, so money requirement would be baltop-requirement: $10000 and time requirement would be baltop-requirement: 3600s

                      Like mdcfe#1970 mentioned on the essx-discussion on Discord (message link: https://discord.com/channels/390942438061113344/390943808948535297/1095297860674785431 )

                      Food for thought:
                      There should be another setting under "baltop-requirement" (show-negative: true/false) where devs could make it so that negative balances show up or not, (If their balance is negative, it most likely means they're playing on the server)

                      How the feature is useful

                      It would allow server developers to hide players who joined, got the starting balance or any kind of money, and then never joined the server. It would make /baltop to be less cramped and show players who actually play.

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

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                        No type

                        Projects

                        No projects

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                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Exclude Baltop if player doesnt meet minimum balance // baltop-min-balance  #5307

                          Description

                          @Mddwg

                          Feature description

                          A way to exclude players from /baltop if they dont meet a specific requirement

                          A few ways to do this could be:

                          • If they dont meet a minimum value
                            • baltop-requirement: 10000 *or baltop-requirement: $10000
                            • (If their balance isnt more than 10,000, they wouldnt show up in /baltop)
                          • A playtime based requirement
                            • baltop-requirement: playtime *or baltop-requirement: 3600s
                              • playtime: 3600 (1 hour in seconds)
                            • (If they havent played for more than an hour, they wouldnt show up in /baltop)
                          • Balance isnt more than the starting balance set in the config.yml
                            • baltop-requirement: starting-balance
                            • (If their balance value isnt more than "starting-balance: 10,000", they wouldnt show up)
                          • Don't exclude
                            • baltop-requirement: none
                            • (Wouldnt exclude any players)

                          *Another way to do the minimum value &/ playtime is to just have the baltop-requirement: need either a $ or s, so money requirement would be baltop-requirement: $10000 and time requirement would be baltop-requirement: 3600s

                          Like mdcfe#1970 mentioned on the essx-discussion on Discord (message link: https://discord.com/channels/390942438061113344/390943808948535297/1095297860674785431 )

                          Food for thought:
                          There should be another setting under "baltop-requirement" (show-negative: true/false) where devs could make it so that negative balances show up or not, (If their balance is negative, it most likely means they're playing on the server)

                          How the feature is useful

                          It would allow server developers to hide players who joined, got the starting balance or any kind of money, and then never joined the server. It would make /baltop to be less cramped and show players who actually play.

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            Type

                            No type

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                            No projects

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                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              Exclude Baltop if player doesnt meet minimum balance // baltop-min-balance  #5307

                              Description

                              @Mddwg

                              Feature description

                              A way to exclude players from /baltop if they dont meet a specific requirement

                              A few ways to do this could be:

                              • If they dont meet a minimum value
                                • baltop-requirement: 10000 *or baltop-requirement: $10000
                                • (If their balance isnt more than 10,000, they wouldnt show up in /baltop)
                              • A playtime based requirement
                                • baltop-requirement: playtime *or baltop-requirement: 3600s
                                  • playtime: 3600 (1 hour in seconds)
                                • (If they havent played for more than an hour, they wouldnt show up in /baltop)
                              • Balance isnt more than the starting balance set in the config.yml
                                • baltop-requirement: starting-balance
                                • (If their balance value isnt more than "starting-balance: 10,000", they wouldnt show up)
                              • Don't exclude
                                • baltop-requirement: none
                                • (Wouldnt exclude any players)

                              *Another way to do the minimum value &/ playtime is to just have the baltop-requirement: need either a $ or s, so money requirement would be baltop-requirement: $10000 and time requirement would be baltop-requirement: 3600s

                              Like mdcfe#1970 mentioned on the essx-discussion on Discord (message link: https://discord.com/channels/390942438061113344/390943808948535297/1095297860674785431 )

                              Food for thought:
                              There should be another setting under "baltop-requirement" (show-negative: true/false) where devs could make it so that negative balances show up or not, (If their balance is negative, it most likely means they're playing on the server)

                              How the feature is useful

                              It would allow server developers to hide players who joined, got the starting balance or any kind of money, and then never joined the server. It would make /baltop to be less cramped and show players who actually play.

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