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Back on death message to NOT be on lowest priority and ignore cancelled #5498

Description

@JHarris12345

Feature description

Currently you send the "backOnDeath" message on the lowest priority death event. I think this should be on the highest priority death event AND ignore cancelled (or normal priority)

How the feature is useful

I am trying to make a PvP minigame and I don't want it showing the "use /back" whenever they "die". I am not actually killing people, I am cancelling the death event so this message shouldn't get shown at all

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    , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
     blocks
    (function() {
    function addCopyButtons() {
    document.querySelectorAll('pre code').forEach(function(codeBlock) {
    if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
    codeBlock.parentElement.setAttribute('data-copy-added', 'true');
    var btn = document.createElement('button');
    btn.textContent = 'Copy';
    btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
    btn.onmouseover = function() { this.style.opacity = '1'; };
    btn.onmouseout = function() { this.style.opacity = '0.7'; };
    btn.onclick = function() {
    navigator.clipboard.writeText(codeBlock.textContent).then(function() {
    btn.textContent = 'Copied!';
    setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
    });
    };
    codeBlock.parentElement.style.position = 'relative';
    codeBlock.parentElement.appendChild(btn);
    });
    }
    addCopyButtons();
    // Re-run on dynamic content
    var observer = new MutationObserver(addCopyButtons);
    observer.observe(document.body, { childList: true, subtree: true });
    })();
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    Back on death message to NOT be on lowest priority and ignore cancelled · Issue #5498 · EssentialsX/Essentials · GitHub
    Skip to content

    Back on death message to NOT be on lowest priority and ignore cancelled #5498

    Description

    @JHarris12345

    Feature description

    Currently you send the "backOnDeath" message on the lowest priority death event. I think this should be on the highest priority death event AND ignore cancelled (or normal priority)

    How the feature is useful

    I am trying to make a PvP minigame and I don't want it showing the "use /back" whenever they "die". I am not actually killing people, I am cancelling the death event so this message shouldn't get shown at all

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Back on death message to NOT be on lowest priority and ignore cancelled · Issue #5498 · EssentialsX/Essentials · GitHub
      Skip to content

      Back on death message to NOT be on lowest priority and ignore cancelled #5498

      Description

      @JHarris12345

      Feature description

      Currently you send the "backOnDeath" message on the lowest priority death event. I think this should be on the highest priority death event AND ignore cancelled (or normal priority)

      How the feature is useful

      I am trying to make a PvP minigame and I don't want it showing the "use /back" whenever they "die". I am not actually killing people, I am cancelling the death event so this message shouldn't get shown at all

      Metadata

      Metadata

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        No type

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        No projects

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        No milestone

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        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Back on death message to NOT be on lowest priority and ignore cancelled · Issue #5498 · EssentialsX/Essentials · GitHub
        Skip to content

        Back on death message to NOT be on lowest priority and ignore cancelled #5498

        Description

        @JHarris12345

        Feature description

        Currently you send the "backOnDeath" message on the lowest priority death event. I think this should be on the highest priority death event AND ignore cancelled (or normal priority)

        How the feature is useful

        I am trying to make a PvP minigame and I don't want it showing the "use /back" whenever they "die". I am not actually killing people, I am cancelling the death event so this message shouldn't get shown at all

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Back on death message to NOT be on lowest priority and ignore cancelled · Issue #5498 · EssentialsX/Essentials · GitHub
          Skip to content

          Back on death message to NOT be on lowest priority and ignore cancelled #5498

          Description

          @JHarris12345

          Feature description

          Currently you send the "backOnDeath" message on the lowest priority death event. I think this should be on the highest priority death event AND ignore cancelled (or normal priority)

          How the feature is useful

          I am trying to make a PvP minigame and I don't want it showing the "use /back" whenever they "die". I am not actually killing people, I am cancelling the death event so this message shouldn't get shown at all

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          Metadata

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          No one assigned

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            Type

            No type

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            No projects

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            No milestone

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            None yet

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            No branches or pull requests

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            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Back on death message to NOT be on lowest priority and ignore cancelled · Issue #5498 · EssentialsX/Essentials · GitHub
            Skip to content

            Back on death message to NOT be on lowest priority and ignore cancelled #5498

            Description

            @JHarris12345

            Feature description

            Currently you send the "backOnDeath" message on the lowest priority death event. I think this should be on the highest priority death event AND ignore cancelled (or normal priority)

            How the feature is useful

            I am trying to make a PvP minigame and I don't want it showing the "use /back" whenever they "die". I am not actually killing people, I am cancelling the death event so this message shouldn't get shown at all

            Metadata

            Metadata

            Assignees

            No one assigned

              Labels

              Type

              No type

              Projects

              No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); Back on death message to NOT be on lowest priority and ignore cancelled · Issue #5498 · EssentialsX/Essentials · GitHub
              Skip to content

              Back on death message to NOT be on lowest priority and ignore cancelled #5498

              Description

              @JHarris12345

              Feature description

              Currently you send the "backOnDeath" message on the lowest priority death event. I think this should be on the highest priority death event AND ignore cancelled (or normal priority)

              How the feature is useful

              I am trying to make a PvP minigame and I don't want it showing the "use /back" whenever they "die". I am not actually killing people, I am cancelling the death event so this message shouldn't get shown at all

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                Type

                No type

                Projects

                No projects

                Milestone

                No milestone

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                No branches or pull requests

                Issue actions